2026-01-02 04:02:40
119
src/common/achievements/vnr_achievements.txt
Executable file
@@ -0,0 +1,119 @@
|
||||
unique_id = vnr_achievements
|
||||
|
||||
00_vnr_bathtub_war = {
|
||||
possible = {
|
||||
has_game_rule = { rule = allow_never_built option = FREE }
|
||||
}
|
||||
happened = {
|
||||
custom_override_tooltip = {
|
||||
tooltip = 00_vnr_bathtub_war_tt
|
||||
has_tech = wunderwaffe_modules
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
00_vnr_outbuild_the_yankees = {
|
||||
possible = {
|
||||
difficulty > 1
|
||||
game_rules_allow_achievements = yes
|
||||
}
|
||||
happened = {
|
||||
custom_override_tooltip = {
|
||||
tooltip = 00_vnr_outbuild_the_yankees_tt
|
||||
has_navy_size = { archetype = ship_hull_carrier size > 100 }
|
||||
has_navy_size = { archetype = ship_hull_heavy size > 20 }
|
||||
has_navy_size = { archetype = ship_hull_cruiser size > 70 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
00_vnr_the_yamato = {
|
||||
possible = {
|
||||
tag = JAP
|
||||
difficulty > 1
|
||||
game_rules_allow_achievements = yes
|
||||
}
|
||||
happened = {
|
||||
has_navy_size = { unit = SH_battleship size > 0 }
|
||||
}
|
||||
}
|
||||
|
||||
00_vnr_topgun = {
|
||||
possible = {
|
||||
tag = USA
|
||||
difficulty > 1
|
||||
game_rules_allow_achievements = yes
|
||||
}
|
||||
happened = {
|
||||
custom_override_tooltip = {
|
||||
tooltip = 00_vnr_topgun_tt
|
||||
has_tech = super_carriers
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
00_vnr_seapower_theory = {
|
||||
possible = {
|
||||
difficulty > 1
|
||||
game_rules_allow_achievements = yes
|
||||
}
|
||||
happened = {
|
||||
has_completed_track = capital_ships
|
||||
has_completed_track = carriers
|
||||
has_completed_track = screens
|
||||
has_completed_track = submarines
|
||||
}
|
||||
}
|
||||
|
||||
00_vnr_john_fisher_adherent = {
|
||||
possible = {
|
||||
difficulty > 1
|
||||
game_rules_allow_achievements = yes
|
||||
}
|
||||
happened = {
|
||||
has_navy_size = {
|
||||
unit = battle_cruiser
|
||||
size > 99
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
00_vnr_carrier_liaoning = {
|
||||
possible = {
|
||||
custom_override_tooltip = {
|
||||
tooltip = 00_vnr_carrier_liaoning_tt
|
||||
has_global_flag = vnr_enabled
|
||||
}
|
||||
difficulty > 1
|
||||
game_rules_allow_achievements = yes
|
||||
tag = PRC
|
||||
}
|
||||
happened = {
|
||||
has_navy_size = { type = carrier size > 0 }
|
||||
}
|
||||
}
|
||||
|
||||
00_vnr_i_love_destroyers = {
|
||||
possible = {
|
||||
difficulty > 1
|
||||
game_rules_allow_achievements = yes
|
||||
}
|
||||
happened = {
|
||||
has_navy_size = { unit = destroyer size > 499 }
|
||||
}
|
||||
}
|
||||
|
||||
00_vnr_nelson_reborn = {
|
||||
possible = {
|
||||
difficulty > 1
|
||||
game_rules_allow_achievements = yes
|
||||
}
|
||||
happened = {
|
||||
custom_override_tooltip = {
|
||||
tooltip = 00_vnr_nelson_reborn_tt
|
||||
any_navy_leader = {
|
||||
skill > 6
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,13 @@ areas = {
|
||||
69
|
||||
}
|
||||
}
|
||||
vnr_eng_atlantic_route = {
|
||||
strategic_regions = {
|
||||
47
|
||||
48
|
||||
49
|
||||
}
|
||||
}
|
||||
vnr_ger_baltic = {
|
||||
strategic_regions = {
|
||||
173
|
||||
@@ -47,31 +54,40 @@ areas = {
|
||||
77
|
||||
}
|
||||
}
|
||||
vnr_pacific_1 = { # Hawaii, Midway
|
||||
vnr_pacific_hawaii = { # Hawaii
|
||||
strategic_regions = {
|
||||
95
|
||||
97
|
||||
105
|
||||
180
|
||||
}
|
||||
}
|
||||
vnr_pacific_2 = { # Solomon Islands
|
||||
vnr_pacific_midway = { # Midway
|
||||
strategic_regions = {
|
||||
95
|
||||
97
|
||||
}
|
||||
}
|
||||
vnr_pacific_solomons = { # Solomon Islands
|
||||
strategic_regions = {
|
||||
83
|
||||
84
|
||||
}
|
||||
}
|
||||
vnr_pacific_3 = { # Iow Jima, Gulf Leyte
|
||||
vnr_pacific_iwo_jima = { # Iow Jima, Gulf Leyte
|
||||
strategic_regions = {
|
||||
94
|
||||
78
|
||||
}
|
||||
}
|
||||
vnr_pacific_4 = { # the Philippines
|
||||
vnr_pacific_philippines = {
|
||||
strategic_regions = {
|
||||
75
|
||||
80
|
||||
}
|
||||
}
|
||||
vnr_pacific_okinawa = {
|
||||
strategic_regions = {
|
||||
76
|
||||
90
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -209,7 +209,7 @@ naval_capital_battleship = {
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 50 tag = JAP }
|
||||
modifier = { factor = 0 has_navy_size = { unit = SH_battleship size > 2 } }
|
||||
modifier = { factor = 0 has_navy_size = { unit = SH_battleship size > 1 } }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ naval_light_carrier = {
|
||||
category = naval
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_carrier_light }
|
||||
priority = { base = 10 }
|
||||
priority = { base = 0 }
|
||||
|
||||
light_carrier_1936 = {
|
||||
name = vnr_cvl_1936
|
||||
|
||||
@@ -105,6 +105,7 @@ vnr_cv_naval_bomber = {
|
||||
modules = {
|
||||
engine_type_slot = engine_2_1x
|
||||
fixed_main_weapon_slot = torpedo_mounting
|
||||
fixed_auxiliary_weapon_slot_1 = light_mg_4x
|
||||
special_type_slot_1 = self_sealing_fuel_tanks_small
|
||||
special_type_slot_2 = armor_plate_small
|
||||
}
|
||||
@@ -130,6 +131,8 @@ vnr_cv_naval_bomber = {
|
||||
modules = {
|
||||
engine_type_slot = engine_3_1x
|
||||
fixed_main_weapon_slot = torpedo_mounting_2
|
||||
fixed_auxiliary_weapon_slot_1 = light_mg_4x
|
||||
fixed_auxiliary_weapon_slot_2 = heavy_mg_4x
|
||||
special_type_slot_1 = self_sealing_fuel_tanks_small
|
||||
special_type_slot_2 = armor_plate_small
|
||||
}
|
||||
@@ -151,6 +154,8 @@ vnr_cv_naval_bomber = {
|
||||
modules = {
|
||||
engine_type_slot = engine_4_1x
|
||||
fixed_main_weapon_slot = torpedo_mounting_3
|
||||
fixed_auxiliary_weapon_slot_1 = light_mg_4x
|
||||
fixed_auxiliary_weapon_slot_2 = heavy_mg_4x
|
||||
special_type_slot_1 = self_sealing_fuel_tanks_small
|
||||
special_type_slot_2 = armor_plate_small
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ naval_cruiser_heavy = {
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
base = 1
|
||||
modifier = { factor = 0.1 has_tech = interwar_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ naval_cruiser_heavy = {
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
base = 10
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
@@ -133,7 +133,7 @@ naval_cruiser_heavy = {
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
base = 20
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ naval_cruiser_heavy = {
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
base = 30
|
||||
modifier = { factor = 0.1 has_tech = modern_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
@@ -211,5 +211,46 @@ naval_cruiser_heavy = {
|
||||
ship_anti_air
|
||||
}
|
||||
}
|
||||
|
||||
capital_cruiser_1949 = {
|
||||
name = vnr_cam_1949
|
||||
role_icon_index = 55
|
||||
|
||||
priority = {
|
||||
base = 50
|
||||
}
|
||||
|
||||
|
||||
history = yes
|
||||
target_variant = {
|
||||
match_value = 9000.0
|
||||
|
||||
type = vnr_ship_hull_cruiser_6
|
||||
modules = {
|
||||
fixed_ship_battery_slot = dp_light_battery
|
||||
fixed_ship_anti_air_slot = ship_missile_aa
|
||||
fixed_ship_fire_control_system_slot = ship_fire_control_system
|
||||
fixed_ship_engine_slot = { any_of = { cruiser_ship_engine cruiser_ship_engine_nuclear } }
|
||||
fixed_ship_radar_slot = { any_of = { ship_radar } }
|
||||
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_cruiser_4 ship_armor_cruiser_3 ship_armor_cruiser_2 ship_armor_cruiser_1 } }
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_cg
|
||||
fixed_ship_secondaries_slot = ship_dp_secondaries
|
||||
fixed_ship_extra_missile_slot = full_missile_upgrade
|
||||
front_1_custom_slot = dp_light_battery
|
||||
front_2_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
|
||||
mid_1_custom_slot = ship_missile_aa
|
||||
mid_2_custom_slot = ship_dp_secondaries
|
||||
mid_3_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
|
||||
rear_1_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
|
||||
rear_2_custom_slot = ship_missile_aa
|
||||
}
|
||||
}
|
||||
allowed_modules = {
|
||||
ship_mast
|
||||
ship_fire_control_system
|
||||
ship_radar
|
||||
ship_anti_air
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,14 +3,14 @@ naval_cruiser_medium = {
|
||||
#available_for = {}
|
||||
#blocked_for = {}
|
||||
roles = { vnr_naval_cruiser_medium }
|
||||
priority = { base = 75 }
|
||||
priority = { base = 0 }
|
||||
|
||||
medium_cruiser_1924 = {
|
||||
name = vnr_cam_1924
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 10
|
||||
base = 0
|
||||
modifier = { factor = 0.1 has_tech = interwar_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ naval_cruiser_medium = {
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 20
|
||||
base = 0
|
||||
modifier = { factor = 0.1 has_tech = improved_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
@@ -95,7 +95,7 @@ naval_cruiser_medium = {
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 50
|
||||
base = 0
|
||||
modifier = { factor = 0.1 has_tech = advanced_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ naval_cruiser_medium = {
|
||||
role_icon_index = 27
|
||||
|
||||
priority = {
|
||||
base = 70
|
||||
base = 0
|
||||
modifier = { factor = 0.1 has_tech = modern_ship_hull_cruiser }
|
||||
}
|
||||
|
||||
@@ -180,7 +180,6 @@ naval_cruiser_medium = {
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 100 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = yes }
|
||||
}
|
||||
|
||||
@@ -227,9 +226,6 @@ naval_cruiser_medium = {
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 80 has_tech = cruiser_missile_upgrade }
|
||||
modifier = { factor = 0.1 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
|
||||
@@ -266,8 +262,6 @@ naval_cruiser_medium = {
|
||||
|
||||
priority = {
|
||||
base = 0
|
||||
modifier = { add = 100 has_tech = modern_ship_hull_cruiser }
|
||||
modifier = { factor = 0 expert_ai_style = no }
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -2,13 +2,20 @@ ENG_dominance_fleet_1 = {
|
||||
required_taskforces = {
|
||||
ENG_StrikeForce_1 = 1
|
||||
ENG_PatrolDominanceForce_1 = 1
|
||||
ENG_PatrolReconForce_1 = 3
|
||||
ENG_PatrolReconForce_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
ENG_StrikeForce_1 = 1
|
||||
ENG_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
ENG_dominance_fleet_2 = {
|
||||
required_taskforces = {
|
||||
ENG_PatrolDominanceForce_2 = 1
|
||||
ENG_PatrolDominanceForce_3 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
ENG_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,9 +30,9 @@ ENG_raiding_fleet_2 = {
|
||||
|
||||
ENG_escort_fleet_3 = {
|
||||
required_taskforces = {
|
||||
ENG_ConvoyEscort_1 = 2
|
||||
ENG_ConvoyEscort_1 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
ENG_ConvoyEscort_1 = 2
|
||||
ENG_ConvoyEscort_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,8 @@ FRA_raiding_fleet_2 = {
|
||||
FRA_ConvoyRaiding_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
FRA_ConvoyRaiding_1 = 2
|
||||
FRA_ConvoyRaiding_1 = 1
|
||||
FRA_ConvoySurfaceRaiding_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +25,6 @@ FRA_escort_fleet_3 = {
|
||||
FRA_ConvoyEscort_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
FRA_ConvoyEscort_1 = 2
|
||||
FRA_ConvoySurfaceRaiding_1 = 1
|
||||
FRA_ConvoyEscort_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,12 +2,21 @@ GER_dominance_fleet_1 = {
|
||||
required_taskforces = {
|
||||
GER_StrikeForce_1 = 1
|
||||
GER_PatrolDominanceForce_1 = 1
|
||||
GER_PatrolReconForce_1 = 3
|
||||
GER_PatrolReconForce_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
GER_StrikeForceCarrier_1 = 1
|
||||
GER_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
GER_dominance_fleet_2 = {
|
||||
required_taskforces = {
|
||||
GER_StrikeForceCarrier_1 = 1
|
||||
GER_PatrolDominanceForce_1 = 1
|
||||
GER_PatrolReconForce_1 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
GER_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,12 +2,21 @@ ITA_dominance_fleet_1 = {
|
||||
required_taskforces = {
|
||||
ITA_StrikeForce_1 = 1
|
||||
ITA_PatrolDominanceForce_1 = 1
|
||||
ITA_PatrolReconForce_1 = 3
|
||||
ITA_PatrolReconForce_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
ITA_StrikeForceCarrier_1 = 1
|
||||
ITA_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
ITA_dominance_fleet_2 = {
|
||||
required_taskforces = {
|
||||
ITA_StrikeForceCarrier_1 = 1
|
||||
ITA_PatrolDominanceForce_1 = 1
|
||||
ITA_PatrolReconForce_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
ITA_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,14 +2,22 @@ JAP_dominance_fleet_1 = {
|
||||
required_taskforces = {
|
||||
JAP_StrikeForce_1 = 1
|
||||
JAP_PatrolDominanceForce_1 = 1
|
||||
JAP_PatrolReconForce_1 = 3
|
||||
JAP_PatrolReconForce_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
JAP_StrikeForce_1 = 1
|
||||
JAP_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
JAP_dominance_fleet_2 = {
|
||||
required_taskforces = {
|
||||
JAP_PatrolDominanceForce_2 = 1
|
||||
JAP_PatrolReconForce_1 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
JAP_PatrolDominanceForce_3 = 1
|
||||
JAP_PatrolDominanceForce_4 = 1
|
||||
JAP_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,9 +32,9 @@ JAP_raiding_fleet_2 = {
|
||||
|
||||
JAP_escort_fleet_3 = {
|
||||
required_taskforces = {
|
||||
JAP_ConvoyEscort_1 = 2
|
||||
JAP_ConvoyEscort_1 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
JAP_ConvoyEscort_1 = 2
|
||||
JAP_ConvoyEscort_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,20 @@ SOV_dominance_fleet_1 = {
|
||||
required_taskforces = {
|
||||
SOV_StrikeForce_1 = 1
|
||||
SOV_PatrolDominanceForce_1 = 1
|
||||
SOV_PatrolReconForce_1 = 3
|
||||
SOV_PatrolReconForce_1 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
SOV_PatrolDominanceForce_2 = 1
|
||||
SOV_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
SOV_dominance_fleet_2 = {
|
||||
required_taskforces = {
|
||||
SOV_StrikeForceCarrier_1 = 1
|
||||
SOV_PatrolReconForce_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
SOV_PatrolDominanceForce_2 = 1
|
||||
SOV_PatrolReconForce_1 = 1
|
||||
}
|
||||
|
||||
@@ -1,30 +1,29 @@
|
||||
USA_dominance_fleet_1 = {
|
||||
required_taskforces = {
|
||||
USA_StrikeForce_1 = 1
|
||||
USA_StrikeForce_1 = 2
|
||||
USA_PatrolDominanceForce_1 = 1
|
||||
USA_PatrolReconForce_1 = 3
|
||||
USA_PatrolReconForce_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
USA_StrikeForce_1 = 1
|
||||
USA_PatrolDominanceForce_2 = 2
|
||||
USA_PatrolReconForce_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
USA_raiding_fleet_1 = {
|
||||
required_taskforces = {
|
||||
USA_ConvoyRaiding_1 = 2
|
||||
USA_ConvoyRaiding_1 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
USA_ConvoyRaiding_1 = 2
|
||||
USA_ConvoyRaiding_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
USA_escort_fleet_1 = {
|
||||
required_taskforces = {
|
||||
USA_ConvoyEscort_1 = 2
|
||||
USA_ConvoyEscort_1 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
USA_ConvoyEscort_1 = 2
|
||||
USA_ConvoyEscort_1 = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
generic_dominance_fleet_1 = {
|
||||
required_taskforces = {
|
||||
StrikeForce_1 = 1
|
||||
PatrolDominanceForce_CA_1 = 2
|
||||
PatrolDominanceForce_BC_1 = 1
|
||||
PatrolDominanceForce_CA_1 = 1
|
||||
PatrolReconForce_1 = 2
|
||||
}
|
||||
optional_taskforces = {
|
||||
StrikeForce_1 = 1
|
||||
PatrolReconForce_1 = 1
|
||||
PatrolDominanceForce_CA_1 = 1
|
||||
}
|
||||
@@ -23,7 +21,7 @@ generic_raiding_fleet_2 = {
|
||||
|
||||
generic_escort_fleet_3 = {
|
||||
required_taskforces = {
|
||||
ConvoyEscort_1 = 2
|
||||
ConvoyEscort_1 = 1
|
||||
}
|
||||
optional_taskforces = {
|
||||
ConvoyEscort_1 = 1
|
||||
|
||||
@@ -38,7 +38,7 @@ ENG_coast_defense = {
|
||||
ENG
|
||||
}
|
||||
|
||||
min_priority = 10
|
||||
min_priority = 5
|
||||
max_priority = 16
|
||||
}
|
||||
|
||||
@@ -49,8 +49,8 @@ ENG_convoy_protection = {
|
||||
ENG
|
||||
}
|
||||
|
||||
min_priority = 7
|
||||
max_priority = 10
|
||||
min_priority = 5
|
||||
max_priority = 12
|
||||
}
|
||||
|
||||
ENG_convoy_raiding = {
|
||||
@@ -61,7 +61,7 @@ ENG_convoy_raiding = {
|
||||
}
|
||||
|
||||
min_priority = 3
|
||||
max_priority = 10
|
||||
max_priority = 12
|
||||
}
|
||||
|
||||
ENG_naval_dominance = {
|
||||
@@ -71,7 +71,7 @@ ENG_naval_dominance = {
|
||||
ENG
|
||||
}
|
||||
|
||||
min_priority = 12
|
||||
min_priority = 7
|
||||
max_priority = 20
|
||||
}
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ JAP_naval_dominance = {
|
||||
}
|
||||
|
||||
min_priority = 12
|
||||
max_priority = 20
|
||||
max_priority = 18
|
||||
}
|
||||
|
||||
JAP_mine_laying = {
|
||||
|
||||
@@ -5,8 +5,8 @@ USA_naval_invasion_support = {
|
||||
USA
|
||||
}
|
||||
|
||||
min_priority = 10
|
||||
max_priority = 20
|
||||
min_priority = 8
|
||||
max_priority = 14
|
||||
}
|
||||
|
||||
USA_mine_sweeping = {
|
||||
@@ -28,7 +28,7 @@ USA_invasion_defense = {
|
||||
}
|
||||
|
||||
min_priority = 10
|
||||
max_priority = 18
|
||||
max_priority = 14
|
||||
}
|
||||
|
||||
USA_coast_defense = {
|
||||
@@ -49,7 +49,7 @@ USA_convoy_protection = {
|
||||
USA
|
||||
}
|
||||
|
||||
min_priority = 7
|
||||
min_priority = 3
|
||||
max_priority = 10
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ USA_naval_dominance = {
|
||||
USA
|
||||
}
|
||||
|
||||
min_priority = 15
|
||||
min_priority = 10
|
||||
max_priority = 20
|
||||
}
|
||||
|
||||
|
||||
@@ -7,11 +7,8 @@ ENG_StrikeForce_1 = {
|
||||
}
|
||||
mission = { naval_strike }
|
||||
min_composition = {
|
||||
battleship = {
|
||||
amount = 4
|
||||
}
|
||||
destroyer = {
|
||||
amount = 12
|
||||
carrier = {
|
||||
amount = 2
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,11 +36,11 @@ ENG_PatrolReconForce_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 1
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 5
|
||||
@@ -59,26 +56,23 @@ ENG_PatrolDominanceForce_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 6
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# light_cruiser = {
|
||||
# amount = 2
|
||||
# }
|
||||
# destroyer = {
|
||||
# amount = 6
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
battleship = {
|
||||
heavy_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
destroyer = {
|
||||
amount = 10
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -88,58 +82,26 @@ ENG_PatrolDominanceForce_2 = {
|
||||
original_tag = ENG
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 3
|
||||
factor = 1
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 5
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# battle_cruiser = {
|
||||
# amount = 3
|
||||
# }
|
||||
# destroyer = {
|
||||
# amount = 5
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
battle_cruiser = {
|
||||
amount = 3
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ENG_PatrolDominanceForce_3 = {
|
||||
allowed = {
|
||||
original_tag = ENG
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 5
|
||||
}
|
||||
}
|
||||
optimal_composition = {
|
||||
heavy_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 3
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 8
|
||||
@@ -155,11 +117,11 @@ ENG_ConvoyRaiding_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { convoy_raiding }
|
||||
min_composition = {
|
||||
submarine = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# submarine = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
submarine = {
|
||||
@@ -176,15 +138,15 @@ ENG_ConvoyEscort_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { convoy_escort }
|
||||
min_composition = {
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 2
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 5
|
||||
}
|
||||
}
|
||||
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,14 +6,14 @@ FRA_StrikeForce_1 = {
|
||||
factor = 1
|
||||
}
|
||||
mission = { naval_strike }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# light_cruiser = {
|
||||
# amount = 2
|
||||
# }
|
||||
# destroyer = {
|
||||
# amount = 8
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
carrier = {
|
||||
@@ -40,11 +40,11 @@ FRA_PatrolReconForce_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 1
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 5
|
||||
@@ -60,20 +60,20 @@ FRA_PatrolDominanceForce_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# light_cruiser = {
|
||||
# amount = 2
|
||||
# }
|
||||
# destroyer = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
battleship = {
|
||||
amount = 2
|
||||
}
|
||||
medium_cruiser = {
|
||||
heavy_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
@@ -93,22 +93,19 @@ FRA_PatrolDominanceForce_2 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# light_cruiser = {
|
||||
# amount = 2
|
||||
# }
|
||||
# destroyer = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
heavy_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
@@ -126,11 +123,11 @@ FRA_ConvoyRaiding_1 = {
|
||||
factor = 1
|
||||
}
|
||||
mission = { convoy_raiding }
|
||||
min_composition = {
|
||||
submarine = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# submarine = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
submarine = {
|
||||
@@ -147,11 +144,11 @@ FRA_ConvoySurfaceRaiding_1 = {
|
||||
factor = 1
|
||||
}
|
||||
mission = { convoy_raiding}
|
||||
min_composition = {
|
||||
battle_cruiser = {
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# battle_cruiser = {
|
||||
# amount = 1
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
battle_cruiser = {
|
||||
@@ -168,11 +165,11 @@ FRA_ConvoyEscort_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { convoy_escort }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 5
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 5
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
|
||||
@@ -127,7 +127,7 @@ GER_ConvoyRaiding_1 = {
|
||||
|
||||
optimal_composition = {
|
||||
submarine = {
|
||||
amount = 12
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,11 +6,11 @@ ITA_StrikeForce_1 = {
|
||||
factor = 1
|
||||
}
|
||||
mission = { naval_strike }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 8
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
battleship = {
|
||||
@@ -32,14 +32,21 @@ ITA_StrikeForceCarrier_1 = {
|
||||
original_tag = ITA
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
factor = 10
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_navy_size = {
|
||||
type = carrier
|
||||
size < 1
|
||||
}
|
||||
}
|
||||
}
|
||||
mission = { naval_strike }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 8
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
carrier = {
|
||||
@@ -48,6 +55,9 @@ ITA_StrikeForceCarrier_1 = {
|
||||
battleship = {
|
||||
amount = 4
|
||||
}
|
||||
heavy_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 10
|
||||
}
|
||||
@@ -65,11 +75,11 @@ ITA_PatrolReconForce_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 1
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 5
|
||||
@@ -85,22 +95,19 @@ ITA_PatrolDominanceForce_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# light_cruiser = {
|
||||
# amount = 2
|
||||
# }
|
||||
# destroyer = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
heavy_cruiser = {
|
||||
amount = 3
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
@@ -118,11 +125,11 @@ ITA_ConvoyRaiding_1 = {
|
||||
factor = 1
|
||||
}
|
||||
mission = { convoy_raiding }
|
||||
min_composition = {
|
||||
submarine = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# submarine = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
submarine = {
|
||||
amount = 12
|
||||
@@ -130,27 +137,6 @@ ITA_ConvoyRaiding_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
ITA_ConvoySurfaceRaiding_1 = {
|
||||
allowed = {
|
||||
original_tag = ITA
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
mission = { convoy_raiding }
|
||||
min_composition = {
|
||||
battle_cruiser = {
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
|
||||
optimal_composition = {
|
||||
battle_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ITA_ConvoyEscort_1 = {
|
||||
allowed = {
|
||||
original_tag = ITA
|
||||
@@ -167,7 +153,7 @@ ITA_ConvoyEscort_1 = {
|
||||
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 6
|
||||
amount = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,27 +3,24 @@ JAP_StrikeForce_1 = {
|
||||
original_tag = JAP
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 15
|
||||
factor = 30
|
||||
}
|
||||
mission = { naval_strike }
|
||||
min_composition = {
|
||||
battleship = {
|
||||
amount = 4
|
||||
}
|
||||
destroyer = {
|
||||
amount = 12
|
||||
carrier = {
|
||||
amount = 2
|
||||
}
|
||||
}
|
||||
|
||||
optimal_composition = {
|
||||
carrier = {
|
||||
amount = 4
|
||||
amount = 6
|
||||
}
|
||||
battleship = {
|
||||
amount = 6
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 10
|
||||
amount = 12
|
||||
}
|
||||
destroyer = {
|
||||
amount = 16
|
||||
@@ -39,11 +36,11 @@ JAP_PatrolReconForce_1 = {
|
||||
factor = 10
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 1
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 5
|
||||
@@ -59,27 +56,24 @@ JAP_PatrolDominanceForce_1 = {
|
||||
factor = 10
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 6
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# light_cruiser = {
|
||||
# amount = 2
|
||||
# }
|
||||
# destroyer = {
|
||||
# amount = 6
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
battleship = {
|
||||
heavy_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
destroyer = {
|
||||
amount = 10
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -90,24 +84,25 @@ JAP_PatrolDominanceForce_2 = {
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 10
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_navy_size = {
|
||||
unit = battle_cruiser
|
||||
size < 1
|
||||
}
|
||||
}
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 6
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# battle_cruiser = {
|
||||
# amount = 2
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
battle_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
@@ -122,23 +117,27 @@ JAP_PatrolDominanceForce_3 = {
|
||||
original_tag = JAP
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
factor = 10
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_navy_size = {
|
||||
unit = SH_battleship
|
||||
size < 1
|
||||
}
|
||||
}
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 6
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# SH_battleship = {
|
||||
# amount = 2
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
heavy_cruiser = {
|
||||
amount = 4
|
||||
SH_battleship = {
|
||||
amount = 2
|
||||
}
|
||||
medium_cruiser = {
|
||||
heavy_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
@@ -150,46 +149,6 @@ JAP_PatrolDominanceForce_3 = {
|
||||
}
|
||||
}
|
||||
|
||||
JAP_PatrolDominanceForce_4 = {
|
||||
allowed = {
|
||||
original_tag = JAP
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
modifier = {
|
||||
add = 3
|
||||
has_navy_size = {
|
||||
unit = SH_battleship
|
||||
size > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 6
|
||||
}
|
||||
}
|
||||
|
||||
optimal_composition = {
|
||||
SH_battleship = {
|
||||
amount = 2
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
destroyer = {
|
||||
amount = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JAP_ConvoyRaiding_1 = {
|
||||
allowed = {
|
||||
original_tag = JAP
|
||||
@@ -198,11 +157,11 @@ JAP_ConvoyRaiding_1 = {
|
||||
factor = 1
|
||||
}
|
||||
mission = { convoy_raiding }
|
||||
min_composition = {
|
||||
submarine = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# submarine = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
submarine = {
|
||||
@@ -219,15 +178,14 @@ JAP_ConvoyEscort_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { convoy_escort }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 2
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 8
|
||||
amount = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -139,9 +139,6 @@ SOV_PatrolDominanceForce_2 = {
|
||||
heavy_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 3
|
||||
}
|
||||
|
||||
@@ -7,11 +7,8 @@ USA_StrikeForce_1 = {
|
||||
}
|
||||
mission = { naval_strike }
|
||||
min_composition = {
|
||||
battleship = {
|
||||
amount = 4
|
||||
}
|
||||
destroyer = {
|
||||
amount = 12
|
||||
carrier = {
|
||||
amount = 2
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +20,7 @@ USA_StrikeForce_1 = {
|
||||
amount = 6
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 10
|
||||
amount = 14
|
||||
}
|
||||
destroyer = {
|
||||
amount = 18
|
||||
@@ -39,11 +36,11 @@ USA_PatrolReconForce_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 1
|
||||
# }
|
||||
# }
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 5
|
||||
@@ -59,55 +56,19 @@ USA_PatrolDominanceForce_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
|
||||
optimal_composition = {
|
||||
battleship = {
|
||||
amount = 4
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
destroyer = {
|
||||
amount = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
USA_PatrolDominanceForce_2 = {
|
||||
allowed = {
|
||||
original_tag = USA
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 3
|
||||
}
|
||||
mission = { naval_patrol }
|
||||
min_composition = {
|
||||
light_cruiser = {
|
||||
amount = 2
|
||||
}
|
||||
destroyer = {
|
||||
amount = 8
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# light_cruiser = {
|
||||
# amount = 2
|
||||
# }
|
||||
# destroyer = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
heavy_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
medium_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
light_cruiser = {
|
||||
amount = 4
|
||||
}
|
||||
@@ -125,11 +86,11 @@ USA_ConvoyRaiding_1 = {
|
||||
factor = 5
|
||||
}
|
||||
mission = { convoy_raiding }
|
||||
min_composition = {
|
||||
submarine = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# submarine = {
|
||||
# amount = 4
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
submarine = {
|
||||
@@ -146,15 +107,15 @@ USA_ConvoyEscort_1 = {
|
||||
factor = 1
|
||||
}
|
||||
mission = { convoy_escort }
|
||||
min_composition = {
|
||||
destroyer = {
|
||||
amount = 4
|
||||
}
|
||||
}
|
||||
# min_composition = {
|
||||
# destroyer = {
|
||||
# amount = 2
|
||||
# }
|
||||
# }
|
||||
|
||||
optimal_composition = {
|
||||
destroyer = {
|
||||
amount = 8
|
||||
amount = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,7 +210,7 @@ naval_unit_role_ratios_minors_defensive = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 20
|
||||
}
|
||||
|
||||
@@ -253,7 +253,7 @@ naval_unit_role_ratios_minors_offensive = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 20
|
||||
}
|
||||
|
||||
@@ -302,7 +302,7 @@ naval_unit_role_ratios_minors_global = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 20
|
||||
}
|
||||
|
||||
@@ -351,7 +351,7 @@ naval_unit_role_ratios_GER_prewar_early = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 20
|
||||
}
|
||||
|
||||
@@ -399,7 +399,7 @@ naval_unit_role_ratios_GER_prewar_late = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 20
|
||||
}
|
||||
|
||||
@@ -493,7 +493,7 @@ naval_unit_role_ratios_GER_atwar_many_shipyard = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
|
||||
@@ -542,7 +542,7 @@ naval_unit_role_ratios_GER_atwar_knock_USA = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
|
||||
@@ -597,7 +597,7 @@ naval_unit_role_ratios_GER_atwar_No_Naval_Competitor = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
|
||||
@@ -655,7 +655,7 @@ naval_unit_role_ratios_GER_late_peace = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 10
|
||||
}
|
||||
|
||||
@@ -715,7 +715,7 @@ naval_unit_role_ratios_ENG_prewar_early = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = -30
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -767,8 +767,8 @@ naval_unit_role_ratios_ENG_prewar_late = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
value = 50
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
@@ -812,7 +812,7 @@ naval_unit_role_ratios_ENG_atwar = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 20
|
||||
}
|
||||
|
||||
@@ -897,7 +897,7 @@ naval_unit_role_ratios_FRA_prewar = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 15
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -938,7 +938,7 @@ naval_unit_role_ratios_FRA_atwar = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 15
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -1068,7 +1068,7 @@ naval_unit_role_ratios_SOV_need_to_watch_germany_peace = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 10
|
||||
}
|
||||
}
|
||||
@@ -1104,7 +1104,7 @@ naval_unit_role_ratios_SOV_no_need_to_watch_germany_peace = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 20
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -1149,7 +1149,7 @@ naval_unit_role_ratios_SOV_atwar_with_Germany = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = -100
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -1191,7 +1191,7 @@ naval_unit_role_ratios_SOV_atwar_with_major = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 20
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -1284,7 +1284,7 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = {
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_screen
|
||||
value = 300
|
||||
value = 350
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
@@ -1293,7 +1293,7 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -1304,7 +1304,7 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = {
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_carrier
|
||||
value = 150
|
||||
value = 90
|
||||
}
|
||||
ai_strategy = {
|
||||
type = dockyard_to_military_factory_ratio
|
||||
@@ -1333,11 +1333,11 @@ naval_unit_role_ratios_JAP_atwar = {
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_screen
|
||||
value = 350
|
||||
value = 400
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -1385,22 +1385,17 @@ naval_unit_role_ratios_JAP_late_peace = {
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_screen
|
||||
value = 250
|
||||
value = 300
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_light
|
||||
value = 65
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
value = 30
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 10
|
||||
value = 30
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
@@ -1462,7 +1457,7 @@ naval_unit_role_ratios_USA_great_depression = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
}
|
||||
@@ -1485,18 +1480,18 @@ naval_unit_role_ratios_USA_go_to_war = {
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_screen
|
||||
value = 300
|
||||
value = 450
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_light
|
||||
value = 250
|
||||
value = 200
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 40
|
||||
}
|
||||
|
||||
@@ -1550,8 +1545,8 @@ naval_unit_role_ratios_USA_atwar = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
value = 35
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 60
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
@@ -1631,7 +1626,7 @@ naval_unit_role_ratios_ITA_prewar_build_battleships = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 25
|
||||
}
|
||||
|
||||
@@ -1675,7 +1670,7 @@ naval_unit_role_ratios_ITA_prewar_enough_battleships = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
|
||||
@@ -1774,7 +1769,7 @@ naval_unit_role_ratios_ITA_atwar_with_major = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 30
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -1825,7 +1820,7 @@ naval_unit_role_ratios_ITA_late_peace = {
|
||||
}
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 25
|
||||
}
|
||||
|
||||
@@ -2192,21 +2187,36 @@ we_need_screen_1 = {
|
||||
allowed = {
|
||||
OR = {
|
||||
tag = ENG
|
||||
tag = FRA
|
||||
tag = JAP
|
||||
tag = GER
|
||||
tag = USA
|
||||
tag = ITA
|
||||
tag = SOV
|
||||
}
|
||||
}
|
||||
enable = { has_navy_size = { size < 50 type = screen_ship archetype = ship_hull_light } }
|
||||
enable = { has_navy_size = { size < 100 archetype = ship_hull_light } }
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_screen
|
||||
value = 300
|
||||
value = 500
|
||||
}
|
||||
}
|
||||
|
||||
we_need_screen_2 = {
|
||||
allowed = {
|
||||
OR = {
|
||||
tag = FRA
|
||||
tag = GER
|
||||
tag = ITA
|
||||
tag = SOV
|
||||
}
|
||||
}
|
||||
enable = { has_navy_size = { size < 50 archetype = ship_hull_light } }
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_screen
|
||||
value = 200
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2220,42 +2230,6 @@ we_need_cv_planes_1 = {
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_fighter
|
||||
value = 25
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_naval_bomber
|
||||
value = 20
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_cas
|
||||
value = 15
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_fighter
|
||||
value = 30
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_naval_bomber
|
||||
value = 50
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_cas
|
||||
value = 30
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories
|
||||
id = cv_fighter
|
||||
@@ -2273,12 +2247,6 @@ we_need_cv_planes_1 = {
|
||||
id = cv_cas
|
||||
value = 3
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_variant_production_factor
|
||||
id = cv_small_plane_airframe
|
||||
value = 20
|
||||
}
|
||||
}
|
||||
|
||||
we_need_cv_planes_2 = {
|
||||
@@ -2291,64 +2259,22 @@ we_need_cv_planes_2 = {
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_fighter
|
||||
value = 30
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_naval_bomber
|
||||
value = 45
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_cas
|
||||
value = 30
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_fighter
|
||||
value = 35
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_naval_bomber
|
||||
value = 50
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_cas
|
||||
value = 35
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories
|
||||
id = cv_fighter
|
||||
value = 4
|
||||
value = 5
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories
|
||||
id = cv_naval_bomber
|
||||
value = 4
|
||||
value = 5
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories
|
||||
id = cv_cas
|
||||
value = 4
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_variant_production_factor
|
||||
id = cv_small_plane_airframe
|
||||
value = 40
|
||||
value = 5
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2361,64 +2287,22 @@ we_need_cv_planes_3 = {
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_fighter
|
||||
value = 45
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_naval_bomber
|
||||
value = 60
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = unit_ratio
|
||||
id = cv_cas
|
||||
value = 45
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_fighter
|
||||
value = 60
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_naval_bomber
|
||||
value = 100
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_factor
|
||||
id = cv_cas
|
||||
value = 50
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories
|
||||
id = cv_fighter
|
||||
value = 5
|
||||
value = 7
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories
|
||||
id = cv_naval_bomber
|
||||
value = 5
|
||||
value = 8
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories
|
||||
id = cv_cas
|
||||
value = 5
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_variant_production_factor
|
||||
id = cv_small_plane_airframe
|
||||
value = 50
|
||||
value = 8
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2434,7 +2318,7 @@ build_more_missile_cruisers = {
|
||||
|
||||
ai_strategy = {
|
||||
type = role_ratio
|
||||
id = vnr_naval_cruiser_medium
|
||||
id = vnr_naval_cruiser_heavy
|
||||
value = 120
|
||||
}
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ ENG_avoid_baltic = {
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_ger_baltic
|
||||
value = 0
|
||||
value = -100
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,6 +220,9 @@ JAP_destroy_china_navy_quick = {
|
||||
enable = {
|
||||
has_war_with = CHI
|
||||
NOT = { has_war_with = USA }
|
||||
CHI = {
|
||||
has_navy_size = { size > 9 }
|
||||
}
|
||||
enable_vnr_naval_ai = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
@@ -235,33 +238,72 @@ JAP_destroy_china_navy_quick = {
|
||||
}
|
||||
}
|
||||
|
||||
JAP_turuk_base = {
|
||||
allowed = {
|
||||
original_tag = JAP
|
||||
}
|
||||
enable = {
|
||||
684 = { is_controlled_by_ROOT_or_ally = yes }
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = strike_force_home_base
|
||||
id = 84
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
JAP_pacific_war_naval_stage_zero = {
|
||||
allowed = {
|
||||
original_tag = JAP
|
||||
}
|
||||
enable = {
|
||||
NOT = { has_war_with = USA }
|
||||
threat > 0.65
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_okinawa
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_iwo_jima
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
JAP_pacific_war_naval_stage_one = {
|
||||
allowed = {
|
||||
original_tag = JAP
|
||||
}
|
||||
enable = {
|
||||
has_war_with = USA
|
||||
naval_strength_ratio = {
|
||||
tag = USA
|
||||
ratio < 0.5
|
||||
}
|
||||
has_war_with = PHI
|
||||
has_war_with = MAL
|
||||
has_war_with = AST
|
||||
PHI = { has_capitulated = no }
|
||||
MAL = { has_capitulated = no }
|
||||
enable_vnr_naval_ai = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_3
|
||||
value = 80
|
||||
id = vnr_pacific_philippines
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_4
|
||||
id = vnr_pacific_solomons
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = invade
|
||||
id = AST
|
||||
value = 100
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_iwo_jima
|
||||
value = 70
|
||||
}
|
||||
ai_strategy = {
|
||||
type = invade
|
||||
@@ -273,6 +315,22 @@ JAP_pacific_war_naval_stage_one = {
|
||||
id = MAL
|
||||
value = 1000
|
||||
}
|
||||
ai_strategy = {
|
||||
type = invade
|
||||
id = USA
|
||||
value = 500
|
||||
}
|
||||
ai_strategy = {
|
||||
type = invade
|
||||
id = AST
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = front_control
|
||||
area = pacific
|
||||
ordertype = invasion
|
||||
execute_order = yes
|
||||
}
|
||||
}
|
||||
|
||||
JAP_pacific_war_naval_stage_two = {
|
||||
@@ -281,28 +339,28 @@ JAP_pacific_war_naval_stage_two = {
|
||||
}
|
||||
enable = {
|
||||
has_war_with = USA
|
||||
OR = {
|
||||
naval_strength_ratio = {
|
||||
tag = USA
|
||||
ratio > 0.5
|
||||
}
|
||||
AND = {
|
||||
PHI = { has_capitulated = yes }
|
||||
MAL = { has_capitulated = yes }
|
||||
}
|
||||
}
|
||||
has_war_with = PHI
|
||||
has_war_with = MAL
|
||||
has_war_with = AST
|
||||
PHI = { has_capitulated = yes }
|
||||
MAL = { has_capitulated = yes }
|
||||
enable_vnr_naval_ai = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_2
|
||||
id = vnr_pacific_midway
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_1
|
||||
value = 85
|
||||
id = vnr_pacific_hawaii
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_solomons
|
||||
value = 75
|
||||
}
|
||||
ai_strategy = {
|
||||
type = invade
|
||||
@@ -317,7 +375,7 @@ JAP_pacific_war_naval_stage_two = {
|
||||
ai_strategy = {
|
||||
type = invade
|
||||
id = INS
|
||||
value = 500
|
||||
value = 800
|
||||
}
|
||||
ai_strategy = {
|
||||
type = front_control
|
||||
@@ -328,6 +386,28 @@ JAP_pacific_war_naval_stage_two = {
|
||||
}
|
||||
|
||||
### USA ###
|
||||
USA_pacific_fleet_command = {
|
||||
allowed = {
|
||||
original_tag = USA
|
||||
}
|
||||
|
||||
enable = {
|
||||
629 = { is_controlled_by_ROOT_or_ally = yes }
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = strike_force_home_base
|
||||
id = 105
|
||||
value = 1000
|
||||
}
|
||||
ai_strategy = {
|
||||
type = strike_force_home_base
|
||||
id = 89
|
||||
value = -100
|
||||
}
|
||||
}
|
||||
|
||||
USA_pacific_war_naval_avoid_first = {
|
||||
allowed = {
|
||||
original_tag = USA
|
||||
@@ -385,11 +465,6 @@ USA_pacific_war_naval_avoid_first = {
|
||||
id = 80
|
||||
value = 1000
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_avoid_region
|
||||
id = 84
|
||||
value = 50
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_avoid_region
|
||||
id = 90
|
||||
@@ -408,18 +483,28 @@ USA_pacific_war_naval_avoid_first = {
|
||||
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_1
|
||||
id = vnr_pacific_hawaii
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_3
|
||||
value = 0
|
||||
id = vnr_pacific_midway
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_4
|
||||
value = 0
|
||||
id = vnr_pacific_philippines
|
||||
value = -100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_iwo_jima
|
||||
value = -100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_okinawa
|
||||
value = -100
|
||||
}
|
||||
}
|
||||
|
||||
@@ -487,9 +572,9 @@ USA_pacific_war_naval_counterattack_1 = {
|
||||
ratio > 5
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
controls_state = 633
|
||||
controls_state = 684
|
||||
OR = {
|
||||
633 = { is_controlled_by_ROOT_or_ally = no }
|
||||
684 = { is_controlled_by_ROOT_or_ally = no }
|
||||
}
|
||||
enable_vnr_naval_ai = yes
|
||||
}
|
||||
@@ -552,24 +637,30 @@ USA_pacific_war_naval_counterattack_1 = {
|
||||
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_2
|
||||
id = vnr_pacific_solomons
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_1
|
||||
value = 80
|
||||
id = vnr_pacific_midway
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_3
|
||||
value = 0
|
||||
id = vnr_pacific_iwo_jima
|
||||
value = -100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_4
|
||||
value = 0
|
||||
id = vnr_pacific_philippines
|
||||
value = -100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_okinawa
|
||||
value = -100
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = invade
|
||||
id = JAP
|
||||
@@ -602,6 +693,10 @@ USA_pacific_war_naval_counterattack_1 = {
|
||||
ordertype = invasion
|
||||
execute_order = yes
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_invasion_dominance_weight
|
||||
value = 60
|
||||
}
|
||||
}
|
||||
|
||||
USA_pacific_war_naval_counterattack_2 = {
|
||||
@@ -617,11 +712,9 @@ USA_pacific_war_naval_counterattack_2 = {
|
||||
ratio > 5
|
||||
}
|
||||
}
|
||||
controls_state = 633
|
||||
controls_state = 684
|
||||
NOT = {
|
||||
controls_state = 645
|
||||
}
|
||||
633 = { is_controlled_by_ROOT_or_ally = yes }
|
||||
684 = { is_controlled_by_ROOT_or_ally = yes }
|
||||
645 = { is_controlled_by_ROOT_or_ally = no }
|
||||
enable_vnr_naval_ai = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
@@ -663,18 +756,18 @@ USA_pacific_war_naval_counterattack_2 = {
|
||||
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_3
|
||||
id = vnr_pacific_philippines
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_2
|
||||
value = 40
|
||||
id = vnr_pacific_iwo_jima
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_1
|
||||
value = 10
|
||||
id = vnr_pacific_midway
|
||||
value = 70
|
||||
}
|
||||
ai_strategy = {
|
||||
type = invade
|
||||
@@ -711,6 +804,10 @@ USA_pacific_war_naval_counterattack_2 = {
|
||||
ordertype = invasion
|
||||
execute_order = yes
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_invasion_dominance_weight
|
||||
value = 60
|
||||
}
|
||||
}
|
||||
|
||||
USA_pacific_war_naval_counterattack_3 = {
|
||||
@@ -726,9 +823,9 @@ USA_pacific_war_naval_counterattack_3 = {
|
||||
ratio > 5
|
||||
}
|
||||
}
|
||||
controls_state = 633
|
||||
controls_state = 684
|
||||
controls_state = 645
|
||||
633 = { is_controlled_by_ROOT_or_ally = yes }
|
||||
684 = { is_controlled_by_ROOT_or_ally = yes }
|
||||
645 = { is_controlled_by_ROOT_or_ally = yes }
|
||||
enable_vnr_naval_ai = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
@@ -745,22 +842,22 @@ USA_pacific_war_naval_counterattack_3 = {
|
||||
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_4
|
||||
id = vnr_pacific_okinawa
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_3
|
||||
id = vnr_pacific_iwo_jima
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_philippines
|
||||
value = 75
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_2
|
||||
value = 10
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_pacific_1
|
||||
id = vnr_pacific_hawaii
|
||||
value = 0
|
||||
}
|
||||
ai_strategy = {
|
||||
@@ -798,6 +895,36 @@ USA_pacific_war_naval_counterattack_3 = {
|
||||
ordertype = invasion
|
||||
execute_order = yes
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_invasion_dominance_weight
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
USA_atlantic_war = {
|
||||
allowed = {
|
||||
original_tag = USA
|
||||
}
|
||||
enable = {
|
||||
is_ally_with = ENG
|
||||
has_war_with = GER
|
||||
has_navy_size = {
|
||||
type = carrier
|
||||
size > 19
|
||||
}
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = strike_force_home_base
|
||||
id = 43
|
||||
value = 100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_eng_atlantic_route
|
||||
value = 90
|
||||
}
|
||||
}
|
||||
|
||||
### ITA ###
|
||||
@@ -868,10 +995,6 @@ GER_unrestricted_submarine_warfare = {
|
||||
}
|
||||
enable = {
|
||||
has_war_with = ENG
|
||||
naval_strength_ratio = {
|
||||
tag = ENG
|
||||
ratio < 0.7
|
||||
}
|
||||
enable_vnr_naval_ai = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
@@ -911,12 +1034,12 @@ GER_avoid_mediterranean = {
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_eng_med_zones
|
||||
value = 0
|
||||
value = -100
|
||||
}
|
||||
ai_strategy = {
|
||||
type = naval_dominance
|
||||
id = vnr_ita_med_zones
|
||||
value = 0
|
||||
value = -100
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
navy_rework_category = {
|
||||
picture = GFX_decision_cat_navy_rework
|
||||
scripted_gui = vnr_manual_handbook_gui
|
||||
allowed = { has_dlc = "Man the Guns" }
|
||||
priority = 12
|
||||
}
|
||||
|
||||
@@ -2,37 +2,37 @@ navy_rework_category = {
|
||||
eng_naval_history = {
|
||||
icon = GFX_vnr_eng_flag
|
||||
allowed = { tag = ENG }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
usa_naval_history = {
|
||||
icon = GFX_vnr_usa_flag
|
||||
allowed = { tag = USA }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
jap_naval_history = {
|
||||
icon = GFX_vnr_jap_flag
|
||||
allowed = { tag = JAP }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
fra_naval_history = {
|
||||
icon = GFX_vnr_fra_flag
|
||||
allowed = { tag = FRA }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
ita_naval_history = {
|
||||
icon = GFX_vnr_ita_flag
|
||||
allowed = { tag = ITA }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
ger_naval_history = {
|
||||
icon = GFX_vnr_ger_flag
|
||||
allowed = { tag = GER }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
sov_naval_history = {
|
||||
icon = GFX_vnr_sov_flag
|
||||
allowed = { tag = SOV }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
chi_naval_history = {
|
||||
icon = GFX_vnr_chi_flag
|
||||
@@ -42,20 +42,20 @@ navy_rework_category = {
|
||||
tag = PRC
|
||||
}
|
||||
}
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
ast_naval_history = {
|
||||
icon = GFX_vnr_ast_flag
|
||||
allowed = { tag = AST }
|
||||
complete_effect = { set_global_flag = naval_lore_gui_show }
|
||||
complete_effect = { set_country_flag = naval_lore_gui_show }
|
||||
}
|
||||
|
||||
show_intro_panel = {
|
||||
visible = {
|
||||
NOT = { has_global_flag = navy_rework_splash_show }
|
||||
NOT = { has_country_flag = navy_rework_splash_show }
|
||||
}
|
||||
complete_effect = {
|
||||
set_global_flag = navy_rework_splash_show
|
||||
set_country_flag = navy_rework_splash_show
|
||||
set_variable = { navy_rework_welcome_splash_variable = 1 }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ NDefines.NNavy.COMBAT_BASE_HIT_CHANCE = 0.08 -- base chance for hit (was 0.1)
|
||||
NDefines.NNavy.COMBAT_BASE_CRITICAL_CHANCE = 0.2 -- Base chance for receiving a critical chance. It get's scaled down with ship reliability. (was 0.05)
|
||||
NDefines.NNavy.CHANCE_TO_DAMAGE_PART_ON_CRITICAL_HIT = 0.9 -- the game will roll between 0-1 and will damage a random part if below this val on naval critical hits (was 0.1, critical hit will definitely destroy critical parts)
|
||||
NDefines.NNavy.COMBAT_CRITICAL_DAMAGE_MULT = 8 -- Multiplier for the critical damage. Scaled down with the ship reliability. (was 5, punish low reliability designs)
|
||||
NDefines.NNavy.CONVOY_ATTACK_BASE_FACTOR = 0.2 -- base % of convoys that get intercepted (was 0.15)
|
||||
NDefines.NNavy.CONVOY_ATTACK_BASE_FACTOR = 0.1 -- base % of convoys that get intercepted (was 0.15)
|
||||
NDefines.NNavy.CONVOY_HIT_PROFILE = 90 -- convoys has this contant hit profile (was 85)
|
||||
NDefines.NNavy.COMBAT_TORPEDO_CRITICAL_CHANCE = 0.4 -- chance for critical hit from torpedo. (was 0.1, torpedo needs more love)
|
||||
NDefines.NNavy.NAVY_PIERCING_THRESHOLDS = { 2.0, 1.0, 0.85, 0.75, 0.7, 0.65, 0.6, 0.55, 0.5, 0.3, 0.0 } -- Our piercing / their armor must be this value to deal damage fraction equal to the index in the array below [higher number = higher penetration]. If armor is 0, 1.00 will be returned.
|
||||
@@ -37,7 +37,8 @@ NDefines.NNavy.POSITIONING_PENALTY_FOR_SHIPS_JOINED_COMBAT_AFTER_IT_STARTS = 0.0
|
||||
NDefines.NNavy.MAX_POSITIONING_PENALTY_FOR_NEWLY_JOINED_SHIPS = 0.2 -- the accumulated penalty from new ships will be clamped to this value (was 0.25)
|
||||
NDefines.NNavy.HIGHER_SHIP_RATIO_POSITIONING_PENALTY_FACTOR = 0.5 -- if one side has more ships than the other, that side will get this penalty for each +100% ship ratio it has (was 0.25)
|
||||
NDefines.NNavy.MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO = 3 -- maximum penalty to get from larger fleets (was 0.75, aggressively punish deathstacking)
|
||||
NDefines.NNavy.MAX_CARRIER_RATIO_POSITIONING_PENALTY_FACTOR = 0.2 -- max penalty from stronger carrier air force
|
||||
NDefines.NNavy.HIGHER_CARRIER_RATIO_POSITIONING_PENALTY_FACTOR = 0.05 -- penalty if other side has stronger carrier air force (was 0.2)
|
||||
NDefines.NNavy.MAX_CARRIER_RATIO_POSITIONING_PENALTY_FACTOR = 0.15 -- max penalty from stronger carrier air force (was 0.2)
|
||||
NDefines.NNavy.DAMAGE_PENALTY_ON_MINIMUM_POSITIONING = 0.9 -- damage penalty at 0% positioning (was 0.5)
|
||||
NDefines.NNavy.SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 1.25 -- screening efficiency (screen to capital ratio) at 0% positioning (was 0.5)
|
||||
NDefines.NNavy.AA_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.75 -- AA penalty at 0% positioning (was 0.7)
|
||||
@@ -61,7 +62,7 @@ NDefines.NNavy.MISSION_SPREADS = { -- mission spreads in the case a ship join c
|
||||
NDefines.NNavy.NAVAL_DOMINANCE_STRIKE_FORCE_MULTIREGION_DECAY = 0.1 -- Percentage that the strike force mission's naval dominance multiplier decreases with for each additional assigned region (was 0.05)
|
||||
NDefines.NNavy.NAVAL_DOMINANCE_MINES_PLANTING_BONUS = 0.1 -- Naval planting bonus when having naval dominance in the region (was 0.2)
|
||||
NDefines.NNavy.NAVAL_DOMINANCE_MINES_SWEEPING_BONUS = 0.1 -- Naval sweeping bonus when having naval dominance in the region (was 0.2)
|
||||
NDefines.NNavy.NAVAL_DOMINANCE_SHIP_RECOVERY_CHANCE = 0.05 -- Sunk ship recovery chance (does this require repair ship or not?) (was 0.1)
|
||||
NDefines.NNavy.NAVAL_DOMINANCE_SHIP_RECOVERY_CHANCE = 0.0 -- Sunk ship recovery chance (does this require repair ship or not?) (was 0.1)
|
||||
NDefines.NNavy.MISSION_DOMINANCE_RATIOS = {
|
||||
0.0, -- HOLD
|
||||
1.0, -- PATROL
|
||||
@@ -104,6 +105,7 @@ NDefines.NNavy.ANTI_AIR_MULT_ON_INCOMING_AIR_DAMAGE = 0.15 -- received air dam
|
||||
NDefines.NNavy.ANTI_AIR_TARGETTING_TO_CHANCE = 0.25 -- Balancing value to determine the chance of ground AA hitting an attacking airplane, affecting both the effective average damage done by AA to airplanes, and the reduction of damage done by airplanes due to AA support (was 0.07)
|
||||
NDefines.NNavy.BASE_CARRIER_SORTIE_EFFICIENCY = 0.4 -- factor of planes that can sortie by default from a carrier (was 0.5)
|
||||
NDefines.NNavy.CARRIER_OFFENSIVE_STANCE_SORTIE_RATIO = {0.25, 0.37, 0.50, 0.62, 0.75} -- The defensive stance sortie is 1.0 - value in index so their sum equals 1
|
||||
NDefines.NNavy.CARRIER_OFFENSIVE_STANCE_DEFAULT_INDEX = 4 -- The default offensive sortie index in CARRIER_OFFENSIVE_STANCE_SORTIE_RATIO (was 2)
|
||||
NDefines.NNavy.NAVAL_COMBAT_PLANE_MIN_STACKING_PENALTY = 180 -- How many planes flying in a naval combat before penalties are introduced (was 80)
|
||||
NDefines.NNavy.NAVAL_COMBAT_PLANE_STACKING_PENALTY_EFFECT = 0.01 -- Each plane above the optimal amount decreases the amount of airplanes being able to takeoff by such %. Subject to diminishing returns (was 0.005)
|
||||
NDefines.NNavy.SHIP_SILHOUETTE_VALUE_PLANES_CARRIER = 500 --For dynamic plane efficacy, silhouette value (nominally in planes, but very abstract) (was 16)
|
||||
@@ -145,6 +147,18 @@ NDefines.NNavy.UNIT_EXPERIENCE_PER_COMBAT_HOUR = 5 -- Unit xp gain per combat
|
||||
NDefines.NNavy.UNIT_EXPERIENCE_SCALE = 0.8 -- total unit xp factor (was 1)
|
||||
|
||||
|
||||
--Aggression
|
||||
NDefines.NNavy.AGGRESSION_ARMOR_EFFICIENCY_MULTIPLIER = 1.0 -- armor to enemy piercing ratio is multiplied by this value, which will increase the strength of ships while considering them for aggression
|
||||
NDefines.NNavy.AGGRESSION_MIN_ARMOR_EFFICIENCY = 1.0 -- armor multiplier has a min and max caps while being factored in aggression (was 0.5)
|
||||
NDefines.NNavy.AGGRESSION_MAX_ARMOR_EFFICIENCY = 1.5 -- armor multiplier has a min and max caps while being factored in aggression
|
||||
NDefines.NNavy.AGGRESSION_LIGHT_GUN_EFFICIENCY_ON_LIGHT_SHIPS = 1.0 -- ratio for scoring for different gun types against light ships
|
||||
NDefines.NNavy.AGGRESSION_HEAVY_GUN_EFFICIENCY_ON_LIGHT_SHIPS = 0.75 -- ratio for scoring for different gun types against light ships (was 0.25)
|
||||
NDefines.NNavy.AGGRESSION_TORPEDO_EFFICIENCY_ON_LIGHT_SHIPS = 0.5 -- ratio for scoring for different gun types against light ships (was 0.1)
|
||||
NDefines.NNavy.AGGRESSION_LIGHT_GUN_EFFICIENCY_ON_HEAVY_SHIPS = 0.1 -- ratio for scoring for different gun types against heavy ships
|
||||
NDefines.NNavy.AGGRESSION_HEAVY_GUN_EFFICIENCY_ON_HEAVY_SHIPS = 1.0 -- ratio for scoring for different gun types against heavy ships
|
||||
NDefines.NNavy.AGGRESSION_TORPEDO_EFFICIENCY_ON_HEAVY_SHIPS = 1.1 -- ratio for scoring for different gun types against heavy ships
|
||||
|
||||
|
||||
--Naval Misc
|
||||
NDefines.NNavy.CONVOY_EFFICIENCY_MIN_VALUE = 0 -- To avoid complete 0% efficiency, set the lower limit. (was 0.05)
|
||||
NDefines.NNavy.PRIDE_OF_THE_FLEET_UNASSIGN_COST = 25 -- cost to unassign/replace pride of the fleet (was 100)
|
||||
@@ -161,6 +175,7 @@ NDefines.NNavy.AGGRESSION_SETTINGS_VALUES = {
|
||||
10000, -- I am death incarnate!
|
||||
}
|
||||
NDefines.NNavy.MIN_TRACTED_ASSIST_DAMAGE_RATIO = 0.5 -- How much damage counts as assist damage (was 0.05)
|
||||
NDefines.NNavy.NAVAL_HOMEBASE_CALCULATION_DISTANCE_CUTOFF = 3000 -- Tuning parameter for homebase calculation. Distance to normalize against. Everything above said value will be treated as score = 0. (was 1000)
|
||||
|
||||
|
||||
|
||||
@@ -203,6 +218,7 @@ NDefines.NAI.VARIANT_CREATION_XP_RESERVE_AIR = 30 -- If the AI lacks air XP to
|
||||
|
||||
|
||||
--AI Mission
|
||||
NDefines.NAI.NAVAL_MISSION_DISTANCE_BASE = 4200 -- Base value when AI is evaluating distance score to places (was 3500)
|
||||
NDefines.NAI.NAVAL_MISSION_ESCORT_NEAR_OWNED = 0 -- Extra escort mission score near owned provinces (was 300)
|
||||
NDefines.NAI.NAVAL_MISSION_ESCORT_NEAR_CONTROLLED = 0 -- Extra escort mission score near controlled provinces (was 200)
|
||||
NDefines.NAI.AI_MIN_DOMINANCE_MARGIN = 100 -- When trying to get control of a region, AI will try to exceed the required dominance by at least this amount (was 200)
|
||||
@@ -243,9 +259,10 @@ NDefines.NAI.MAX_MISSION_PER_TASKFORCE = {
|
||||
6, -- NAVAL INVASION SUPPORT
|
||||
}
|
||||
NDefines.NAI.CONVOY_ESCORT_SCORE_FROM_CONVOYS = 25 -- score for each convoy you have in area (was 15)
|
||||
NDefines.NAI.MAX_ALLOWED_NAVAL_DANGER = 500 -- AI will ignore naval paths that has danger value of above this threshold while assigning units (was 80)
|
||||
NDefines.NAI.MAX_ALLOWED_NAVAL_DANGER = 200 -- AI will ignore naval paths that has danger value of above this threshold while assigning units (was 80)
|
||||
NDefines.NAI.REGION_THREAT_PER_SUNK_CONVOY = 5 -- Threat value per convoy sunk in a region. Decays over time. (was 25)
|
||||
NDefines.NAI.REGION_CONVOY_DANGER_DAILY_DECAY = 1.5 -- When convoys are sunk it generates threat in the region which the AI uses to prio naval missions (was 1)
|
||||
NDefines.NAI.DANGEROUS_ENEMY_ARMY_SIZE = 10000 -- If the size of the enemy's army of the attacking country is more than this value, the AI will add naval invasion defense importance (was 100)
|
||||
|
||||
|
||||
--AI Misc
|
||||
|
||||
@@ -75,6 +75,7 @@ new_fleet_in_being = {
|
||||
#Carriers
|
||||
carrier = {
|
||||
carrier_surface_detection = 0.1
|
||||
carrier_sub_detection = 0.05
|
||||
}
|
||||
fighter_sortie_efficiency = 0.1
|
||||
effect = {
|
||||
@@ -146,9 +147,9 @@ new_convoy_raiding = {
|
||||
|
||||
submarine = {
|
||||
max_organisation = 10
|
||||
surface_detection = 0.10
|
||||
surface_detection = 0.05
|
||||
}
|
||||
convoy_raiding_efficiency_factor = 0.05
|
||||
convoy_raiding_efficiency_factor = 0.1
|
||||
|
||||
milestones = {
|
||||
{
|
||||
@@ -193,7 +194,7 @@ new_convoy_raiding = {
|
||||
{
|
||||
#Carriers
|
||||
carrier = {
|
||||
carrier_surface_detection = 0.05
|
||||
carrier_surface_detection = 0.1
|
||||
carrier_sub_detection = 0.1
|
||||
}
|
||||
effect = {
|
||||
@@ -307,6 +308,10 @@ new_base_strike = {
|
||||
#Carriers
|
||||
carrier_capacity_penalty_reduction = -0.1
|
||||
sortie_efficiency = 0.1
|
||||
carrier = {
|
||||
carrier_surface_detection = 0.05
|
||||
carrier_sub_detection = 0.05
|
||||
}
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
@@ -324,15 +329,7 @@ new_base_strike = {
|
||||
{
|
||||
#Capital Ships
|
||||
navy_anti_air_attack_factor = 0.1
|
||||
battleship = {
|
||||
surface_detection = 0.05
|
||||
}
|
||||
battle_cruiser = {
|
||||
surface_detection = 0.05
|
||||
}
|
||||
SH_battleship = {
|
||||
surface_detection = 0.05
|
||||
}
|
||||
positioning = 0.1
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
|
||||
@@ -8,7 +8,10 @@ fast_battleship_primacy = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
archetype = ship_hull_heavy
|
||||
size > 3
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -112,7 +115,14 @@ battlecruiser_supremacy = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
unit = battle_cruiser
|
||||
size > 1
|
||||
}
|
||||
has_navy_size = {
|
||||
unit = battleship
|
||||
size > 1
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -225,7 +235,10 @@ armored_raiders = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
archetype = ship_hull_heavy
|
||||
size > 0
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -394,9 +407,6 @@ naval_gunfire_support = {
|
||||
xp_cost = 75
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
}
|
||||
visible = {
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
@@ -417,8 +427,11 @@ naval_gunfire_support = {
|
||||
}
|
||||
|
||||
inshore_aa_screen = {
|
||||
modifier = {
|
||||
navy_anti_air_attack_factor = 0.1
|
||||
heavy_cruiser = {
|
||||
anti_air_attack = 0.1
|
||||
}
|
||||
medium_cruiser = {
|
||||
anti_air_attack = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -473,7 +486,11 @@ battleship_antiair_screen = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
archetype = ship_hull_heavy
|
||||
size > 3
|
||||
}
|
||||
has_tech = aviation_dawn
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
|
||||
@@ -19,11 +19,7 @@ carrier_battlegroups = {
|
||||
has_tech = aviation_dawn
|
||||
has_navy_size = {
|
||||
unit = carrier
|
||||
size > 4
|
||||
}
|
||||
NOT = {
|
||||
has_doctrine = coastal_defence_fleet
|
||||
has_doctrine = naval_gunfire_support
|
||||
size > 3
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +48,6 @@ carrier_battlegroups = {
|
||||
carrier_sub_detection = 0.05
|
||||
}
|
||||
modifier = {
|
||||
navy_carrier_air_agility_factor = 0.1
|
||||
naval_strike_agility_factor = 0.1
|
||||
}
|
||||
}
|
||||
@@ -64,19 +59,18 @@ carrier_battlegroups = {
|
||||
sortie_efficiency = 0.1
|
||||
}
|
||||
}
|
||||
fleet_antiair = {
|
||||
early_warning_system = {
|
||||
carrier = {
|
||||
max_organisation = 15
|
||||
anti_air_attack = 0.15
|
||||
}
|
||||
modifier = {
|
||||
sortie_efficiency = 0.1
|
||||
fighter_sortie_efficiency = 0.1
|
||||
}
|
||||
}
|
||||
alpha_strike = {
|
||||
modifier = {
|
||||
sortie_efficiency = 0.1
|
||||
sortie_efficiency = 0.2
|
||||
naval_strike_targetting_factor = 0.15
|
||||
carrier_capacity_penalty_reduction = -0.1
|
||||
}
|
||||
@@ -97,11 +91,7 @@ floating_airfields = {
|
||||
has_tech = aviation_dawn
|
||||
has_navy_size = {
|
||||
unit = carrier
|
||||
size > 4
|
||||
}
|
||||
NOT = {
|
||||
has_doctrine = coastal_defence_fleet
|
||||
has_doctrine = naval_gunfire_support
|
||||
size > 3
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,7 +119,7 @@ floating_airfields = {
|
||||
carrier_surface_detection = 0.05
|
||||
carrier_sub_detection = 0.05
|
||||
}
|
||||
navy_anti_air_attack_factor = 0.10
|
||||
navy_carrier_air_attack_factor = 0.10
|
||||
|
||||
rewards = {
|
||||
enclosed_hangar = {
|
||||
@@ -149,10 +139,8 @@ floating_airfields = {
|
||||
}
|
||||
dogfight_training = {
|
||||
navy_carrier_air_agility_factor = 0.1
|
||||
navy_carrier_air_attack_factor = 0.05
|
||||
sortie_efficiency = 0.05
|
||||
carrier = {
|
||||
anti_air_attack = 0.05
|
||||
}
|
||||
}
|
||||
all_weather_combat = {
|
||||
sortie_efficiency = 0.1
|
||||
@@ -246,10 +234,6 @@ carrier_concentration = {
|
||||
unit = carrier
|
||||
size > 5
|
||||
}
|
||||
NOT = {
|
||||
has_doctrine = coastal_defence_fleet
|
||||
has_doctrine = naval_gunfire_support
|
||||
}
|
||||
}
|
||||
|
||||
sortie_efficiency = 0.1
|
||||
@@ -321,7 +305,9 @@ naval_airfoce = {
|
||||
}
|
||||
|
||||
naval_retreat_speed_after_initial_combat = 0.1
|
||||
naval_strike_attack_factor = 0.05
|
||||
category_nav_bomber = {
|
||||
naval_strike_attack = 0.1
|
||||
}
|
||||
|
||||
rewards = {
|
||||
direct_fire_avoidance = {
|
||||
@@ -332,14 +318,16 @@ naval_airfoce = {
|
||||
land_based_support = {
|
||||
category_nav_bomber = {
|
||||
air_range = 0.25
|
||||
naval_strike_attack = 0.05
|
||||
}
|
||||
}
|
||||
air_raiders = {
|
||||
category_nav_bomber = {
|
||||
air_defence = 0.1
|
||||
naval_strike_targetting = 0.1
|
||||
}
|
||||
modifier = {
|
||||
naval_strike_targetting_factor = 0.1
|
||||
air_weather_penalty = -0.1
|
||||
}
|
||||
}
|
||||
evasive_engagements_focus = {
|
||||
@@ -349,8 +337,11 @@ naval_airfoce = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.1
|
||||
}
|
||||
airpower = {
|
||||
naval_strike_attack_factor = 0.1
|
||||
naval_strike_agility_factor = 0.1
|
||||
category_nav_bomber = {
|
||||
naval_strike_attack = 0.1
|
||||
naval_strike_targetting = 0.1
|
||||
air_agility = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
mastery = {
|
||||
|
||||
@@ -8,7 +8,10 @@ convoy_escort = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
type = screen_ship
|
||||
size > 9
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -83,7 +86,14 @@ support_integrated_operations = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
unit = light_cruiser
|
||||
size > 3
|
||||
}
|
||||
has_navy_size = {
|
||||
unit = destroyer
|
||||
size > 9
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -165,7 +175,11 @@ hunter_killers = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
|
||||
has_navy_size = {
|
||||
type = screen_ship
|
||||
size > 9
|
||||
}
|
||||
has_tech = sonar
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -243,7 +257,11 @@ torpedo_primacy = {
|
||||
}
|
||||
}
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
type = screen_ship
|
||||
size > 9
|
||||
}
|
||||
has_tech = basic_torpedo
|
||||
}
|
||||
naval_torpedo_hit_chance_factor = 0.1
|
||||
naval_torpedo_cooldown_factor = -0.125
|
||||
@@ -294,8 +312,11 @@ jeune_ecole = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
#TODO: special project
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
type = screen_ship
|
||||
size > 9
|
||||
}
|
||||
has_tech = basic_torpedo
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
|
||||
@@ -8,7 +8,11 @@ wolfpacks = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
type = submarine
|
||||
size > 9
|
||||
}
|
||||
has_tech = basic_ship_hull_submarine
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -76,7 +80,10 @@ submarine_fleet_operations = {
|
||||
xp_type = navy
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
type = submarine
|
||||
size > 9
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -155,7 +162,10 @@ capital_hunters = {
|
||||
}
|
||||
}
|
||||
available = {
|
||||
always = yes
|
||||
has_navy_size = {
|
||||
type = submarine
|
||||
size > 9
|
||||
}
|
||||
}
|
||||
|
||||
naval_torpedo_reveal_chance_factor = -0.1
|
||||
@@ -206,6 +216,10 @@ submarine_coastal_defense = {
|
||||
}
|
||||
|
||||
available = {
|
||||
has_navy_size = {
|
||||
type = submarine
|
||||
size > 0
|
||||
}
|
||||
has_tech = midget_submarines
|
||||
}
|
||||
|
||||
@@ -273,6 +287,13 @@ submarine_area_denial = {
|
||||
description = SUBDOCTRINE_SUBMARINE_AREA_DENIAL_DESC
|
||||
icon = GFX_doctrine_submarine_area_denial_medium
|
||||
|
||||
available = {
|
||||
has_navy_size = {
|
||||
type = submarine
|
||||
size > 9
|
||||
}
|
||||
}
|
||||
|
||||
xp_cost = 100
|
||||
xp_type = navy
|
||||
ai_will_do = {
|
||||
|
||||
@@ -3,6 +3,7 @@ ideas = {
|
||||
vnr_mad = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
modifier = {
|
||||
convoy_raiding_efficiency_factor = 0.3
|
||||
@@ -38,6 +39,7 @@ ideas = {
|
||||
vnr_hard = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
modifier = {
|
||||
convoy_raiding_efficiency_factor = 0.2
|
||||
@@ -73,6 +75,7 @@ ideas = {
|
||||
vnr_normal = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
modifier = {
|
||||
convoy_raiding_efficiency_factor = 0.1
|
||||
@@ -109,6 +112,7 @@ ideas = {
|
||||
vnr_mad_production = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
picture = generic_navy_bonus
|
||||
modifier = {
|
||||
@@ -125,6 +129,7 @@ ideas = {
|
||||
vnr_hard_production = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
picture = generic_navy_bonus
|
||||
modifier = {
|
||||
@@ -141,6 +146,7 @@ ideas = {
|
||||
vnr_normal_production = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
picture = generic_navy_bonus
|
||||
modifier = {
|
||||
@@ -184,6 +190,7 @@ ideas = {
|
||||
vnr_cv_plane_output_boost = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
equipment_bonus = {
|
||||
cv_small_plane_airframe = {
|
||||
@@ -200,24 +207,26 @@ ideas = {
|
||||
vnr_ai_dd_output_boost_1 = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
# for historical mode
|
||||
equipment_bonus = {
|
||||
ship_hull_light = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.25
|
||||
build_cost_ic = -0.35
|
||||
}
|
||||
}
|
||||
}
|
||||
vnr_ai_dd_output_boost_2 = {
|
||||
cancel = {
|
||||
is_ai = no
|
||||
is_debug = no
|
||||
}
|
||||
# for expert mode
|
||||
equipment_bonus = {
|
||||
ship_hull_light = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.5
|
||||
build_cost_ic = -0.65
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
ideas = {
|
||||
hidden_ideas = {
|
||||
vnr_cruiser_cost_1 = {
|
||||
equipment_bonus = {
|
||||
ship_hull_cruiser = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vnr_cruiser_cost_2 = {
|
||||
equipment_bonus = {
|
||||
ship_hull_cruiser = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vnr_destroyer_cost_1 = {
|
||||
equipment_bonus = {
|
||||
ship_hull_light = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vnr_carrier_cost_1 = {
|
||||
equipment_bonus = {
|
||||
ship_hull_carrier = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vnr_submarine_cost_1 = {
|
||||
equipment_bonus = {
|
||||
ship_hull_submarine = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,12 +3,15 @@ on_actions = {
|
||||
effect = {
|
||||
# VNR enable flag, so that other mods will load oob designed for VNR
|
||||
set_global_flag = vnr_enabled
|
||||
# show welcome splash
|
||||
set_global_flag = navy_rework_splash_show
|
||||
# VNR language
|
||||
# set_global_flag = navy_rework_english
|
||||
set_global_flag = navy_rework_chinese
|
||||
|
||||
# show the first panel of intro splash
|
||||
every_country = {
|
||||
limit = { is_ai = no }
|
||||
# show welcome splash
|
||||
set_country_flag = navy_rework_splash_show
|
||||
set_variable = { navy_rework_welcome_splash_variable = 1 }
|
||||
}
|
||||
|
||||
|
||||
@@ -4411,6 +4411,7 @@ AST_start_naval_variants = {
|
||||
fixed_ship_engine_slot = cruiser_ship_engine_2
|
||||
fixed_ship_armor_slot = ship_armor_cruiser_1
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1_light
|
||||
fixed_ship_role_slot = ship_hull_cruiser_role_ca
|
||||
front_1_custom_slot = ship_medium_battery_2_double
|
||||
mid_2_custom_slot = ship_anti_air_1
|
||||
mid_3_custom_slot = ship_torpedo_2
|
||||
@@ -5317,7 +5318,7 @@ HOL_start_naval_variants = {
|
||||
obsolete = yes
|
||||
}
|
||||
create_equipment_variant = {
|
||||
name = "特朗普级" # Tromp Class
|
||||
name = "特隆普级" # Tromp Class
|
||||
parent_version = 0
|
||||
show_position = no
|
||||
role_icon_index = 33
|
||||
|
||||
@@ -65,6 +65,7 @@ add_starting_techs = {
|
||||
sonar = 1
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
bb_conversion_carrier = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
@@ -103,6 +104,7 @@ add_starting_techs = {
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
usa_8in_mk9 = 1
|
||||
bb_conversion_carrier = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
@@ -142,6 +144,7 @@ add_starting_techs = {
|
||||
|
||||
basic_super_heavy_battery = 1
|
||||
eng_14in_mk7 = 1
|
||||
bb_conversion_carrier = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
@@ -229,6 +232,7 @@ add_starting_techs = {
|
||||
cruiser_submarines = 1
|
||||
midget_submarines = 1
|
||||
fra_13in_1931 = 1
|
||||
bb_conversion_carrier = 1
|
||||
|
||||
popup = no
|
||||
}
|
||||
@@ -258,6 +262,7 @@ add_starting_techs = {
|
||||
cruiser_submarines = 1
|
||||
improved_ship_torpedo_launcher = 1
|
||||
ita_extra_armor = 1
|
||||
bb_conversion_carrier = 1
|
||||
|
||||
popup = no
|
||||
}
|
||||
|
||||
@@ -36,7 +36,12 @@ special_project_workaround = {
|
||||
ai_doctrine_workaround = {
|
||||
ENG = {
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
set_sub_doctrine = fast_battleship_primacy
|
||||
set_sub_doctrine = floating_airfields
|
||||
set_sub_doctrine = hunter_killers
|
||||
@@ -45,7 +50,12 @@ ai_doctrine_workaround = {
|
||||
}
|
||||
USA = {
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
set_sub_doctrine = battleship_antiair_screen
|
||||
set_sub_doctrine = carrier_battlegroups
|
||||
set_sub_doctrine = support_integrated_operations
|
||||
@@ -54,7 +64,12 @@ ai_doctrine_workaround = {
|
||||
}
|
||||
JAP = {
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
set_sub_doctrine = fast_battleship_primacy
|
||||
set_sub_doctrine = carrier_concentration
|
||||
set_sub_doctrine = torpedo_primacy
|
||||
@@ -63,7 +78,12 @@ ai_doctrine_workaround = {
|
||||
}
|
||||
GER = {
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
set_sub_doctrine = armored_raiders
|
||||
set_sub_doctrine = jeune_ecole
|
||||
set_sub_doctrine = wolfpacks
|
||||
@@ -71,7 +91,12 @@ ai_doctrine_workaround = {
|
||||
}
|
||||
FRA = {
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
set_sub_doctrine = battlecruiser_primacy
|
||||
set_sub_doctrine = subsidiary_carrier_support
|
||||
set_sub_doctrine = jeune_ecole
|
||||
@@ -80,7 +105,12 @@ ai_doctrine_workaround = {
|
||||
}
|
||||
ITA = {
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
set_sub_doctrine = fast_battleship_primacy
|
||||
set_sub_doctrine = convoy_escort
|
||||
set_sub_doctrine = capital_hunters
|
||||
@@ -88,7 +118,12 @@ ai_doctrine_workaround = {
|
||||
}
|
||||
SOV = {
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
set_sub_doctrine = armored_raiders
|
||||
set_sub_doctrine = jeune_ecole
|
||||
set_sub_doctrine = submarine_coastal_defense
|
||||
|
||||
@@ -5,11 +5,11 @@ scripted_gui = {
|
||||
|
||||
ai_enabled = { always = no }
|
||||
|
||||
visible = { has_global_flag = naval_lore_gui_show }
|
||||
visible = { has_country_flag = naval_lore_gui_show }
|
||||
|
||||
effects = {
|
||||
naval_lore_gui_option_button_click = {
|
||||
clr_global_flag = naval_lore_gui_show
|
||||
clr_country_flag = naval_lore_gui_show
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@ scripted_gui = {
|
||||
|
||||
ai_enabled = { always = no }
|
||||
|
||||
visible = { has_global_flag = naval_lore_gui_show }
|
||||
visible = { has_country_flag = naval_lore_gui_show }
|
||||
|
||||
properties = {
|
||||
naval_lore_intro_icon = {
|
||||
|
||||
@@ -7,7 +7,7 @@ scripted_gui = {
|
||||
ai_enabled = { always = no }
|
||||
|
||||
visible = {
|
||||
has_global_flag = navy_rework_splash_show
|
||||
has_country_flag = navy_rework_splash_show
|
||||
}
|
||||
|
||||
properties = {
|
||||
@@ -31,7 +31,7 @@ scripted_gui = {
|
||||
tab_4_click = { set_variable = { navy_rework_welcome_splash_variable = 4 } }
|
||||
|
||||
navy_rework_options_button_click = {
|
||||
clr_global_flag = navy_rework_splash_show
|
||||
clr_country_flag = navy_rework_splash_show
|
||||
clear_variable = navy_rework_welcome_splash_variable
|
||||
if = {
|
||||
limit = { NOT = { has_global_flag = vnr_oob_loaded } }
|
||||
@@ -89,5 +89,19 @@ scripted_gui = {
|
||||
check_variable = { navy_rework_welcome_splash_variable = 4 }
|
||||
}
|
||||
}
|
||||
|
||||
vnr_manual_handbook_gui = {
|
||||
context_type = decision_category
|
||||
window_name = vnr_manual_handbook_gui_window
|
||||
|
||||
triggers = {
|
||||
navy_rework_manual_button_english_visible = {
|
||||
has_global_flag = navy_rework_english
|
||||
}
|
||||
navy_rework_manual_button_chinese_visible = {
|
||||
has_global_flag = navy_rework_chinese
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -55,7 +55,10 @@ is_ai_naval_major = {
|
||||
tag = SOV
|
||||
tag = USA
|
||||
}
|
||||
is_ai = yes
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
|
||||
allow_to_use_expert_navy = {
|
||||
@@ -73,6 +76,9 @@ allow_to_use_expert_navy = {
|
||||
has_game_rule = { rule = usa_start_expert_navy option = FREE }
|
||||
}
|
||||
}
|
||||
is_ai = yes
|
||||
OR = {
|
||||
is_ai = yes
|
||||
is_debug = yes
|
||||
}
|
||||
has_game_rule = { rule = ai_ship_design_style option = EXPERT }
|
||||
}
|
||||
@@ -274,6 +274,49 @@ sp_naval_proximity_fuze = {
|
||||
ship_vt_shell
|
||||
}
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_naval_proximity_fuze_unique_reward_a = {
|
||||
fire_only_once = yes
|
||||
threshold = {
|
||||
min = 50
|
||||
max = 90
|
||||
}
|
||||
weight = { base = 100 }
|
||||
option = {
|
||||
token = sp_naval_proximity_fuze_preference_a
|
||||
iteration_output = {
|
||||
sub_unit_bonus = {
|
||||
light_cruiser = {
|
||||
anti_air_attack = 0.05
|
||||
}
|
||||
destroyer = {
|
||||
anti_air_attack = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_naval_proximity_fuze_preference_b
|
||||
iteration_output = {
|
||||
sub_unit_bonus = {
|
||||
light_cruiser = {
|
||||
anti_air_attack = 0.1
|
||||
}
|
||||
destroyer = {
|
||||
anti_air_attack = 0.1
|
||||
}
|
||||
}
|
||||
equipment_bonus = {
|
||||
screen_ship = {
|
||||
build_cost_ic = 0.1
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
@@ -312,14 +355,14 @@ sp_super_heavy_guns = {
|
||||
}
|
||||
}
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 1
|
||||
specialization_naval = 2
|
||||
}
|
||||
resource_cost = {
|
||||
resources = { steel=6 tungsten=3 }
|
||||
}
|
||||
prototype_time = sp_time.prototype.medium
|
||||
|
||||
complexity = sp_complexity.medium
|
||||
complexity = sp_complexity.large
|
||||
|
||||
project_output = {
|
||||
country_effects = {
|
||||
@@ -410,7 +453,7 @@ sp_naval_underway_replenishment = {
|
||||
}
|
||||
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 2
|
||||
specialization_naval = 1
|
||||
}
|
||||
|
||||
complexity = sp_complexity.medium
|
||||
@@ -594,7 +637,7 @@ sp_naval_nuclear_missile_submarine = {
|
||||
}
|
||||
}
|
||||
complexity = sp_complexity.large
|
||||
prototype_time = sp_time.prototype.long
|
||||
prototype_time = sp_time.prototype.short
|
||||
allowed = {
|
||||
has_dlc = "Gotterdammerung"
|
||||
}
|
||||
@@ -939,6 +982,59 @@ sp_submarine_snorkel = {
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
}
|
||||
|
||||
sp_shipping_container = {
|
||||
specialization = specialization_naval
|
||||
project_tags = { sp_tag_surface_ship }
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = mtg_tank_landing_craft
|
||||
}
|
||||
}
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 4
|
||||
chromium = 2
|
||||
}
|
||||
}
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 1
|
||||
}
|
||||
|
||||
prototype_time = sp_time.prototype.medium
|
||||
|
||||
complexity = sp_complexity.small
|
||||
|
||||
project_output = {
|
||||
enable_equipment_modules = {
|
||||
shipping_container
|
||||
}
|
||||
equipment_bonus = {
|
||||
convoy_1 = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
|
||||
@@ -930,7 +930,17 @@ technologies = {
|
||||
}
|
||||
|
||||
on_research_complete = {
|
||||
hidden_effect = { add_ideas = vnr_destroyer_cost_1 }
|
||||
hidden_effect = {
|
||||
add_equipment_bonus = {
|
||||
name = vnr_destroyer_cost_1
|
||||
bonus = {
|
||||
ship_hull_light = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -1532,10 +1542,20 @@ technologies = {
|
||||
position = { x = 4 y = @1948_module }
|
||||
}
|
||||
on_research_complete = {
|
||||
hidden_effect = { add_ideas = vnr_cruiser_cost_2 }
|
||||
hidden_effect = {
|
||||
add_equipment_bonus = {
|
||||
name = vnr_cruiser_cost_2
|
||||
bonus = {
|
||||
ship_hull_cruiser = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
factor = 0.5
|
||||
}
|
||||
|
||||
special_project_specialization = { specialization_naval }
|
||||
@@ -2085,7 +2105,17 @@ technologies = {
|
||||
}
|
||||
|
||||
on_research_complete = {
|
||||
hidden_effect = { add_ideas = vnr_cruiser_cost_1 }
|
||||
hidden_effect = {
|
||||
add_equipment_bonus = {
|
||||
name = vnr_cruiser_cost_1
|
||||
bonus = {
|
||||
ship_hull_cruiser = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -4157,8 +4187,6 @@ technologies = {
|
||||
ship_deck_space_more
|
||||
carrier_spared_squad
|
||||
carrier_wooden_deck
|
||||
carrier_bb_conversion
|
||||
carrier_bc_conversion
|
||||
ship_hull_civilian_role_av
|
||||
ship_hull_carrier_role_cv
|
||||
ship_hull_carrier_role_cvl
|
||||
@@ -4199,7 +4227,6 @@ technologies = {
|
||||
}
|
||||
|
||||
enable_equipments = {
|
||||
vnr_ship_hull_carrier_conversion_bb
|
||||
vnr_ship_hull_carrier_conversion_ca
|
||||
}
|
||||
|
||||
@@ -4293,7 +4320,7 @@ technologies = {
|
||||
arresting_gear = 1
|
||||
}
|
||||
|
||||
research_cost = 1.5
|
||||
research_cost = 2
|
||||
|
||||
start_year = 1932
|
||||
|
||||
@@ -4778,7 +4805,18 @@ technologies = {
|
||||
}
|
||||
|
||||
on_research_complete = {
|
||||
hidden_effect = { add_ideas = vnr_carrier_cost_1 }
|
||||
custom_effect_tooltip = cv_tech_6_tt
|
||||
hidden_effect = {
|
||||
add_equipment_bonus = {
|
||||
name = vnr_carrier_cost_1
|
||||
bonus = {
|
||||
ship_hull_carrier = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -5669,7 +5707,17 @@ technologies = {
|
||||
}
|
||||
|
||||
on_research_complete = {
|
||||
hidden_effect = { add_ideas = vnr_submarine_cost_1 }
|
||||
hidden_effect = {
|
||||
add_equipment_bonus = {
|
||||
name = vnr_submarine_cost_1
|
||||
bonus = {
|
||||
ship_hull_submarine = {
|
||||
instant = yes
|
||||
build_cost_ic = -0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
@@ -6137,10 +6185,15 @@ technologies = {
|
||||
}
|
||||
}
|
||||
converted_super_heavy_carrier = {
|
||||
enable_equipments = {
|
||||
vnr_ship_hull_carrier_conversion_bb
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
carrier_shbb_conversion
|
||||
ship_deck_space_converted
|
||||
ship_armor_carrier_shbb
|
||||
carrier_bb_conversion
|
||||
carrier_bc_conversion
|
||||
}
|
||||
|
||||
research_cost = 1
|
||||
@@ -6210,10 +6263,6 @@ technologies = {
|
||||
}
|
||||
research_cost = 0.4
|
||||
start_year = 1940
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
super_carriers = {
|
||||
on_research_complete = {
|
||||
@@ -6276,6 +6325,21 @@ technologies = {
|
||||
}
|
||||
}
|
||||
|
||||
bb_conversion_carrier = {
|
||||
allow = {
|
||||
always = no
|
||||
}
|
||||
enable_equipments = {
|
||||
vnr_ship_hull_carrier_conversion_bb
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
carrier_bb_conversion
|
||||
carrier_bc_conversion
|
||||
}
|
||||
research_cost = 1
|
||||
start_year = 1918
|
||||
}
|
||||
|
||||
obsolete_vanilla_hulls = {
|
||||
enable_equipments = {
|
||||
ship_hull_light_1
|
||||
|
||||
@@ -1596,7 +1596,9 @@ technologies = {
|
||||
}
|
||||
|
||||
electric_torpedo = {
|
||||
|
||||
allow = {
|
||||
NOT = { has_tech = oxygen_torpedo }
|
||||
}
|
||||
xp_research_type = navy
|
||||
xp_boost_cost = 20
|
||||
xp_research_bonus = 1.50
|
||||
@@ -1641,7 +1643,9 @@ technologies = {
|
||||
}
|
||||
|
||||
oxygen_torpedo = {
|
||||
|
||||
allow = {
|
||||
NOT = { has_tech = electric_torpedo }
|
||||
}
|
||||
xp_research_type = navy
|
||||
xp_boost_cost = 20
|
||||
xp_research_bonus = 1.50
|
||||
|
||||
@@ -208,6 +208,6 @@ critical_parts = {
|
||||
}
|
||||
chance = 0.05
|
||||
org_damage_multiplier = 50
|
||||
str_damage = 150
|
||||
str_damage = 200
|
||||
}
|
||||
}
|
||||
@@ -978,6 +978,16 @@ equipment_modules = {
|
||||
reliability = 0.05
|
||||
}
|
||||
}
|
||||
shipping_container = {
|
||||
category = ship_auxiliary
|
||||
add_stats = {
|
||||
naval_range = 1000
|
||||
build_cost_ic = 10
|
||||
}
|
||||
multiply_stats = {
|
||||
reliability = 0.05
|
||||
}
|
||||
}
|
||||
supply_hub = {
|
||||
category = ship_auxiliary
|
||||
multiply_stats = {
|
||||
|
||||
@@ -31,7 +31,7 @@ HOL_CL_HISTORICAL = {
|
||||
fallback_name = "Kruiser %d"
|
||||
|
||||
unique = {
|
||||
"爪哇" "苏门答腊" "德·鲁伊特" "特朗普" "雅各布·范黑姆斯克尔克" "七省" "团结" "海尔德兰" "泽兰" "弗里斯兰" "海尔德兰" "北布拉班特"
|
||||
"爪哇" "苏门答腊" "德·鲁伊特" "特隆普" "雅各布·范黑姆斯克尔克" "七省" "团结" "海尔德兰" "泽兰" "弗里斯兰" "海尔德兰" "北布拉班特"
|
||||
"乌德勒支" "德伦特" "布拉班特" "林堡"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
version="v2.7 - Mariana Storm"
|
||||
version="v2.8 - Leyte Gulf"
|
||||
tags={
|
||||
"Military"
|
||||
"Translation"
|
||||
|
||||
@@ -214,7 +214,7 @@ If you are patient enough, *Air-Sea Operation* will give you ample rewards bette
|
||||
|
||||
**Carrier Taskforce**
|
||||
|
||||
This is the authentic USN carrier tactics, with every features designed to showcase its success in history, such as leading sortie rate, deck management, and aerial attack capabilities. Just like *air-sea operation* strategy itself, *carrier taskforce* also has a humble start, but becomes horrible at the end. It provides the best sortie efficiency, reconnaissance, and carrier overfilling in all doctrines.
|
||||
This is the authentic USN carrier tactics, with every feature designed to showcase its success in history, such as leading sortie rate, deck management, and aerial attack capabilities. Just like *air-sea operation* strategy itself, *carrier taskforce* also has a humble start, but becomes horrible at the end. It provides the best sortie efficiency, reconnaissance, and carrier overfilling in all doctrines.
|
||||
|
||||
**Carrier Concentration**
|
||||
|
||||
@@ -278,7 +278,7 @@ This is an authentic USN strategy adopted during WWII, which makes screen ships
|
||||
|
||||
**The New School**
|
||||
|
||||
*The New School*, or *Jeune Ecole* in French, was a doctrine developed with the advent of torpedo in reality. In the mod, it also emphasizes the importance of torpedo attacks but inferior to Japanese pratice. Instead, it is the only doctrine enabling screen ship convoy raiding with dedicated bonuses, mixed with other rewards on coastal defense and mine warfare.
|
||||
*The New School*, or *Jeune Ecole* in French, was a doctrine developed with the advent of torpedo in reality. In the mod, it also emphasizes the importance of torpedo attacks but inferior to Japanese practice. Instead, it is the only doctrine enabling screen ship convoy raiding with dedicated bonuses, mixed with other rewards on coastal defense and mine warfare.
|
||||
|
||||
### Sub Doctrine - Submarine ###
|
||||
|
||||
|
||||
@@ -19,22 +19,38 @@ The files in this folder will be loaded once you boot up HOI4 (in the loading sc
|
||||
|
||||
**Structure**
|
||||
|
||||
- achievements
|
||||
|
||||
Customized achievements
|
||||
|
||||
- ai_areas
|
||||
|
||||
Pre-defined areas, usually contain a collection of several strategic areas. These areas are only visible to AI, and can be used to merge similar AI strategies on different regions into one.
|
||||
|
||||
- ai_equipment
|
||||
|
||||
AI's ship design templates are stored here. Each file within indicates a type of ship, with specific templates of each level that gradually evolve. AI will replace the template with newer ones if it has enough navy XP, weighted by factors in the file to simulate its desire. The variable "role" is the keyword telling AI what to produce in its strategy.
|
||||
|
||||
- ai_navy
|
||||
|
||||
Introduced with NCNS DLC, ai_navy is a new goal-based AI system to direct its behaviors in assigning naval missions and creating fleets. The folder is split into 3 parts, with fleet composition, taskforce template, and priority of different naval missions, on a country base.
|
||||
|
||||
- ai_strategy
|
||||
|
||||
AI strategies are stored here. Production AI uses roles defined in ai_equipment, it directly tells AI what to produce, and assigning a value to it determines how willing AI is to produce such templates. Theoretically, any value over 0 will make AI execute the strategy, unless the number of AI's dockyards is too low to make that happen. Naval Management AI will decide where and how to concentrate its fleet in different scenarios of war.
|
||||
|
||||
- decisions
|
||||
|
||||
A place where decisions are stored. Everything about decision categories of naval rework, naval development, and naval treaty are put here.
|
||||
A place where decisions are stored. Everything about decision categories of naval rework, naval development, and naval treaty is put here.
|
||||
|
||||
- defines
|
||||
|
||||
Here you modify some static constants in the game mechanism. Since formulas are hard-coded in bottom-level and can not be modded, editing these values is the only way to scale their effects.
|
||||
|
||||
- doctrines
|
||||
|
||||
Doctrine tree definitions, introduced by NCNS DLC.
|
||||
|
||||
- dynamic_modifiers
|
||||
|
||||
The dynamic modifiers are customized spirits with constantly changing effects, and it can be applied to not only countries but also states.
|
||||
@@ -49,11 +65,11 @@ The files in this folder will be loaded once you boot up HOI4 (in the loading sc
|
||||
|
||||
- modifiers
|
||||
|
||||
Static modifiers applied by weather, time, and unit experience.
|
||||
Static modifiers applied by weather, time, unit experience, etc.
|
||||
|
||||
- on_actions
|
||||
|
||||
It declares some starting, global and triggering variables, including intro panel display and definition of major naval powers.
|
||||
It declares some starting, global, or triggering variables that are used by the mod.
|
||||
|
||||
- scripted_effects
|
||||
|
||||
@@ -61,11 +77,11 @@ The files in this folder will be loaded once you boot up HOI4 (in the loading sc
|
||||
|
||||
- scripted_gui
|
||||
|
||||
Just the starting intro panel.
|
||||
Definitions of non-default UIs. It now includes intro panel, lore panel, and other stuff.
|
||||
|
||||
- scripted_localisation
|
||||
|
||||
Defines alternative text for behemoth events. (used by different countries)
|
||||
It defines alternative text of events (or country-specific GFX used by scripted GUI), changing based on the country triggering the event.
|
||||
|
||||
- scripted_triggers
|
||||
|
||||
@@ -91,7 +107,9 @@ The files in this folder will be loaded once you boot up HOI4 (in the loading sc
|
||||
|
||||
Defining units, equipments and modules.
|
||||
|
||||
Unit is the smallest element of combat in the game, such as carrier, destroyer, and battleship. Equipment is more specifically the ship hull you see in the game, with other definitions including allowed modules on each slot, and base stats such as speed, armor, and fuel consumption. To summarize their relations, equipment is the variant you can produce in the production menu, and it becomes a unit once deployed. Modules are the parts you put in every slot in ship designers. Plus, ship names are stored in names_ships, sorted by country tag.
|
||||
Unit is the smallest element of combat in the game, such as carrier, destroyer, and battleship. Equipment is more specifically the ship hull you see in the game, with other definitions including allowed modules on each slot, and base stats such as speed, armor, and fuel consumption. To summarize their relations, equipment is the variant you can produce in the production menu, and it becomes a unit once deployed. Modules are the parts you put in every slot in ship designers.
|
||||
|
||||
Plus, ship names are stored in names_ships, sorted by country tag.
|
||||
|
||||
### Events ###
|
||||
|
||||
@@ -109,13 +127,13 @@ All the pictures, icons and 3D assets are put here.
|
||||
|
||||
The ship insignia and their tooltips.
|
||||
|
||||
-entities
|
||||
- entities
|
||||
|
||||
3D assets definitions (they are not models).
|
||||
|
||||
- event_pictures
|
||||
|
||||
Pictures used by in-game events.
|
||||
Pictures used by in-game events/decisions.
|
||||
|
||||
- interface
|
||||
|
||||
@@ -159,17 +177,21 @@ This folder is in close relation to GFX, which it defines the name of GFX files,
|
||||
|
||||
**Structure**
|
||||
|
||||
- doctrines
|
||||
|
||||
Icon definitions of sub-doctrines.
|
||||
|
||||
- equipmentdesigner
|
||||
|
||||
The topviews in ship designers are defined here. Each hull and module has its texture defined in these files, or it won't show up in designer.
|
||||
The topviews in ship designers are defined here. Each hull and module has its texture defined in these files, or it won't show up in designer.
|
||||
|
||||
- .gfx files
|
||||
|
||||
Any files end with .gfx is the definitions of picture/icon texture. It directly points to the location where these icons are stored.
|
||||
Any files end with .gfx is the definitions of picture/icon texture. It directly points to the location where these icons are stored.
|
||||
|
||||
- .gui files
|
||||
|
||||
Any files end with .gui is the UI definition, including size and position of these elements.
|
||||
Any files end with .gui is the UI definition, including size and position of these elements.
|
||||
|
||||
### Localisation ###
|
||||
|
||||
@@ -184,8 +206,9 @@ Despite the most sraightforward approach, it will bring harms to compatibility a
|
||||
|
||||
To counter it, the post-loading mechanism is created. It is not some fancy skill, but I want it recorded, so the late comers know how to do that.
|
||||
|
||||
The basis of post-loading is achieved in following steps:
|
||||
1. Put all vanilla ship hulls to a hidden and disallowed tech. This blocks any variants using these hulls from appearing and won't cause any crash/error, because variants using blocked tech will be unlocked after the tech is researched. But in this case, it will never be researched. Then simply replacing them with hulls of different IDs, and these hulls become totally independent from literally everything from basegame or other mods.
|
||||
The post-loading is achieved by following steps:
|
||||
|
||||
1. Put all vanilla ship hulls to a hidden and disallowed tech. This blocks any variants using these hulls from appearing and won't cause any crash/error, because variants using blocked tech will be unlocked after the tech is researched. But in this case, it will never be researched. Then simply replacing them with hulls of different IDs, and these hulls become totally independent from literally everything in basegame or other mods.
|
||||
|
||||
2. Overwrite all vanilla OOBs with empty files. OOB, or Order of Battle, is the definition of starting military forces in history/units. Unlike country history files, unit files are less sensitive since they only take effect when loaded in your script. Combining step 1 and step 2 will give you a clean state on game start, no country has naval variant or fleet. Then you got to paint your stuff on a blank sheet.
|
||||
|
||||
|
||||
@@ -360,6 +360,7 @@ country_event = { #notification about 2nd London Naval Conference
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
tag = JAP
|
||||
}
|
||||
}
|
||||
custom_effect_tooltip = fascism_renew_naval_treaty_tt
|
||||
|
||||
BIN
src/gfx/achievements/00_vnr_bathtub_war.dds
Executable file
BIN
src/gfx/achievements/00_vnr_bathtub_war_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_bathtub_war_not_eligible.dds
Executable file
BIN
src/gfx/achievements/00_vnr_carrier_liaoning.dds
Executable file
BIN
src/gfx/achievements/00_vnr_carrier_liaoning_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_carrier_liaoning_not_eligible.dds
Executable file
BIN
src/gfx/achievements/00_vnr_i_love_destroyers.dds
Executable file
BIN
src/gfx/achievements/00_vnr_i_love_destroyers_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_i_love_destroyers_not_eligible.dds
Executable file
BIN
src/gfx/achievements/00_vnr_john_fisher_adherent.dds
Executable file
BIN
src/gfx/achievements/00_vnr_john_fisher_adherent_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_john_fisher_adherent_not_eligible.dds
Executable file
BIN
src/gfx/achievements/00_vnr_nelson_reborn.dds
Executable file
BIN
src/gfx/achievements/00_vnr_nelson_reborn_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_nelson_reborn_not_eligible.dds
Executable file
BIN
src/gfx/achievements/00_vnr_outbuild_the_yankees.dds
Executable file
BIN
src/gfx/achievements/00_vnr_outbuild_the_yankees_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_outbuild_the_yankees_not_eligible.dds
Executable file
BIN
src/gfx/achievements/00_vnr_seapower_theory.dds
Executable file
BIN
src/gfx/achievements/00_vnr_seapower_theory_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_seapower_theory_not_eligible.dds
Executable file
BIN
src/gfx/achievements/00_vnr_the_yamato.dds
Executable file
BIN
src/gfx/achievements/00_vnr_the_yamato_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_the_yamato_not_eligible.dds
Executable file
BIN
src/gfx/achievements/00_vnr_topgun.dds
Executable file
BIN
src/gfx/achievements/00_vnr_topgun_grey.dds
Executable file
BIN
src/gfx/achievements/00_vnr_topgun_not_eligible.dds
Executable file
BIN
src/gfx/interface/doctrines/background/battleship.png
Executable file
|
After Width: | Height: | Size: 317 KiB |
BIN
src/gfx/interface/doctrines/background/carrier.png
Executable file
|
After Width: | Height: | Size: 1007 KiB |
BIN
src/gfx/interface/doctrines/background/screen.png
Executable file
|
After Width: | Height: | Size: 255 KiB |
BIN
src/gfx/interface/doctrines/background/submarine.png
Executable file
|
After Width: | Height: | Size: 266 KiB |
|
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.0 KiB |
|
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
BIN
src/gfx/interface/equipmentdesigner/naval/modules/icons/shipping_container.png
Executable file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
src/gfx/interface/special_project/project_icons/sp_shipping_container.png
Executable file
|
After Width: | Height: | Size: 17 KiB |
@@ -81,9 +81,9 @@ instant_effect = {
|
||||
equipment = {
|
||||
type = vnr_ship_hull_cruiser_3
|
||||
creator = "HOL"
|
||||
version_name = "特朗普级"
|
||||
version_name = "特隆普级"
|
||||
}
|
||||
name = "HrMs 特朗普"
|
||||
name = "HrMs 特隆普"
|
||||
requested_factories = 1
|
||||
progress = 0.05
|
||||
amount = 2
|
||||
|
||||
@@ -1511,6 +1511,297 @@ guiTypes = {
|
||||
format = "UP"
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "naval_folder"
|
||||
position = { x=0 y=47 }
|
||||
size = { width = 100%% height = 100%% }
|
||||
margin = { top = 13 left = 13 bottom = 24 right = 25}
|
||||
drag_scroll = { left middle }
|
||||
verticalScrollbar = "right_vertical_slider"
|
||||
horizontalScrollbar = "bottom_horizontal_slider"
|
||||
scroll_wheel_factor = 40
|
||||
|
||||
background = {
|
||||
name = "Background"
|
||||
quadTextureSprite ="GFX_tiled_window_2b_border"
|
||||
}
|
||||
|
||||
# containerWindowType = {
|
||||
# name = "size_filler"
|
||||
# position = { x=0 y=0 }
|
||||
# size = { width = 1700 height = 1200 }
|
||||
#
|
||||
# }
|
||||
|
||||
iconType = {
|
||||
name ="naval_techtree_bg"
|
||||
spriteType = "GFX_naval_techtree_bg"
|
||||
position = { x=0 y=0 }
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_year1"
|
||||
position = { x = 224 y = 20 }
|
||||
textureFile = ""
|
||||
font = "hoi_36header"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "1922"
|
||||
maxWidth = 170
|
||||
maxHeight = 32
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_year2"
|
||||
position = { x = 644 y = 20 }
|
||||
textureFile = ""
|
||||
font = "hoi_36header"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "1936"
|
||||
maxWidth = 170
|
||||
maxHeight = 32
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_year3"
|
||||
position = { x = 1064 y = 20 }
|
||||
textureFile = ""
|
||||
font = "hoi_36header"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "1940"
|
||||
maxWidth = 170
|
||||
maxHeight = 32
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_year4"
|
||||
position = { x = 1484 y = 20 }
|
||||
textureFile = ""
|
||||
font = "hoi_36header"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "1944"
|
||||
maxWidth = 170
|
||||
maxHeight = 32
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_subtitle_destroyer"
|
||||
position = { x = 30 y = 55 }
|
||||
textureFile = ""
|
||||
font = "hoi_33"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "NAVAL_TITLE_DESTROYERS"
|
||||
maxWidth = 600
|
||||
maxHeight = 62
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
pdx_tooltip = "destroyer_desc"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_subtitle_cruiser"
|
||||
position = { x = 30 y = 185 }
|
||||
textureFile = ""
|
||||
font = "hoi_33"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "NAVAL_TITLE_CRUISERS"
|
||||
maxWidth = 600
|
||||
maxHeight = 62
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
pdx_tooltip = "both_cruisers_desc"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_subtitle_battlecruiser"
|
||||
position = { x = 30 y = 465 }
|
||||
textureFile = ""
|
||||
font = "hoi_33"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "NAVAL_TITLE_BATTLECRUISERS"
|
||||
maxWidth = 600
|
||||
maxHeight = 62
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
pdx_tooltip = "battle_cruiser_desc"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_subtitle_battleship"
|
||||
position = { x = 30 y = 605 }
|
||||
textureFile = ""
|
||||
font = "hoi_33"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "NAVAL_TITLE_BATTLESHIPS"
|
||||
maxWidth = 600
|
||||
maxHeight = 62
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
pdx_tooltip = "battleship_desc"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_subtitle_carrier"
|
||||
position = { x = 30 y = 893 }
|
||||
textureFile = ""
|
||||
font = "hoi_33"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "NAVAL_TITLE_CARRIERS"
|
||||
maxWidth = 600
|
||||
maxHeight = 62
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
pdx_tooltip = "carrier_desc"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_subtitle_sub"
|
||||
position = { x = 30 y = 1032 }
|
||||
textureFile = ""
|
||||
font = "hoi_33"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "NAVAL_TITLE_SUBMARINES"
|
||||
maxWidth = 600
|
||||
maxHeight = 62
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
pdx_tooltip = "submarine_desc"
|
||||
}
|
||||
|
||||
instantTextBoxType = {
|
||||
name = "naval_subtitle_transport"
|
||||
position = { x = 30 y = 1177 }
|
||||
textureFile = ""
|
||||
font = "hoi_33"
|
||||
borderSize = {x = 0 y = 4}
|
||||
text = "NAVAL_TITLE_TRANSPORTS"
|
||||
maxWidth = 600
|
||||
maxHeight = 62
|
||||
format = left
|
||||
Orientation = "UPPER_LEFT"
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "tiled_window_transparent_transparent"
|
||||
position = { x= 0 y= 0 }
|
||||
size = {
|
||||
width=1700 height=1300
|
||||
min = { width=100%% height=100%% }
|
||||
}
|
||||
clipping = no
|
||||
|
||||
background = {
|
||||
name = "Background"
|
||||
quadTextureSprite ="GFX_tiled_window_transparent_transparent"
|
||||
}
|
||||
}
|
||||
|
||||
gridboxtype = {
|
||||
name = "early_destroyer_tree"
|
||||
position = { x = 150 y = 60}
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
|
||||
gridboxtype = {
|
||||
name = "early_ship_hull_light_tree"
|
||||
position = { x = 150 y = 60}
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
|
||||
gridboxtype = {
|
||||
name = "early_heavy_cruiser_tree"
|
||||
position = { x = 150 y = 260 }
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
|
||||
gridboxtype = {
|
||||
name = "early_light_cruiser_tree"
|
||||
position = { x = 150 y = 260 }
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
|
||||
gridboxtype = {
|
||||
name = "transport_tree"
|
||||
position = { x = 150 y = 1180 }
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
|
||||
|
||||
#gridboxtype = {
|
||||
#name = "sp_multi_product_supply_ships_tree"
|
||||
#position = { x = 150 y = 1250 }
|
||||
#size = { width = 100 height = 140 }
|
||||
#slotsize = { width = 70 height = 70 }
|
||||
#format = "LEFT"
|
||||
#}
|
||||
|
||||
#gridboxtype = {
|
||||
#name = "sp_shock_hardening_techniques_tree"
|
||||
#position = { x = 180 y = 465 }
|
||||
#size = { width = 100 height = 140 }
|
||||
#slotsize = { width = 70 height = 70 }
|
||||
#format = "LEFT"
|
||||
#}
|
||||
|
||||
gridboxtype = {
|
||||
name = "early_battleship_tree"
|
||||
position = { x = 150 y = 540 }
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
|
||||
gridboxtype = {
|
||||
name = "early_battlecruiser_tree"
|
||||
position = { x = 150 y = 540 }
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
|
||||
|
||||
gridboxType = {
|
||||
name = "heavy_battleship2_tree"
|
||||
position = { x = 150 y = 760 }
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
|
||||
}
|
||||
gridboxtype = {
|
||||
name = "early_carrier_tree"
|
||||
position = { x = 150 y = 900 }
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
|
||||
gridboxtype = {
|
||||
name = "early_submarine_tree"
|
||||
position = { x = 150 y = 1040 }
|
||||
size = { width = 100 height = 140 }
|
||||
slotsize = { width = 70 height = 70 }
|
||||
format = "LEFT"
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = "mtgnavalfolder"
|
||||
|
||||
@@ -1,22 +1,39 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_doctrine_fast_battleship_primacy_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/fast_battleship_primacy.png"
|
||||
textureFile = "gfx/interface/doctrines/icons/fast_battleship_primacy.png"
|
||||
alwaystransparent = yes
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_doctrine_torpedo_groups_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/torpedo_groups.png"
|
||||
textureFile = "gfx/interface/doctrines/icons/torpedo_groups.png"
|
||||
alwaystransparent = yes
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_doctrine_naval_airforce_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/naval_airforce.png"
|
||||
textureFile = "gfx/interface/doctrines/icons/naval_airforce.png"
|
||||
alwaystransparent = yes
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_doctrine_submarine_area_denial_medium"
|
||||
textureFile = "gfx/interface/technologies/doctrine_tree/submarine_area_denial.png"
|
||||
textureFile = "gfx/interface/doctrines/icons/submarine_area_denial.png"
|
||||
alwaystransparent = yes
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_fleet_in_being_bg"
|
||||
textureFile = "gfx/interface/doctrines/background/battleship.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_base_strike_bg"
|
||||
textureFile = "gfx/interface/doctrines/background/carrier.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_screens_bg"
|
||||
textureFile = "gfx/interface/doctrines/background/screen.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_trade_interdiction_bg"
|
||||
textureFile = "gfx/interface/doctrines/background/submarine.png"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,5 +280,36 @@ guiTypes = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
containerWindowType = {
|
||||
name = vnr_manual_handbook_gui_window
|
||||
position = { x = 0 y = 0 }
|
||||
size = { width = 100% height= 50 }
|
||||
|
||||
buttonType = {
|
||||
name = "navy_rework_manual_button_english"
|
||||
position = { x = 15 y = 10 }
|
||||
|
||||
quadTextureSprite = "GFX_strategic_air_sort"
|
||||
buttonText = "navy_rework_manual_button_text"
|
||||
buttonFont = "hoi_18mbs"
|
||||
clicksound = click_default
|
||||
oversound = ui_menu_over
|
||||
pdx_tooltip = navy_rework_manual_button_tt
|
||||
web_link = "https://docs.google.com/document/u/0/d/16inMWQ2u25Rc79-vdva-XhHRw6VqSzbpkVAO5ZfN_4k"
|
||||
}
|
||||
buttonType = {
|
||||
name = "navy_rework_manual_button_chinese"
|
||||
position = { x = 15 y = 10 }
|
||||
|
||||
quadTextureSprite = "GFX_strategic_air_sort"
|
||||
buttonText = "navy_rework_manual_button_text"
|
||||
buttonFont = "hoi_18mbs"
|
||||
clicksound = click_default
|
||||
oversound = ui_menu_over
|
||||
pdx_tooltip = navy_rework_manual_button_tt
|
||||
web_link = "https://docs.qq.com/doc/DZkRRSHJyWHNKWXRY"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -755,4 +755,8 @@ spriteTypes = {
|
||||
name = "GFX_sp_submarine_snorkel"
|
||||
textureFile = "gfx/interface/special_project/project_icons/sp_naval_anechoic_tiles.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_sp_shipping_container"
|
||||
textureFile = "gfx/interface/special_project/project_icons/sp_shipping_container.png"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1646,4 +1646,8 @@ spriteTypes = {
|
||||
name = "GFX_SMI_ship_sub_snorkel_2"
|
||||
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/ship_sub_snorkel_2.png"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_SMI_shipping_container"
|
||||
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/shipping_container.png"
|
||||
}
|
||||
}
|
||||
|
||||
25
src/localisation/english/replace/achievements_l_english.yml
Executable file
@@ -0,0 +1,25 @@
|
||||
l_english:
|
||||
vnr_achievements: "海军重置系列"
|
||||
00_vnr_bathtub_war_NAME: "澡盆海战"
|
||||
00_vnr_bathtub_war_DESC: "我们打赢了这场浴缸里的大海战。"
|
||||
00_vnr_outbuild_the_yankees_NAME: "比扬基佬强!"
|
||||
00_vnr_outbuild_the_yankees_DESC: "小富兰克林,你看,这也没什么难的。"
|
||||
00_vnr_the_yamato_NAME: "大和"
|
||||
00_vnr_the_yamato_DESC: "再听到你们谈论飞机我就扎聋自己的耳朵!"
|
||||
00_vnr_topgun_NAME: "壮志凌云"
|
||||
00_vnr_topgun_DESC: "Take my breath away~"
|
||||
00_vnr_seapower_theory_NAME: "海权理论"
|
||||
00_vnr_seapower_theory_DESC: "统治海洋者统治世界。"
|
||||
00_vnr_john_fisher_adherent_NAME: "约翰·费舍尔的门徒"
|
||||
00_vnr_john_fisher_adherent_DESC: "速度就是一切,一切为了速度。"
|
||||
00_vnr_carrier_liaoning_NAME: "辽宁舰"
|
||||
00_vnr_carrier_liaoning_DESC: "中国人民有志气,有能力,一定要在不远的将来,赶上和超越世界先进水平。"
|
||||
00_vnr_i_love_destroyers_NAME: "我爱驱逐舰"
|
||||
00_vnr_i_love_destroyers_DESC: "而驱逐舰,她们棒极了。"
|
||||
00_vnr_nelson_reborn_NAME: "纳尔逊再世"
|
||||
00_vnr_nelson_reborn_DESC: "英格兰希望每个人都能履行自己的职责"
|
||||
00_vnr_bathtub_war_tt: "使用作弊并获得§H一艘战争巨兽§!。"
|
||||
00_vnr_outbuild_the_yankees_tt: "已拥有一支舰队:\n£white_dot > 100艘航母\n£white_dot > 20艘战列舰\n£white_dot > 70艘巡洋舰"
|
||||
00_vnr_carrier_liaoning_tt: "已启用§H原版海军重置§!"
|
||||
00_vnr_nelson_reborn_tt: "已拥有一位§H等级高于6级§!的海军上将"
|
||||
00_vnr_topgun_tt: "已研发§H超级航母§!"
|
||||
@@ -53,7 +53,6 @@
|
||||
carrier_battlegroups_long_distance_logistics: "远洋后勤"
|
||||
carrier_battlegroups_bomber_scouting: "全载荷侦察"
|
||||
carrier_battlegroups_professional_deck_management: "专业甲板管制"
|
||||
carrier_battlegroups_fleet_antiair: "舰队保护伞"
|
||||
carrier_battlegroups_alpha_strike: "全甲板攻击"
|
||||
SUBDOCTRINE_CARRIER_AIRFIELDS: "海上机场"
|
||||
SUBDOCTRINE_CARRIER_AIRFIELDS_DESC: "航母甲板是地球上最昂贵的“地产”,必须不遗余力地从任何种类的航空攻击中保存它的完整性。"
|
||||
@@ -152,4 +151,5 @@
|
||||
submarine_area_denial_low_echo_hull: "低回声设计"
|
||||
submarine_area_denial_slow_electric_torpedo: "慢速电动鱼雷"
|
||||
submarine_area_denial_simplified_launching_protocal: "简化发射流程"
|
||||
floating_airfields_all_weather_combat: "全天候作战"
|
||||
floating_airfields_all_weather_combat: "全天候作战"
|
||||
carrier_battlegroups_early_warning_system: "早期预警体系"
|
||||