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azurlane-tj/src/common/characters/az_BYG_characters.txt
2025-07-05 04:01:57 +00:00

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characters={
BYG_qiye = {
name = BYG_qiye
portraits={
army = {
large="gfx/leaders/BYG/qiye.png"
small="gfx/interface/ideas/idea_qiye.png"
}
civilian = {
large="gfx/leaders/BYG/qiye.png"
}
}
country_leader={
ideology= liberalism
traits={ hsyl kjzz BYG_qiye_zztz_1_off BYG_qiye_zztz_2_on }
expire="2000.1.1.1"
}
country_leader={
ideology= fascism_ideology
traits={ hsyl }
expire="2000.1.1.1"
}
country_leader={
ideology= marxism
traits={ hsyl }
expire="2000.1.1.1"
}
country_leader={
ideology= despotism
traits={ hsyl kjzz }
expire="2000.1.1.1"
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08001
traits = { logistics_wizard organizer offensive_doctrine trait_cautious hangmu_army }
skill = 4
attack_skill = 6
defense_skill = 3
planning_skill = 5
logistics_skill = 3
}
advisor = {
cost = 100
slot = navy_chief
idea_token = qiye
traits = { trait_qiye }
ai_will_do = {
factor = 16
}
}
}
BYG_alabama = {
name = BYG_alabama
portraits={
army = {
large="gfx/leaders/BYG/alabama.png"
small="gfx/interface/ideas/idea_alabama.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08002
traits = { trait_engineer zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
BYG_beikaluolaina = {
name = BYG_beikaluolaina
portraits={
army = {
large="gfx/leaders/BYG/beikaluolaina.png"
small="gfx/interface/ideas/idea_beikaluolaina.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08003
traits = { inflexible_strategist zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
BYG_baerdimo = {
name = BYG_baerdimo
portraits={
army = {
large="gfx/leaders/BYG/baerdimo.png"
small="gfx/interface/ideas/idea_baerdimo.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = baerdimo
traits = { trait_baerdimo }
ai_will_do = {
factor = 30
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08004
traits = { infantry_officer trait_cautious xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
BYG_bulaimodun = {
name = BYG_bulaimodun
portraits={
army = {
large="gfx/leaders/BYG/bulaimodun.png"
small="gfx/interface/ideas/idea_bulaimodun.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08005
traits = { infantry_officer trait_reckless xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
BYG_aisaikesi = {
name = BYG_aisaikesi
portraits={
army = {
large="gfx/leaders/BYG/aisaikesi.png"
small="gfx/interface/ideas/idea_aisaikesi.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = aisaikesi
traits = { trait_aisaikesi }
#cost = 100
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08006
traits = { armor_officer career_officer brilliant_strategist trait_cautious hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
BYG_salatuojia = {
name = BYG_salatuojia
portraits={
army = {
large="gfx/leaders/BYG/cuodao.png"
small="gfx/interface/ideas/idea_cuodao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08007
traits = { media_personality infantry_officer war_hero }
skill = 4
attack_skill = 3
defense_skill = 2
planning_skill = 4
logistics_skill = 4
}
}
BYG_botelan = {
name = BYG_botelan
portraits={
army = {
large="gfx/leaders/BYG/botecai.png"
small="gfx/interface/ideas/idea_botelan.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = botelan
traits = { trait_botelan }
ai_will_do = {
factor = 30
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08008
traits = { career_officer trait_engineer xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
BYG_shengdiyage = {
name = BYG_shengdiyage
portraits={
army = {
large="gfx/leaders/BYG/shengdiyage.png"
small="gfx/interface/ideas/idea_shengdiyage.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = shengdiyage
traits = { trait_shengdiyage }
cost = 100
ai_will_do = {
factor = 1.000
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08009
traits = { trait_reckless media_personality xunyang_army }
skill = 3
attack_skill = 4
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
BYG_mengbiliai = {
name = BYG_mengbiliai
portraits={
army = {
large="gfx/leaders/BYG/mengbiliai.png"
small="gfx/interface/ideas/idea_mengbiliai.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = mengbiliai
traits = { trait_mengbiliai }
cost = 100
ai_will_do = {
factor = 1.000
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08011
traits = { trickster xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 1
logistics_skill = 2
}
}
BYG_mingniabolisi = {
name = BYG_mingniabolisi
portraits={
army = {
large="gfx/leaders/BYG/mingniabolisi.png"
small="gfx/interface/ideas/idea_mingniabolisi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08012
traits = { trait_engineer panzer_leader xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
BYG_wuwei = {
name = BYG_wuwei
portraits={
army = {
large="gfx/leaders/BYG/wuwei.png"
small="gfx/interface/ideas/idea_wuwei.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08013
traits = { armor_officer hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
advisor = {
cost = 100
slot = theorist
idea_token = wuwei
traits = { trait_wuwei }
ai_will_do = {
factor = 10
}
}
}
BYG_lafei = {
name = BYG_lafei
portraits={
army = {
large="gfx/leaders/BYG/lafei.png"
small="gfx/interface/ideas/idea_lafei.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08014
traits = { naval_invader quzhu_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
BYG_haman = {
name = BYG_haman
portraits={
army = {
large="gfx/leaders/BYG/haman.png"
small="gfx/interface/ideas/idea_haman.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08018
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_kelifulan = {
name = BYG_kelifulan
portraits={
army = {
large="gfx/leaders/BYG/kelifulan.png"
small="gfx/interface/ideas/idea_kelifulan.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = kelifulan
available = {
if = {
limit = { tag = BYG }
OR = {
has_completed_focus = BYG_qishituanchuji
has_completed_focus = BYG_kuodazhinangtuan
has_completed_focus = BYG_chongzubaiyingguohui
has_completed_focus = BYG_jianchatanwufubai
has_completed_focus = BYG_jurendejuexing
}
}
}
traits = { trait_psh_qaingxihaoling }
ai_will_do = {
factor = 12
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08021
traits = { career_officer xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
BYG_hailunna = {
name = BYG_hailunna
portraits={
army = {
large="gfx/leaders/BYG/hailunna.png"
small="gfx/interface/ideas/idea_hailunna.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = hailunna
available = {
if = {
limit = { tag = BYG }
OR = {
has_completed_focus = BYG_qishituanchuji
has_completed_focus = BYG_kuodazhinangtuan
has_completed_focus = BYG_chongzubaiyingguohui
has_completed_focus = BYG_jianchatanwufubai
has_completed_focus = BYG_jurendejuexing
}
}
}
traits = { trait_psh_chanyefusu }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08022
traits = { inflexible_strategist xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
BYG_huashengdun = {
name = BYG_huashengdun
portraits={
army = {
large="gfx/leaders/BYG/huashengdun.png"
small="gfx/interface/ideas/idea_huashengdun.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08023
traits = { ironside bold zhanlie_navy }
skill = 4
attack_skill = 3
defense_skill = 3
maneuvering_skill = 3
coordination_skill = 4
}
advisor = {
cost = 100
slot = high_command
idea_token = huashengdun
traits = { trait_huashengdun }
ai_will_do = {
factor = 10
}
}
}
BYG_changdao = {
name = BYG_changdao
portraits={
army = {
large="gfx/leaders/BYG/changdao.png"
small="gfx/interface/ideas/idea_changdao.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = changdao
traits = { trait_changdao }
ai_will_do = {
factor = 10
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08024
traits = { superior_tactician spotter air_controller hangmu_navy }
skill = 3
attack_skill = 2
defense_skill = 3
maneuvering_skill = 3
coordination_skill = 2
}
}
BYG_liekexingdun = {
name = BYG_liekexingdun
portraits={
army = {
large="gfx/leaders/BYG/liekexingdun.png"
small="gfx/interface/ideas/idea_liekexingdun.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08025
traits = { bold aviation_enthusiast air_controller hangmu_navy }
skill = 4
attack_skill = 3
defense_skill = 3
maneuvering_skill = 3
coordination_skill = 4
}
}
BYG_daqinghuayu = {
name = BYG_daqinghuayu
portraits={
army = {
large="gfx/leaders/BYG/daqinghuayu.png"
small="gfx/interface/ideas/idea_daqinghuayu.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = daqinghuayu
traits = { trait_daqinghuayu }
ai_will_do = {
factor = 10
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08027
traits = { seawolf qianting_navy }
skill = 4
attack_skill = 4
defense_skill = 3
maneuvering_skill = 3
coordination_skill = 3
}
}
BYG_aierdeliqi = {
name = BYG_aierdeliqi
portraits={
army = {
large="gfx/leaders/BYG/aierdeliqi.png"
small="gfx/interface/ideas/idea_aierdeliqi.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08028
traits = { gunnery_expert superior_tactician spotter fleet_protector quzhu_navy }
skill = 3
attack_skill = 2
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 3
}
}
BYG_huonululu = {
name = BYG_huonululu
portraits={
army = {
large="gfx/leaders/BYG/huonululu.png"
small="gfx/interface/ideas/idea_huonululu.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 08029
traits = { gunnery_expert superior_tactician spotter fleet_protector xunyang_navy }
traits = { fly_swatter fleet_protector xunyang_navy }
skill = 3
attack_skill = 3
defense_skill = 3
maneuvering_skill = 2
coordination_skill = 2
}
}
BYG_xianggelila = {
name = BYG_xianggelila
portraits={
army = {
large="gfx/leaders/BYG/xianggelila.png"
small="gfx/interface/ideas/idea_xianggelila.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = xianggelila
traits = { trait_xianggelila }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 4
logistics_skill = 3
}
}
BYG_tikangdeluojia = {
name = BYG_tikangdeluojia
portraits={
army = {
#large="gfx/leaders/BYG/tikangdeluojia.png"
small="gfx/interface/ideas/idea_tikangdeluojia.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = tikangdeluojia
traits = { trait_tikangdeluojia }
ai_will_do = {
factor = 10
}
}
}
BYG_kasabulanka = {
name = BYG_kasabulanka
portraits={
army = {
large="gfx/leaders/BYG/kasabulanka.png"
small="gfx/interface/ideas/idea_kasabulanka.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = kasabulanka
traits = { trait_kasabulanka }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_youqibing = {
name = BYG_youqibing
portraits={
army = {
#large="gfx/leaders/BYG/youqibing.png"
small="gfx/interface/ideas/idea_youqibing.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = youqibing
traits = { trait_youqibing }
ai_will_do = {
factor = 0
}
}
}
BYG_badan = {
name = BYG_badan
portraits={
army = {
large="gfx/leaders/BYG/badan.png"
small="gfx/interface/ideas/idea_badan.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = badan
traits = { trait_badan }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 2
attack_skill = 1
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
BYG_dahuangfeng = {
name = BYG_dahuangfeng
portraits={
army = {
large="gfx/leaders/BYG/dahuangfeng.png"
small="gfx/interface/ideas/idea_dahuangfeng.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = dahuangfeng
traits = { trait_dahuangfeng }
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 3
attack_skill = 4
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
BYG_binxifaniya = {
name = BYG_binxifaniya
portraits={
army = {
large="gfx/leaders/BYG/binxifaniya.png"
small="gfx/interface/ideas/idea_binxifaniya.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = binxifaniya
traits = { trait_binxifaniya }
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 3
defense_skill = 3
planning_skill = 1
logistics_skill = 1
}
}
BYG_ailunsamuna = {
name = BYG_ailunsamuna
portraits={
army = {
large="gfx/leaders/BYG/ailunsamuna.png"
small="gfx/interface/ideas/idea_ailunsamuna.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
BYG_nandaketa = {
name = BYG_nandaketa
portraits={
army = {
large="gfx/leaders/BYG/nandaketa.png"
small="gfx/interface/ideas/idea_nandaketa.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
BYG_yuekecheng = {
name = BYG_yuekecheng
portraits={
army = {
large="gfx/leaders/BYG/yuekecheng.png"
small="gfx/interface/ideas/idea_yuekecheng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
}
BYG_nvzaoshen = {
name = BYG_nvzaoshen
portraits={
army = {
#large="gfx/leaders/BYG/nvzaoshen.png"
small="gfx/interface/ideas/idea_nvzaoshen.png"
}
}
}
BYG_jiujinshan = {
name = BYG_jiujinshan
portraits={
army = {
large="gfx/leaders/BYG/jiujinshan.png"
small="gfx/interface/ideas/idea_jiujinshan.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = jiujinshan
available = {
if = {
limit = { tag = BYG }
OR = {
has_completed_focus = BYG_kuodaqishituanguimo
has_completed_focus = BYG_qiyedezhinangtuan
has_completed_focus = BYG_chongzubaiyingguohui
has_completed_focus = BYG_jianchatanwufubai
has_completed_focus = BYG_jurendejuexing
}
}
}
traits = { trait_jiujinshan }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 4
logistics_skill = 2
}
}
BYG_shengluyisi = {
name = BYG_shengluyisi
portraits={
army = {
large="gfx/leaders/BYG/shengluyisi.png"
small="gfx/interface/ideas/idea_shengluyisi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = shengluyisi
available = {
if = {
limit = { tag = BYG }
OR = {
has_completed_focus = BYG_qishituanchuji
has_completed_focus = BYG_kuodazhinangtuan
has_completed_focus = BYG_chongzubaiyingguohui
has_completed_focus = BYG_jianchatanwufubai
has_completed_focus = BYG_jurendejuexing
}
}
}
traits = { trait_shengluyisi }
ai_will_do = {
factor = 12
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { politically_connected xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 1
}
}
BYG_yalisangna = {
name = BYG_yalisangna
portraits={
army = {
large="gfx/leaders/BYG/yalisangna.png"
small="gfx/interface/ideas/idea_yalisangna.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = yalisangna
available = {
if = {
limit = { tag = BYG }
OR = {
has_completed_focus = BYG_qishituanchuji
has_completed_focus = BYG_kuodazhinangtuan
has_completed_focus = BYG_chongzubaiyingguohui
has_completed_focus = BYG_jianchatanwufubai
has_completed_focus = BYG_jurendejuexing
}
}
}
traits = { trait_yalisangna }
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 3
planning_skill = 1
logistics_skill = 1
}
}
BYG_yinggelahan = {
name = BYG_yinggelahan
portraits={
army = {
#large="gfx/leaders/BYG/yinggelahan.png"
small="gfx/interface/ideas/idea_yinggelahan.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = yinggelahan
available = {
if = {
limit = { tag = BYG }
OR = {
has_completed_focus = BYG_qishituanchuji
has_completed_focus = BYG_kuodazhinangtuan
has_completed_focus = BYG_chongzubaiyingguohui
has_completed_focus = BYG_jianchatanwufubai
has_completed_focus = BYG_jurendejuexing
}
}
}
traits = { trait_yinggelahan }
ai_will_do = {
factor = 0
}
}
}
BYG_xiyatu = {
name = BYG_xiyatu
portraits={
army = {
large="gfx/leaders/BYG/xiyatu.png"
small="gfx/interface/ideas/idea_xiyatu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
BYG_zuozhiya = {
name = BYG_zuozhiya
portraits={
army = {
large="gfx/leaders/BYG/zuozhiya.png"
small="gfx/interface/ideas/idea_zuozhiya.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
BYG_ankeleiqi = {
name = BYG_ankeleiqi
portraits={
army = {
large="gfx/leaders/BYG/ankeleiqi.png"
#small="gfx/interface/ideas/idea_ankeleiqi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 6
planning_skill = 3
logistics_skill = 5
}
}
BYG_huayuan = {
name = BYG_huayuan
portraits={
army = {
large="gfx/leaders/BYG/huayuan.png"
small="gfx/interface/ideas/idea_huayuan.png"
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
has_country_flag = BYG_huayuan_get
}
traits = { brilliant_strategist offensive_doctrine zhanlie_army }
skill = 9
attack_skill = 8
defense_skill = 8
planning_skill = 8
logistics_skill = 9
}
}
BYG_huayuan_baby = {
name = BYG_huayuan_baby
portraits={
army = {
large="gfx/leaders/BYG/huayuanbaby.png"
small="gfx/interface/ideas/idea_huayuan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
has_country_flag = BYG_huayuan_baby_get
}
traits = { media_personality brilliant_strategist offensive_doctrine zhanlie_army }
skill = 4
attack_skill = 3
defense_skill = 3
planning_skill = 3
logistics_skill = 4
}
}
BYG_qiershazhi = {
name = BYG_qiershazhi
portraits={
army = {
large="gfx/leaders/BYG/qiershazhi.png"
small="gfx/interface/ideas/idea_qiershazhi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { offensive_doctrine zhanlie_army }
skill = 5
attack_skill = 6
defense_skill = 6
planning_skill = 4
logistics_skill = 4
}
}
BYG_guandao = {
name = BYG_guandao
portraits={
army = {
large="gfx/leaders/BYG/guandao.png"
small="gfx/interface/ideas/idea_guandao.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = guandao
traits = { trait_psh_guandao }
ai_will_do = {
factor = 20
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { media_personality armor_officer panzer_leader career_officer organizer xunyang_army }
skill = 5
attack_skill = 7
defense_skill = 6
planning_skill = 6
logistics_skill = 3
}
}
BYG_xingzuo = {
name = BYG_xingzuo
portraits={
army = {
large="gfx/leaders/BYG/xingzuo.png"
small="gfx/interface/ideas/idea_xingzuo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = xingzuo
traits = { trait_psh_xingzuo }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { bearer_of_artillery zhanlie_army }
skill = 4
attack_skill = 5
defense_skill = 3
planning_skill = 3
logistics_skill = 4
}
}
BYG_malani = {
name = BYG_malani
portraits={
army = {
large="gfx/leaders/BYG/malani.png"
small="gfx/interface/ideas/idea_malani.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
BYG_luyisiweier = {
name = BYG_luyisiweier
portraits={
army = {
large="gfx/leaders/BYG/luyisiweier.png"
small="gfx/interface/ideas/idea_luyisiweier.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
BYG_jinboli = {
name = BYG_jinboli
portraits={
army = {
large="gfx/leaders/BYG/jinboli.png"
small="gfx/interface/ideas/idea_jinboli.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_bulisituoer = {
name = BYG_bulisituoer
portraits={
army = {
large="gfx/leaders/BYG/bulisituoer.png"
small="gfx/interface/ideas/idea_bulisituoer.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
BYG_bangkeshan = {
name = BYG_bangkeshan
portraits={
army = {
large="gfx/leaders/BYG/bangkeshan.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { air_controller hangmu_navy }
skill = 4
attack_skill = 4
defense_skill = 4
maneuvering_skill = 2
coordination_skill = 3
}
}
BYG_biluokexi = {
name = BYG_biluokexi
portraits={
army = {
large="gfx/leaders/BYG/biluokexi.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
BYG_bominghan = {
name = BYG_bominghan
portraits={
army = {
large="gfx/leaders/BYG/bominghan.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_chaersiaosiben = {
name = BYG_chaersiaosiben
portraits={
army = {
large="gfx/leaders/BYG/chaersiaosiben.png"
small="gfx/interface/ideas/idea_bangkeshan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_danfo = {
name = BYG_danfo
portraits={
army = {
large="gfx/leaders/BYG/danfo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
BYG_gelunbiya = {
name = BYG_gelunbiya
portraits={
army = {
large="gfx/leaders/BYG/gelunbiya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 3
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_duli = {
name = BYG_duli
portraits={
army = {
large="gfx/leaders/BYG/duli.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = duli
traits = { trait_duli }
ai_will_do = {
factor = 16
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 3
attack_skill = 5
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
BYG_hufeng = {
name = BYG_hufeng
portraits={
army = {
large="gfx/leaders/BYG/hufeng.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 2
}
}
BYG_jialifuniya = {
name = BYG_jialifuniya
portraits={
army = {
large="gfx/leaders/BYG/jialifuniya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 1
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_jiqi = {
name = BYG_jiqi
portraits={
army = {
large="gfx/leaders/BYG/jiqi.png"
small="gfx/interface/ideas/idea_daqinghuayu.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 4
}
}
BYG_keluoladuo = {
name = BYG_keluoladuo
portraits={
army = {
large="gfx/leaders/BYG/keluoladuo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 3
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_kunxi = {
name = BYG_kunxi
portraits={
army = {
large="gfx/leaders/BYG/kunxi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_kupo = {
name = BYG_kupo
portraits={
army = {
large="gfx/leaders/BYG/kupo.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 2
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_linuo = {
name = BYG_linuo
portraits={
army = {
large="gfx/leaders/BYG/linuo.png"
small="gfx/interface/ideas/idea_linuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
BYG_masazhusai = {
name = BYG_masazhusai
portraits={
army = {
large="gfx/leaders/BYG/masazhusai.png"
small="gfx/interface/ideas/idea_linuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
BYG_nigulasi = {
name = BYG_nigulasi
portraits={
army = {
large="gfx/leaders/BYG/nigulasi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_pulinsidun = {
name = BYG_pulinsidun
portraits={
army = {
large="gfx/leaders/BYG/pulinsidun.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
BYG_saqieer = {
name = BYG_saqieer
portraits={
army = {
large="gfx/leaders/BYG/saqieer.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_sipengsi = {
name = BYG_sipengsi
portraits={
army = {
large="gfx/leaders/BYG/sipengsi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_tiannaxi = {
name = BYG_sipengsi
portraits={
army = {
large="gfx/leaders/BYG/tiannaxi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_weiqita = {
name = BYG_weiqita
portraits={
army = {
large="gfx/leaders/BYG/weiqita.png"
small="gfx/interface/ideas/idea_mengbiliai.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 2
}
}
BYG_wensensi = {
name = BYG_wensensi
portraits={
army = {
large="gfx/leaders/BYG/wensensi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 1
}
}
BYG_xifunijiya = {
name = BYG_xifunijiya
portraits={
army = {
large="gfx/leaders/BYG/xifunijiya.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 4
planning_skill = 3
logistics_skill = 2
}
}
BYG_ximusi = {
name = BYG_ximusi
portraits={
army = {
large="gfx/leaders/BYG/ximusi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
BYG_yindiannabolisi = {
name = BYG_yindiannabolisi
portraits={
army = {
large="gfx/leaders/BYG/yindiannabolisi.png"
small="gfx/interface/ideas/idea_danfo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 1
defense_skill = 5
planning_skill = 2
logistics_skill = 2
}
}
BYG_sheshuiyu = {
name = BYG_sheshuiyu
portraits={
army = {
large="gfx/leaders/BYG/sheshuiyu.png"
small="gfx/interface/ideas/idea_daqinghuayu.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf qianting_navy }
skill = 5
attack_skill = 5
defense_skill = 4
maneuvering_skill = 4
coordination_skill = 4
}
}
#scientists
BYG_hailunna_sci = {
name = BYG_hailunna
portraits={
army = {
large="gfx/leaders/BYG/hailunna.png"
small="gfx/interface/ideas/idea_hailunna.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_nuclear_power_expert scientist_trait_genius }
skills = {
specialization_nuclear = 3
}
}
}
BYG_aisaikesi_sci = {
name = BYG_aisaikesi
portraits={
army = {
large="gfx/leaders/BYG/aisaikesi.png"
small="gfx/interface/ideas/idea_aisaikesi.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_nuclear_warfare_expert scientist_trait_gifted_engineer }
skills = {
specialization_nuclear = 2
}
}
}
BYG_xingzuo_sci = {
name = BYG_xingzuo
portraits={
army = {
large="gfx/leaders/BYG/xingzuo.png"
small="gfx/interface/ideas/idea_xingzuo.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_bright }
skills = {
specialization_land = 2
}
}
}
BYG_linuo_sci = {
name = BYG_linuo
portraits={
army = {
large="gfx/leaders/BYG/linuo.png"
small="gfx/interface/ideas/idea_linuo.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 3
}
}
}
BYG_qiershazhi_sci = {
name = BYG_qiershazhi
portraits={
army = {
large="gfx/leaders/BYG/qiershazhi.png"
small="gfx/interface/ideas/idea_qiershazhi.png"
}
}
scientist = {
traits = { scientist_trait_rocketry_specialist scientist_trait_guidance_systems_expert scientist_trait_electronics_specialist scientist_trait_brilliant_theorist }
skills = {
specialization_air = 2
}
}
}
}