2025-11-24 04:04:29

This commit is contained in:
actions[bot]
2025-11-24 04:04:29 +00:00
parent 198f816051
commit c543a4d9a4
34 changed files with 3202 additions and 18879 deletions

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@@ -15,10 +15,11 @@ equipments = {
interface_category = interface_category_armor interface_category = interface_category_armor
upgrades = { upgrades = {
tank_reliability_upgrade
ac_engine_upgrade
tank_armor_upgrade
tank_gun_upgrade
} }
is_convertable = yes
#Misc Abilities #Misc Abilities
maximum_speed = 12 maximum_speed = 12
@@ -40,7 +41,7 @@ equipments = {
#Space taken in convoy #Space taken in convoy
lend_lease_cost = 10 lend_lease_cost = 10
build_cost_ic = 6 build_cost_ic = 5.5
resources = { resources = {
#oil = 1 #oil = 1
steel = 2 steel = 2
@@ -57,11 +58,7 @@ equipments = {
priority = 5 priority = 5
visual_level = 0 visual_level = 0
is_convertable = yes
can_convert_from = {
gw_armored_car_equipment
}
#Misc Abilities #Misc Abilities
maximum_speed = 9 maximum_speed = 9
@@ -79,7 +76,7 @@ equipments = {
ap_attack = 6 ap_attack = 6
air_attack = 0 air_attack = 0
build_cost_ic = 4 build_cost_ic = 3.5
fuel_consumption = 0.8 fuel_consumption = 0.8
} }
@@ -90,13 +87,7 @@ equipments = {
parent = gw_armored_car_equipment parent = gw_armored_car_equipment
priority = 10 priority = 10
visual_level = 0 visual_level = 0
is_convertable = yes is_convertable = yes
can_convert_from = {
gw_armored_car_equipment
armored_car_equipment_1
}
#recon = 2 #recon = 2
} }
@@ -108,13 +99,7 @@ equipments = {
parent = armored_car_equipment_1 parent = armored_car_equipment_1
priority = 10 priority = 10
visual_level = 1 visual_level = 1
is_convertable = yes is_convertable = yes
can_convert_from = {
armored_car_equipment_1
armored_car_equipment_2
}
#Misc Abilities #Misc Abilities
maximum_speed = 15 maximum_speed = 15
@@ -132,7 +117,7 @@ equipments = {
ap_attack = 36 ap_attack = 36
air_attack = 0 air_attack = 0
build_cost_ic = 8 build_cost_ic = 7.5
resources = { resources = {
#oil = 1 #oil = 1
steel = 2 steel = 2
@@ -148,18 +133,12 @@ equipments = {
parent = armored_car_equipment_2 parent = armored_car_equipment_2
priority = 10 priority = 10
visual_level = 1 visual_level = 1
is_convertable = yes is_convertable = yes
can_convert_from = {
armored_car_at_equipment
armored_car_equipment_2
}
#Misc Abilities #Misc Abilities
maximum_speed = 16 maximum_speed = 16
reliability = 0.8 reliability = 0.8
recon = 1 #recon = 1
#Defensive Abilities #Defensive Abilities
defense = 6 defense = 6
@@ -173,7 +152,7 @@ equipments = {
ap_attack = 62 ap_attack = 62
air_attack = 0 air_attack = 0
build_cost_ic = 9 build_cost_ic = 8.5
resources = { resources = {
#oil = 1 #oil = 1
steel = 2 steel = 2
@@ -188,14 +167,7 @@ equipments = {
parent = armored_car_equipment_2 parent = armored_car_equipment_2
priority = 10 priority = 10
visual_level = 1 visual_level = 1
is_convertable = yes is_convertable = yes
can_convert_from = {
armored_car_at_equipment
armored_car_equipment_2
armored_car_equipment_3
}
#Misc Abilities #Misc Abilities
maximum_speed = 17 maximum_speed = 17
@@ -227,13 +199,7 @@ equipments = {
parent = armored_car_equipment_3 parent = armored_car_equipment_3
priority = 10 priority = 10
visual_level = 1 visual_level = 1
is_convertable = yes is_convertable = yes
can_convert_from = {
armored_car_equipment_3
armored_car_equipment_4
}
#Misc Abilities #Misc Abilities
maximum_speed = 19 maximum_speed = 19
@@ -265,13 +231,7 @@ equipments = {
parent = armored_car_equipment_4 parent = armored_car_equipment_4
priority = 10 priority = 10
visual_level = 1 visual_level = 1
is_convertable = yes is_convertable = yes
can_convert_from = {
armored_car_equipment_4
armored_car_equipment_5
}
#Misc Abilities #Misc Abilities
maximum_speed = 24 maximum_speed = 24

View File

@@ -13,13 +13,6 @@ equipments = {
interface_category = interface_category_land interface_category = interface_category_land
upgrades = {
}
is_convertable = yes
active = yes active = yes
#Misc Abilities #Misc Abilities
@@ -36,12 +29,12 @@ equipments = {
soft_attack = 3 soft_attack = 3
hard_attack = 0.5 hard_attack = 0.5
ap_attack = 1 ap_attack = 1
air_attack = 0.3 air_attack = 0
#Space taken in convoy #Space taken in convoy
lend_lease_cost = 1 lend_lease_cost = 1
build_cost_ic = 0.4 build_cost_ic = 0.43
resources = { resources = {
steel = 2 steel = 2
} }
@@ -55,12 +48,6 @@ equipments = {
active = yes active = yes
priority = 05 priority = 05
visual_level = 0 visual_level = 0
is_convertable = yes
can_convert_from = {
infantry_equipment_0
}
} }
@@ -72,15 +59,7 @@ equipments = {
archetype = infantry_equipment archetype = infantry_equipment
parent = infantry_equipment_0 parent = infantry_equipment_0
priority = 10 priority = 10
visual_level = 1 visual_level = 1
is_convertable = yes
can_convert_from = {
infantry_equipment_0
infantry_equipment_1
}
#Defensive Abilities #Defensive Abilities
defense = 22 defense = 22
@@ -92,7 +71,7 @@ equipments = {
ap_attack = 4 ap_attack = 4
air_attack = 0.6 air_attack = 0.6
build_cost_ic = 0.5 build_cost_ic = 0.50
} }
# Improved weapons ~1939 # Improved weapons ~1939
@@ -104,13 +83,6 @@ equipments = {
priority = 10 priority = 10
visual_level = 2 visual_level = 2
is_convertable = yes
can_convert_from = {
infantry_equipment_1
infantry_equipment_2
}
#Defensive Abilities #Defensive Abilities
defense = 28 defense = 28
breakthrough = 4 breakthrough = 4
@@ -119,9 +91,9 @@ equipments = {
soft_attack = 9 soft_attack = 9
hard_attack = 1.5 hard_attack = 1.5
ap_attack = 5 ap_attack = 5
air_attack = 0.9 air_attack = 0.6
build_cost_ic = 0.6 build_cost_ic = 0.60
resources = { resources = {
steel = 3 steel = 3
} }
@@ -136,13 +108,6 @@ equipments = {
priority = 10 priority = 10
visual_level = 3 visual_level = 3
is_convertable = yes
can_convert_from = {
infantry_equipment_2
infantry_equipment_3
}
#Defensive Abilities #Defensive Abilities
defense = 34 defense = 34
breakthrough = 5 breakthrough = 5
@@ -151,7 +116,7 @@ equipments = {
soft_attack = 12 soft_attack = 12
hard_attack = 2 hard_attack = 2
ap_attack = 10 ap_attack = 10
air_attack = 1.2 air_attack = 0.60
reliability = 0.8 reliability = 0.8
build_cost_ic = 0.7 build_cost_ic = 0.7
@@ -168,25 +133,19 @@ equipments = {
priority = 10 priority = 10
visual_level = 3 visual_level = 3
is_convertable = yes
can_convert_from = {
infantry_equipment_3
infantry_equipment_4
}
#Defensive Abilities #Defensive Abilities
defense = 50 defense = 40
breakthrough = 7 breakthrough = 6
#Offensive Abilities #Offensive Abilities
soft_attack = 20 soft_attack = 15
hard_attack = 3 hard_attack = 2.5
ap_attack = 15 ap_attack = 15
air_attack = 1.5 air_attack = 0.60
reliability = 0.8 reliability = 0.8
build_cost_ic = 2 build_cost_ic = 0.8
resources = { resources = {
steel = 4 steel = 4
} }
@@ -199,26 +158,20 @@ equipments = {
parent = infantry_equipment_4 parent = infantry_equipment_4
priority = 10 priority = 10
visual_level = 3 visual_level = 3
is_convertable = yes
can_convert_from = {
infantry_equipment_4
infantry_equipment_5
}
#Defensive Abilities #Defensive Abilities
defense = 60 defense = 46
breakthrough = 9 breakthrough = 7
#Offensive Abilities #Offensive Abilities
soft_attack = 25 soft_attack = 18
hard_attack = 4 hard_attack = 3
ap_attack = 20 ap_attack = 20
air_attack = 1.8 air_attack = 0.60
reliability = 0.9 reliability = 0.9
build_cost_ic = 3.5 build_cost_ic = 0.90
resources = { resources = {
steel = 4 steel = 4
} }
@@ -231,25 +184,18 @@ equipments = {
priority = 10 priority = 10
visual_level = 3 visual_level = 3
is_convertable = yes
can_convert_from = {
infantry_equipment_4
infantry_equipment_5
}
#Defensive Abilities #Defensive Abilities
defense = 65 defense = 52
breakthrough = 9 breakthrough = 8
#Offensive Abilities #Offensive Abilities
soft_attack = 28 soft_attack = 21
hard_attack = 5 hard_attack = 3.5
ap_attack = 25 ap_attack = 25
air_attack = 2.1 air_attack = 0.60
reliability = 1 reliability = 1
build_cost_ic = 4 build_cost_ic = 1
resources = { resources = {
steel = 4 steel = 4
} }
@@ -262,24 +208,19 @@ equipments = {
priority = 10 priority = 10
visual_level = 3 visual_level = 3
is_convertable = yes
can_convert_from = {
}
#Defensive Abilities #Defensive Abilities
defense = 70 defense = 58
breakthrough = 9 breakthrough = 9
#Offensive Abilities #Offensive Abilities
soft_attack = 32 soft_attack = 24
hard_attack = 8 hard_attack = 4
ap_attack = 40 ap_attack = 30
air_attack = 2.4 air_attack = 0.60
reliability = 1.1 reliability = 1.0
build_cost_ic = 4.5 build_cost_ic = 1.1
resources = { resources = {
steel = 5 steel = 5
} }
@@ -295,22 +236,21 @@ equipments = {
is_convertable = yes is_convertable = yes
can_convert_from = { can_convert_from = {
infantry_equipment_4 infantry_equipment_7
infantry_equipment_5
} }
#Defensive Abilities #Defensive Abilities
defense = 80 defense = 64
breakthrough = 9 breakthrough = 10
#Offensive Abilities #Offensive Abilities
soft_attack = 40 soft_attack = 27
hard_attack = 15 hard_attack = 4.5
ap_attack = 60 ap_attack = 35
air_attack = 2.7 air_attack = 0.60
reliability = 1.2 reliability = 1.2
build_cost_ic = 5 build_cost_ic = 1.2
resources = { resources = {
steel = 6 steel = 6
} }

View File

@@ -4,42 +4,49 @@ equipments = {
year = 1936 year = 1936
is_archetype = yes is_archetype = yes
picture = archetype_motorized_equipment picture = archetype_motorized_equipment
is_buildable = no is_buildable = no
type = { type = {
#infantry #Removing inf type #infantry #Removing inf type
mechanized mechanized
} }
group_by = archetype
interface_category = interface_category_land
upgrades = { upgrades = {
tank_reliability_upgrade
tank_engine_upgrade
tank_armor_upgrade
mech_cost_upgrade
} }
group_by = archetype
is_convertable = yes
interface_category = interface_category_land
#Misc Abilities #Misc Abilities
maximum_speed = 16 maximum_speed = 8
reliability = 0.8 reliability = 0.8
hardness = 0.7
#Defensive Abilities #Defensive Abilities
defense = 26 defense = 26
breakthrough = 4 breakthrough = 6
armor_value = 15 hardness = 0.60
soft_attack = 10 armor_value = 10
#Offensive Abilities
ap_attack = 11
air_attack = 0
#Space taken in convoy #Space taken in convoy
lend_lease_cost = 5 lend_lease_cost = 5
build_cost_ic = 4 build_cost_ic = 8
resources = { resources = {
steel = 2 steel = 2
tungsten = 2 #oil = 1
rubber = 1
} }
fuel_consumption = 1.2
fuel_consumption = 2.4
supply_truck = no
} }
# ~1941 # ~1941
@@ -49,13 +56,6 @@ equipments = {
archetype = mechanized_equipment archetype = mechanized_equipment
priority = 40 priority = 40
visual_level = 0 visual_level = 0
is_convertable = yes
can_convert_from = {
mechanized_equipment_1
}
build_cost_ic = 6
} }
# ~1943 # ~1943
@@ -66,23 +66,24 @@ equipments = {
parent = mechanized_equipment_1 parent = mechanized_equipment_1
priority = 40 priority = 40
visual_level = 1 visual_level = 1
is_convertable = yes
can_convert_from = { maximum_speed = 10
mechanized_equipment_1
mechanized_equipment_2
}
maximum_speed = 17
#Defensive Abilities #Defensive Abilities
defense = 30 defense = 30
breakthrough = 5 breakthrough = 8
armor_value = 20 hardness = 0.70
soft_attack = 11 armor_value = 15
hardness = 0.75
build_cost_ic = 8 #Offensive Abilities
ap_attack = 16
build_cost_ic = 10
resources = {
steel = 3
rubber = 1
#oil = 1
}
} }
# ~1945 # ~1945
@@ -93,24 +94,26 @@ equipments = {
parent = mechanized_equipment_2 parent = mechanized_equipment_2
priority = 40 priority = 40
visual_level = 2 visual_level = 2
is_convertable = yes
can_convert_from = { maximum_speed = 12
mechanized_equipment_2
mechanized_equipment_3
}
build_cost_ic = 10
maximum_speed = 18
#Defensive Abilities #Defensive Abilities
defense = 34 defense = 34
breakthrough = 6 breakthrough = 10
armor_value = 25 hardness = 0.75
soft_attack = 12 armor_value = 20
hardness = 0.8
#Offensive Abilities
ap_attack = 21
build_cost_ic = 12
resources = {
steel = 4
rubber = 1
#oil = 2
}
} }
# ~1950 # ~1950
mechanized_equipment_4 = { mechanized_equipment_4 = {
year = 1950 year = 1950
@@ -120,23 +123,23 @@ equipments = {
priority = 40 priority = 40
visual_level = 2 visual_level = 2
is_convertable = yes maximum_speed = 14
can_convert_from = {
mechanized_equipment_3
mechanized_equipment_4
}
maximum_speed = 19
#Defensive Abilities #Defensive Abilities
defense = 40 defense = 38
breakthrough = 7 breakthrough = 12
armor_value = 30 hardness = 0.80
soft_attack = 15 armor_value = 25
hardness = 0.8
build_cost_ic = 15 #Offensive Abilities
ap_attack = 26
build_cost_ic = 14
resources = {
steel = 5
rubber = 1
#oil = 2
}
} }
# ~1960 # ~1960
@@ -148,23 +151,23 @@ equipments = {
priority = 40 priority = 40
visual_level = 2 visual_level = 2
is_convertable = yes maximum_speed = 16
can_convert_from = {
mechanized_equipment_4
mechanized_equipment_5
}
maximum_speed = 20
#Defensive Abilities #Defensive Abilities
defense = 45 defense = 42
breakthrough = 8 breakthrough = 14
armor_value = 35 hardness = 0.85
soft_attack = 20 armor_value = 30
hardness = 0.8
build_cost_ic = 28 #Offensive Abilities
ap_attack = 31
build_cost_ic = 16
resources = {
steel = 6
rubber = 1
#oil = 2
}
} }
mechanized_equipment_6 = { mechanized_equipment_6 = {
year = 1970 year = 1970
@@ -174,23 +177,23 @@ equipments = {
priority = 40 priority = 40
visual_level = 2 visual_level = 2
is_convertable = yes maximum_speed = 18
can_convert_from = {
mechanized_equipment_4
mechanized_equipment_5
}
maximum_speed = 22
#Defensive Abilities #Defensive Abilities
defense = 48 defense = 46
breakthrough = 9 breakthrough = 16
armor_value = 37 hardness = 0.90
soft_attack = 23 armor_value = 35
hardness = 0.8
build_cost_ic = 32 #Offensive Abilities
ap_attack = 36
build_cost_ic = 18
resources = {
steel = 7
rubber = 2
#oil = 2
}
} }
mechanized_equipment_7 = { mechanized_equipment_7 = {
year = 1980 year = 1980
@@ -200,22 +203,23 @@ equipments = {
priority = 40 priority = 40
visual_level = 2 visual_level = 2
is_convertable = yes maximum_speed = 20
can_convert_from = {
mechanized_equipment_4
mechanized_equipment_5
}
maximum_speed = 24
#Defensive Abilities #Defensive Abilities
defense = 50 defense = 50
breakthrough = 10 breakthrough = 18
hardness = 0.95
armor_value = 40 armor_value = 40
soft_attack = 25
hardness = 0.8 #Offensive Abilities
build_cost_ic = 36 ap_attack = 41
build_cost_ic = 20
resources = {
steel = 8
rubber = 3
#oil = 2
}
} }
mechanized_equipment_8 = { mechanized_equipment_8 = {
@@ -226,21 +230,22 @@ equipments = {
priority = 40 priority = 40
visual_level = 2 visual_level = 2
is_convertable = yes maximum_speed = 22
can_convert_from = {
mechanized_equipment_4
mechanized_equipment_5
}
maximum_speed = 26
#Defensive Abilities #Defensive Abilities
defense = 55 defense = 54
breakthrough = 12 breakthrough = 20
hardness = 1.0
armor_value = 45 armor_value = 45
soft_attack = 30
hardness = 0.8 #Offensive Abilities
build_cost_ic = 40 ap_attack = 46
build_cost_ic = 22
resources = {
steel = 8
rubber = 4
#oil = 2
}
} }
} }

View File

@@ -1,55 +1,55 @@
equipments = { equipments = {
motorized_equipment = { motorized_equipment = {
year = 1936
is_archetype = yes is_archetype = yes
picture = archetype_motorized_equipment picture = archetype_motorized_equipment
is_buildable = no is_buildable = no
type = { type = {
#infantry #Removing inf type
motorized motorized
} }
group_by = archetype group_by = archetype
interface_category = interface_category_land interface_category = interface_category_land
upgrades = { maximum_speed = 12
}
is_convertable = yes
maximum_speed = 15
reliability = 0.8 reliability = 0.8
hardness = 0.1 hardness = 0.1
breakthrough = 5
#Space taken in convoy #Space taken in convoy
lend_lease_cost = 5 lend_lease_cost = 5
build_cost_ic = 2.5 build_cost_ic = 2.5
resources = { resources = {
steel = 1 #oil = 1
rubber = 1 rubber = 1
steel = 1
} }
fuel_consumption = 1.2 fuel_consumption = 1.2
supply_truck = yes supply_truck = yes
} }
motorized_equipment_0 = {
motorized_equipment_0 = { # Introducing WW1 style trucks
year = 1936
archetype = motorized_equipment archetype = motorized_equipment
priority = 30 priority = 30
maximum_speed = 10
is_convertable = yes reliability = 0.65
breakthrough = 2
} }
motorized_equipment_1 = { motorized_equipment_1 = {
year = 1936
archetype = motorized_equipment archetype = motorized_equipment
priority = 30 parent = motorized_equipment_0
priority = 30
is_convertable = yes
can_convert_from = {
motorized_equipment_0
motorized_equipment_1
}
} }
motorized_equipment_2 = { motorized_equipment_2 = {
@@ -59,13 +59,6 @@ equipments = {
maximum_speed = 18 maximum_speed = 18
reliability = 0.85 reliability = 0.85
hardness = 0.15 hardness = 0.15
is_convertable = yes
can_convert_from = {
motorized_equipment_1
motorized_equipment_2
}
} }
motorized_equipment_3 = { motorized_equipment_3 = {
@@ -75,15 +68,8 @@ equipments = {
maximum_speed = 22 maximum_speed = 22
reliability = 0.87 reliability = 0.87
hardness = 0.17 hardness = 0.17
is_convertable = yes
can_convert_from = {
motorized_equipment_2
motorized_equipment_3
}
} }
motorized_equipment_4 = { motorized_equipment_4 = {
archetype = motorized_equipment archetype = motorized_equipment
parent = motorized_equipment_3 parent = motorized_equipment_3
@@ -91,23 +77,16 @@ equipments = {
maximum_speed = 22 maximum_speed = 22
reliability = 0.87 reliability = 0.87
hardness = 0.17 hardness = 0.17
is_convertable = yes
can_convert_from = {
motorized_equipment_2
motorized_equipment_3
}
} }
motorbike_equipment = { motorbike_equipment = {
year = 1938 year = 1938
is_archetype = yes is_archetype = yes
picture = archetype_motorized_equipment #TODO_Manu: check if new one needed picture = archetype_motorized_equipment
is_buildable = no is_buildable = no
type = { type = {
motorized #TODO_Manu: Maybe remove this? motorized
support support
} }
group_by = archetype group_by = archetype

View File

@@ -2192,17 +2192,17 @@ SWE_light_tank_equipment_6:0 "Strv 74"
GER_modern_tank_equipment_3:0 "Leopard 1" GER_modern_tank_equipment_3:0 "Leopard 1"
GER_modern_tank_equipment_3_short:0 "Leopard 1" GER_modern_tank_equipment_3_short:0 "Leopard 1"
GER_modern_tank_equipment_3_desc:0 "The Leopard is a main battle tank designed and produced by Porsche in West Germany that first entered service in 1965. Developed in an era when HEAT warheads were thought to make conventional heavy armour of limited value, the Leopard focused on firepower in the form of the German-built version of the British L7 105-mm gun, and improved cross-country performance that was unmatched by other designs of the era." GER_modern_tank_equipment_3_desc:0 "The Leopard is a main battle tank designed and produced by Porsche in West Germany that first entered service in 1965. Developed in an era when HEAT warheads were thought to make conventional heavy armour of limited value, the Leopard focused on firepower in the form of the German-built version of the British L7 105-mm gun, and improved cross-country performance that was unmatched by other designs of the era."
GER_modern_tank_equipment_4:0 "Leopard 1A3" GER_modern_tank_equipment_4:0 "Leopard 1"
GER_modern_tank_equipment_4_short:0 "Leopard 1A3" GER_modern_tank_equipment_4_short:0 "Leopard 1"
GER_modern_tank_equipment_4_desc:0 "The Leopard is a main battle tank designed and produced by Porsche in West Germany that first entered service in 1965. Developed in an era when HEAT warheads were thought to make conventional heavy armour of limited value, the Leopard focused on firepower in the form of the German-built version of the British L7 105-mm gun, and improved cross-country performance that was unmatched by other designs of the era." GER_modern_tank_equipment_4_desc:0 "The Leopard is a main battle tank designed and produced by Porsche in West Germany that first entered service in 1965. Developed in an era when HEAT warheads were thought to make conventional heavy armour of limited value, the Leopard focused on firepower in the form of the German-built version of the British L7 105-mm gun, and improved cross-country performance that was unmatched by other designs of the era."
GER_modern_tank_equipment_5:0 "MBT70" GER_modern_tank_equipment_5:0 "Leopard 1A3"
GER_modern_tank_equipment_5_short:0 "MBT70" GER_modern_tank_equipment_5_short:0 "Leopard 1A3"
GER_modern_tank_equipment_5_desc:0 "" GER_modern_tank_equipment_5_desc:0 ""
GER_modern_tank_equipment_6:0 "Leopard 2A4" GER_modern_tank_equipment_6:0 "Leopard 1A4"
GER_modern_tank_equipment_6_short:0 "Leopard 2A4" GER_modern_tank_equipment_6_short:0 "Leopard 1A4"
GER_modern_tank_equipment_6_desc:0 "" GER_modern_tank_equipment_6_desc:0 ""
GER_modern_tank_equipment_7:0 "Leopard 2A5" GER_modern_tank_equipment_7:0 "Leopard 2"
GER_modern_tank_equipment_7_short:0 "Leopard 2A5" GER_modern_tank_equipment_7_short:0 "Leopard 2"
GER_modern_tank_equipment_7_desc:0 """ GER_modern_tank_equipment_7_desc:0 """
GER_modern_tank_artillery_equipment_1:0 "Panzerhaubitze 52" GER_modern_tank_artillery_equipment_1:0 "Panzerhaubitze 52"
@@ -4661,11 +4661,11 @@ SWE_light_tank_equipment_6:0 "Strv 74"
ENG_artillery_equipment_6:0 "L118" ENG_artillery_equipment_6:0 "L118"
ENG_artillery_equipment_7:0 "FH70" ENG_artillery_equipment_7:0 "FH70"
ENG_artillery_equipment_8:0 "L119" ENG_artillery_equipment_8:0 "FH70"
USA_artillery_equipment_5:0 "M102" USA_artillery_equipment_5:0 "M102"
USA_artillery_equipment_7:0 "M198" USA_artillery_equipment_7:0 "M198"
USA_artillery_equipment_8:0 "M119" USA_artillery_equipment_8:0 "M198A1"
ITA_artillery_equipment_7:0 "FH70" ITA_artillery_equipment_7:0 "FH70"
JAP_artillery_equipment_7:0 "FH70" JAP_artillery_equipment_7:0 "FH70"

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@@ -1363,20 +1363,20 @@
GER_modern_tank_chassis_0:0 "Panzer V 'Panther II' Chassis" GER_modern_tank_chassis_0:0 "Panzer V 'Panther II' Chassis"
GER_modern_tank_chassis_1:0 "E-50 Chassis" GER_modern_tank_chassis_1:0 "E-50 Chassis"
GER_main_battle_tank_chassis_1:0 "E-50 Chassis" GER_main_battle_tank_chassis_1:0 "E-50 Chassis"
GER_modern_tank_chassis_2:0 "Indien Panzer Chassis" GER_modern_tank_chassis_2:0 "Prototype B Chassis"
GER_main_battle_tank_chassis_2:0 "Indien Panzer Chassis" GER_main_battle_tank_chassis_2:0 "Prototype B Chassis"
GER_modern_tank_chassis_3:0 "Leopard 1 Prototype Chassis" GER_modern_tank_chassis_3:0 "Leopard 1 Preproduction Chassis"
GER_main_battle_tank_chassis_3:0 "Leopard 1 Prototype Chassis" GER_main_battle_tank_chassis_3:0 "Leopard 1 Preproduction Chassis"
GER_modern_tank_chassis_4:0 "Leopard 1 Chassis" GER_modern_tank_chassis_4:0 "Leopard 1 Chassis"
GER_main_battle_tank_chassis_4:0 "Leopard 1 Chassis" GER_main_battle_tank_chassis_4:0 "Leopard 1 Chassis"
GER_modern_tank_chassis_5:0 "Leopard 1A1 Chassis" GER_modern_tank_chassis_5:0 "Leopard 1A3 Chassis"
GER_main_battle_tank_chassis_5:0 "Leopard 1A1 Chassis" GER_main_battle_tank_chassis_5:0 "Leopard 1A3 Chassis"
GER_modern_tank_chassis_6:0 "Leopard A1A1 Chassis" GER_modern_tank_chassis_6:0 "Leopard 1A4 Chassis"
GER_main_battle_tank_chassis_6:0 "Leopard A1A1 Chassis" GER_main_battle_tank_chassis_6:0 "Leopard 1A4 Chassis"
GER_modern_tank_chassis_7:0 "Leopard 2K Chassis" GER_modern_tank_chassis_7:0 "Leopard 2 Chassis"
GER_main_battle_tank_chassis_7:0 "Leopard 2K Chassis" GER_main_battle_tank_chassis_7:0 "Leopard 2 Chassis"
GER_modern_tank_chassis_8:0 "Leopard 2 Chassis" GER_modern_tank_chassis_8:0 "Leopard 2A4 Chassis"
GER_main_battle_tank_chassis_8:0 "Leopard 2 Chassis" GER_main_battle_tank_chassis_8:0 "Leopard 2A4 Chassis"
GER_modern_tank_chassis_9:0 "Leopard 2A5 Chassis" GER_modern_tank_chassis_9:0 "Leopard 2A5 Chassis"
GER_main_battle_tank_chassis_9:0 "Leopard 2A5 Chassis" GER_main_battle_tank_chassis_9:0 "Leopard 2A5 Chassis"