2025-12-21 04:02:14

This commit is contained in:
actions[bot]
2025-12-21 04:02:14 +00:00
parent 76a4f76ec2
commit 1ea7b61c18
68 changed files with 1400 additions and 1000 deletions

View File

@@ -24,11 +24,12 @@ wolfpacks = {
max_organisation = 10
torpedo_attack = 0.05
}
sub_retreat_speed = 0.05
rewards = {
predictive_expertise = {
submarine = {
torpedo_attack = 0.05
torpedo_attack = 0.1
naval_torpedo_hit_chance_factor = 0.05
}
modifier = {
@@ -57,7 +58,7 @@ wolfpacks = {
}
wolfpack_coordination = {
submarine = {
max_organisation = 5
max_organisation = 10
surface_detection = 0.1
convoy_raiding_coordination = 0.15
}
@@ -99,14 +100,19 @@ submarine_fleet_operations = {
}
# EFFECTS
navy_submarine_attack_factor = 0.05
submarine = {
naval_torpedo_hit_chance_factor = 0.1
}
naval_torpedo_screen_penetration_factor = 0.05
rewards = {
long_range_patrol_schedule = {
submarine = {
naval_range = 0.1 #TODO: does this work?
}
equipment_bonus = {
submarine = {
naval_range = 0.15
instant = yes
}
}
}
sustained_operations = {
submarine = {
@@ -153,15 +159,17 @@ capital_hunters = {
}
naval_torpedo_reveal_chance_factor = -0.1
naval_torpedo_screen_penetration_factor = 0.05
rewards = {
fire_protocol_drills = {
submarine = {
naval_torpedo_hit_chance_factor = 0.1
torpedo_attack = 0.1
naval_torpedo_hit_chance_factor = 0.05
}
}
battle_line_priority = {
naval_torpedo_screen_penetration_factor = 0.05
naval_torpedo_screen_penetration_factor = 0.1
}
quick_reload_procedures = {
naval_torpedo_cooldown_factor = -0.125
@@ -169,8 +177,13 @@ capital_hunters = {
battleship_chase = {
submarine = {
fuel_consumption = -0.1
naval_range = 0.1
}
equipment_bonus = {
submarine = {
naval_range = 0.1
instant = yes
}
}
}
escape_when_empty = {
modifier = {
@@ -186,8 +199,11 @@ submarine_coastal_defense = {
description = SUBDOCTRINE_SUBMARINE_COASTAL_DEFENSE_DESC
icon = GFX_doctrine_undersea_blockade_medium
xp_cost = 100
xp_cost = 50
xp_type = navy
ai_will_do = {
base = 1
}
available = {
has_tech = midget_submarines
@@ -196,6 +212,12 @@ submarine_coastal_defense = {
submarine = {
supply_consumption = -0.02
}
equipment_bonus = {
submarine = {
naval_range = -0.25
instant = yes
}
}
rewards = {
@@ -212,6 +234,12 @@ submarine_coastal_defense = {
max_organisation = 5
surface_detection = 0.1
}
equipment_bonus ={
submarine = {
naval_range = -0.1
instant = yes
}
}
}
maneuever_fire = {
modifier = {
@@ -221,13 +249,83 @@ submarine_coastal_defense = {
locals_knowledge = {
submarine = {
max_organisation = 5
convoy_raiding_coordination = 0.05
convoy_raiding_coordination = 0.1
}
equipment_bonus ={
submarine = {
naval_range = -0.1
instant = yes
}
}
}
high_explosive_torpedo = {
submarine = {
torpedo_attack = 0.1
naval_torpedo_hit_chance_factor = 0.05
}
}
}
}
submarine_area_denial = {
track = submarines
name = SUBDOCTRINE_SUBMARINE_AREA_DENIAL
description = SUBDOCTRINE_SUBMARINE_AREA_DENIAL_DESC
icon = GFX_doctrine_submarine_area_denial_medium
xp_cost = 100
xp_type = navy
ai_will_do = {
factor = 0
}
equipment_bonus = {
submarine = {
naval_range = -0.2
instant = yes
}
}
mines_planting_by_fleets_factor = 0.1
rewards = {
silent_sailing = {
submarine = {
sub_visibility = -0.05
}
equipment_bonus = {
submarine = {
naval_speed = -0.15
instant = yes
}
}
}
fortress_seas = {
modifier = {
mines_planting_by_fleets_factor = 0.15
naval_mine_hit_chance = -0.1
naval_mines_damage_factor = 0.1
}
}
low_echo_hull = {
submarine = {
sub_visibility = -0.1
max_organisation = -20
}
}
slow_electric_torpedo = {
modifier = {
naval_torpedo_hit_chance_factor = -0.15
naval_torpedo_reveal_chance_factor = -0.15
}
}
simplified_launching_protocal = {
submarine = {
sub_visibility = -0.05
}
modifier = {
sub_retreat_speed = 0.3
navy_submarine_attack_factor = -0.15
}
}
}
}