2024-11-28 20:01:21

This commit is contained in:
actions[bot]
2024-11-28 20:01:22 +00:00
parent e1197cf06f
commit 8ff30176d6
39 changed files with 830 additions and 57 deletions

View File

@@ -232,7 +232,7 @@ naval_sub = {
mid_1_custom_slot = sub_ship_periscope
mid_2_custom_slot = ship_sub_snorkel
mid_3_custom_slot = sub_ship_stealth
fixed_ship_engine_slot = { upgrade > current any_of = { sub_ship_engine_4 sub_ship_engine_3 sub_ship_engine_2 sub_ship_engine_1 } }
fixed_ship_engine_slot = { upgrade > current any_of = { sub_ship_engine_5 sub_ship_engine_4 sub_ship_engine_3 sub_ship_engine_2 sub_ship_engine_1 } }
fixed_ship_torpedo_slot = ship_torpedo_sub
fixed_ship_armor_slot = pressure_hull
fixed_ship_fire_control_system_slot = sub_fire_control_system
@@ -260,7 +260,7 @@ naval_sub = {
mid_1_custom_slot = sub_ship_periscope
mid_2_custom_slot = ship_sub_snorkel
mid_3_custom_slot = sub_ship_stealth
fixed_ship_engine_slot = { upgrade > current any_of = { sub_ship_engine_4 sub_ship_engine_3 sub_ship_engine_2 sub_ship_engine_1 } }
fixed_ship_engine_slot = { upgrade > current any_of = { sub_ship_engine_5 sub_ship_engine_4 sub_ship_engine_3 sub_ship_engine_2 sub_ship_engine_1 } }
fixed_ship_torpedo_slot = ship_torpedo_sub
fixed_ship_armor_slot = pressure_hull
fixed_ship_fire_control_system_slot = sub_fire_control_system

View File

@@ -61,7 +61,7 @@ NDefines.NNavy.EXPERIENCE_FACTOR_NON_CARRIER_GAIN = 0.1
NDefines.NNavy.EXPERIENCE_FACTOR_CARRIER_GAIN = 0.2
NDefines.NNavy.TRAINING_DAILY_COUNTRY_EXP_FACTOR = 0.005
NDefines.NNavy.TRAINING_MAX_DAILY_COUNTRY_EXP = 7
NDefines.NNavy.NAVAL_TRANSFER_BASE_SPEED = 2
NDefines.NNavy.NAVAL_TRANSFER_BASE_SPEED = 4
NDefines.NNavy.AMPHIBIOUS_INVADE_SPEED_BASE = 0.25
NDefines.NNavy.SUPREMACY_PER_SHIP_PER_MANPOWER = 0.001
NDefines.NNavy.SUPREMACY_PER_SHIP_PER_IC = 0.05

View File

@@ -735,10 +735,10 @@ GER_start_naval_variants = {
fixed_ship_battery_slot = ger_11in_c34_triple
fixed_ship_anti_air_slot = ship_anti_air_1_h
fixed_ship_fire_control_system_slot = ship_fire_control_system_1
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_2
fixed_ship_armor_scheme_slot = ship_scheme_incremental_post_jutland
fixed_ship_armor_slot = ship_armor_bc_2
fixed_ship_armor_slot = ship_armor_bb_2
fixed_ship_torpedo_defense_system_slot = torpedo_belt
fixed_ship_extra_secondaries_slot = ship_light_weight_shell
front_1_custom_slot = ship_anti_air_1
@@ -3649,7 +3649,7 @@ USA_start_naval_variants = {
fixed_ship_armor_slot = ship_armor_bb_1
fixed_ship_torpedo_defense_system_slot = torpedo_bulge
mid_1_custom_slot = empty
mid_2_custom_slot = empty
mid_2_custom_slot = ship_heavy_battery_small_1
mid_3_custom_slot = ship_heavy_battery_small_1
rear_1_custom_slot = ship_heavy_battery_small_1
rear_2_custom_slot = ship_heavy_battery_small_1

View File

@@ -7,4 +7,20 @@ delete_starting_naval_oob = {
destroy_ships = { type = ship_hull_carrier count = all }
destroy_ships = { type = ship_hull_submarine count = all }
}
special_project_workaround = yes
}
special_project_workaround = {
USA = {
complete_special_project = {
project = sp:sp_naval_fleet_submarine
popup = no
}
}
JAP = {
complete_special_project = {
project = sp:sp_naval_super_heavy_battleship
popup = no
}
}
}

View File

@@ -0,0 +1,79 @@
sp_naval_fleet_submarine = {
specialization = specialization_naval
project_tags = sp_tag_submarine
allowed = {
#FREE PROJECT
}
visible = {
always = no
}
complexity = sp_complexity.medium
prototype_time = sp_time.prototype.long
breakthrough_cost = {
specialization_naval = 1
}
project_output = {
}
}
sp_naval_cruiser_submarine = {
specialization = specialization_naval
project_tags = sp_tag_submarine
complexity = sp_complexity.medium
prototype_time = sp_time.prototype.medium
allowed = {
#FREE PROJECT
}
visible = {
always = no
}
special_project_parent = {
}
breakthrough_cost = {
specialization_naval = 1
}
project_output = {
}
}
sp_naval_super_heavy_battleship = {
specialization = specialization_naval
project_tags = sp_tag_surface_ship
allowed = {
#FREE
}
visible = {
always = no
}
complexity = sp_complexity.medium
prototype_time = sp_time.prototype.medium
breakthrough_cost = {
specialization_naval = 1
}
project_output = {
}
}

View File

@@ -14,6 +14,11 @@ sp_battlecarrier = {
}
}
}
resource_cost = {
resources = {
steel = 5
}
}
breakthrough_cost = {
specialization_naval = 1
}
@@ -27,6 +32,39 @@ sp_battlecarrier = {
ship_deck_space_bb
}
}
unique_prototype_rewards = {
sp_battlecarrier_unique_reward_a = {
fire_only_once = yes
threshold = {
min = 25
max = 75
}
weight = { base = 100 }
option = {
token = sp_battlecarrier_perference_a
iteration_output = {
sub_unit_bonus = {
battlecarrier = {
anti_air_attack = 0.1
armor_value = 0.1
max_strength = 0.1
}
}
}
}
option = {
token = sp_battlecarrier_perference_b
iteration_output = {
sub_unit_bonus = {
battlecarrier = {
max_organisation = 15
}
}
}
}
}
}
generic_prototype_rewards = {
sp_naval_generic_reward_scientist_xp_1
@@ -59,6 +97,11 @@ sp_subcarrier = {
breakthrough_cost = {
specialization_naval = 1
}
resource_cost = {
resources = {
steel = 3
}
}
prototype_time = sp_time.prototype.short
complexity = sp_complexity.small
@@ -83,11 +126,49 @@ sp_subcarrier = {
sp_naval_generic_reward_test_failure_2
sp_naval_generic_reward_test_failure_3
}
unique_prototype_rewards = {
sp_subcarrier_unique_reward_a = {
fire_only_once = yes
threshold = {
min = 25
max = 75
}
weight = { base = 100 }
option = {
token = sp_subcarrier_perference_a
iteration_output = {
equipment_bonus = {
vnr_ship_hull_cruiser_submarine = {
instant = yes
surface_detection = 0.15
sub_detection = 0.15
}
}
}
}
option = {
token = sp_subcarrier_perference_b
iteration_output = {
equipment_bonus = {
ship_hull_submarine = {
instant = yes
surface_detection = 0.05
sub_detection = 0.05
}
}
}
}
}
}
}
sp_nuclear_torpedo = {
specialization = specialization_naval
project_tags = { sp_tag_submarine }
ai_will_do = {
base = 1
}
allowed = {
has_dlc = "Man the Guns"
}
@@ -97,8 +178,11 @@ sp_nuclear_torpedo = {
has_tech = nukes
}
}
resource_cost = {
resources = { steel=6 tungsten=3 chromium=6 }
}
breakthrough_cost = {
specialization_naval = 3
specialization_naval = 2
}
prototype_time = sp_time.prototype.long
@@ -124,11 +208,48 @@ sp_nuclear_torpedo = {
sp_naval_generic_reward_test_failure_2
sp_naval_generic_reward_test_failure_3
}
unique_prototype_rewards = {
sp_nuclear_torpedo_unique_reward_a = {
fire_only_once = yes
threshold = {
min = 50
max = 90
}
weight = { base = 100 }
option = {
token = sp_nuclear_torpedo_preference_a
iteration_output = {
equipment_bonus = {
vnr_ship_hull_submarine_5 = {
instant = yes
reliability = 0.05
}
}
}
}
option = {
token = sp_nuclear_torpedo_preference_b
iteration_output = {
equipment_bonus = {
vnr_ship_hull_submarine_5 = {
instant = yes
torpedo_attack = 0.05
reliability = -0.05
}
}
}
}
}
}
}
sp_naval_proximity_fuze = {
specialization = specialization_naval
project_tags = { sp_tag_surface_ship }
ai_will_do = {
base = 1
}
allowed = {
has_dlc = "Man the Guns"
}
@@ -138,8 +259,11 @@ sp_naval_proximity_fuze = {
has_tech = naval_radio_guiding_system
}
}
resource_cost = {
resources = { steel=4 tungsten=2 }
}
breakthrough_cost = {
specialization_naval = 2
specialization_naval = 1
}
prototype_time = sp_time.prototype.medium
@@ -170,6 +294,9 @@ sp_naval_proximity_fuze = {
sp_super_heavy_guns = {
specialization = specialization_naval
project_tags = { sp_tag_surface_ship }
ai_will_do = {
base = 1
}
allowed = {
has_dlc = "Man the Guns"
}
@@ -185,16 +312,14 @@ sp_super_heavy_guns = {
}
}
breakthrough_cost = {
specialization_naval = 2
specialization_naval = 1
}
resource_cost = {
resources = {
steel = 5
}
resources = { steel=6 tungsten=3 }
}
prototype_time = sp_time.prototype.long
prototype_time = sp_time.prototype.medium
complexity = sp_complexity.large
complexity = sp_complexity.medium
project_output = {
country_effects = {
@@ -211,6 +336,35 @@ sp_super_heavy_guns = {
}
}
}
unique_prototype_rewards = {
sp_super_heavy_guns_unique_reward_a = {
fire_only_once = yes
threshold = {
min = 60
max = 90
}
weight = {
base = 100
}
option = {
token = sp_super_heavy_guns_preference_a
iteration_output = {
country_effects = {
add_tech_bonus = {
bonus = 0.75
uses = 1
technology = experimental_super_heavy_battery
}
sp:sp_super_heavy_guns = { add_project_progress_ratio = -0.25 }
}
}
}
option = {
token = sp_super_heavy_guns_preference_b
}
}
}
generic_prototype_rewards = {
sp_naval_generic_reward_scientist_xp_1
@@ -261,7 +415,7 @@ sp_naval_underway_replenishment = {
specialization_naval = 2
}
complexity = sp_complexity.large
complexity = sp_complexity.medium
prototype_time = sp_time.prototype.medium
project_output = {
@@ -452,19 +606,14 @@ sp_naval_nuclear_missile_submarine = {
}
}
complexity = sp_complexity.large
prototype_time = sp_time.prototype.very_long
prototype_time = sp_time.prototype.long
allowed = {
has_dlc = "Gotterdammerung"
}
special_project_parent = {
sp_naval_rocket_launching_submarine
}
available = {
FROM = {
has_tech = sub_nuclear_engine
}
sp_nuclear_warheads
}
breakthrough_cost = {
@@ -494,4 +643,109 @@ sp_naval_nuclear_missile_submarine = {
sp_naval_generic_reward_test_failure_3
sp_naval_generic_failure_nuclear_accident
}
}
sp_mega_carrier = {
specialization = specialization_naval
project_tags = { sp_tag_surface_ship }
allowed = {
has_dlc = "Gotterdammerung"
}
available = {
FROM = {
has_tech = super_carriers
}
}
resource_cost = {
resources = {
steel = 16
chromium = 16
}
}
breakthrough_cost = {
specialization_naval = 2
}
prototype_time = sp_time.prototype.long
complexity = sp_complexity.large
project_output = {
enable_equipments = {
vnr_ship_hull_mega_carrier
}
enable_equipment_modules = {
limit = {
has_dlc = "Gotterdammerung"
}
ship_deck_space_mega
}
}
generic_prototype_rewards = {
sp_naval_generic_reward_scientist_xp_1
sp_naval_generic_reward_scientist_xp_2
sp_naval_generic_reward_scientist_xp_3
sp_naval_generic_reward_navy_xp_1
sp_naval_generic_reward_navy_xp_2
sp_naval_generic_reward_navy_xp_3
sp_naval_generic_reward_major_progress_1
sp_naval_generic_reward_major_progress_2
sp_naval_generic_reward_major_progress_3
sp_naval_generic_reward_test_failure_1
sp_naval_generic_reward_test_failure_2
sp_naval_generic_reward_test_failure_3
}
}
sp_arsenal_ship = {
specialization = specialization_naval
project_tags = { sp_tag_surface_ship }
allowed = {
has_dlc = "Gotterdammerung"
}
available = {
FROM = {
has_tech = full_missile_ship
}
}
resource_cost = {
resources = {
steel = 12
tungsten = 10
chromium = 14
}
}
breakthrough_cost = {
specialization_naval = 2
}
prototype_time = sp_time.prototype.medium
complexity = sp_complexity.large
project_output = {
enable_equipments = {
vnr_ship_hull_arsenal_ship
}
enable_equipment_modules = {
ship_missile_launcher
ship_slbm_launcher
}
}
generic_prototype_rewards = {
sp_naval_generic_reward_scientist_xp_1
sp_naval_generic_reward_scientist_xp_2
sp_naval_generic_reward_scientist_xp_3
sp_naval_generic_reward_navy_xp_1
sp_naval_generic_reward_navy_xp_2
sp_naval_generic_reward_navy_xp_3
sp_naval_generic_reward_major_progress_1
sp_naval_generic_reward_major_progress_2
sp_naval_generic_reward_major_progress_3
sp_naval_generic_reward_test_failure_1
sp_naval_generic_reward_test_failure_2
sp_naval_generic_reward_test_failure_3
}
}

View File

@@ -1540,6 +1540,12 @@ technologies = {
}
nuclear_engine_research = {
research_cost = 1.25
is_special_project_tech = yes
allow = {
ROOT = {
is_special_project_completed = sp:sp_nuclear_reactor
}
}
enable_equipment_modules = {
cruiser_ship_engine_nuclear
carrier_ship_engine_nuclear
@@ -4504,7 +4510,7 @@ technologies = {
}
full_armored_carrier = {
research_cost = 1.25
research_cost = 0.7
start_year = 1944
carrier = {
@@ -4545,7 +4551,7 @@ technologies = {
}
carrier_angled_deck = {
research_cost = 0.7
research_cost = 0.5
start_year = 1944
enable_equipment_modules = {
@@ -5290,6 +5296,12 @@ technologies = {
}
sub_nuclear_engine = {
is_special_project_tech = yes
allow = {
ROOT = {
is_special_project_completed = sp:sp_nuclear_reactor
}
}
enable_equipment_modules = {
sub_ship_engine_nuclear
}
@@ -5297,9 +5309,6 @@ technologies = {
start_year = 1949
research_cost = 1.25
dependencies = {
nuclear_reactor = 1
}
folder = {
name = mtgnavalfolder
position = { x = -2 y = 23 }

View File

@@ -3556,7 +3556,7 @@ technologies = {
xp_research_type = navy
xp_boost_cost = 75
xp_research_bonus = 1.75
research_cost = 2.0
research_cost = 0.75
start_year = 1938
folder = {
name = mtgnavalsupportfolder
@@ -3587,7 +3587,7 @@ technologies = {
xp_research_type = navy
xp_boost_cost = 75
xp_research_bonus = 1.5
research_cost = 2.5
research_cost = 1
start_year = 1943
folder = {
name = mtgnavalsupportfolder

View File

@@ -141,6 +141,26 @@ equipment_modules = {
}
dismantle_cost_ic = 2000
}
ship_deck_space_mega = {
category = ship_deck_space_mega
gui_category = ship_deck_space
gfx = big_ship_deck_space
add_equipment_type = capital_ship
mega_carrier = yes
add_stats = {
carrier_size = 2
build_cost_ic = 2000
surface_detection = 8
supply_consumption = 0.03
}
manpower = 450 #outside the add_stats section for code reasons
multiply_stats = {
naval_speed = -0.075
anti_air_attack = 0.035
fuel_consumption = 0.1
}
dismantle_cost_ic = 1600
}
###################

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@@ -2305,7 +2305,7 @@ equipment_modules = {
################
sub_missile_launcher = {
abbreviation = "sml"
category = ship_rocket
category = sub_rocket
add_equipment_type = missile_launcher
allow_equipment_type = { missile ballistic_missile }
@@ -2315,13 +2315,14 @@ equipment_modules = {
}
multiply_stats = {
sub_visibility = 0.15
naval_speed = -0.1
}
dismantle_cost_ic = 700
}
slbm_launcher = {
abbreviation = "slb"
category = ship_nuclear_rocket
category = sub_rocket
add_equipment_type = missile_launcher
allow_equipment_type = { nuclear_missile }
@@ -2331,7 +2332,42 @@ equipment_modules = {
}
multiply_stats = {
sub_visibility = 0.2
naval_speed = -0.15
}
dismantle_cost_ic = 1000
}
ship_missile_launcher = {
gfx = sub_missile_launcher
category = ship_rocket
add_equipment_type = missile_launcher
allow_equipment_type = { missile ballistic_missile }
add_stats = {
build_cost_ic = 2000
reliability = -0.2
}
multiply_stats = {
surface_visibility = 0.15
naval_speed = -0.1
}
dismantle_cost_ic = 1000
}
ship_slbm_launcher = {
gfx = slbm_launcher
category = ship_rocket
add_equipment_type = missile_launcher
allow_equipment_type = { nuclear_missile }
add_stats = {
build_cost_ic = 3000
reliability = -0.3
}
multiply_stats = {
surface_visibility = 0.2
naval_speed = -0.15
}
dismantle_cost_ic = 1800
}
}

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@@ -429,7 +429,7 @@ equipment_modules = {
}
multiply_stats = {
sub_visibility = 0.035
sub_visibility = 0.045
naval_speed = -0.02
}
@@ -457,7 +457,7 @@ equipment_modules = {
}
multiply_stats = {
sub_visibility = 0.02
sub_visibility = 0.04
naval_speed = -0.03
}
@@ -482,7 +482,7 @@ equipment_modules = {
}
multiply_stats = {
sub_visibility = 0.01
sub_visibility = 0.035
naval_speed = -0.04
}
@@ -507,6 +507,7 @@ equipment_modules = {
}
multiply_stats = {
sub_visibility = 0.03
naval_speed = -0.05
}

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@@ -699,5 +699,103 @@ equipments = {
}
manpower = 5000
}
vnr_ship_hull_mega_carrier = {
year = 1950
archetype = ship_hull_carrier
model = ship_hull_super_carrier
priority = 1000
can_convert_from = { vnr_ship_hull_mega_carrier }
parent = vnr_ship_hull_super_carrier
module_slots = {
fixed_ship_deck_slot_1 = {
required = yes
allowed_module_categories = { ship_deck_space_mega }
}
fixed_ship_deck_slot_2 = {
required = yes
allowed_module_categories = { ship_deck_space_mega }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air ship_missile_aa }
}
fixed_ship_radar_slot = inherit
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { carrier_ship_engine carrier_ship_engine_nuclear }
}
fixed_ship_secondaries_slot = {
required = no
allowed_module_categories = { ship_secondaries ship_dp_secondaries_bb }
}
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_carrier_armor_heavy }
}
fixed_ship_carrier_miscellaneous_slot_1 = {
required = no
allowed_module_categories = { carrier_unit }
}
fixed_ship_carrier_miscellaneous_slot_2 = {
required = no
allowed_module_categories = { carrier_miscellaneous }
}
fixed_ship_flight_deck_slot = inherit
front_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_missile_aa
steam_catapult
carrier_side_lift
carrier_angled_deck
}
}
mid_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_missile_aa
ship_secondaries
ship_dp_secondaries_bb
steam_catapult
carrier_side_lift
carrier_angled_deck
}
}
rear_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_missile_aa
ship_secondaries
ship_dp_secondaries_bb
}
}
}
default_modules = {
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_armor_slot = ship_carrier_armor_heavy
}
naval_range = 6000
reliability = 1.3
max_strength = 330
naval_speed = 28
surface_visibility = 32
module_count_limit = {
category = carrier_angled_deck
count < 2
}
build_cost_ic = 6500
resources = {
steel = 4
chromium = 2
}
manpower = 6500
}
}

View File

@@ -383,6 +383,31 @@ equipments = {
fixed_ship_radar_slot = ship_mast_1
fixed_ship_role_slot = ship_hull_cruiser_role_cd
}
module_count_limit = {
module = ship_heavy_battery_2
count < 1
}
module_count_limit = {
module = ship_heavy_battery_3
count < 1
}
module_count_limit = {
module = ship_heavy_battery_4
count < 1
}
module_count_limit = {
module = ship_heavy_battery_2_triple
count < 1
}
module_count_limit = {
module = ship_heavy_battery_3_triple
count < 1
}
module_count_limit = {
module = ship_heavy_battery_4_triple
count < 1
}
}
vnr_ship_hull_cruiser_panzerschiff = {

View File

@@ -766,4 +766,110 @@ equipments = {
}
manpower = 3500
}
vnr_ship_hull_arsenal_ship = {
year = 1950
archetype = ship_hull_heavy
model = ship_hull_modern_super_battleship
priority = 1500
can_convert_from = { vnr_ship_hull_arsenal_ship }
parent = vnr_ship_hull_heavy_5
module_slots = {
fixed_ship_battery_slot = {
required = yes
allowed_module_categories = { ship_heavy_battery ship_heavy_battery_triple ship_heavy_battery_quad ship_missile }
}
fixed_ship_anti_air_slot = {
required = no
allowed_module_categories = { ship_anti_air ship_missile_aa }
}
fixed_ship_fire_control_system_slot = inherit
fixed_ship_radar_slot = inherit
fixed_ship_engine_slot = {
required = yes
allowed_module_categories = { heavy_ship_engine heavy_ship_engine_nuclear }
}
fixed_ship_secondaries_slot = inherit
fixed_ship_armor_slot = {
required = yes
allowed_module_categories = { ship_heavy_armor }
}
fixed_ship_airplane_launcher_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
fixed_ship_armor_scheme_slot = inherit
fixed_ship_torpedo_defense_system_slot = inherit
front_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_missile
ship_missile_aa
ship_rocket
}
}
front_2_custom_slot = front_1_custom_slot
mid_1_custom_slot = {
required = no
allowed_module_categories = {
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_anti_air
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_missile
ship_missile_aa
}
}
mid_2_custom_slot = mid_1_custom_slot
mid_3_custom_slot = mid_1_custom_slot
rear_1_custom_slot = {
required = no
allowed_module_categories = {
ship_anti_air
ship_heavy_battery
ship_heavy_battery_triple
ship_heavy_battery_quad
ship_secondaries
ship_dp_secondaries_bb
ship_airplane_launcher
ship_missile
ship_missile_aa
ship_rocket
}
}
rear_2_custom_slot = rear_1_custom_slot
}
default_modules = {
fixed_ship_engine_slot = heavy_ship_engine_5
fixed_ship_radar_slot = ship_mast_1
front_1_custom_slot = empty
rear_1_custom_slot = empty
}
naval_range = 5000
max_strength = 300
naval_speed = 32
fuel_consumption = 70
surface_visibility = 30
reliability = 1.4
build_cost_ic = 3500
manpower = 4500
module_count_limit = {
category = ship_missile
count < 8
}
module_count_limit = {
category = ship_missile_aa
count < 8
}
}
}

View File

@@ -333,7 +333,7 @@ equipments = {
}
rear_1_custom_slot = {
required = no
allowed_module_categories = { ship_torpedo_sub ship_mine_layer_sub ship_rocket ship_nuclear_rocket }
allowed_module_categories = { ship_torpedo_sub ship_mine_layer_sub sub_rocket }
}
rear_2_custom_slot = rear_1_custom_slot
}
@@ -455,8 +455,8 @@ equipments = {
can_convert_from = { vnr_ship_hull_midget_submarine }
priority = 1500
module_slots = {
fixed_ship_engine_slot = inherit
fixed_ship_torpedo_slot = inherit
fixed_ship_engine_slot = inherit
fixed_ship_armor_slot = inherit
fixed_ship_extra_secondaries_slot = inherit
mid_1_custom_slot = {