2024-11-18 20:01:15
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2024-11-18 20:01:15 +00:00
parent ec791daa87
commit b391928600
4 changed files with 14 additions and 15 deletions

View File

@@ -140,7 +140,6 @@ naval_light_carrier = {
fixed_ship_anti_air_slot = empty
fixed_ship_radar_slot = ship_radar
fixed_ship_engine_slot = { upgrade = current any_of = { civilian_ship_engine_2 civilian_ship_engine_1 } }
fixed_ship_carrier_miscellaneous_slot_1 = carrier_spared_squad
}
}
}

View File

@@ -126,7 +126,7 @@ sp_nuclear_torpedo = {
}
}
sp_vt_shell = {
sp_naval_proximity_fuze = {
specialization = specialization_naval
project_tags = { sp_tag_surface_ship }
allowed = {

View File

@@ -877,6 +877,12 @@ technologies = {
destroyer_missile_upgrade = {
research_cost = 1.25
start_year = 1946
is_special_project_tech = yes
allow = {
ROOT = {
is_special_project_completed = sp:sp_rockets_ballistic_missile
}
}
enable_equipment_modules = {
ship_missile_aa_1
@@ -887,9 +893,6 @@ technologies = {
name = mtgnavalfolder
position = { x = 3 y = 22 }
}
dependencies = {
rocket_engines = 1
}
ai_will_do = {
factor = 1
@@ -921,6 +924,7 @@ technologies = {
}
dependencies = {
destroyer_missile_upgrade = 1
ship_to_ship_missile = 1
}
path = {
leads_to_tech = destroyer_hull_improvement
@@ -2097,6 +2101,9 @@ technologies = {
enable_equipment_modules = {
ship_hull_cruiser_role_cg
}
dependencies = {
ship_to_ship_missile = 1
}
folder = {
name = mtgnavalfolder
@@ -5290,13 +5297,13 @@ technologies = {
start_year = 1949
research_cost = 1.25
dependencies = {
nuclear_reactor = 1
}
folder = {
name = mtgnavalfolder
position = { x = -2 y = 23 }
}
dependencies = {
nuclear_reactor = 1
}
ai_will_do = {
factor = 1
@@ -5848,9 +5855,6 @@ technologies = {
name = mtgnavalfolder
position = { x = 0 y = 6 }
}
dependencies = {
rocket_engines = 1
}
ai_will_do = {
factor = 2

View File

@@ -707,10 +707,6 @@ spriteTypes = {
name = "GFX_sp_nuclear_torpedo"
textureFile = "gfx/interface/special_project/project_icons/sp_naval_nuclear_torpedo.dds"
}
spriteType = {
name = "GFX_sp_vt_shell"
textureFile = "gfx/interface/special_project/project_icons/sp_naval_proximity_fuze.dds"
}
spriteType = {
name = "GFX_sp_super_heavy_guns"
textureFile = "gfx/interface/special_project/project_icons/sp_super_heavy_guns.png"