2219 lines
44 KiB
Plaintext
Executable File
2219 lines
44 KiB
Plaintext
Executable File
characters={
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BYG_qiye = {
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name = BYG_qiye
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portraits={
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army = {
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large="gfx/leaders/BYG/qiye.png"
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small="gfx/interface/ideas/idea_qiye.png"
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}
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civilian = {
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large="gfx/leaders/BYG/qiye.png"
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}
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}
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country_leader={
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ideology= liberalism
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traits={ hsyl kjzz BYG_qiye_zztz_1_off BYG_qiye_zztz_2_on }
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expire="2000.1.1.1"
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}
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country_leader={
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ideology= fascism_ideology
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traits={ hsyl }
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expire="2000.1.1.1"
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}
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country_leader={
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ideology= marxism
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traits={ hsyl }
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expire="2000.1.1.1"
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}
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country_leader={
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ideology= despotism
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traits={ hsyl kjzz }
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expire="2000.1.1.1"
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}
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field_marshal = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08001
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traits = { logistics_wizard organizer offensive_doctrine trait_cautious hangmu_army }
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skill = 4
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attack_skill = 6
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defense_skill = 3
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planning_skill = 5
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logistics_skill = 3
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}
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advisor = {
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cost = 100
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slot = navy_chief
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idea_token = qiye
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traits = { trait_qiye }
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ai_will_do = {
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factor = 16
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}
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}
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}
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BYG_alabama = {
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name = BYG_alabama
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portraits={
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army = {
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large="gfx/leaders/BYG/alabama.png"
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small="gfx/interface/ideas/idea_alabama.png"
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08002
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traits = { trait_engineer zhanlie_army }
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skill = 2
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attack_skill = 2
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defense_skill = 2
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planning_skill = 2
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logistics_skill = 1
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}
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}
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BYG_beikaluolaina = {
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name = BYG_beikaluolaina
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portraits={
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army = {
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large="gfx/leaders/BYG/beikaluolaina.png"
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small="gfx/interface/ideas/idea_beikaluolaina.png"
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08003
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traits = { inflexible_strategist zhanlie_army }
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skill = 3
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attack_skill = 3
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defense_skill = 3
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planning_skill = 2
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logistics_skill = 2
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}
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}
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BYG_baerdimo = {
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name = BYG_baerdimo
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portraits={
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army = {
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large="gfx/leaders/BYG/baerdimo.png"
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small="gfx/interface/ideas/idea_baerdimo.png"
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}
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}
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advisor = {
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cost = 100
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slot = army_chief
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idea_token = baerdimo
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traits = { trait_baerdimo }
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ai_will_do = {
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factor = 30
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08004
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traits = { infantry_officer trait_cautious xunyang_army }
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skill = 3
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attack_skill = 3
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defense_skill = 3
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planning_skill = 2
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logistics_skill = 2
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}
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}
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BYG_bulaimodun = {
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name = BYG_bulaimodun
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portraits={
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army = {
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large="gfx/leaders/BYG/bulaimodun.png"
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small="gfx/interface/ideas/idea_bulaimodun.png"
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08005
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traits = { infantry_officer trait_reckless xunyang_army }
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skill = 3
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attack_skill = 3
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defense_skill = 3
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planning_skill = 2
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logistics_skill = 2
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}
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}
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BYG_aisaikesi = {
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name = BYG_aisaikesi
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portraits={
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army = {
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large="gfx/leaders/BYG/aisaikesi.png"
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small="gfx/interface/ideas/idea_aisaikesi.png"
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}
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}
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advisor = {
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cost = 100
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slot = high_command
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idea_token = aisaikesi
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traits = { trait_aisaikesi }
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#cost = 100
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ai_will_do = {
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factor = 0
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08006
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traits = { armor_officer career_officer brilliant_strategist trait_cautious hangmu_army }
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skill = 3
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attack_skill = 3
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defense_skill = 3
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planning_skill = 2
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logistics_skill = 2
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}
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}
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BYG_salatuojia = {
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name = BYG_salatuojia
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portraits={
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army = {
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large="gfx/leaders/BYG/cuodao.png"
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small="gfx/interface/ideas/idea_cuodao.png"
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08007
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traits = { media_personality infantry_officer war_hero }
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skill = 4
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attack_skill = 3
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defense_skill = 2
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planning_skill = 4
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logistics_skill = 4
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}
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}
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BYG_botelan = {
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name = BYG_botelan
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portraits={
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army = {
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large="gfx/leaders/BYG/botecai.png"
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small="gfx/interface/ideas/idea_botelan.png"
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}
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}
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advisor = {
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cost = 100
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slot = army_chief
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idea_token = botelan
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traits = { trait_botelan }
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ai_will_do = {
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factor = 30
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08008
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traits = { career_officer trait_engineer xunyang_army }
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skill = 3
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attack_skill = 2
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defense_skill = 2
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planning_skill = 3
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logistics_skill = 2
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}
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}
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BYG_shengdiyage = {
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name = BYG_shengdiyage
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portraits={
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army = {
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large="gfx/leaders/BYG/shengdiyage.png"
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small="gfx/interface/ideas/idea_shengdiyage.png"
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}
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}
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advisor = {
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cost = 100
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slot = air_chief
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idea_token = shengdiyage
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traits = { trait_shengdiyage }
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cost = 100
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ai_will_do = {
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factor = 1.000
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08009
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traits = { trait_reckless media_personality xunyang_army }
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skill = 3
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attack_skill = 4
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defense_skill = 2
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planning_skill = 2
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logistics_skill = 2
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}
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}
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BYG_mengbiliai = {
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name = BYG_mengbiliai
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portraits={
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army = {
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large="gfx/leaders/BYG/mengbiliai.png"
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small="gfx/interface/ideas/idea_mengbiliai.png"
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}
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}
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advisor = {
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cost = 100
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slot = air_chief
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idea_token = mengbiliai
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traits = { trait_mengbiliai }
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cost = 100
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ai_will_do = {
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factor = 1.000
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08011
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traits = { trickster xunyang_army }
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skill = 3
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attack_skill = 3
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defense_skill = 3
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planning_skill = 1
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logistics_skill = 2
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}
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}
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BYG_mingniabolisi = {
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name = BYG_mingniabolisi
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portraits={
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army = {
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large="gfx/leaders/BYG/mingniabolisi.png"
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small="gfx/interface/ideas/idea_mingniabolisi.png"
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08012
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traits = { trait_engineer panzer_leader xunyang_army }
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skill = 2
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attack_skill = 1
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defense_skill = 2
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planning_skill = 2
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logistics_skill = 2
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}
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}
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BYG_wuwei = {
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name = BYG_wuwei
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portraits={
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army = {
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large="gfx/leaders/BYG/wuwei.png"
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small="gfx/interface/ideas/idea_wuwei.png"
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08013
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traits = { armor_officer hangmu_army }
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skill = 3
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attack_skill = 3
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defense_skill = 3
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planning_skill = 2
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logistics_skill = 2
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}
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advisor = {
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cost = 100
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slot = theorist
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idea_token = wuwei
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traits = { trait_wuwei }
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ai_will_do = {
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factor = 10
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}
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}
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}
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BYG_lafei = {
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name = BYG_lafei
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portraits={
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army = {
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large="gfx/leaders/BYG/lafei.png"
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small="gfx/interface/ideas/idea_lafei.png"
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08014
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traits = { naval_invader quzhu_army }
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skill = 2
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attack_skill = 1
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defense_skill = 2
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planning_skill = 2
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logistics_skill = 2
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}
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}
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BYG_haman = {
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name = BYG_haman
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portraits={
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army = {
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large="gfx/leaders/BYG/haman.png"
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small="gfx/interface/ideas/idea_haman.png"
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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is_ai = no
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}
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}
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legacy_id = 08018
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traits = { quzhu_army }
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skill = 1
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attack_skill = 1
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defense_skill = 1
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planning_skill = 1
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logistics_skill = 1
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}
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}
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BYG_kelifulan = {
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name = BYG_kelifulan
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portraits={
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army = {
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large="gfx/leaders/BYG/kelifulan.png"
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small="gfx/interface/ideas/idea_kelifulan.png"
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}
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}
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advisor = {
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cost = 100
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slot = political_advisor
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idea_token = kelifulan
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available = {
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if = {
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limit = { tag = BYG }
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OR = {
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has_completed_focus = BYG_qishituanchuji
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has_completed_focus = BYG_kuodazhinangtuan
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has_completed_focus = BYG_chongzubaiyingguohui
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has_completed_focus = BYG_jianchatanwufubai
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has_completed_focus = BYG_jurendejuexing
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}
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}
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}
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traits = { trait_psh_qaingxihaoling }
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ai_will_do = {
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factor = 12
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}
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}
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corps_commander = {
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visible = {
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NOT = { has_character_flag = xiujia_doing }
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OR = {
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NOT = { tag = TAN }
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|
is_ai = no
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}
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}
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|
legacy_id = 08021
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traits = { career_officer xunyang_army }
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|
skill = 3
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|
attack_skill = 2
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|
defense_skill = 2
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planning_skill = 3
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logistics_skill = 3
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}
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}
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BYG_hailunna = {
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name = BYG_hailunna
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|
portraits={
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army = {
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large="gfx/leaders/BYG/hailunna.png"
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small="gfx/interface/ideas/idea_hailunna.png"
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}
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}
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advisor = {
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|
cost = 100
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|
slot = political_advisor
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|
idea_token = hailunna
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|
|
|
available = {
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|
if = {
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limit = { tag = BYG }
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|
OR = {
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has_completed_focus = BYG_qishituanchuji
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|
has_completed_focus = BYG_kuodazhinangtuan
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|
has_completed_focus = BYG_chongzubaiyingguohui
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|
has_completed_focus = BYG_jianchatanwufubai
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|
has_completed_focus = BYG_jurendejuexing
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}
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|
}
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|
}
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|
traits = { trait_psh_chanyefusu }
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|
ai_will_do = {
|
|
factor = 10
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|
}
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|
}
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|
corps_commander = {
|
|
visible = {
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|
NOT = { has_character_flag = xiujia_doing }
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|
OR = {
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NOT = { tag = TAN }
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|
is_ai = no
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|
}
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|
}
|
|
legacy_id = 08022
|
|
traits = { inflexible_strategist xunyang_army }
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|
skill = 3
|
|
attack_skill = 3
|
|
defense_skill = 2
|
|
planning_skill = 2
|
|
logistics_skill = 3
|
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}
|
|
}
|
|
BYG_huashengdun = {
|
|
name = BYG_huashengdun
|
|
portraits={
|
|
army = {
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large="gfx/leaders/BYG/huashengdun.png"
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|
small="gfx/interface/ideas/idea_huashengdun.png"
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|
}
|
|
}
|
|
navy_leader = {
|
|
visible = {
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|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
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|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
legacy_id = 08023
|
|
traits = { ironside bold zhanlie_navy }
|
|
skill = 4
|
|
attack_skill = 3
|
|
defense_skill = 3
|
|
maneuvering_skill = 3
|
|
coordination_skill = 4
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = high_command
|
|
idea_token = huashengdun
|
|
|
|
|
|
traits = { trait_huashengdun }
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
}
|
|
BYG_changdao = {
|
|
name = BYG_changdao
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/changdao.png"
|
|
small="gfx/interface/ideas/idea_changdao.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = high_command
|
|
idea_token = changdao
|
|
traits = { trait_changdao }
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
navy_leader = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
legacy_id = 08024
|
|
traits = { superior_tactician spotter air_controller hangmu_navy }
|
|
skill = 3
|
|
attack_skill = 2
|
|
defense_skill = 3
|
|
maneuvering_skill = 3
|
|
coordination_skill = 2
|
|
}
|
|
}
|
|
BYG_liekexingdun = {
|
|
name = BYG_liekexingdun
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/liekexingdun.png"
|
|
small="gfx/interface/ideas/idea_liekexingdun.png"
|
|
}
|
|
}
|
|
|
|
navy_leader = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
legacy_id = 08025
|
|
traits = { bold aviation_enthusiast air_controller hangmu_navy }
|
|
skill = 4
|
|
attack_skill = 3
|
|
defense_skill = 3
|
|
maneuvering_skill = 3
|
|
coordination_skill = 4
|
|
}
|
|
}
|
|
BYG_daqinghuayu = {
|
|
name = BYG_daqinghuayu
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/daqinghuayu.png"
|
|
small="gfx/interface/ideas/idea_daqinghuayu.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = navy_chief
|
|
idea_token = daqinghuayu
|
|
traits = { trait_daqinghuayu }
|
|
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
navy_leader = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
legacy_id = 08027
|
|
traits = { seawolf qianting_navy }
|
|
skill = 4
|
|
attack_skill = 4
|
|
defense_skill = 3
|
|
maneuvering_skill = 3
|
|
coordination_skill = 3
|
|
}
|
|
}
|
|
BYG_aierdeliqi = {
|
|
name = BYG_aierdeliqi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/aierdeliqi.png"
|
|
small="gfx/interface/ideas/idea_aierdeliqi.png"
|
|
}
|
|
}
|
|
navy_leader = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
legacy_id = 08028
|
|
traits = { gunnery_expert superior_tactician spotter fleet_protector quzhu_navy }
|
|
skill = 3
|
|
attack_skill = 2
|
|
defense_skill = 2
|
|
maneuvering_skill = 3
|
|
coordination_skill = 3
|
|
}
|
|
}
|
|
BYG_huonululu = {
|
|
name = BYG_huonululu
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/huonululu.png"
|
|
small="gfx/interface/ideas/idea_huonululu.png"
|
|
}
|
|
}
|
|
|
|
navy_leader = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
legacy_id = 08029
|
|
traits = { gunnery_expert superior_tactician spotter fleet_protector xunyang_navy }
|
|
traits = { fly_swatter fleet_protector xunyang_navy }
|
|
skill = 3
|
|
attack_skill = 3
|
|
defense_skill = 3
|
|
maneuvering_skill = 2
|
|
coordination_skill = 2
|
|
}
|
|
}
|
|
BYG_xianggelila = {
|
|
name = BYG_xianggelila
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/xianggelila.png"
|
|
small="gfx/interface/ideas/idea_xianggelila.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = high_command
|
|
idea_token = xianggelila
|
|
|
|
traits = { trait_xianggelila }
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { hangmu_army }
|
|
skill = 4
|
|
attack_skill = 4
|
|
defense_skill = 3
|
|
planning_skill = 4
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_tikangdeluojia = {
|
|
name = BYG_tikangdeluojia
|
|
portraits={
|
|
army = {
|
|
#large="gfx/leaders/BYG/tikangdeluojia.png"
|
|
small="gfx/interface/ideas/idea_tikangdeluojia.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = theorist
|
|
idea_token = tikangdeluojia
|
|
|
|
|
|
traits = { trait_tikangdeluojia }
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
}
|
|
BYG_kasabulanka = {
|
|
name = BYG_kasabulanka
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/kasabulanka.png"
|
|
small="gfx/interface/ideas/idea_kasabulanka.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = theorist
|
|
idea_token = kasabulanka
|
|
|
|
|
|
traits = { trait_kasabulanka }
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { hangmu_army }
|
|
skill = 2
|
|
attack_skill = 2
|
|
defense_skill = 1
|
|
planning_skill = 2
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
|
|
BYG_youqibing = {
|
|
name = BYG_youqibing
|
|
portraits={
|
|
army = {
|
|
#large="gfx/leaders/BYG/youqibing.png"
|
|
small="gfx/interface/ideas/idea_youqibing.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = high_command
|
|
idea_token = youqibing
|
|
|
|
|
|
traits = { trait_youqibing }
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
BYG_badan = {
|
|
name = BYG_badan
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/badan.png"
|
|
small="gfx/interface/ideas/idea_badan.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = high_command
|
|
idea_token = badan
|
|
|
|
traits = { trait_badan }
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { hangmu_army }
|
|
skill = 2
|
|
attack_skill = 1
|
|
defense_skill = 3
|
|
planning_skill = 2
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_dahuangfeng = {
|
|
name = BYG_dahuangfeng
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/dahuangfeng.png"
|
|
small="gfx/interface/ideas/idea_dahuangfeng.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = theorist
|
|
idea_token = dahuangfeng
|
|
|
|
traits = { trait_dahuangfeng }
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { hangmu_army }
|
|
skill = 3
|
|
attack_skill = 4
|
|
defense_skill = 2
|
|
planning_skill = 3
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_binxifaniya = {
|
|
name = BYG_binxifaniya
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/binxifaniya.png"
|
|
small="gfx/interface/ideas/idea_binxifaniya.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = army_chief
|
|
idea_token = binxifaniya
|
|
|
|
traits = { trait_binxifaniya }
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 2
|
|
attack_skill = 3
|
|
defense_skill = 3
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_ailunsamuna = {
|
|
name = BYG_ailunsamuna
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/ailunsamuna.png"
|
|
small="gfx/interface/ideas/idea_ailunsamuna.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 3
|
|
attack_skill = 3
|
|
defense_skill = 2
|
|
planning_skill = 2
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_nandaketa = {
|
|
name = BYG_nandaketa
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/nandaketa.png"
|
|
small="gfx/interface/ideas/idea_nandaketa.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 3
|
|
attack_skill = 3
|
|
defense_skill = 2
|
|
planning_skill = 2
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_yuekecheng = {
|
|
name = BYG_yuekecheng
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/yuekecheng.png"
|
|
small="gfx/interface/ideas/idea_yuekecheng.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { hangmu_army }
|
|
skill = 4
|
|
attack_skill = 4
|
|
defense_skill = 3
|
|
planning_skill = 3
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_nvzaoshen = {
|
|
name = BYG_nvzaoshen
|
|
portraits={
|
|
army = {
|
|
#large="gfx/leaders/BYG/nvzaoshen.png"
|
|
small="gfx/interface/ideas/idea_nvzaoshen.png"
|
|
}
|
|
}
|
|
|
|
}
|
|
BYG_jiujinshan = {
|
|
name = BYG_jiujinshan
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/jiujinshan.png"
|
|
small="gfx/interface/ideas/idea_jiujinshan.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = political_advisor
|
|
idea_token = jiujinshan
|
|
|
|
available = {
|
|
if = {
|
|
limit = { tag = BYG }
|
|
OR = {
|
|
has_completed_focus = BYG_kuodaqishituanguimo
|
|
has_completed_focus = BYG_qiyedezhinangtuan
|
|
has_completed_focus = BYG_chongzubaiyingguohui
|
|
has_completed_focus = BYG_jianchatanwufubai
|
|
has_completed_focus = BYG_jurendejuexing
|
|
}
|
|
}
|
|
}
|
|
traits = { trait_jiujinshan }
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 3
|
|
attack_skill = 3
|
|
defense_skill = 3
|
|
planning_skill = 4
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_shengluyisi = {
|
|
name = BYG_shengluyisi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/shengluyisi.png"
|
|
small="gfx/interface/ideas/idea_shengluyisi.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = political_advisor
|
|
idea_token = shengluyisi
|
|
|
|
available = {
|
|
if = {
|
|
limit = { tag = BYG }
|
|
OR = {
|
|
has_completed_focus = BYG_qishituanchuji
|
|
has_completed_focus = BYG_kuodazhinangtuan
|
|
has_completed_focus = BYG_chongzubaiyingguohui
|
|
has_completed_focus = BYG_jianchatanwufubai
|
|
has_completed_focus = BYG_jurendejuexing
|
|
}
|
|
}
|
|
}
|
|
traits = { trait_shengluyisi }
|
|
ai_will_do = {
|
|
factor = 12
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { politically_connected xunyang_army }
|
|
skill = 2
|
|
attack_skill = 2
|
|
defense_skill = 2
|
|
planning_skill = 3
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_yalisangna = {
|
|
name = BYG_yalisangna
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/yalisangna.png"
|
|
small="gfx/interface/ideas/idea_yalisangna.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = political_advisor
|
|
idea_token = yalisangna
|
|
|
|
available = {
|
|
if = {
|
|
limit = { tag = BYG }
|
|
OR = {
|
|
has_completed_focus = BYG_qishituanchuji
|
|
has_completed_focus = BYG_kuodazhinangtuan
|
|
has_completed_focus = BYG_chongzubaiyingguohui
|
|
has_completed_focus = BYG_jianchatanwufubai
|
|
has_completed_focus = BYG_jurendejuexing
|
|
}
|
|
}
|
|
}
|
|
traits = { trait_yalisangna }
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 2
|
|
attack_skill = 2
|
|
defense_skill = 3
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_yinggelahan = {
|
|
name = BYG_yinggelahan
|
|
portraits={
|
|
army = {
|
|
#large="gfx/leaders/BYG/yinggelahan.png"
|
|
small="gfx/interface/ideas/idea_yinggelahan.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = political_advisor
|
|
idea_token = yinggelahan
|
|
|
|
available = {
|
|
if = {
|
|
limit = { tag = BYG }
|
|
OR = {
|
|
has_completed_focus = BYG_qishituanchuji
|
|
has_completed_focus = BYG_kuodazhinangtuan
|
|
has_completed_focus = BYG_chongzubaiyingguohui
|
|
has_completed_focus = BYG_jianchatanwufubai
|
|
has_completed_focus = BYG_jurendejuexing
|
|
}
|
|
}
|
|
}
|
|
traits = { trait_yinggelahan }
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
BYG_xiyatu = {
|
|
name = BYG_xiyatu
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/xiyatu.png"
|
|
small="gfx/interface/ideas/idea_xiyatu.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 3
|
|
attack_skill = 2
|
|
defense_skill = 2
|
|
planning_skill = 3
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_zuozhiya = {
|
|
name = BYG_zuozhiya
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/zuozhiya.png"
|
|
small="gfx/interface/ideas/idea_zuozhiya.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 3
|
|
attack_skill = 2
|
|
defense_skill = 2
|
|
planning_skill = 3
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_ankeleiqi = {
|
|
name = BYG_ankeleiqi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/ankeleiqi.png"
|
|
#small="gfx/interface/ideas/idea_ankeleiqi.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 3
|
|
attack_skill = 2
|
|
defense_skill = 6
|
|
planning_skill = 3
|
|
logistics_skill = 5
|
|
}
|
|
}
|
|
BYG_huayuan = {
|
|
name = BYG_huayuan
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/huayuan.png"
|
|
small="gfx/interface/ideas/idea_huayuan.png"
|
|
}
|
|
}
|
|
field_marshal = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
has_country_flag = BYG_huayuan_get
|
|
}
|
|
traits = { brilliant_strategist offensive_doctrine zhanlie_army }
|
|
skill = 9
|
|
attack_skill = 8
|
|
defense_skill = 8
|
|
planning_skill = 8
|
|
logistics_skill = 9
|
|
}
|
|
}
|
|
BYG_huayuan_baby = {
|
|
name = BYG_huayuan_baby
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/huayuanbaby.png"
|
|
small="gfx/interface/ideas/idea_huayuan.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
has_country_flag = BYG_huayuan_baby_get
|
|
}
|
|
traits = { media_personality brilliant_strategist offensive_doctrine zhanlie_army }
|
|
skill = 4
|
|
attack_skill = 3
|
|
defense_skill = 3
|
|
planning_skill = 3
|
|
logistics_skill = 4
|
|
}
|
|
}
|
|
BYG_qiershazhi = {
|
|
name = BYG_qiershazhi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/qiershazhi.png"
|
|
small="gfx/interface/ideas/idea_qiershazhi.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { offensive_doctrine zhanlie_army }
|
|
skill = 5
|
|
attack_skill = 6
|
|
defense_skill = 6
|
|
planning_skill = 4
|
|
logistics_skill = 4
|
|
}
|
|
}
|
|
BYG_guandao = {
|
|
name = BYG_guandao
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/guandao.png"
|
|
small="gfx/interface/ideas/idea_guandao.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = high_command
|
|
idea_token = guandao
|
|
|
|
traits = { trait_psh_guandao }
|
|
|
|
ai_will_do = {
|
|
factor = 20
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { media_personality armor_officer panzer_leader career_officer organizer xunyang_army }
|
|
skill = 5
|
|
attack_skill = 7
|
|
defense_skill = 6
|
|
planning_skill = 6
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_xingzuo = {
|
|
name = BYG_xingzuo
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/xingzuo.png"
|
|
small="gfx/interface/ideas/idea_xingzuo.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = high_command
|
|
idea_token = xingzuo
|
|
|
|
traits = { trait_psh_xingzuo }
|
|
|
|
ai_will_do = {
|
|
factor = 10
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { bearer_of_artillery zhanlie_army }
|
|
skill = 4
|
|
attack_skill = 5
|
|
defense_skill = 3
|
|
planning_skill = 3
|
|
logistics_skill = 4
|
|
}
|
|
}
|
|
BYG_malani = {
|
|
name = BYG_malani
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/malani.png"
|
|
small="gfx/interface/ideas/idea_malani.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 2
|
|
attack_skill = 2
|
|
defense_skill = 1
|
|
planning_skill = 2
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_luyisiweier = {
|
|
name = BYG_luyisiweier
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/luyisiweier.png"
|
|
small="gfx/interface/ideas/idea_luyisiweier.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 3
|
|
attack_skill = 2
|
|
defense_skill = 3
|
|
planning_skill = 2
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_jinboli = {
|
|
name = BYG_jinboli
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/jinboli.png"
|
|
small="gfx/interface/ideas/idea_jinboli.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 1
|
|
attack_skill = 2
|
|
defense_skill = 1
|
|
planning_skill = 2
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_bulisituoer = {
|
|
name = BYG_bulisituoer
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/bulisituoer.png"
|
|
small="gfx/interface/ideas/idea_bulisituoer.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 3
|
|
attack_skill = 3
|
|
defense_skill = 2
|
|
planning_skill = 3
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_bangkeshan = {
|
|
name = BYG_bangkeshan
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/bangkeshan.png"
|
|
small="gfx/interface/ideas/idea_bangkeshan.png"
|
|
}
|
|
}
|
|
navy_leader = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { air_controller hangmu_navy }
|
|
skill = 4
|
|
attack_skill = 4
|
|
defense_skill = 4
|
|
maneuvering_skill = 2
|
|
coordination_skill = 3
|
|
}
|
|
}
|
|
BYG_biluokexi = {
|
|
name = BYG_biluokexi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/biluokexi.png"
|
|
small="gfx/interface/ideas/idea_bangkeshan.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 2
|
|
attack_skill = 1
|
|
defense_skill = 2
|
|
planning_skill = 1
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_bominghan = {
|
|
name = BYG_bominghan
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/bominghan.png"
|
|
small="gfx/interface/ideas/idea_bangkeshan.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 1
|
|
attack_skill = 2
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_chaersiaosiben = {
|
|
name = BYG_chaersiaosiben
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/chaersiaosiben.png"
|
|
small="gfx/interface/ideas/idea_bangkeshan.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_danfo = {
|
|
name = BYG_danfo
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/danfo.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 2
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 2
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_gelunbiya = {
|
|
name = BYG_gelunbiya
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/gelunbiya.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 2
|
|
attack_skill = 3
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_duli = {
|
|
name = BYG_duli
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/duli.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
advisor = {
|
|
cost = 100
|
|
slot = navy_chief
|
|
idea_token = duli
|
|
traits = { trait_duli }
|
|
|
|
ai_will_do = {
|
|
factor = 16
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { hangmu_army }
|
|
skill = 3
|
|
attack_skill = 5
|
|
defense_skill = 2
|
|
planning_skill = 3
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_hufeng = {
|
|
name = BYG_hufeng
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/hufeng.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { hangmu_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_jialifuniya = {
|
|
name = BYG_jialifuniya
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/jialifuniya.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 2
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_jiqi = {
|
|
name = BYG_jiqi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/jiqi.png"
|
|
small="gfx/interface/ideas/idea_daqinghuayu.png"
|
|
}
|
|
}
|
|
|
|
navy_leader = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { seawolf qianting_navy }
|
|
skill = 3
|
|
attack_skill = 3
|
|
defense_skill = 2
|
|
maneuvering_skill = 2
|
|
coordination_skill = 4
|
|
}
|
|
}
|
|
BYG_keluoladuo = {
|
|
name = BYG_keluoladuo
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/keluoladuo.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 2
|
|
attack_skill = 3
|
|
defense_skill = 2
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_kunxi = {
|
|
name = BYG_kunxi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/kunxi.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 2
|
|
attack_skill = 2
|
|
defense_skill = 1
|
|
planning_skill = 2
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_kupo = {
|
|
name = BYG_kupo
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/kupo.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 1
|
|
attack_skill = 2
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_linuo = {
|
|
name = BYG_linuo
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/linuo.png"
|
|
small="gfx/interface/ideas/idea_linuo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 3
|
|
attack_skill = 2
|
|
defense_skill = 3
|
|
planning_skill = 3
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_masazhusai = {
|
|
name = BYG_masazhusai
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/masazhusai.png"
|
|
small="gfx/interface/ideas/idea_linuo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 3
|
|
attack_skill = 2
|
|
defense_skill = 3
|
|
planning_skill = 2
|
|
logistics_skill = 3
|
|
}
|
|
}
|
|
BYG_nigulasi = {
|
|
name = BYG_nigulasi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/nigulasi.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_pulinsidun = {
|
|
name = BYG_pulinsidun
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/pulinsidun.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { hangmu_army }
|
|
skill = 2
|
|
attack_skill = 2
|
|
defense_skill = 2
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_saqieer = {
|
|
name = BYG_saqieer
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/saqieer.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_sipengsi = {
|
|
name = BYG_sipengsi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/sipengsi.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_tiannaxi = {
|
|
name = BYG_sipengsi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/tiannaxi.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_weiqita = {
|
|
name = BYG_weiqita
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/weiqita.png"
|
|
small="gfx/interface/ideas/idea_mengbiliai.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_wensensi = {
|
|
name = BYG_wensensi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/wensensi.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 2
|
|
attack_skill = 2
|
|
defense_skill = 1
|
|
planning_skill = 2
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_xifunijiya = {
|
|
name = BYG_xifunijiya
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/xifunijiya.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { zhanlie_army }
|
|
skill = 3
|
|
attack_skill = 3
|
|
defense_skill = 4
|
|
planning_skill = 3
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_ximusi = {
|
|
name = BYG_ximusi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/ximusi.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { quzhu_army }
|
|
skill = 1
|
|
attack_skill = 1
|
|
defense_skill = 1
|
|
planning_skill = 1
|
|
logistics_skill = 1
|
|
}
|
|
}
|
|
BYG_yindiannabolisi = {
|
|
name = BYG_yindiannabolisi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/yindiannabolisi.png"
|
|
small="gfx/interface/ideas/idea_danfo.png"
|
|
}
|
|
}
|
|
corps_commander = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { xunyang_army }
|
|
skill = 3
|
|
attack_skill = 1
|
|
defense_skill = 5
|
|
planning_skill = 2
|
|
logistics_skill = 2
|
|
}
|
|
}
|
|
BYG_sheshuiyu = {
|
|
name = BYG_sheshuiyu
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/sheshuiyu.png"
|
|
small="gfx/interface/ideas/idea_daqinghuayu.png"
|
|
}
|
|
}
|
|
navy_leader = {
|
|
visible = {
|
|
NOT = { has_character_flag = xiujia_doing }
|
|
OR = {
|
|
NOT = { tag = TAN }
|
|
is_ai = no
|
|
}
|
|
}
|
|
traits = { seawolf qianting_navy }
|
|
skill = 5
|
|
attack_skill = 5
|
|
defense_skill = 4
|
|
maneuvering_skill = 4
|
|
coordination_skill = 4
|
|
}
|
|
}
|
|
#scientists
|
|
BYG_hailunna_sci = {
|
|
name = BYG_hailunna
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/hailunna.png"
|
|
small="gfx/interface/ideas/idea_hailunna.png"
|
|
}
|
|
}
|
|
scientist = {
|
|
traits = { scientist_trait_nuclear_specialist scientist_trait_nuclear_power_expert scientist_trait_genius }
|
|
skills = {
|
|
specialization_nuclear = 3
|
|
}
|
|
}
|
|
}
|
|
BYG_aisaikesi_sci = {
|
|
name = BYG_aisaikesi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/aisaikesi.png"
|
|
small="gfx/interface/ideas/idea_aisaikesi.png"
|
|
}
|
|
}
|
|
scientist = {
|
|
traits = { scientist_trait_nuclear_specialist scientist_trait_nuclear_warfare_expert scientist_trait_gifted_engineer }
|
|
skills = {
|
|
specialization_nuclear = 2
|
|
}
|
|
}
|
|
}
|
|
BYG_xingzuo_sci = {
|
|
name = BYG_xingzuo
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/xingzuo.png"
|
|
small="gfx/interface/ideas/idea_xingzuo.png"
|
|
}
|
|
}
|
|
|
|
scientist = {
|
|
traits = { scientist_trait_artillery_specialist scientist_trait_bright }
|
|
skills = {
|
|
specialization_land = 2
|
|
}
|
|
}
|
|
}
|
|
BYG_linuo_sci = {
|
|
name = BYG_linuo
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/linuo.png"
|
|
small="gfx/interface/ideas/idea_linuo.png"
|
|
}
|
|
}
|
|
scientist = {
|
|
traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer }
|
|
skills = {
|
|
specialization_naval = 3
|
|
}
|
|
}
|
|
}
|
|
BYG_qiershazhi_sci = {
|
|
name = BYG_qiershazhi
|
|
portraits={
|
|
army = {
|
|
large="gfx/leaders/BYG/qiershazhi.png"
|
|
small="gfx/interface/ideas/idea_qiershazhi.png"
|
|
}
|
|
}
|
|
scientist = {
|
|
traits = { scientist_trait_rocketry_specialist scientist_trait_guidance_systems_expert scientist_trait_electronics_specialist scientist_trait_brilliant_theorist }
|
|
skills = {
|
|
specialization_air = 2
|
|
}
|
|
}
|
|
}
|
|
}
|