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azurlane-tj/src/common/characters/az_TIX_characters.txt
2025-08-18 04:03:24 +00:00

1927 lines
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characters={
TIX_bisimai = {
name = TIX_bisimai
portraits={
army = {
large="gfx/leaders/TIX/bisimai.png"
small="gfx/interface/ideas/idea_bisimai.png"
}
civilian = {
large="gfx/leaders/TIX/bisimai.png"
}
}
country_leader={
ideology= nazism
traits={ txyz }
expire="2000.1.1.1"
}
country_leader = {
expire="2000.1.1.1"
ideology = conservatism
traits = {
txyz
}
}
#country_leader = {
# expire="2000.1.1.1"
# ideology = stalinism
# traits = {
# txyz
# }
#}
advisor = {
cost = 100
slot = political_advisor
idea_token = bisimai
available = {
if = {
limit = { tag = TIX }
OR = {
NOT = {
has_completed_focus = TIX_chongjiandayihui
}
has_completed_focus = TIX_chongxinqiyongbisimai
has_completed_focus = TIX_gonggulingdaodiwei
has_completed_focus = TIX_shemianbisimai
}
}
}
traits = { trait_bisimai }
ai_will_do = {
factor = 100
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03001
traits = { offensive_doctrine brilliant_strategist trait_cautious urban_assault_specialist zhanlie_army }
skill = 5
attack_skill = 4
defense_skill = 3
planning_skill = 4
logistics_skill = 5
}
}
TIX_tierpici = {
name = TIX_tierpici
portraits={
army = {
large="gfx/leaders/TIX/tizi.png"
small="gfx/interface/ideas/idea_tizi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = tierpici
available = {
if = {
limit = { tag = TIX }
OR = {
has_government = fascism
has_completed_focus = TIX_gonggulingdaodiwei
has_completed_focus = TIX_shemianbisimai
has_completed_focus = TIX_chongxinqiyongbisimai
}
}
}
traits = { trait_tierbici }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03002
traits = { trickster trait_reckless winter_specialist swamp_fox zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_xipeiershangjiang = {
name = TIX_xipeiershangjiang
portraits={
army = {
large="gfx/leaders/TIX/xipeiershangjiang.png"
small="gfx/interface/ideas/idea_xipeiershangjiang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03003
traits = { panzer_leader xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
TIX_deyizhi = {
name = TIX_deyizhi
portraits={
army = {
large="gfx/leaders/TIX/deyizhi.png"
small="gfx/interface/ideas/idea_deyizhi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03004
traits = { armor_officer xunyang_army }
skill = 2
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_kelong = {
name = TIX_kelong
portraits={
army = {
large="gfx/leaders/TIX/kelong.png"
small="gfx/interface/ideas/idea_kelong.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { career_officer xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
TIX_ougenqinwang = {
name = TIX_ougenqinwang
portraits={
army = {
large="gfx/leaders/TIX/ougenqinwang.png"
small="gfx/interface/ideas/idea_ougenqinwang.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = ougenqinwang
traits = { trait_ougenqinwang }
ai_will_do = {
factor = 0
}
}
country_leader = {
expire="2000.1.1.1"
ideology = despotism
traits = {
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03005
traits = { inflexible_strategist armor_officer career_officer xunyang_army }
skill = 4
attack_skill = 2
defense_skill = 5
planning_skill = 3
logistics_skill = 3
}
}
TIX_shaenhuosite = {
name = TIX_shaenhuosite
portraits={
army = {
large="gfx/leaders/TIX/shaenhuosite.png"
small="gfx/interface/ideas/idea_shaenhuosite.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03006
traits = { trait_cautious politically_connected zhanlie_army }
skill = 3
attack_skill = 2
defense_skill = 4
planning_skill = 2
logistics_skill = 2
}
}
TIX_genaisennao = {
name = TIX_genaisennao
portraits={
army = {
large="gfx/leaders/TIX/genaisennao.png"
small="gfx/interface/ideas/idea_genaisennao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03007
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_laibixi = {
name = TIX_laibixi
portraits={
army = {
large="gfx/leaders/TIX/laibixi.png"
small="gfx/interface/ideas/idea_laibixi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
available = {
if = {
limit = { tag = TIX }
OR = {
has_completed_focus = TIX_tiexuededaolu
has_completed_focus = TIX_wudidejundui
has_completed_focus = TIX_baoshouxuanze
}
}
}
idea_token = laibixi
traits = { trait_laibixi }
ai_will_do = {
factor = 100
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03008
traits = { defensive_doctrine xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
TIX_sipei = {
name = TIX_sipei
portraits={
army = {
large="gfx/leaders/TIX/sipei.png"
small="gfx/interface/ideas/idea_sipei.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03009
traits = { politically_connected xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
TIX_qibolin = {
name = TIX_qibolin
portraits={
army = {
large="gfx/leaders/TIX/qibolin.png"
small="gfx/interface/ideas/idea_qibolin.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = qibolin
traits = { trait_qibolin }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03010
traits = { politically_connected trickster hangmu_army }
skill = 4
attack_skill = 6
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_u81 = {
name = TIX_u81
portraits={
army = {
large="gfx/leaders/TIX/u81.png"
small="gfx/interface/ideas/idea_u81.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = u81
traits = { trait_u81 }
ai_will_do = {
factor = 50
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03011
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 5
defense_skill = 4
maneuvering_skill = 3
coordination_skill = 3
}
}
TIX_z46 = {
name = TIX_z46
portraits={
army = {
large="gfx/leaders/TIX/Z46.png"
small="gfx/interface/ideas/idea_Z46.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = z46
traits = { trait_z46 }
ai_will_do = {
factor = 10
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03015
traits = { quzhu_navy }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 1
}
}
TIX_z23 = {
name = TIX_z23
portraits={
army = {
large="gfx/leaders/TIX/z23.png"
small="gfx/interface/ideas/idea_z23.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = z23
available = {
if = {
limit = { tag = TIX }
OR = {
has_completed_focus = TIX_jinburenshi
has_completed_focus = TIX_chenglihansijituan
}
}
}
traits = { trait_z23 }
ai_will_do = {
factor = 0
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03016
traits = { bold quzhu_navy }
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 2
}
}
TIX_weixi = {
name = TIX_weixi
portraits={
army = {
large="gfx/leaders/TIX/weixi.png"
small="gfx/interface/ideas/idea_weixi.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = weixi
traits = { trait_weixi }
ai_will_do = {
factor = 50
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03018
traits = { air_controller hangmu_navy }
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 3
}
}
TIX_bide = {
name = TIX_bide
portraits={
army = {
large="gfx/leaders/TIX/bide.png"
small="gfx/interface/ideas/idea_bide.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03019
traits = { trait_cautious harsh_leader hangmu_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
advisor = {
cost = 100
slot = air_chief
idea_token = bide
traits = { trait_bide }
ai_will_do = {
factor = 50
}
}
}
TIX_haiyinlixi = {
name = TIX_haiyinlixi
portraits={
army = {
large="gfx/leaders/TIX/haiyinlixi.png"
small="gfx/interface/ideas/idea_haiyinlixi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03020
traits = { trait_reckless bearer_of_artillery xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_niulunbao = {
name = TIX_niulunbao
portraits={
army = {
large="gfx/leaders/TIX/niulunbao.png"
small="gfx/interface/ideas/idea_niulunbao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 03021
traits = { defensive_doctrine xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
TIX_luoen = {
name = TIX_luoen
portraits={
army = {
large="gfx/leaders/TIX/luoen.png"
small="gfx/interface/ideas/idea_luoen.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = luoen
traits = { trait_luoen }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 4
planning_skill = 3
logistics_skill = 3
}
}
TIX_feitelie = {
name = TIX_feitelie
portraits={
army = {
large="gfx/leaders/TIX/feitelie.png"
small="gfx/interface/ideas/idea_feitelie.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = feitelie
traits = { trait_feitelie }
visible = {
tag = TIX
}
available = {
if = {
limit = { tag = TIX }
has_completed_focus = TIX_huanxingfeitelie
}
}
ai_will_do = {
factor = 100
}
}
field_marshal = {
visible = {
has_completed_focus = TIX_huanxingfeitelie
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 5
attack_skill = 5
defense_skill = 4
planning_skill = 4
logistics_skill = 3
}
}
TIX_adaerbote = {
name = TIX_adaerbote
portraits={
army = {
large="gfx/leaders/TIX/adaerbote.png"
small="gfx/interface/ideas/idea_adaerbote.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_aijier = {
name = TIX_aijier
portraits={
army = {
large="gfx/leaders/TIX/aijier.png"
small="gfx/interface/ideas/idea_aijier.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = aijier
traits = { trait_aijier }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer panzer_leader xunyang_army }
skill = 5
attack_skill = 5
defense_skill = 6
planning_skill = 4
logistics_skill = 6
}
}
TIX_aoding = {
name = TIX_aoding
portraits={
army = {
large="gfx/leaders/TIX/aoding.png"
small="gfx/interface/ideas/idea_aoding.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_aogusite = {
name = TIX_aogusite
portraits={
army = {
large="gfx/leaders/TIX/aogusite.png"
small="gfx/interface/ideas/idea_aogusite.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = aogusite
research_bonus = {
air_equipment = 0.15
}
traits = { trait_aogusite }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { brilliant_strategist harsh_leader hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_huteng = {
name = TIX_huteng
portraits={
army = {
large="gfx/leaders/TIX/huteng.png"
small="gfx/interface/ideas/idea_huteng.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = huteng
traits = { trait_huteng }
ai_will_do = {
factor = 100
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { bearer_of_artillery zhanlie_army }
skill = 4
attack_skill = 3
defense_skill = 3
planning_skill = 4
logistics_skill = 3
}
}
TIX_magedebao = {
name = TIX_magedebao
portraits={
army = {
large="gfx/leaders/TIX/magedebao.png"
small="gfx/interface/ideas/idea_magedebao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
TIX_meiyinci = {
name = TIX_meiyinci
portraits={
army = {
large="gfx/leaders/TIX/meiyinci.png"
small="gfx/interface/ideas/idea_meiyinci.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = meiyinci
traits = { trait_meiyinci }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { old_guard xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_yibei = {
name = TIX_yibei
portraits={
army = {
large="gfx/leaders/TIX/yibei.png"
small="gfx/interface/ideas/idea_yibei.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = yibei
traits = { trait_yibei }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { trickster hangmu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
TIX_z1 = {
name = TIX_z1
portraits={
army = {
large="gfx/leaders/TIX/z1.png"
small="gfx/interface/ideas/idea_z1.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_saidelici = {
name = TIX_saidelici
portraits={
army = {
large="gfx/leaders/TIX/saidelici.png"
small="gfx/interface/ideas/idea_saidelici.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_aierbin = {
name = TIX_aierbin
portraits={
army = {
large="gfx/leaders/TIX/aierbin.png"
small="gfx/interface/ideas/idea_aierbin.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_lvzuofu = {
name = TIX_lvzuofu
portraits={
army = {
large="gfx/leaders/TIX/lvzuofu.png"
small="gfx/interface/ideas/idea_lvzuofu.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = lvzuofu
traits = { trait_lvzuofu }
ai_will_do = {
factor = 100
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_aimudeng = {
name = TIX_aimudeng
portraits={
army = {
large="gfx/leaders/TIX/aimudeng.png"
small="gfx/interface/ideas/idea_aimudeng.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = aimudeng
traits = { trait_psh_wangxizhiying }
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 5
planning_skill = 4
logistics_skill = 2
}
}
TIX_tulingen = {
name = TIX_tulingen
portraits={
army = {
large="gfx/leaders/TIX/tulingen.png"
small="gfx/interface/ideas/idea_tulingen.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_yueke = {
name = TIX_yueke
portraits={
army = {
large="gfx/leaders/TIX/yueke.png"
small="gfx/interface/ideas/idea_yueke.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_leipuxitele = {
name = TIX_leipuxitele
portraits={
army = {
large="gfx/leaders/TIX/leipuxitele.png"
small="gfx/interface/ideas/idea_leipuxitele.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = leipuxitele
traits = { trait_leipuxitele }
ai_will_do = {
factor = 15
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 4
attack_skill = 5
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
TIX_bulunxierde = {
name = TIX_bulunxierde
portraits={
army = {
large="gfx/leaders/TIX/bulunxierde.png"
small="gfx/interface/ideas/idea_bulunxierde.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { infantry_officer zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_bulvxieer = {
name = TIX_bulvxieer
portraits={
army = {
large="gfx/leaders/TIX/bulvxieer.png"
small="gfx/interface/ideas/idea_bulvxieer.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { war_hero career_officer media_personality xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_xingdengbao = {
name = TIX_xingdengbao
portraits={
army = {
large="gfx/leaders/TIX/xingdengbao.png"
small="gfx/interface/ideas/idea_xingdengbao.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = xingdengbao
traits = { trait_psh_huanyuliesha }
ai_will_do = {
factor = 15
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { brilliant_strategist armor_officer panzer_leader xunyang_army }
skill = 5
attack_skill = 7
defense_skill = 3
planning_skill = 4
logistics_skill = 4
}
}
TIX_feilikesishuerci = {
name = TIX_feilikesishuerci
portraits={
army = {
large="gfx/leaders/TIX/feilikesishuerci.png"
small="gfx/interface/ideas/idea_feilikesishuerci.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = feilikesishuerci
traits = { trait_psh_yuhuanzaiyuwangzhiyuan }
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
}
TIX_u37 = {
name = TIX_u37
portraits={
army = {
large="gfx/leaders/TIX/u37.png"
small="gfx/interface/ideas/idea_u81.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 4
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 3
}
}
TIX_u47= {
name = TIX_u47
portraits={
army = {
large="gfx/leaders/TIX/U47.png"
small="gfx/interface/ideas/idea_u47.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = u47
traits = { trait_u47 }
ai_will_do = {
factor = 50
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 6
defense_skill = 1
maneuvering_skill = 4
coordination_skill = 1
}
}
TIX_u101= {
name = TIX_u101
portraits={
army = {
large="gfx/leaders/TIX/U101.png"
small="gfx/interface/ideas/idea_u81.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 3
defense_skill = 3
maneuvering_skill = 4
coordination_skill = 4
}
}
TIX_u96= {
name = TIX_u96
portraits={
army = {
large="gfx/leaders/TIX/u96.png"
small="gfx/interface/ideas/idea_u81.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 5
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 2
}
}
TIX_leigensibao = {
name = TIX_leigensibao
portraits={
army = {
large="gfx/leaders/TIX/leigensibao.png"
#small="gfx/interface/ideas/idea_leigensibao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 5
planning_skill = 3
logistics_skill = 4
}
}
TIX_aerwensilaiben = {
name = TIX_aerwensilaiben
portraits={
army = {
large="gfx/leaders/TIX/aerwensilaiben.png"
#small="gfx/interface/ideas/idea_aerwensilaiben.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 5
defense_skill = 2
planning_skill = 4
logistics_skill = 3
}
}
TIX_feiteliekaer = {
name = TIX_feiteliekaer
portraits={
army = {
large="gfx/leaders/TIX/feiteliekaer.png"
small="gfx/interface/ideas/idea_feiteliekaer.png"
}
}
advisor = {
cost = 100
slot = political_advisor
available = {
if = {
limit = { tag = TIX }
OR = {
has_completed_focus = TIX_tiexuededaolu
has_completed_focus = TIX_wudidejundui
has_completed_focus = TIX_zhongjianlichang
has_completed_focus = TIX_baoshouxuanze
}
}
}
idea_token = feiteliekaer
traits = { trait_psh_feiteliekaer }
ai_will_do = {
factor = 30
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 6
planning_skill = 2
logistics_skill = 5
}
}
TIX_z2 = {
name = TIX_z2
portraits={
army = {
large="gfx/leaders/TIX/Z2.png"
small="gfx/interface/ideas/idea_Z2.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_z18 = {
name = TIX_z18
portraits={
army = {
large="gfx/leaders/TIX/z18.png"
small="gfx/interface/ideas/idea_z18.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_kaersilue = {
name = TIX_kaersilue
portraits={
army = {
large="gfx/leaders/TIX/kaersilue.png"
small="gfx/interface/ideas/idea_kaersilue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
TIX_u556 = {
name = TIX_u556
portraits={
army = {
large="gfx/leaders/TIX/U556.png"
small="gfx/interface/ideas/idea_u81.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 3
attack_skill = 3
defense_skill = 1
maneuvering_skill = 3
coordination_skill = 2
}
}
TIX_kenisibao = {
name = TIX_kenisibao
portraits={
army = {
large="gfx/leaders/TIX/kenisibao.png"
small="gfx/interface/ideas/idea_kenisibao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
TIX_z47 = {
name = TIX_z47
portraits={
army = {
large="gfx/leaders/TIX/z47.png"
small="gfx/interface/ideas/idea_z1.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
TIX_z43 = {
name = TIX_z43
portraits={
army = {
large="gfx/leaders/TIX/z43.png"
small="gfx/interface/ideas/idea_z1.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_u31 = {
name = TIX_u31
portraits={
army = {
large="gfx/leaders/TIX/u31.png"
small="gfx/interface/ideas/idea_u81.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 3
attack_skill = 3
defense_skill = 1
maneuvering_skill = 3
coordination_skill = 2
}
}
TIX_yaerweite = {
name = TIX_yaerweite
portraits={
army = {
large="gfx/leaders/TIX/yaerweite.png"
small="gfx/interface/ideas/idea_yaerweite.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = yaerweite
traits = { trait_yaerweite }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 4
logistics_skill = 2
}
}
TIX_meikelunbao = {
name = TIX_meikelunbao
portraits={
army = {
large="gfx/leaders/TIX/meikelunbao.png"
small="gfx/interface/ideas/idea_meikelunbao.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = meikelunbao
traits = { trait_meikelunbao }
ai_will_do = {
factor = 8
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 5
attack_skill = 5
defense_skill = 5
planning_skill = 2
logistics_skill = 2
}
}
TIX_z52 = {
name = TIX_z52
portraits={
army = {
large="gfx/leaders/TIX/z52.png"
small="gfx/interface/ideas/idea_z52.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 1
logistics_skill = 2
}
}
TIX_zengke = {
name = TIX_zengke
portraits={
army = {
large="gfx/leaders/TIX/zengke.png"
small="gfx/interface/ideas/idea_zengke.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
TIX_u552= {
name = TIX_u552
portraits={
army = {
large="gfx/leaders/TIX/u552.png"
small="gfx/interface/ideas/idea_u552.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 3
defense_skill = 4
maneuvering_skill = 3
coordination_skill = 3
}
}
TIX_lumei = {
name = TIX_lumei
portraits={
army = {
large="gfx/leaders/TIX/lumei.png"
small="gfx/interface/ideas/idea_lumei.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = lumei
traits = { trait_lumei }
ai_will_do = {
factor = 8
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army inflexible_strategist war_hero career_officer organizer unyielding_defender }
skill = 5
attack_skill = 7
defense_skill = 4
planning_skill = 5
logistics_skill = 2
}
}
#scientists
TIX_kelong_sci = {
name = TIX_kelong
portraits={
army = {
large="gfx/leaders/TIX/kelong.png"
small="gfx/interface/ideas/idea_kelong.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_brilliant_theorist }
skills = {
specialization_nuclear = 2
}
}
}
TIX_huteng_sci = {
name = TIX_huteng
portraits={
army = {
large="gfx/leaders/TIX/huteng.png"
small="gfx/interface/ideas/idea_huteng.png"
}
}
scientist = {
traits = { scientist_trait_armored_specialist scientist_trait_bright }
skills = {
specialization_land = 3
}
}
}
TIX_feitelie_sci = {
name = TIX_feitelie
portraits={
army = {
large="gfx/leaders/TIX/feitelie.png"
small="gfx/interface/ideas/idea_feitelie.png"
}
}
scientist = {
traits = { scientist_trait_armored_specialist scientist_trait_genius }
skills = {
specialization_land = 3
}
}
}
TIX_aogusite_sci = {
name = TIX_aogusite
portraits={
army = {
large="gfx/leaders/TIX/aogusite.png"
small="gfx/interface/ideas/idea_aogusite.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_submarine_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 2
}
}
}
TIX_bide_sci = {
name = TIX_bide
portraits={
army = {
large="gfx/leaders/TIX/bide.png"
small="gfx/interface/ideas/idea_bide.png"
}
}
scientist = {
traits = { scientist_trait_rocketry_specialist scientist_trait_helicopter_expert scientist_trait_genius }
skills = {
specialization_air = 3
}
}
}
}