331 lines
7.5 KiB
Plaintext
Executable File
331 lines
7.5 KiB
Plaintext
Executable File
wolfpacks = {
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track = submarines
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name = SUBDOCTRINE_SUBMARINE_WOLFPACKS
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description = SUBDOCTRINE_SUBMARINE_WOLFPACKS_DESC
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icon = GFX_doctrine_wolfpacks_medium
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xp_cost = 100
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xp_type = navy
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available = {
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always = yes
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}
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ai_will_do = {
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base = 1
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modifier = {
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factor = 75
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original_tag = GER
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}
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}
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# EFFECTS
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submarine = {
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max_organisation = 10
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torpedo_attack = 0.05
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}
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sub_retreat_speed = 0.05
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rewards = {
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predictive_expertise = {
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submarine = {
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torpedo_attack = 0.1
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naval_torpedo_hit_chance_factor = 0.05
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}
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modifier = {
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naval_torpedo_reveal_chance_factor = -0.05
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}
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}
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pack_search_patterns = {
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submarine = {
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surface_detection = 0.1
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convoy_raiding_coordination = 0.1
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}
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}
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improvisation = {
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submarine = {
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reliability = 0.1
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max_organisation = 10
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}
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sub_retreat_speed = 0.1
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}
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rough_weather_procedure = {
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equipment_bonus = {
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ship_hull_submarine = {
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naval_weather_penalty_factor = -0.15
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}
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}
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}
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wolfpack_coordination = {
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submarine = {
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max_organisation = 10
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surface_detection = 0.1
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convoy_raiding_coordination = 0.15
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}
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}
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}
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}
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submarine_fleet_operations = {
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track = submarines
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name = SUBDOCTRINE_SUBMARINE_FLEET_OPERATIONS
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description = SUBDOCTRINE_SUBMARINE_FLEET_OPERATIONS_DESC
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icon = GFX_doctrine_submarine_operations_medium
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xp_cost = 100
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xp_type = navy
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available = {
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always = yes
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}
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ai_will_do = {
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base = 1
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modifier = {
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factor = 25
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original_tag = USA
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}
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modifier = {
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factor = 25
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original_tag = FRA
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}
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modifier = {
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factor = 25
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original_tag = ITA
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}
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modifier = {
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factor = 25
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original_tag = SOV
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}
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}
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# EFFECTS
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submarine = {
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naval_torpedo_hit_chance_factor = 0.1
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}
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naval_torpedo_screen_penetration_factor = 0.05
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rewards = {
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long_range_patrol_schedule = {
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equipment_bonus = {
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submarine = {
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naval_range = 0.15
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instant = yes
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}
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}
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}
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sustained_operations = {
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submarine = {
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max_organisation = 10
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convoy_raiding_coordination = 0.1
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}
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}
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ambush_tactics = {
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navy_submarine_attack_factor = 0.10
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}
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submarine_picket = {
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submarine = {
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surface_detection = 0.15
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}
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}
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trade_interdiction = {
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submarine = {
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max_organisation = 5
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convoy_raiding_coordination = 0.10
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surface_detection = 0.1
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}
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}
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}
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}
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capital_hunters = {
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track = submarines
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name = SUBDOCTRINE_SUBMARINE_CAPITAL_HUNTERS
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description = SUBDOCTRINE_SUBMARINE_CAPITAL_HUNTERS_DESC
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icon = GFX_doctrine_unrestricted_submarine_warfare_medium
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xp_cost = 100
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xp_type = navy
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ai_will_do = {
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base = 1
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modifier = {
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factor = 25
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original_tag = JAP
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}
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}
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available = {
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always = yes
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}
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naval_torpedo_reveal_chance_factor = -0.1
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naval_torpedo_screen_penetration_factor = 0.05
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rewards = {
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fire_protocol_drills = {
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submarine = {
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torpedo_attack = 0.1
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naval_torpedo_hit_chance_factor = 0.05
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}
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}
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battle_line_priority = {
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naval_torpedo_screen_penetration_factor = 0.1
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}
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quick_reload_procedures = {
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naval_torpedo_cooldown_factor = -0.125
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}
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battleship_chase = {
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submarine = {
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fuel_consumption = -0.1
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}
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equipment_bonus = {
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submarine = {
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naval_range = 0.1
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instant = yes
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}
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}
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}
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escape_when_empty = {
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modifier = {
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sub_retreat_speed = 0.15
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}
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}
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}
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}
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submarine_coastal_defense = {
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track = submarines
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name = SUBDOCTRINE_SUBMARINE_COASTAL_DEFENSE
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description = SUBDOCTRINE_SUBMARINE_COASTAL_DEFENSE_DESC
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icon = GFX_doctrine_undersea_blockade_medium
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xp_cost = 50
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xp_type = navy
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ai_will_do = {
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base = 1
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}
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available = {
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has_tech = midget_submarines
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}
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submarine = {
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supply_consumption = -0.02
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}
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equipment_bonus = {
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submarine = {
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naval_range = -0.25
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instant = yes
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}
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}
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rewards = {
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optimized_compartments = {
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equipment_bonus = {
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vnr_ship_hull_midget_submarine = {
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reliability = 0.1
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instant = yes
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}
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}
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}
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patrol_vigilance = {
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submarine = {
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max_organisation = 5
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surface_detection = 0.1
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}
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equipment_bonus ={
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submarine = {
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naval_range = -0.1
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instant = yes
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}
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}
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}
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maneuever_fire = {
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modifier = {
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naval_torpedo_cooldown_factor = -0.125
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}
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}
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locals_knowledge = {
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submarine = {
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max_organisation = 5
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convoy_raiding_coordination = 0.1
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}
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equipment_bonus ={
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submarine = {
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naval_range = -0.1
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instant = yes
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}
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}
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}
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high_explosive_torpedo = {
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submarine = {
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torpedo_attack = 0.1
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naval_torpedo_hit_chance_factor = 0.05
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}
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}
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}
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}
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submarine_area_denial = {
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track = submarines
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name = SUBDOCTRINE_SUBMARINE_AREA_DENIAL
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description = SUBDOCTRINE_SUBMARINE_AREA_DENIAL_DESC
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icon = GFX_doctrine_submarine_area_denial_medium
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xp_cost = 100
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xp_type = navy
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ai_will_do = {
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factor = 0
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}
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equipment_bonus = {
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submarine = {
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naval_range = -0.2
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instant = yes
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}
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}
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mines_planting_by_fleets_factor = 0.1
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rewards = {
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silent_sailing = {
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submarine = {
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sub_visibility = -0.05
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}
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equipment_bonus = {
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submarine = {
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naval_speed = -0.15
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instant = yes
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}
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}
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}
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fortress_seas = {
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modifier = {
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mines_planting_by_fleets_factor = 0.15
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naval_mine_hit_chance = -0.1
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naval_mines_damage_factor = 0.1
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}
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}
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low_echo_hull = {
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submarine = {
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sub_visibility = -0.1
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max_organisation = -20
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}
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}
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slow_electric_torpedo = {
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modifier = {
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naval_torpedo_hit_chance_factor = -0.15
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naval_torpedo_reveal_chance_factor = -0.15
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}
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}
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simplified_launching_protocal = {
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submarine = {
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sub_visibility = -0.05
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}
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modifier = {
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sub_retreat_speed = 0.3
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navy_submarine_attack_factor = -0.15
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}
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}
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}
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} |