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vnr/src/interface/countryproductionlineview.gui
actions[bot] 351123fab0
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2024-10-03 16:35:54
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@prod_icon_pos_x = 358
@prod_sub_pos_x = 379
@prod_add_pos_x = 453
@prod_nof_pos_x = 403
guiTypes = {
containerWindowType = {
name = "countryproductionlineview"
position = { x=-606 y=78}
show_position = { x=-6 y =78 }
show_animation_type = decelerated
hide_animation_type = accelerated
animation_time = 300
size = { width=550 height=100%% }
#hide_sound = menu_close_window
show_sound = menu_open_window
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_plain_bg"
}
iconType ={
name ="production_header_bg"
spriteType = "GFX_header_bg"
position = { x= 5 y = 07 }
Orientation = "UPPER_LEFT"
}
instantTextboxType = {
name = "production_title"
position = { x = 45 y = 8 }
textureFile = ""
font = "hoi_36header"
borderSize = {x = 0 y = 0}
text = "PRODUCTION_PRODUCTION_LABEL"
maxWidth = 440
maxHeight = 20
format = left
}
containerWindowType = {
name = "military_tab"
position = { x=0 y = 30 }
size = { width = 100%% height = 100%% }
containerWindowType = {
name = "production_lines"
position = { x = 0 y = 223 }
size = { width = 550 height = 100%% }
margin = {top =36 bottom = 13}
verticalScrollbar = "right_vertical_slider"
vertical_scroll_step = 55
scroll_wheel_factor = 40
smooth_scrolling = yes
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_window2_1b_border"
}
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_generic_overlay_bg1"
}
gridBoxType = {
name = "item_grid"
position = { x =14 y = 5 }
size = { width = 100% height = 100%% }
slotsize = { width = 508 height = 1 }
max_slots_horizontal = 1
add_horizontal = no
format = "UPPER_LEFT"
}
}
containerWindowType = {
name = "production_win_top"
position = { x = 0 y = 14 }
size = { width = 100% height = 80% }
verticalScrollbar = "right_vertical_slider"
background = {
name = "Background"
spriteType ="GFX_production_win_top"
}
containerWindowType = {
name = "resources"
position = { x = 70 y = 16 }
size = { width = 100% height = 60 }
buttonType = {
name = "oil_icon"
position = { x=0 y=2 }
spriteType = "GFX_resources_strip"
frame = 1
#pdx_tooltip = "PRODUCTION_MATERIALS_OIL"
}
instantTextboxType = {
name = "oil_value"
position = { x = 31 y = 5 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
#pdx_tooltip = "PRODUCTION_MATERIALS_OIL"
}
buttonType = {
name = "rubber_icon"
position = { x=70 y=2 }
spriteType = "GFX_resources_strip"
frame = 3
#pdx_tooltip = "PRODUCTION_MATERIALS_RUBBER"
}
instantTextboxType = {
name = "rubber_value"
position = { x = 101 y = 5 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
#pdx_tooltip = "PRODUCTION_MATERIALS_RUBBER"
}
buttonType = {
name = "steel_icon"
position = { x=140 y=2 }
spriteType = "GFX_resources_strip"
frame = 5
#pdx_tooltip = "PRODUCTION_MATERIALS_STEEL"
}
instantTextboxType = {
name = "steel_value"
position = { x = 171 y = 5 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
#pdx_tooltip = "PRODUCTION_MATERIALS_STEEL"
}
buttonType = {
name = "aluminium_icon"
position = { x=210 y=2 }
spriteType = "GFX_resources_strip"
frame = 2
#pdx_tooltip = "PRODUCTION_MATERIALS_ALUMINIUM"
}
instantTextboxType = {
name = "aluminium_value"
position = { x = 241 y = 5 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
#pdx_tooltip = "PRODUCTION_MATERIALS_ALUMINIUM"
}
buttonType = {
name = "tungsten_icon"
position = { x=280 y=2 }
spriteType = "GFX_resources_strip"
frame = 4
#pdx_tooltip = "PRODUCTION_MATERIALS_TUNGSTEN"
}
instantTextboxType = {
name = "tungsten_value"
position = { x = 309 y = 5 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
#pdx_tooltip = "PRODUCTION_MATERIALS_TUNGSTEN"
}
buttonType = {
name = "chromium_icon"
position = { x=350 y=2 }
spriteType = "GFX_resources_strip"
frame = 6
#pdx_tooltip = "PRODUCTION_MATERIALS_CHROMIUM"
}
instantTextboxType = {
name = "chromium_value"
position = { x = 381 y = 5 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
#pdx_tooltip = "PRODUCTION_MATERIALS_CHROMIUM"
}
}
#################################
iconType = {
name = "docyards_output_icon"
position = { x=22 y=58 }
spriteType = "GFX_naval_factory_non_trasnparent_icon"
}
instantTextboxType = {
name = "docyards_output_value"
position = { x = 50 y = 58 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
}
#################################
iconType = {
name = "production_output_icon"
position = { x=108 y=53 }
spriteType = "GFX_production_output_icon"
}
instantTextboxType = {
name = "production_output_value"
position = { x = 137 y = 58 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
}
#################################
iconType = {
name = "efficiency_cap_icon"
position = { x=199 y=57 }
spriteType = "GFX_efficiency_cap_icon"
}
instantTextboxType = {
name = "efficiency_cap_value"
position = { x = 227 y = 58 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
}
#################################
iconType = {
name = "production_efficiency_loss_icon"
position = { x=281 y=57 }
spriteType = "GFX_production_efficiency_loss_icon"
}
instantTextboxType = {
name = "production_efficiency_loss_value"
position = { x = 309 y = 58 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
}
#################################
iconType = {
name = "factory_bombing_defence_icon"
position = { x=446 y=53 }
spriteType = "GFX_factory_bombing_defence_icon"
}
instantTextboxType = {
name = "factory_bombing_defence_value"
position = { x = 475 y = 58 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
}
#################################
iconType = {
name = "efficiency_growth_icon"
position = { x=366 y=58 }
spriteType = "GFX_efficiency_icon"
}
instantTextboxType = {
name = "efficiency_growth_value"
position = { x = 396 y = 58 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "999"
maxWidth = 50
maxHeight = 20
format = left
}
#################################
buttonType = {
name = "infantry_button"
position = { x=25 y=122 }
quadTextureSprite ="GFX_add_prod_inf_art_line"
#pdx_tooltip = "PRODUCTION_INFANTRY_BUTTON"
clicksound = click_checkbox
}
iconType = {
name = "infantry_button_glow"
position = { x = 28 y = 123 }
spriteType = "GFX_prod_new_equipment_glow"
alwaystransparent = yes
}
buttonType = {
name = "tank_button"
position = { x=105 y=122 }
quadTextureSprite ="GFX_add_prod_armour_line"
#pdx_tooltip = "PRODUCTION_VEHICLES_BUTTON"
clicksound = click_checkbox
}
iconType = {
name = "tank_button_glow"
position = { x = 108 y = 123 }
spriteType = "GFX_prod_new_equipment_glow"
alwaystransparent = yes
}
buttonType = {
name = "aircraft_button"
position = { x=185 y=122 }
quadTextureSprite ="GFX_add_prod_aircraft_line"
#pdx_tooltip = "PRODUCTION_AIRCRAFT_BUTTON"
clicksound = click_checkbox
}
iconType = {
name = "aircraft_button_glow"
position = { x = 188 y = 123 }
spriteType = "GFX_prod_new_equipment_glow"
alwaystransparent = yes
}
buttonType = {
name = "naval_button"
position = { x=350 y=122 }
spriteType ="GFX_add_prod_naval_line"
#pdx_tooltip = "PRODUCTION_SHIPS_BUTTON"
clicksound = click_checkbox
}
iconType = {
name = "naval_button_glow"
position = { x = 353 y = 123 }
spriteType = "GFX_prod_new_equipment_glow"
alwaystransparent = yes
}
buttonType = {
name = "naval_repair_button"
position = { x=430 y=122 }
spriteType ="GFX_toggle_naval_repair_window"
clicksound = click_checkbox
frame = 1
}
#iconType = {
# name = "naval_repair_button_glow"
# position = { x = 430 y = 123 }
# spriteType = "GFX_prod_new_equipment_glow"
# alwaystransparent = yes
#}
iconType = {
name = "tutorial_glow"
position = { x = 21 y = 120 }
spriteType = "GFX_production_lines_icon_glow"
hide = yes
}
iconType = {
name = "tutorial_glow_2"
position = { x = 349 y = 120 }
spriteType = "GFX_production_navy_icon_glow"
hide = yes
}
iconType = {
name = "military_factory_icon"
position = { x = 25 y = 90 }
spriteType = "GFX_military_factory_icon"
pdx_tooltip = "arms_factory_desc"
}
instantTextboxType = {
name = "operational_factories"
position = { x = 55 y = 93 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "PRODUCTION_OPERATIONAL_ARMS_FACTORIES_LABEL"
maxWidth = 150
maxHeight = 20
format = left
fixedsize = yes
pdx_tooltip = "arms_factory_desc"
}
instantTextboxType = {
name = "operational_factories_value"
position = { x = 188 y = 93 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "20/37"
maxWidth = 75
maxHeight = 20
format = right
}
iconType = {
name = "naval_factory_icon"
position = { x = 283 y = 92 }
spriteType = "GFX_dockyard_icon"
pdx_tooltip = "arms_factory_desc"
}
instantTextboxType = {
name = "operational_naval_factories"
position = { x = 315 y = 93 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "PRODUCTION_OPERATIONAL_DOCKYARDS_LABEL_SHORT"
maxWidth = 150
maxHeight = 20
format = left
fixedsize = yes
pdx_tooltip = "dockyard_desc"
}
instantTextboxType = {
name = "operational_naval_factories_value"
position = { x = 390 y = 93 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "120/370"
maxWidth = 70
maxHeight = 20
format = center
pdx_tooltip = "PRODUCTION_WORKING_FACTORIES"
}
iconType = {
name = "naval_factory_repair_icon"
position = { x = 455 y = 92 }
spriteType = "GFX_dockyard_icon_with_wrench"
pdx_tooltip = "arms_factory_desc"
}
instantTextboxType = {
name = "operational_naval_factories_repair_value"
position = { x = 463 y = 93 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "13/37"
maxWidth = 70
maxHeight = 20
format = center
pdx_tooltip = "PRODUCTION_WORKING_DOCKYARDS_FOR_REPAIRS"
}
checkBoxType = {
name = "show_equipment"
position = { x = 13 y = 179 }
quadTextureSprite = "GFX_inf_art_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_equipment"
position = { x = 51 y = 190 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = right
pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES
}
checkBoxType = {
name = "show_armor"
position = { x = 98 y = 179 }
quadTextureSprite = "GFX_armour_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_armor"
position = { x = 137 y = 190 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = right
pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES
}
checkBoxType = {
name = "show_air"
position = { x = 183 y = 179 }
quadTextureSprite = "GFX_air_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_air"
position = { x = 221 y = 190 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = right
pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES
}
checkBoxType = {
name = "show_capital_ships"
position = { x = 268 y = 179 }
quadTextureSprite = "GFX_capital_ships_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_capital_ships"
position = { x = 306 y = 190 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = right
pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS
}
checkBoxType = {
name = "show_screen_ships"
position = { x = 353 y = 179 }
quadTextureSprite = "GFX_screen_ships_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_screen_ships"
position = { x = 391 y = 190 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = right
pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS
}
checkBoxType = {
name = "show_other_ships"
position = { x = 439 y = 179 }
quadTextureSprite = "GFX_other_ships_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_other_ships"
position = { x = 476 y = 190 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = right
pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS
}
# SECOND LINE OF FILTERS
#checkBoxType = {
# name = "toggle_expand_all"
# position = { x = 5 y = 209 }
# quadTextureSprite ="GFX_expand_all_checkbox_vertical"
# clicksound = click_checkbox
#}
checkBoxType = {
name = "show_resources"
position = { x = 98 y = 211 }
quadTextureSprite = "GFX_resources_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_resources"
position = { x = 152 y = 218 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = center
#pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES
}
checkBoxType = {
name = "show_outdated"
position = { x = 183 y = 211 }
quadTextureSprite = "GFX_outdated_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_outdated"
position = { x = 236 y = 218 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = center
#pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS
}
checkBoxType = {
name = "show_stockpiling"
position = { x = 268 y = 211 }
quadTextureSprite = "GFX_stockpiling_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_stockpiling"
position = { x = 322 y = 218 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = center
#pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES
}
checkBoxType = {
name = "show_reinforcing"
position = { x = 353 y = 211 }
quadTextureSprite = "GFX_reinforcing_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_reinforcing"
position = { x = 408 y = 218 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = center
#pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS
}
checkBoxType = {
name = "show_upgrading"
position = { x = 440 y = 211 }
quadTextureSprite = "GFX_upgrading_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_upgrading"
position = { x = 492 y = 218 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = center
#pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS
}
checkBoxType = {
name = "show_refitting"
position = { x = 14 y = 208 }
quadTextureSprite = "GFX_refit_ships_checkbox"
clicksound = click_checkbox
}
instantTextboxType = {
name = "factories_used_refitting"
position = { x = 67 y = 218 }
font = "hoi_18mbs"
text = "110"
maxWidth = 40
maxHeight = 20
format = center
}
# instantTextboxType = {
# name = "equipment"
# position = { x = 85 y = 200 }
# textureFile = ""
# font = "hoi_20bs"
# borderSize = {x = 0 y = 0}
# text = "PRODUCTION_EQUIPMENT_LABEL"
# maxWidth = 100
# maxHeight = 20
# format = centre
# }
#
# instantTextboxType = {
# name = "materials"
# position = { x = 431 y = 200 }
# textureFile = ""
# font = "hoi_20bs"
# borderSize = {x = 0 y = 0}
# text = "PRODUCTION_MATERIALS_LABEL"
# maxWidth = 100
# maxHeight = 20
# format = centre
# }
#
# instantTextboxType = {
# name = "factories"
# position = { x = 325 y = 200 }
# textureFile = ""
# font = "hoi_20bs"
# borderSize = {x = 0 y = 0}
# text = "PRODUCTION_FACTORIES_LABEL"
# maxWidth = 100
# maxHeight = 20
# format = centre
# }
}
}
buttonType = {
name = "close_button"
position = { x = -43 y = 9 }
quadTextureSprite ="GFX_closebutton"
buttonFont = "Main_14_black"
shortcut = "ESCAPE"
Orientation = "UPPER_RIGHT"
clicksound = click_close
}
}
containerWindowType = {
name = "navy_repair_window"
position = { x=-356 y=78}
show_position = { x=542 y =78 }
show_animation_type = decelerated
hide_animation_type = accelerated
animation_time = 300
size = { width=444 height=600 }
click_to_front = yes
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_plain_bg"
}
iconType ={
name ="header_bg"
spriteType = "GFX_repair_queue_title_bg"
position = { x = 7 y = 7 }
}
instantTextboxType = {
name = "title"
position = { x = 40 y = 8 }
textureFile = ""
font = "hoi_36header"
borderSize = {x = 0 y = 0}
text = "PRODUCTION_NAVAL_REPAIRS_LABEL"
maxWidth = 340
maxHeight = 20
}
containerWindowType = {
name = "count_container"
position = { x=10 y=55 }
iconType ={
name ="bg"
spriteType = "GFX_generic_box_80"
position = { x=35 y=1 }
Orientation = "UPPER_LEFT"
pdx_tooltip = "REPAIR_ASSIGNMENT_INFO"
}
iconType = {
name = "dockyards_used"
position = { x=3 y=5 }
spriteType = "GFX_dockyard_icon_with_wrench"
frame = 1
pdx_tooltip = "REPAIR_ASSIGNMENT_INFO"
}
instantTextboxType = {
name = "dockyards_used_txt"
position = { x=50 y=6 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "42"
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
pdx_tooltip = "REPAIR_ASSIGNMENT_INFO"
}
buttonType = {
name = "dockyards_sub_1x"
position = { x=31 y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK"
}
buttonType = {
name = "dockyards_sub_5x"
position = { x=31 y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK"
}
buttonType = {
name = "dockyards_sub_10x"
position = { x=31 y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK"
}
buttonType = {
name = "dockyards_add_1x"
position = { x=95 y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK"
}
buttonType = {
name = "dockyards_add_5x"
position = { x=95 y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK"
}
buttonType = {
name = "dockyards_add_10x"
position = { x=95 y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK"
}
}
checkBoxType = {
name = "toggle_expand_all"
position = { x = 135 y = 53 }
quadTextureSprite ="GFX_expand_all_checkbox"
pdx_tooltip = "NAVAL_REPAIR_QUEUE_EXPAND_COLLAPSE_ALL"
clicksound = click_checkbox
}
buttonType = {
name = "close_button"
position = { x = 396 y = 10 }
quadTextureSprite ="GFX_closebutton"
buttonFont = "Main_14_black"
shortcut = "ESCAPE"
clicksound = click_close
}
containerWindowType = {
name = "items_grid_container"
position = { x=3 y=90 }
size = { width=438 height=505 }
verticalScrollbar = "right_vertical_slider"
scroll_wheel_factor = 40
smooth_scrolling = yes
margin = {top=9 left=0 bottom=9 right=0}
background = {
name = "Background"
spriteType ="GFX_tiled_window_1b_thin_border"
}
gridBoxType = {
name = "items_grid"
position = { x=10 y=0 }
size = { width=353 height=300 }
slotsize = { width=353 height=1 }
max_slots_horizontal = 1
format = "UPPER_LEFT"
}
}
}
containerWindowType = {
name = "naval_repair_queue_base_entry"
position = { x=0 y=0}
size = { width=353 height=35 }
background = {
name = "Background"
quadTextureSprite ="GFX_repair_queue_dockyard_bg"
tooltip = "NAVAL_REPAIR_QUEUE_DOCKYARD_TOOLTIP"
}
iconType = {
name = "ship_icon"
spriteType = "GFX_repair_ships_icon"
position = { x=200 y=7 }
alwaystransparent = yes
}
buttonType = {
position = { x=35 y=4 }
name = "dockyard_state"
spriteType = "GFX_repair_queue_dockyard_state"
clicksound = click_default
scale = 0.85
frame = 1
}
buttonType = {
position = { x=35 y=4 }
name = "ally_dockyard_state"
spriteType = "GFX_repair_queue_ally_dockyard_state"
clicksound = click_default
scale = 0.85
frame = 1
}
instantTextboxType = {
name = "dockyard_name"
position = {x=60 y=6}
font = "hoi_18mbs"
text = "Zion (Lv:6)"
maxWidth = 300
maxHeight = 23
format = left
alwaystransparent = yes
}
instantTextboxType = {
name = "ship_count"
position = {x=198 y=6}
font = "hoi_18mbs"
text = "42"
maxWidth = 100
maxHeight = 23
format = center
}
iconType = {
name = "naval_factory_icon"
position = { x = 270 y = 6 }
spriteType = "GFX_dockyard_icon"
pdx_tooltip = "arms_factory_desc"
}
instantTextboxType = {
name = "repair_count"
position = {x=270 y=6}
font = "hoi_18mbs"
text = "5/6"
maxWidth = 100
maxHeight = 23
format = center
}
}
containerWindowType = {
name = "naval_repair_queue_ship_entry"
position = { x=0 y=0}
size = { width=400 height=41 }
background = {
name = "Background"
quadTextureSprite ="GFX_repair_queue_taskforce_bg_long"
tooltip = "NAVAL_REPAIR_QUEUE_SHIP_TOOLTIP"
}
iconType = {
name = "bar_str"
spriteType = "GFX_navieslist_bar_str"
position = { x=20 y=30 }
rotation = 1.5708
alwaystransparent = yes
}
iconType = {
name = "bar_org"
spriteType = "GFX_navieslist_bar_org"
position = { x=12 y=30 }
rotation = 1.5708
alwaystransparent = yes
}
iconType = {
name = "ship_button"
position = {x=80 y=17} # Y is centered in code
spriteType = "GFX_navalcombat_ship_icon_unknown"
#vertical_alignment = center
alwaystransparent = yes
centerposition = yes
}
iconType = {
name = "damaged_part_report"
spriteType = "GFX_default_critical_damage_icons"
frame = 1
position = {x=80 y=26}
orientation = "UPPER_LEFT"
centerposition = yes
}
iconType = {
name = "flag"
spriteType = "GFX_mapicon_unit_flag_stripe"
position = { x=24 y=5 }
Orientation = "UPPER_LEFT"
alwaystransparent = yes
}
buttonType = {
name = "cancel_repair"
position = {x=245 y=9}
spriteType = "GFX_NV_btn_close"
frame = 0
scale= 0.8
tooltip = "NAVY_REPAIR_NOW_CANCEL"
}
instantTextboxType = {
name = "ship_name"
position = {x=132 y=2}
font = "hoi_18mbs"
text = "Nebuchadnezzar"
maxWidth = 110
maxHeight = 23
fixedsize = yes
format = left
alwaystransparent = yes
}
instantTextboxType = {
name = "ship_type"
position = {x=132 y=19}
font = "hoi_18"
text = "Hovercraft"
maxWidth = 110
maxHeight = 23
fixedsize = yes
format = left
alwaystransparent = yes
}
buttonType = {
name ="shield"
quadTextureSprite = "GFX_theatre_army_shield"
position = { x = 365 y = 5 }
tooltip = "NAVAL_REPAIR_QUEUE_SHIP_TASKFORCE_TOOLTIP"
}
iconType = {
name ="progress_bar"
spriteType = "GFX_production_naval_repair_bar"
position = { x= 270 y = 10 }
frame = 50
alwaystransparent = yes
}
instantTextboxType = {
name = "time_left"
position = { x = 270 y = 10 }
textureFile = ""
font = "hoi_18mbs"
text = "1.25 years"
maxWidth = 90
maxHeight = 19
format = center
alwaystransparent = yes
}
}
containerWindowType = {
name = "production_equipment_window_military"
position = { x=-356 y=78}
show_position = { x=539 y =78 }
show_animation_type = decelerated
hide_animation_type = accelerated
animation_time = 300
size = { width=495 height=100%% }
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_plain_bg"
}
containerWindowType = {
name = "equipments"
position = { x=0 y=85 }
size = { width=100%% height=100%% }
verticalScrollbar = "right_vertical_slider"
vertical_scroll_step = 41
scroll_wheel_factor = 40
smooth_scrolling = yes
margin = { top = 13 bottom = 12}
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_bg_1_scrollbar"
}
gridboxtype = {
name = "equipments_grid"
position = { x = 9 y = 0 }
size = { width = 120%% height = 100%% }
slotsize = { width = 335 height = 80 }
format = "UPPER_LEFT"
max_slots_horizontal = 1
}
}
containerWindowType = {
name = "production_MIOs"
position = { x= 20 y = 12}
clipping = no
size = { width=80 height=35 }
Orientation = UPPER_LEFT
background = {
name = "MIO_bg"
quadTextureSprite ="GFX_mini_bg"
}
iconType = {
name ="MIO_icon"
spriteType = "GFX_industrial_manufacturer_icon"
position = { x= 7 y = 7 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name ="available_MIOs"
position = { x= 35 y = 8 }
font = "hoi_18mbs"
text = "999"
format = left
maxWidth = 30
maxHeight = 24
fixedsize = yes
}
}
buttonType = {
name = "checkbox"
position = { x = -355 y = 14 }
quadTextureSprite ="GFX_generic_checkbox"
Orientation = "UPPER_RIGHT"
clicksound = click_checkbox
}
iconType = {
name = "generic_text_bg_203"
position = { x=-319 y = 15 }
spriteType = "GFX_generic_text_bg_203"
Orientation = "UPPER_RIGHT"
}
instantTextboxType = {
name = "outdated_units"
position = { x = -315 y = 19 }
textureFile = ""
font = "hoi_20b"
borderSize = {x = 0 y = 0}
text = "OUTDATED_EQ"
maxWidth = 200
maxHeight = 20
format = left
fixedsize = yes
Orientation = "UPPER_RIGHT"
}
containerWindowType = {
name = "resources"
position = { x = 10 y = 50 }
size = { width = 100% height = 100% }
background = {
name = "Background"
position = { x = -2 y = -2 }
quadTextureSprite ="GFX_generic_bg2"
}
iconType = {
name = "oil_icon"
position = { x=0 y=2 }
spriteType = "GFX_resources_strip"
frame = 1
#pdx_tooltip = "PRODUCTION_MATERIALS_OIL"
}
buttonType = {
name = "oil_checkbox"
position = { x = 22 y = 1 }
quadTextureSprite ="GFX_generic_checkbox"
Orientation = "UPPER_LEFT"
clicksound = click_checkbox
}
iconType = {
name = "rubber_icon"
position = { x=58 y=2 }
spriteType = "GFX_resources_strip"
frame = 3
#pdx_tooltip = "PRODUCTION_MATERIALS_RUBBER"
}
buttonType = {
name = "rubber_checkbox"
position = { x = 80 y = 1 }
quadTextureSprite ="GFX_generic_checkbox"
Orientation = "UPPER_LEFT"
clicksound = click_checkbox
}
iconType = {
name = "steel_icon"
position = { x=113 y=2 }
spriteType = "GFX_resources_strip"
frame = 5
#pdx_tooltip = "PRODUCTION_MATERIALS_STEEL"
}
buttonType = {
name = "steel_checkbox"
position = { x = 138 y = 1 }
quadTextureSprite ="GFX_generic_checkbox"
Orientation = "UPPER_LEFT"
clicksound = click_checkbox
}
iconType = {
name = "aluminium_icon"
position = { x=173 y=1 }
spriteType = "GFX_resources_strip"
frame = 2
#pdx_tooltip = "PRODUCTION_MATERIALS_ALUMINIUM"
}
buttonType = {
name = "aluminium_checkbox"
position = { x = 195 y = 1 }
quadTextureSprite ="GFX_generic_checkbox"
Orientation = "UPPER_LEFT"
clicksound = click_checkbox
}
iconType = {
name = "tungsten_icon"
position = { x=229 y=2 }
spriteType = "GFX_resources_strip"
frame = 4
#pdx_tooltip = "PRODUCTION_MATERIALS_TUNGSTEN"
}
buttonType = {
name = "tungsten_checkbox"
position = { x = 253 y = 1 }
quadTextureSprite ="GFX_generic_checkbox"
Orientation = "UPPER_LEFT"
clicksound = click_checkbox
}
iconType = {
name = "chromium_icon"
position = { x=287 y=2 }
spriteType = "GFX_resources_strip"
frame = 6
#pdx_tooltip = "PRODUCTION_MATERIALS_CHROMIUM"
}
buttonType = {
name = "chromium_checkbox"
position = { x = 311 y = 1 }
quadTextureSprite ="GFX_generic_checkbox"
Orientation = "UPPER_LEFT"
clicksound = click_checkbox
}
}
buttonType = {
name = "close"
position = { x = -50 y = 5 }
quadTextureSprite ="GFX_closebutton"
buttonFont = "Main_14_black"
shortcut = "ESCAPE"
Orientation = "UPPER_RIGHT"
clicksound = click_close
pdx_tooltip = "CLOSE"
}
}
containerWindowType = {
name = "production_equipment_window"
position = { x=-356 y=78}
show_position = { x=539 y =78 }
show_animation_type = decelerated
hide_animation_type = accelerated
animation_time = 300
size = { width=495 height=100%% }
click_to_front = yes
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_plain_bg"
}
containerWindowType = {
name = "equipments"
position = { x=0 y=150 }
size = { width=100%% height=100%% }
verticalScrollbar = "right_vertical_slider"
vertical_scroll_step = 41
scroll_wheel_factor = 40
smooth_scrolling = yes
margin = { top = 14 bottom = 14}
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_bg_1_scrollbar"
}
gridboxtype = {
name = "equipments_grid"
position = { x = 2 y = 0 }
size = { width = 120%% height = 100%% }
slotsize = { width = 335 height = 80 }
format = "UPPER_LEFT"
max_slots_horizontal = 1
padding = { bottom = 10 }
}
}
containerWindowType = {
name = "production_MIOs"
position = { x= 20 y = 12}
clipping = no
size = { width=80 height=35 }
Orientation = UPPER_LEFT
background = {
name = "MIO_bg"
quadTextureSprite ="GFX_mini_bg"
}
iconType = {
name ="MIO_icon"
spriteType = "GFX_industrial_manufacturer_icon"
position = { x= 5 y = 3 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name ="available_MIOs"
position = { x= 40 y = 8 }
font = "hoi_18mbs"
text = "999"
format = left
maxWidth = 30
maxHeight = 24
fixedsize = yes
}
}
buttonType = {
name = "checkbox"
position = { x = -355 y = 14 }
quadTextureSprite ="GFX_generic_checkbox"
Orientation = "UPPER_RIGHT"
clicksound = click_checkbox
}
iconType = {
name = "generic_text_bg_203"
position = { x=-319 y = 15 }
spriteType = "GFX_generic_text_bg_203"
Orientation = "UPPER_RIGHT"
}
instantTextboxType = {
name = "outdated_units"
position = { x = -315 y = 19 }
textureFile = ""
font = "hoi_20b"
borderSize = {x = 0 y = 0}
text = "OUTDATED_EQ"
maxWidth = 200
maxHeight = 20
format = left
fixedsize = yes
Orientation = "UPPER_RIGHT"
}
containerWindowType = {
name = "ship_filters"
position = { x = 12 y = 50 }
size = { width = 460 height = 100 }
margin = { top = 4 left = 4 bottom = 4 right = 4 }
clipping = no
background = {
name = "Background"
spriteType = "GFX_mini_bg"
}
iconType = {
name = "role_icon_bg"
spriteType = "GFX_role_icon_bg"
position = { x = 396 y = 1 }
}
buttonType = {
name = "btn_role"
position = { x=404 y=8 }
spriteType = "GFX_naval_equipment_role_icons"
}
gridBoxType = {
name = "ship_type_grid"
position = { x=0 y=0 }
size = { width=353 height=57 }
slotsize = { width=88 height=27 }
max_slots_horizontal = 4
format = "UPPER_LEFT"
}
}
buttonType = {
name = "close"
position = { x = -50 y = 5 }
quadTextureSprite ="GFX_closebutton"
buttonFont = "Main_14_black"
shortcut = "ESCAPE"
Orientation = "UPPER_RIGHT"
clicksound = click_close
pdx_tooltip = "CLOSE"
}
}
containerWindowType = {
name = "production_deployment_window"
position = { x=-356 y=78}
show_position = { x=540 y =78 }
show_animation_type = decelerated
hide_animation_type = accelerated
animation_time = 300
size = { width=375 height=70%% }
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_plain_bg"
}
iconType = {
name ="header_bg"
spriteType = "GFX_ship_name_title_bg"
position = { x = 5 y = 7 }
}
instantTextboxType = {
name = "title"
position = { x = 35 y = 4 }
textureFile = ""
font = "hoi_36header"
borderSize = {x = 0 y = 0}
text = "PRODUCTION_NAVAL_DEPLOY_LIST"
maxWidth = 340
maxHeight = 20
}
containerWindowType = {
name = "deployments"
position = { x=0 y=43 }
size = { width=100%% height=100%% }
verticalScrollbar = "right_vertical_slider"
smooth_scrolling = yes
margin = { top = 14 bottom = 12 }
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_bg_1_scrollbar"
}
gridboxtype = {
name = "deployments_grid"
position = { x = 12 y = 0 }
size = { width = 100%% height = 100%% }
slotsize = { width = 335 height = 36 }
format = "UPPER_LEFT"
max_slots_horizontal = 1
}
}
buttonType = {
name = "close"
position = { x = -43 y = 9 }
quadTextureSprite ="GFX_closebutton"
buttonFont = "Main_14_black"
shortcut = "ESCAPE"
Orientation = "UPPER_RIGHT"
clicksound = click_close
pdx_tooltip = "CLOSE"
}
}
containerWindowType = {
name = "production_military_line_entry"
position = { x=0 y=0 }
size = { width=500 height=111 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_production_item"
pdx_tooltip = "PRODUCTION_DRAG_N_DROP"
}
iconType = {
name = "has_mio_background"
quadTextureSprite ="GFX_production_item_has_mio"
alwaystransparent = yes
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected"
position = { x= 0 y = 0 }
}
iconType = {
name ="priority_frame"
spriteType = "GFX_conveyor_group_btn_frame"
position = { x= 2 y = 1 }
}
buttonType = {
name ="attach_manufacturer"
spriteType = "GFX_attach_manufacturer"
position = { x= 195 y = 1 }
}
buttonType = {
name ="change_manufacturer"
position = { x= 195 y = 1 }
spriteType = "GFX_attach_manufacturer"
scale = 0.45
}
instantTextboxType = {
name = "priority"
position = { x = 3 y = 6 }
textureFile = ""
font = "hoi_16mbs"
maxWidth = 25
maxHeight = 20
text = "7"
format = center
alwaystransparent = yes
}
iconType = {
name ="efficiency_progressbar_to_max"
spriteType = "GFX_efficiency_progressbar_to_max"
position = { x= 252 y = 8 }
}
iconType = {
name ="efficiency_progressbar"
spriteType = "GFX_efficiency_progressbar"
position = { x= 252 y = 8 }
}
iconType = {
name ="efficiency_progressbar_frame"
spriteType = "GFX_efficiency_progressbar_frame"
position = { x= 248 y = 7 }
}
iconType = {
name ="efficiency_icon"
spriteType = "GFX_efficiency_icon"
position = { x= 225 y = 4 }
}
buttonType = {
name = "equipment_button"
position = { x=1 y=27 }
quadTextureSprite = "GFX_prod_land_equipment_item_large"
clicksound = click_default
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_equipment_overlay"
position = { x=4 y=31 }
alwaystransparent = yes
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=100 y=72 }
centerposition = yes
alwaystransparent = yes
}
iconType = {
name ="sub_tech"
spriteType = "GFX_land_equipment_role_icons"
position = { x=140 y=74 }
alwaystransparent = yes
scale = 0.8
}
iconType = {
name ="carrier_fighter_icon"
spriteType = "GFX_airwing_carrier_icon"
position = { x=231 y=62 }
centerposition = yes
alwaystransparent = yes
}
gridBoxType = {
name = "resources_grid"
position = { x = 462 y = 31 }
size = { width = 40 height = 50 }
slotsize = { width = 40 height = 24 }
max_slots_vertical = 3
max_slots_horizontal = 1
format = "UPPER_LEFT"
}
iconType = {
name ="progressbar"
spriteType = "GFX_prod_progress_bar2"
position = { x= 157 y = 27 }
hide = yes
}
instantTextboxType = {
name = "speed"
position = { x = 155 y = 28 }
textureFile = ""
font = "hoi_18mbs"
text = "--"
maxWidth = 120
maxHeight = 20
format = center
}
iconType = {
name = "creator_flag"
quadTextureSprite ="GFX_flag_small"
position = { x = 245 y = 52 }
}
iconType = {
name ="equipment_designer"
spriteType = "GFX_tech_idea_bg"
position = { x = 181 y = 50 }
scale = 0.6
alwaystransparent = yes
}
iconType = {
name ="equipment_designer_can_upgrade"
spriteType = "GFX_refitting"
position = { x = 216 y = 59 }
scale = 1
pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED"
}
gridBoxType = {
name = "factories_grid"
position = { x = 317 y = 33 }
size = { width = 150 height = 90 }
slotsize = { width = 29 height = 23 }
max_slots = { x = 5 y = 3 }
format = "UPPER_LEFT"
}
iconType = {
name = "prod_line_glow"
position = { x = 315 y = 31 }
spriteType = "GFX_prod_line_glow"
alwaystransparent = yes
}
buttonType = {
name = "btn_x10"
position = { x=278 y=30 }
quadTextureSprite = "GFX_btn_x10"
clicksound = click_close
}
buttonType = {
name = "btn_x5"
position = { x=278 y=68 }
quadTextureSprite = "GFX_btn_x5"
clicksound = click_close
}
buttonType = {
name = "close_production_line"
position = { x=481 y=2 }
quadTextureSprite = "GFX_NV_btn_delete"
clicksound = click_close
scale = 0.9
}
instantTextboxType = {
name = "name"
position = { x = 40 y = 4 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 154
maxHeight = 19
multiline = no
format = left
alwaystransparent = yes
}
instantTextboxType = {
name = "general_name"
position = { x = 10 y = 31 }
font = "hoi_16mbs"
maxWidth = 150
maxHeight = 33
fixedsize = no
multiline = no
format = left
alwaystransparent = yes
}
iconType = {
name = "need_state_icon"
position = { x=245 y=78 }
quadTextureSprite = "GFX_prod_line_target_strip"
}
instantTextboxType = {
name = "total_need"
position = { x = 145 y = 86 }
textureFile = ""
font = "hoi_16mbs"
borderSize = {x = 0 y = 0}
maxWidth = 100
maxHeight = 20
text = "Total need: 200"
format = right
#alwaystransparent = yes
}
buttonType = {
name = "convert"
position = { x=30 y=75 }
quadTextureSprite = "GFX_production_line_convert"
clicksound = click_default
}
buttonType = {
name = "expand"
position = { x=13 y=8 }
quadTextureSprite = "GFX_division_list_column_button"
frame = 8
clicksound = click_default
scale = 1.4
}
iconType = {
name = "factories_used"
position = { x=@prod_icon_pos_x y=7 }
spriteType = "GFX_factory_item"
frame = 1
scale = 0.9
alwaystransparent = yes
}
instantTextboxType = {
name = "factories_used_txt"
position = { x=@prod_nof_pos_x y=6 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
alwaystransparent = yes
}
buttonType = {
name = "factories_sub_1x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_5x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_10x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_1x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_5x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_10x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "increase_priority"
position = { x=4 y=48 }
quadTextureSprite = "GFX_arrow_up_small"
pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL"
clicksound = click_default
}
buttonType = {
name = "decrease_priority"
position = { x=4 y=75 }
quadTextureSprite = "GFX_arrow_down_small"
pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL"
pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED"
clicksound = click_default
}
}
containerWindowType = {
name = "production_military_line_entry_collapsed"
position = { x=0 y=0 }
size = { width=500 height=63 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_production_item_collapsed"
pdx_tooltip = "PRODUCTION_DRAG_N_DROP"
}
iconType = {
name = "has_mio_background"
quadTextureSprite ="GFX_production_item_has_mio"
alwaystransparent = yes
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected_collapsed"
position = { x= 0 y = 0 }
}
iconType = {
name ="priority_frame"
spriteType = "GFX_conveyor_group_btn_frame"
position = { x= 2 y = 1 }
}
buttonType = {
name ="attach_manufacturer"
spriteType = "GFX_attach_manufacturer"
position = { x= 195 y = 1 }
}
buttonType = {
name ="change_manufacturer"
position = { x= 195 y = 1 }
spriteType = "GFX_attach_manufacturer"
scale = 0.45
}
instantTextboxType = {
name = "priority"
position = { x = 3 y = 6 }
textureFile = ""
font = "hoi_16mbs"
maxWidth = 25
maxHeight = 20
text = "7"
format = center
alwaystransparent = yes
}
iconType = {
name ="efficiency_progressbar_to_max"
spriteType = "GFX_efficiency_progressbar_to_max"
position = { x= 252 y = 8 }
}
iconType = {
name ="efficiency_progressbar"
spriteType = "GFX_efficiency_progressbar"
position = { x= 252 y = 8 }
}
iconType = {
name ="efficiency_progressbar_frame"
spriteType = "GFX_efficiency_progressbar_frame"
position = { x= 248 y = 7 }
}
iconType = {
name ="efficiency_icon"
spriteType = "GFX_efficiency_icon"
position = { x= 225 y = 4 }
}
buttonType = {
name = "equipment_button"
position = { x=0 y=33 }
quadTextureSprite = "GFX_equipment_item_collapsed"
clicksound = click_default
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_equipment_overlay_collapsed"
position = { x=4 y=31 }
alwaystransparent = yes
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=80 y=43 }
centerposition = yes
scale = 0.5
alwaystransparent = yes
}
iconType = {
name ="sub_tech"
spriteType = "GFX_land_equipment_role_icons"
position = { x=130 y=32 }
scale = 0.7
alwaystransparent = yes
}
iconType = {
name ="carrier_fighter_icon"
spriteType = "GFX_airwing_carrier_icon"
position = { x=140 y=44 }
centerposition = yes
alwaystransparent = yes
}
gridBoxType = {
name = "resources_grid"
position = { x = 360 y = 32 }
size = { width = 200 height = 50 }
slotsize = { width = 46 height = 24 }
max_slots_vertical = 1
max_slots_horizontal = 3
format = "UPPER_LEFT"
}
iconType = {
name ="progressbar"
spriteType = "GFX_prod_progress_bar2"
position = { x= 157 y = 34 }
hide = yes
}
instantTextboxType = {
name = "speed"
position = { x = 157 y = 34 }
textureFile = ""
font = "hoi_18mbs"
text = "--"
maxWidth = 120
maxHeight = 20
format = center
}
#iconType = {
# name = "creator_flag"
# quadTextureSprite ="GFX_flag_small"
# position = { x = 245 y = 53 }
#}
#
#iconType = {
# name ="equipment_designer"
# spriteType = "GFX_tech_idea_bg"
# position = { x = 230 y = 51 }
# scale = 0.6
# alwaystransparent = yes
#}
#
#gridBoxType = {
# name = "factories_grid"
# position = { x = 282 y = 33 }
# size = { width = 150 height = 90 }
# slotsize = { width = 29 height = 23 }
# max_slots = { x = 5 y = 3 }
# format = "UPPER_LEFT"
#}
#
#iconType = {
# name = "prod_line_glow"
# position = { x = 280 y = 31 }
# spriteType = "GFX_prod_line_glow"
# alwaystransparent = yes
#}
#
#buttonType = {
# name = "increase_priority"
# position = { x=488 y=41 }
# quadTextureSprite = "GFX_arrow_up_small"
# pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL"
# clicksound = click_default
#}
#
#buttonType = {
# name = "decrease_priority"
# position = { x=488 y=70 }
# quadTextureSprite = "GFX_arrow_down_small"
# pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL"
# pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED"
# clicksound = click_default
#}
buttonType = {
name = "close_production_line"
position = { x=481 y=2 }
quadTextureSprite = "GFX_NV_btn_delete"
clicksound = click_close
scale = 0.9
}
instantTextboxType = {
name = "name"
position = { x = 40 y = 4 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 154
maxHeight = 20
fixedsize = yes
format = left
alwaystransparent = yes
}
#instantTextboxType = {
# name = "general_name"
# position = { x = 8 y = 36 }
# font = "hoi_16mbs"
# maxWidth = 150
# maxHeight = 30
# format = center
# #alwaystransparent = yes
#}
iconType = {
name = "need_state_icon"
position = { x=320 y=32 }
quadTextureSprite = "GFX_prod_line_target_strip"
}
instantTextboxType = {
name = "total_need"
position = { x = 281 y = 37 }
textureFile = ""
font = "hoi_16mbs"
borderSize = {x = 0 y = 0}
maxWidth = 40
maxHeight = 20
text = "Total need: 200"
format = right
#alwaystransparent = yes
}
buttonType = {
name = "convert"
position = { x=7 y=30 }
quadTextureSprite = "GFX_production_line_convert"
clicksound = click_default
}
buttonType = {
name = "expand"
position = { x=13 y=8 }
quadTextureSprite = "GFX_division_list_column_button"
frame = 2
clicksound = click_default
scale = 1.4
}
iconType = {
name = "factories_used"
position = { x=358 y=7 }
spriteType = "GFX_factory_item"
frame = 1
scale = 0.9
alwaystransparent = yes
}
instantTextboxType = {
name = "factories_used_txt"
position = { x=@prod_nof_pos_x y=6 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
alwaystransparent = yes
}
buttonType = {
name = "factories_sub_1x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_5x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_10x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_1x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_5x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_10x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
}
}
containerWindowType = {
name = "production_military_new_line_entry"
position = { x=0 y=0 }
size = { width=500 height= 108 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_production_item"
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected"
position = { x= 0 y = 0 }
}
#iconType = {
# name ="efficiency_progressbar_to_max"
# spriteType = "GFX_efficiency_progressbar_to_max"
# position = { x= 328 y = 8 }
#}
#iconType = {
# name ="efficiency_progressbar"
# spriteType = "GFX_efficiency_progressbar"
# position = { x= 328 y = 8 }
#
#}
#iconType = {
# name ="efficiency_progressbar_frame"
# spriteType = "GFX_efficiency_progressbar_frame"
# position = { x= 324 y = 6 }
#}
#
#iconType = {
# name ="efficiency_icon"
# spriteType = "GFX_efficiency_icon"
# position = { x= 289 y = 4 }
#}
buttonType = {
name = "btn_x10"
position = { x=278 y=30 }
quadTextureSprite = "GFX_btn_x10"
clicksound = click_close
}
buttonType = {
name = "btn_x5"
position = { x=278 y=68 }
quadTextureSprite = "GFX_btn_x5"
clicksound = click_close
}
iconType = {
name = "equipment_button"
position = { x=1 y=27 }
spriteType = "GFX_prod_land_equipment_item_large"
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=140 y=68 }
centerposition = yes
alwaystransparent = yes
}
#iconType = {
# name ="progressbar"
# spriteType = "GFX_prod_progress_bar2"
# position = { x= 158 y = 31 }
# alwaystransparent = yes
#}
#
#instantTextboxType = {
# name = "speed"
# position = { x = 157 y = 32 }
# textureFile = ""
# font = "hoi_18mbs"
# text = "--"
# maxWidth = 120
# maxHeight = 20
# format = center
#}
#iconType = {
# name = "increase_priority"
# position = { x=488 y=41 }
# spriteType = "GFX_arrow_up_small"
#}
#
#iconType = {
# name = "decrease_priority"
# position = { x=488 y=70 }
# spriteType = "GFX_arrow_down_small"
#}
}
containerWindowType = {
name = "production_type_resource_item"
position = { x=0 y=0 }
size = { width = 35 height = 27 }
clipping = no
iconType = {
name = "resource_icon"
position = { x=0 y=0 }
spriteType = "GFX_resources_strip"
scale = 0.8
alwaystransparent = yes
}
instantTextboxType = {
name = "amount"
position = { x = 16 y = 2 }
textureFile = ""
font = "hoi_16mbs"
borderSize = {x = 0 y = 0}
text = "8"
maxWidth = 30
maxHeight = 25
format = center
alwaystransparent = yes
}
}
containerWindowType = {
name = "ship_name_list_window"
position = { x=-356 y=78}
show_position = { x=544 y =78 }
show_animation_type = decelerated
hide_animation_type = accelerated
animation_time = 300
size = { width=375 height=70%% }
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_plain_bg"
}
iconType = {
name ="header_bg"
spriteType = "GFX_ship_name_title_bg"
position = { x = 5 y = 5 }
}
instantTextboxType = {
name = "title"
position = { x = 35 y = 4 }
textureFile = ""
font = "hoi_36header"
borderSize = {x = 0 y = 0}
text = "PRODUCTION_NAVAL_NAME_LIST"
maxWidth = 340
maxHeight = 20
}
containerWindowType = {
name = "name_list_container"
position = { x=0 y=80 }
size = { width=100%% height=100%% }
verticalScrollbar = "right_vertical_slider"
smooth_scrolling = yes
margin = { top = 0 top=13 bottom = 12 left = 2}
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_bg_1_scrollbar"
}
gridboxtype = {
name = "name_list_grid"
position = { x = 12 y=0 }
size = { width = 100%% height = 100%% }
slotsize = { width = 335 height = 36 }
format = "UPPER_LEFT"
max_slots_horizontal = 1
}
}
containerWindowType = {
name = "edit_box_container"
position = { x=10 y=49 }
size = { width=350 height=35 }
iconType = {
name = "add_name"
position = { x=0 y=5 }
spriteType = "GFX_edit_list_icon"
}
background = {
name = "Background"
quadTextureSprite ="GFX_name_list_item_bg"
position = { x=20 y=0 }
alwaystransparent = yes
}
editBoxType = {
name = "new_name_box"
position = { x = 35 y = 8 }
font = "hoi_18b"
size = { x=260 y=20 }
}
buttonType = {
name = "add_name_button"
position = { x = -32 y = -3 }
quadTextureSprite ="GFX_naval_increase_amount"
buttonFont = "Main_14_black"
shortcut = "RETURN"
Orientation = "UPPER_RIGHT"
clicksound = click_default
scale= 1.2
}
}
buttonType = {
name = "close"
position = { x = -43 y = 7 }
quadTextureSprite ="GFX_closebutton"
buttonFont = "Main_14_black"
shortcut = "ESCAPE"
Orientation = "UPPER_RIGHT"
clicksound = click_close
pdx_tooltip = "CLOSE"
}
}
containerWindowType = {
name = "naval_name_list_entry"
position = { x=0 y=0 }
size = { width=335 height=35 }
clipping = no
background = {
name = "Background"
spriteType ="GFX_name_list_item_bg"
}
instantTextboxType = {
name = "name"
position = { x = 12 y = 9 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "HMS William Wallace"
maxWidth = 290
maxHeight = 25
fixedsize = yes
#format = center
alwaystransparent = yes
}
buttonType = {
name = "remove"
position = { x = -30 y = 5 }
quadTextureSprite ="GFX_NV_btn_delete"
Orientation = "UPPER_RIGHT"
clicksound = click_default
scale = 0.8
}
buttonType = {
name = "assign"
position = { x = -30 y = 5 }
quadTextureSprite ="GFX_NV_btn_add"
Orientation = "UPPER_RIGHT"
clicksound = click_default
scale = 0.8
}
}
containerWindowType = {
name = "production_naval_line_entry"
position = { x=0 y=0 }
size = { width=513 height=111 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_naval_production_item_bg_strip"
pdx_tooltip = "PRODUCTION_DRAG_N_DROP"
frame = 1
}
iconType = {
name = "has_mio_background"
quadTextureSprite ="GFX_production_item_has_mio"
alwaystransparent = yes
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected"
position = { x= 2 y = 0 }
}
iconType = {
name ="priority_frame"
spriteType = "GFX_conveyor_group_btn_frame"
position = { x= 2 y = 1 }
}
buttonType = {
name ="attach_manufacturer"
spriteType = "GFX_attach_manufacturer"
position = { x= 195 y = 1 }
}
buttonType = {
name ="change_manufacturer"
position = { x= 195 y = 1 }
spriteType = "GFX_attach_manufacturer"
scale = 0.45
}
instantTextboxType = {
name = "priority"
position = { x = 3 y = 6 }
textureFile = ""
font = "hoi_16mbs"
maxWidth = 25
maxHeight = 20
text = "7"
format = center
alwaystransparent = yes
}
buttonType = {
name = "equipment_button"
position = { x=0 y=27 }
quadTextureSprite = "GFX_prod_naval_equipment_item_large"
clicksound = click_default
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_equipment_overlay"
position = { x=4 y=31 }
alwaystransparent = yes
}
iconType = {
name = "need_state_icon"
position = { x=245 y=78 }
quadTextureSprite = "GFX_prod_line_target_strip"
}
instantTextboxType = {
name = "total_need"
position = { x = 145 y = 86 }
textureFile = ""
font = "hoi_16mbs"
borderSize = {x = 0 y = 0}
maxWidth = 100
maxHeight = 20
text = "Total need: 200"
format = right
#alwaystransparent = yes
}
iconType = {
name ="equipment_designer"
spriteType = "GFX_tech_idea_bg"
position = { x = 238 y = 54 }
scale = 0.5
alwaystransparent = yes
}
iconType = {
name ="equipment_designer_can_upgrade"
spriteType = "GFX_refitting"
position = { x = 85 y = 59 }
scale = 1
pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED"
}
iconType = {
name ="equipment_role"
spriteType = "GFX_naval_equipment_role_icons"
position = { x = 28 y = 49 }
alwaystransparent = yes
}
iconType = {
name = "creator_flag"
quadTextureSprite ="GFX_flag_small"
position = { x = 246 y = 55 }
}
buttonType = {
name = "increase_amount"
position = { x=282 y=26 }
quadTextureSprite = "GFX_naval_increase_amount"
pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC"
clicksound = click_default
}
buttonType = {
name = "decrease_amount"
position = { x=282 y=74 }
quadTextureSprite = "GFX_naval_decrease_amount"
pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC"
clicksound = click_default
}
buttonType = {
name = "carrier_air_wing_composition"
position = { x=245 y=73 }
quadTextureSprite = "GFX_carrier_airwing_comp_button"
clicksound = click_default
pdx_tooltip = CARRIER_AIR_WING_COMPOSITION_TITLE
}
instantTextboxType = {
name = "amount"
position = { x = 283 y = 56 }
font = "hoi_18b"
text = "INFINITY"
maxWidth = 30
maxHeight = 18
format = centre
pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC"
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=138 y=76 }
scale=0.8
centerposition = yes
alwaystransparent = yes
}
gridBoxType = {
name = "resources_grid"
position = { x = 462 y = 31 }
size = { width = 40 height = 50 }
slotsize = { width = 40 height = 24 }
max_slots_vertical = 3
max_slots_horizontal = 1
format = "UPPER_LEFT"
}
iconType = {
name ="progressbar"
spriteType = "GFX_prod_progress_bar2"
position = { x= 158 y = 31 }
}
instantTextboxType = {
name = "speed"
position = { x = 157 y = 32 }
textureFile = ""
font = "hoi_18mbs"
text = "--"
maxWidth = 120
maxHeight = 20
format = center
}
gridBoxType = {
name = "factories_grid"
position = { x = 314 y = 34 }
size = { width = 150 height = 90 }
slotsize = { width = 29 height = 23 }
max_slots = { x = 5 y = 3 }
format = "UPPER_LEFT"
}
iconType = {
name = "prod_line_glow"
position = { x = 315 y = 31 }
spriteType = "GFX_prod_line_glow"
alwaystransparent = yes
}
buttonType = {
name = "close_production_line"
position = { x=481 y=2 }
quadTextureSprite = "GFX_NV_btn_delete"
clicksound = click_close
scale = 0.9
}
buttonType = {
name = "deploy_location"
position = { x=222 y=-1 }
quadTextureSprite = "GFX_naval_deploy_button"
buttonFont = "hoi_16mbs"
clicksound = click_default
}
positionType = {
name = "task_force_insignia_pos"
position = { x=221 y=0 }
}
iconType = {
name = "deploy_icon"
position = { x=223 y=-2 }
spriteType = "GFX_deploy_port_fleet_icons"
alwaystransparent = yes
}
instantTextboxType = {
name = "deploy_name"
position = { x = 255 y = 4 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "This buttontext is a bug and should not appear"
maxWidth = 90
maxHeight = 25
fixedsize = yes
alwaystransparent = yes
}
iconType = {
name = "factories_used"
position = { x=@prod_icon_pos_x y=7 }
spriteType = "GFX_naval_factory_icon"
frame = 1
scale = 0.9
alwaystransparent = yes
}
instantTextboxType = {
name = "factories_used_txt"
position = { x=@prod_nof_pos_x y=5 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
alwaystransparent = yes
}
buttonType = {
name = "factories_sub_1x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_5x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_10x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_1x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_5x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_10x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
}
instantTextboxType = {
name = "name"
position = { x = 54 y = 4 }
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 167
maxHeight = 19
multiline = no
format = left
alwaystransparent = yes
}
instantTextboxType = {
name = "general_name"
position = { x = 12 y = 32 }
font = "hoi_16mbs"
maxWidth = 150
maxHeight = 33
fixedsize = yes
multiline = no
format = left
alwaystransparent = yes
}
buttonType = {
name = "expand"
position = { x=13 y=8 }
quadTextureSprite = "GFX_division_list_column_button"
frame = 8
clicksound = click_default
scale = 1.4
}
buttonType = {
name = "name_list_btn"
position = { x=315 y=81 }
quadTextureSprite = "GFX_naval_name_list_button"
buttonFont = "hoi_16mbs"
clicksound = click_default
buttontext = "HMS William Wallace"
}
buttonType = {
name = "increase_priority"
position = { x=4 y=48 }
quadTextureSprite = "GFX_arrow_up_small"
pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL"
clicksound = click_default
}
buttonType = {
name = "decrease_priority"
position = { x=4 y=75 }
quadTextureSprite = "GFX_arrow_down_small"
pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL"
pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED"
clicksound = click_default
}
}
containerWindowType = {
name = "production_naval_line_entry_collapsed"
position = { x=0 y=0 }
size = { width=513 height=63 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_production_item_collapsed"
pdx_tooltip = "PRODUCTION_DRAG_N_DROP"
frame = 1
}
iconType = {
name = "has_mio_background"
quadTextureSprite ="GFX_production_item_has_mio"
alwaystransparent = yes
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected_collapsed"
position = { x= 0 y = 0 }
}
iconType = {
name ="priority_frame"
spriteType = "GFX_conveyor_group_btn_frame"
position = { x= 1 y = 1 }
}
buttonType = {
name ="attach_manufacturer"
spriteType = "GFX_attach_manufacturer"
position = { x= 195 y = 1 }
}
buttonType = {
name ="change_manufacturer"
position = { x= 195 y = 1 }
spriteType = "GFX_attach_manufacturer"
scale = 0.45
}
instantTextboxType = {
name = "priority"
position = { x = 3 y = 6 }
textureFile = ""
font = "hoi_16mbs"
maxWidth = 25
maxHeight = 20
text = "7"
format = center
alwaystransparent = yes
}
buttonType = {
name = "equipment_button"
position = { x=0 y=32 }
quadTextureSprite = "GFX_naval_item_collapsed"
clicksound = click_default
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_naval_overlay_collapsed"
position = { x=3 y=36 }
alwaystransparent = yes
}
#iconType = {
# name ="equipment_designer"
# spriteType = "GFX_tech_idea_bg"
# position = { x = 238 y = 49 }
# scale = 0.5
# alwaystransparent = yes
#}
#
#iconType = {
# name = "creator_flag"
# quadTextureSprite ="GFX_flag_small"
# position = { x = 245 y = 53 }
#}
buttonType = {
name = "increase_amount"
position = { x=326 y=32 }
quadTextureSprite = "GFX_add_one"
pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC"
clicksound = click_default
scale = 0.9
}
buttonType = {
name = "decrease_amount"
position = { x=275 y=32 }
quadTextureSprite = "GFX_subtract_one"
pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC"
clicksound = click_default
scale = 0.9
}
instantTextboxType = {
name = "amount"
position = { x = 296 y = 34 }
font = "hoi_18b"
text = "INFINITY"
maxWidth = 30
maxHeight = 30
format = centre
pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC"
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=80 y=42 }
scale=0.49
centerposition = yes
alwaystransparent = yes
}
buttonType = {
name = "carrier_air_wing_composition"
position = { x=2 y=30 }
quadTextureSprite = "GFX_carrier_airwing_comp_button"
clicksound = click_default
pdx_tooltip = CARRIER_AIR_WING_COMPOSITION_TITLE
scale = 0.8
}
gridBoxType = {
name = "resources_grid"
position = { x = 360 y = 32 }
size = { width = 200 height = 50 }
slotsize = { width = 46 height = 24 }
max_slots_vertical = 1
max_slots_horizontal = 3
format = "UPPER_LEFT"
}
iconType = {
name ="progressbar"
spriteType = "GFX_prod_progress_bar2"
position = { x= 157 y = 33 }
}
instantTextboxType = {
name = "speed"
position = { x = 154 y = 35 }
textureFile = ""
font = "hoi_18mbs"
text = "--"
maxWidth = 120
maxHeight = 20
format = center
}
#gridBoxType = {
# name = "factories_grid"
# position = { x = 282 y = 33 }
# size = { width = 150 height = 90 }
# slotsize = { width = 29 height = 23 }
# max_slots = { x = 5 y = 3 }
# format = "UPPER_LEFT"
#}
#iconType = {
# name = "prod_line_glow"
# position = { x = 280 y = 31 }
# spriteType = "GFX_prod_line_glow"
# alwaystransparent = yes
#}
#buttonType = {
# name = "increase_priority"
# position = { x=488 y=41 }
# quadTextureSprite = "GFX_arrow_up_small"
# pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL"
# pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED"
# clicksound = click_default
#}
#
#buttonType = {
# name = "decrease_priority"
# position = { x=488 y=70 }
# quadTextureSprite = "GFX_arrow_down_small"
# pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL"
# pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED"
# clicksound = click_default
#}
buttonType = {
name = "close_production_line"
position = { x=481 y=2 }
quadTextureSprite = "GFX_NV_btn_delete"
clicksound = click_close
scale = 0.9
}
buttonType = {
name = "deploy_location"
position = { x=222 y=-1 }
quadTextureSprite = "GFX_naval_deploy_button"
buttonFont = "hoi_16mbs"
clicksound = click_default
}
positionType = {
name = "task_force_insignia_pos"
position = { x=221 y=0 }
}
iconType = {
name = "deploy_icon"
position = { x=223 y=-2 }
spriteType = "GFX_deploy_port_fleet_icons"
alwaystransparent = yes
}
instantTextboxType = {
name = "deploy_name"
position = { x = 255 y = 4 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "This buttontext is a bug and should not appear"
maxWidth = 90
maxHeight = 25
fixedsize = yes
alwaystransparent = yes
}
instantTextboxType = {
name = "name"
position = { x = 54 y = 4 }
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 167
maxHeight = 20
fixedsize = yes
format = left
alwaystransparent = yes
}
#instantTextboxType = {
# name = "general_name"
# position = { x = 5 y = 37 }
# font = "hoi_16mbs"
# maxWidth = 140
# maxHeight = 30
# format = center
# #alwaystransparent = yes
#}
buttonType = {
name = "expand"
position = { x=13 y=8 }
quadTextureSprite = "GFX_division_list_column_button"
frame = 2
clicksound = click_default
scale = 1.4
}
iconType = {
name = "factories_used"
position = { x=@prod_icon_pos_x y=7 }
spriteType = "GFX_naval_factory_icon"
frame = 1
scale = 0.9
alwaystransparent = yes
}
instantTextboxType = {
name = "factories_used_txt"
position = { x=@prod_nof_pos_x y=5 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
alwaystransparent = yes
}
buttonType = {
name = "factories_sub_1x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_5x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_10x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_1x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_5x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_10x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
}
}
containerWindowType = {
name = "production_ship_refit_line_entry"
position = { x=0 y=0 }
size = { width=513 height=111 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_naval_production_item_bg_strip"
pdx_tooltip = "PRODUCTION_DRAG_N_DROP"
frame = 1
}
iconType = {
name = "has_mio_background"
quadTextureSprite ="GFX_production_item_has_mio"
alwaystransparent = yes
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_naval_production_line_selected"
position = { x= 2 y = 0 }
}
iconType = {
name ="priority_frame"
spriteType = "GFX_conveyor_group_btn_frame"
position = { x= 2 y = 1 }
}
instantTextboxType = {
name = "priority"
position = { x = 3 y = 6 }
textureFile = ""
font = "hoi_16mbs"
maxWidth = 25
maxHeight = 20
text = "7"
format = center
alwaystransparent = yes
}
buttonType = {
name ="attach_manufacturer"
spriteType = "GFX_attach_manufacturer"
position = { x= 195 y = 1 }
}
buttonType = {
name ="change_manufacturer"
position = { x= 195 y = 1 }
spriteType = "GFX_attach_manufacturer"
scale = 0.45
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_equipment_overlay"
position = { x=4 y=31 }
alwaystransparent = yes
}
iconType = {
name ="equipment_designer"
spriteType = "GFX_tech_idea_bg"
position = { x = 10 y = 49 }
scale = 0.5
alwaystransparent = yes
}
iconType = {
name ="equipment_designer_can_upgrade"
spriteType = "GFX_refitting"
position = { x = 50 y = 54 }
scale = 1
pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED"
}
iconType = {
name ="equipment_role"
spriteType = "GFX_naval_equipment_role_icons"
position = { x = 28 y = 49 }
alwaystransparent = yes
}
iconType = {
name = "creator_flag"
quadTextureSprite ="GFX_flag_small"
position = { x = 245 y = 53 }
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=138 y=76 }
scale=0.8
centerposition = yes
alwaystransparent = yes
}
gridBoxType = {
name = "resources_grid"
position = { x = 462 y = 31 }
size = { width = 40 height = 50 }
slotsize = { width = 40 height = 24 }
max_slots_vertical = 3
max_slots_horizontal = 1
format = "UPPER_LEFT"
}
iconType = {
name ="progressbar"
spriteType = "GFX_prod_progress_bar2"
position = { x= 158 y = 31 }
}
instantTextboxType = {
name = "speed"
position = { x = 157 y = 32 }
textureFile = ""
font = "hoi_18mbs"
text = "--"
maxWidth = 120
maxHeight = 20
format = center
}
gridBoxType = {
name = "factories_grid"
position = { x = 314 y = 34 }
size = { width = 150 height = 90 }
slotsize = { width = 29 height = 23 }
max_slots = { x = 5 y = 3 }
format = "UPPER_LEFT"
}
iconType = {
name = "prod_line_glow"
position = { x = 315 y = 31 }
spriteType = "GFX_prod_line_glow"
alwaystransparent = yes
}
buttonType = {
name = "close_production_line"
position = { x=481 y=2 }
quadTextureSprite = "GFX_NV_btn_delete"
clicksound = click_close
scale = 0.9
}
buttonType = {
name = "deploy_location"
position = { x=222 y=-1 }
quadTextureSprite = "GFX_naval_deploy_button"
buttonFont = "hoi_16mbs"
clicksound = click_default
}
positionType = {
name = "task_force_insignia_pos"
position = { x=221 y=0 }
}
iconType = {
name = "deploy_icon"
position = { x=223 y=-2 }
spriteType = "GFX_deploy_port_fleet_icons"
alwaystransparent = yes
}
instantTextboxType = {
name = "deploy_name"
position = { x = 255 y = 4 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "This buttontext is a bug and should not appear"
maxWidth = 100
maxHeight = 25
fixedsize = yes
alwaystransparent = yes
}
iconType = {
name = "factories_used"
position = { x=@prod_icon_pos_x y=7 }
spriteType = "GFX_naval_factory_icon"
frame = 1
scale = 0.9
}
instantTextboxType = {
name = "factories_used_txt"
position = { x=@prod_nof_pos_x y=5 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
}
buttonType = {
name = "factories_sub_1x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_5x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_10x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_1x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_5x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_10x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
}
instantTextboxType = {
name = "name"
position = { x = 55 y = 3 }
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 167
maxHeight = 19
multiline = no
format = left
alwaystransparent = yes
}
instantTextboxType = {
name = "general_name"
position = { x = 12 y = 32 }
font = "hoi_16mbs"
maxWidth = 150
maxHeight = 33
fixedsize = yes
multiline = no
format = left
alwaystransparent = yes
}
buttonType = {
name = "expand"
position = { x=13 y=8 }
quadTextureSprite = "GFX_division_list_column_button"
frame = 8
clicksound = click_default
scale = 1.4
}
instantTextboxType = {
name = "ship_name"
position = { x=325 y=83 }
font = "hoi_16mbs"
borderSize = {x = 0 y = 0}
maxWidth = 131
maxHeight = 23
fixedsize = yes
format = center
}
buttonType = {
name = "increase_priority"
position = { x=4 y=48 }
quadTextureSprite = "GFX_arrow_up_small"
pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL"
clicksound = click_default
}
buttonType = {
name = "decrease_priority"
position = { x=4 y=75 }
quadTextureSprite = "GFX_arrow_down_small"
pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL"
pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED"
clicksound = click_default
}
}
containerWindowType = {
name = "production_railway_gun_line_entry"
position = { x=0 y=0 }
size = { width=513 height=111 }
clipping = no
background = {
name = "Background"
quadTextureSprite = "GFX_naval_production_item_bg_strip"
pdx_tooltip = "PRODUCTION_DRAG_N_DROP"
frame = 1
}
iconType = {
name = "has_mio_background"
quadTextureSprite ="GFX_production_item_has_mio"
alwaystransparent = yes
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected"
position = { x= 2 y = 0 }
}
iconType = {
name ="priority_frame"
spriteType = "GFX_conveyor_group_btn_frame"
position = { x= 2 y = 1 }
}
buttonType = {
name ="attach_manufacturer"
spriteType = "GFX_attach_manufacturer"
position = { x= 195 y = 1 }
}
buttonType = {
name ="change_manufacturer"
position = { x= 195 y = 1 }
spriteType = "GFX_attach_manufacturer"
scale = 0.45
}
instantTextboxType = {
name = "priority"
position = { x = 3 y = 6 }
textureFile = ""
font = "hoi_16mbs"
maxWidth = 25
maxHeight = 20
text = "7"
format = center
alwaystransparent = yes
}
buttonType = {
name = "equipment_button"
position = { x=1 y=27 }
quadTextureSprite = "GFX_prod_land_equipment_item_large"
clicksound = click_default
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_equipment_overlay"
position = { x=4 y=31 }
alwaystransparent = yes
}
iconType = {
name = "creator_flag"
quadTextureSprite ="GFX_flag_small"
position = { x = 245 y = 53 }
}
buttonType = {
name = "increase_amount"
position = { x=282 y=26 }
quadTextureSprite = "GFX_naval_increase_amount"
pdx_tooltip = "RAILWAY_GUN_SERIES_INCREASE_DESC"
clicksound = click_default
}
buttonType = {
name = "decrease_amount"
position = { x=282 y=74 }
quadTextureSprite = "GFX_naval_decrease_amount"
pdx_tooltip = "RAILWAY_GUN_SERIES_DECREASE_DESC"
clicksound = click_default
}
instantTextboxType = {
name = "amount"
position = { x = 283 y = 56 }
font = "hoi_18b"
text = "INFINITY"
maxWidth = 30
maxHeight = 18
format = centre
pdx_tooltip = "RAILWAY_GUN_SERIES_AMOUNT_DESC"
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=158 y=76 }
scale=0.8
centerposition = yes
alwaystransparent = yes
}
gridBoxType = {
name = "resources_grid"
position = { x = 462 y = 31 }
size = { width = 40 height = 50 }
slotsize = { width = 40 height = 24 }
max_slots_vertical = 3
max_slots_horizontal = 1
format = "UPPER_LEFT"
}
iconType = {
name ="progressbar"
spriteType = "GFX_prod_progress_bar2"
position = { x= 158 y = 31 }
}
instantTextboxType = {
name = "speed"
position = { x = 157 y = 32 }
textureFile = ""
font = "hoi_18mbs"
text = "--"
maxWidth = 120
maxHeight = 20
format = center
}
gridBoxType = {
name = "factories_grid"
position = { x = 317 y = 33 }
size = { width = 150 height = 90 }
slotsize = { width = 29 height = 23 }
max_slots = { x = 5 y = 3 }
format = "UPPER_LEFT"
}
iconType = {
name = "prod_line_glow"
position = { x = 315 y = 31 }
spriteType = "GFX_prod_line_glow"
alwaystransparent = yes
}
buttonType = {
name = "close_production_line"
position = { x=481 y=2 }
quadTextureSprite = "GFX_NV_btn_delete"
clicksound = click_close
scale = 0.9
}
instantTextboxType = {
name = "deploy_name"
position = { x = 255 y = 4 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "This text is a bug and should not appear"
maxWidth = 90
maxHeight = 25
fixedsize = yes
alwaystransparent = yes
}
iconType = {
name = "factories_used"
position = { x=@prod_icon_pos_x y=7 }
spriteType = "GFX_factory_item"
frame = 1
scale = 0.9
alwaystransparent = yes
}
instantTextboxType = {
name = "factories_used_txt"
position = { x=@prod_nof_pos_x y=5 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
alwaystransparent = yes
}
buttonType = {
name = "factories_sub_1x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_5x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_10x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_1x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_5x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_10x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
}
instantTextboxType = {
name = "name"
position = { x = 40 y = 4 }
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 160
maxHeight = 19
multiline = no
format = left
alwaystransparent = yes
}
instantTextboxType = {
name = "general_name"
position = { x = 10 y = 31 }
font = "hoi_16mbs"
maxWidth = 150
maxHeight = 33
fixedsize = yes
multiline = no
format = left
alwaystransparent = yes
}
buttonType = {
name = "expand"
position = { x=13 y=8 }
quadTextureSprite = "GFX_division_list_column_button"
frame = 8
clicksound = click_default
scale = 1.4
}
buttonType = {
name = "name_list_btn"
position = { x=315 y=81 }
quadTextureSprite = "GFX_naval_name_list_button"
buttonFont = "hoi_16mbs"
clicksound = click_default
buttontext = "Railway Gun Name"
}
buttonType = {
name = "increase_priority"
position = { x=4 y=48 }
quadTextureSprite = "GFX_arrow_up_small"
pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL"
clicksound = click_default
}
buttonType = {
name = "decrease_priority"
position = { x=4 y=75 }
quadTextureSprite = "GFX_arrow_down_small"
pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL"
pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED"
clicksound = click_default
}
}
containerWindowType = {
name = "production_railway_gun_line_entry_collapsed"
position = { x=0 y=0 }
size = { width=513 height=63 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_production_item_collapsed"
pdx_tooltip = "PRODUCTION_DRAG_N_DROP"
frame = 1
}
iconType = {
name = "has_mio_background"
quadTextureSprite ="GFX_production_item_has_mio"
alwaystransparent = yes
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected_collapsed"
position = { x= 0 y = 0 }
}
buttonType = {
name ="increase_priority"
spriteType = "GFX_conveyor_group_btn_frame"
position = { x= 1 y = 1 }
}
instantTextboxType = {
name = "priority"
position = { x = 3 y = 6 }
textureFile = ""
font = "hoi_16mbs"
maxWidth = 25
maxHeight = 20
text = "7"
format = center
alwaystransparent = yes
}
buttonType = {
name = "equipment_button"
position = { x=0 y=32 }
quadTextureSprite = "GFX_equipment_item_collapsed_wide"
clicksound = click_default
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_equipment_overlay_collapsed"
position = { x=3 y=36 }
alwaystransparent = yes
}
buttonType = {
name = "increase_amount"
position = { x=326 y=32 }
quadTextureSprite = "GFX_add_one"
pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC"
clicksound = click_default
scale = 0.9
}
buttonType = {
name = "decrease_amount"
position = { x=275 y=32 }
quadTextureSprite = "GFX_subtract_one"
pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC"
clicksound = click_default
scale = 0.9
}
instantTextboxType = {
name = "amount"
position = { x = 296 y = 34 }
font = "hoi_18b"
text = "INFINITY"
maxWidth = 30
maxHeight = 30
format = centre
pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC"
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=80 y=42 }
scale=0.49
centerposition = yes
alwaystransparent = yes
}
gridBoxType = {
name = "resources_grid"
position = { x = 360 y = 32 }
size = { width = 200 height = 50 }
slotsize = { width = 46 height = 24 }
max_slots_vertical = 1
max_slots_horizontal = 3
format = "UPPER_LEFT"
}
iconType = {
name ="progressbar"
spriteType = "GFX_prod_progress_bar2"
position = { x= 157 y = 33 }
}
instantTextboxType = {
name = "speed"
position = { x = 154 y = 35 }
textureFile = ""
font = "hoi_18mbs"
text = "--"
maxWidth = 120
maxHeight = 20
format = center
}
buttonType = {
name = "close_production_line"
position = { x=481 y=2 }
quadTextureSprite = "GFX_NV_btn_delete"
clicksound = click_close
scale = 0.9
}
positionType = {
name = "task_force_insignia_pos"
position = { x=221 y=0 }
}
instantTextboxType = {
name = "deploy_name"
position = { x = 255 y = 4 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "This buttontext is a bug and should not appear"
maxWidth = 90
maxHeight = 25
fixedsize = yes
alwaystransparent = yes
}
instantTextboxType = {
name = "name"
position = { x = 54 y = 4 }
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 170
maxHeight = 20
fixedsize = yes
format = left
alwaystransparent = yes
}
buttonType = {
name = "expand"
position = { x=28 y=4 }
quadTextureSprite = "GFX_strategicair_expand"
font = "hoi_16mbs"
frame = 1
clicksound = click_default
}
iconType = {
name = "factories_used"
position = { x=@prod_icon_pos_x y=7 }
spriteType = "GFX_factory_item"
frame = 1
scale = 0.9
alwaystransparent = yes
}
instantTextboxType = {
name = "factories_used_txt"
position = { x=@prod_nof_pos_x y=5 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
alwaystransparent = yes
}
buttonType = {
name = "factories_sub_1x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_5x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_10x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_1x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_5x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_10x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
}
}
containerWindowType = {
name = "production_ship_refit_line_entry_collapsed"
position = { x=0 y=0 }
size = { width=513 height=63 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_production_item_collapsed"
pdx_tooltip = "PRODUCTION_DRAG_N_DROP"
}
iconType = {
name = "has_mio_background"
quadTextureSprite ="GFX_production_item_has_mio"
alwaystransparent = yes
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected_collapsed"
position = { x= 0 y = 0 }
}
iconType = {
name ="priority_frame"
spriteType = "GFX_conveyor_group_btn_frame"
position = { x= 1 y = 1 }
}
buttonType = {
name ="attach_manufacturer"
spriteType = "GFX_attach_manufacturer"
position = { x= 195 y = 1 }
}
buttonType = {
name ="change_manufacturer"
position = { x= 195 y = 1 }
spriteType = "GFX_attach_manufacturer"
scale = 0.45
}
instantTextboxType = {
name = "priority"
position = { x = 2 y = 6 }
textureFile = ""
font = "hoi_16mbs"
maxWidth = 25
maxHeight = 20
text = "7"
format = center
alwaystransparent = yes
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_naval_overlay_collapsed"
position = { x=3 y=36 }
alwaystransparent = yes
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=80 y=42 }
scale=0.49
centerposition = yes
alwaystransparent = yes
}
gridBoxType = {
name = "resources_grid"
position = { x = 360 y = 32 }
size = { width = 200 height = 50 }
slotsize = { width = 46 height = 24 }
max_slots_vertical = 1
max_slots_horizontal = 3
format = "UPPER_LEFT"
}
iconType = {
name ="progressbar"
spriteType = "GFX_prod_progress_bar2"
position = { x= 157 y = 33 }
}
instantTextboxType = {
name = "speed"
position = { x = 154 y = 35 }
textureFile = ""
font = "hoi_18mbs"
text = "--"
maxWidth = 120
maxHeight = 20
format = center
}
buttonType = {
name = "close_production_line"
position = { x=481 y=2 }
quadTextureSprite = "GFX_NV_btn_delete"
clicksound = click_close
scale = 0.9
}
buttonType = {
name = "deploy_location"
position = { x=222 y=-1 }
quadTextureSprite = "GFX_naval_deploy_button"
buttonFont = "hoi_16mbs"
clicksound = click_default
}
positionType = {
name = "task_force_insignia_pos"
position = { x=221 y=0 }
}
iconType = {
name = "deploy_icon"
position = { x=223 y=-2 }
spriteType = "GFX_deploy_port_fleet_icons"
alwaystransparent = yes
}
instantTextboxType = {
name = "deploy_name"
position = { x = 255 y = 4 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "This buttontext is a bug and should not appear"
maxWidth = 90
maxHeight = 25
fixedsize = yes
alwaystransparent = yes
}
instantTextboxType = {
name = "name"
position = { x = 40 y = 3 }
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 160
maxHeight = 20
fixedsize = yes
format = left
alwaystransparent = yes
}
buttonType = {
name = "expand"
position = { x=13 y=8 }
quadTextureSprite = "GFX_division_list_column_button"
frame = 2
clicksound = click_default
scale = 1.4
}
iconType = {
name = "factories_used"
position = { x=@prod_icon_pos_x y=7 }
spriteType = "GFX_naval_factory_icon"
frame = 1
scale = 0.9
}
instantTextboxType = {
name = "factories_used_txt"
position = { x=@prod_nof_pos_x y=5 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 50
maxHeight = 25
fixedsize = yes
format = center
}
buttonType = {
name = "factories_sub_1x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_5x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_sub_10x"
position = { x=@prod_sub_pos_x y=2 }
quadTextureSprite = "GFX_subtract_10"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_1x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_one"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_5x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_5"
font = "hoi_16mbs"
clicksound = click_default
}
buttonType = {
name = "factories_add_10x"
position = { x=@prod_add_pos_x y=2 }
quadTextureSprite = "GFX_add_10"
font = "hoi_16mbs"
clicksound = click_default
}
}
containerWindowType = {
name = "production_naval_new_line_entry"
position = { x=0 y=0 }
size = { width=513 height= 108 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_production_item"
}
iconType = {
name ="production_line_selected"
spriteType = "GFX_production_line_selected"
position = { x= 0 y = 0 }
}
iconType = {
name = "equipment_button"
position = { x=1 y=27 }
spriteType = "GFX_prod_naval_equipment_item_large"
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=140 y=68 }
scale=0.8
centerposition = yes
alwaystransparent = yes
}
buttonType = {
name = "increase_amount"
position = { x=282 y=26 }
quadTextureSprite = "GFX_naval_increase_amount"
pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC"
clicksound = click_default
}
buttonType = {
name = "decrease_amount"
position = { x=282 y=74 }
quadTextureSprite = "GFX_naval_decrease_amount"
pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC"
clicksound = click_default
}
instantTextboxType = {
name = "amount"
position = { x = 283 y = 56 }
font = "hoi_18b"
text = "INFINITY"
maxWidth = 30
maxHeight = 30
format = centre
pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC"
}
#iconType = {
# name ="progressbar"
# spriteType = "GFX_prod_progress_bar2"
# position = { x= 158 y = 31 }
#}
#
#instantTextboxType = {
# name = "speed"
# position = { x = 157 y = 32 }
# textureFile = ""
# font = "hoi_18mbs"
# text = "--"
# maxWidth = 120
# maxHeight = 20
# format = center
#}
#iconType = {
# name = "increase_priority"
# position = { x=488 y=41 }
# spriteType = "GFX_arrow_up_small"
#}
#
#iconType = {
# name = "decrease_priority"
# position = { x=488 y=70 }
# spriteType = "GFX_arrow_down_small"
#}
#buttonType = {
# name = "deploy_location"
# position = { x=200 y=-1 }
# quadTextureSprite = "GFX_naval_deploy_button"
# buttonFont = "hoi_16mbs"
# clicksound = click_default
#}
instantTextboxType = {
name = "name"
position = { x = 14 y = 3 }
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
maxWidth = 310
maxHeight = 20
format = left
}
}
containerWindowType = {
name = "production_consumergoods_line_entry"
position = { x=0 y=0 }
size = { width = 500 height = 75 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_tiled_window"
}
iconType = {
name = "picture"
position = { x = 165 y = 5 }
spriteType = "GFX_consumer_goods"
}
instantTextboxType = {
name = "goods"
position = { x = 210 y = 20 }
textureFile = ""
font = "hoi_18b"
text = "consumer goods"
maxWidth = 120
maxHeight = 20
format = center
}
instantTextboxType = {
name = "factories"
position = { x = 310 y = 20 }
textureFile = ""
font = "hoi_18b"
text = "-"
maxWidth = 120
maxHeight = 20
format = center
}
}
containerWindowType = {
name = "military_equipment_info_entry"
position = { x=0 y=0 }
size = { width=342 height= 80 }
clipping = no
buttonType = {
name = "equipment_button"
position = { x=5 y=4 }
quadTextureSprite = "GFX_equipment_item_large_02"
clicksound = click_default
frame = 1
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_naval_equipment_overlay"
position = { x=9 y=5 }
alwaystransparent = yes
}
iconType = {
name = "prod_line_glow"
position = { x = 9 y = 7 }
spriteType = "GFX_new_equipment_glow_large"
alwaystransparent = yes
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=205 y=51 }
centerposition = yes
alwaystransparent = yes
}
iconType = {
name = "creator_flag"
quadTextureSprite ="GFX_flag_small"
position = { x = 342 y = 25 }
}
iconType = {
name = "role_icon"
spriteType = "GFX_wing_types_map"
position = { x = 334 y = 10 }
alwaystransparent = yes
}
containerWindowType = {
name = "missions"
position = { x = 67 y = 60 }
size = { width = 150 height = 20 }
Orientation = upper_left
gridboxtype = {
name = "mission_grid"
size = { width = 150 height = 20 }
slotsize = { width = 25 height = 20 }
max_slots = { x = 6 y = 2 }
format = "LOWER_LEFT"
}
}
iconType = {
name ="equipment_designer"
spriteType = "GFX_tech_idea_bg"
position = { x = 15 y = 34 }
scale = 0.5
alwaystransparent = yes
}
iconType = {
name ="equipment_designer_can_upgrade"
spriteType = "GFX_refitting"
position = { x = 42 y = 42 }
scale = 1
pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED"
}
iconType = {
name ="sub_tech"
spriteType = "GFX_land_equipment_role_icons"
position = { x=300 y=40 }
frame = 1
alwaystransparent = yes
}
iconType = {
name = "carrier_fighter_icon"
position = { x = 310 y = 55 }
spriteType = "GFX_airwing_carrier_icon"
alwaystransparent = yes
}
instantTextboxType = {
name = "name"
position = { x = 20 y = 6 }
font = "hoi_18mbs"
text = "Maus"
maxWidth = 308
maxHeight = 19
multiline = no
format = left
alwaystransparent = yes
}
instantTextboxType = {
name = "general_name"
position = { x = 20 y = 22 }
font = "hoi_16mbs"
text = "Perkele-tankki"
maxWidth = 308
maxHeight = 17
multiline = no
format = left
alwaystransparent = yes
}
gridBoxType = {
name = "resources_grid"
position = { x = 370 y = 10 }
size = { width = 48 height = 150 }
slotsize = { width = 35 height = 23 }
max_slots_vertical = 6
max_slots_horizontal = 1
format = "UPPER_LEFT"
}
buttonType = {
name = "variant"
position = { x=417 y=37 }
spriteType = "GFX_create_variants_button"
clicksound = click_default
frame = 1
}
buttonType = {
name = "obsolete"
position = { x=426 y=15 }
spriteType = "GFX_toggle_obsolete_button"
clicksound = click_default
}
instantTextboxType = {
name = "production_cost"
position = { x = 15 y = 61 }
font = "hoi_18mbs"
text = "cost 9001"
maxWidth = 160
maxHeight = 30
format = left
alwaystransparent = yes
}
iconType = {
name ="design_invalid"
spriteType = "GFX_design_not_valid"
position = { x = 341 y = 52 }
alwaystransparent = yes
}
iconType = {
name ="blueprint_icon"
spriteType = "GFX_blueprint"
position = { x = 341 y = 52 }
alwaystransparent = yes
}
}
containerWindowType = {
name = "naval_equipment_info_entry"
position = { x=0 y=0 }
size = { width=461 height= 75 }
clipping = no
buttonType = {
name = "equipment_button"
position = { x=10 y=4 }
quadTextureSprite = "GFX_naval_equipment_item_large"
clicksound = click_default
frame = 1
}
iconType = {
name ="outdated_equipment_overlay"
spriteType = "GFX_outdated_naval_equipment_overlay"
position = { x=15 y=7 }
alwaystransparent = yes
}
iconType = {
name = "prod_line_glow"
position = { x = 14 y = 7 }
spriteType = "GFX_new_naval_equipment_glow"
alwaystransparent = yes
}
iconType = {
name ="equipment_icon"
spriteType = "GFX_technology_medium"
position = { x=205 y=49 }
centerposition = yes
scale = 0.9
alwaystransparent = yes
}
iconType = {
name = "creator_flag"
quadTextureSprite ="GFX_flag_small"
position = { x = 347 y = 25 }
}
iconType = {
name ="equipment_designer"
spriteType = "GFX_tech_idea_bg"
position = { x = 54 y = 35 }
scale = 0.5
alwaystransparent = yes
}
iconType = {
name ="equipment_designer_can_upgrade"
spriteType = "GFX_refitting"
position = { x = 78 y = 42 }
scale = 1
pdx_tooltip = "INDUSTRIAL_ORG_TOOLTIP_UPGRADE_ALREADY_ASSIGNED_MIO_DELAYED"
}
iconType = {
name ="equipment_role"
spriteType = "GFX_naval_equipment_role_icons"
position = { x = 331 y = 8 }
scale = 0.865
alwaystransparent = yes
}
instantTextboxType = {
name = "name"
position = { x = 28 y = 6 }
textureFile = ""
font = "hoi_18mbs"
borderSize = {x = 0 y = 0}
text = "Maus"
maxWidth = 308
maxHeight = 19
multiline = no
format = left
alwaystransparent = yes
}
instantTextboxType = {
name = "general_name"
position = { x = 30 y = 22 }
textureFile = ""
font = "hoi_16mbs"
borderSize = {x = 0 y = 0}
text = "Perkele-tankki"
maxWidth = 308
maxHeight = 17
multiline = no
format = left
alwaystransparent = yes
}
containerWindowType = { #Currently unused, but we might put something in here eventually.
name = "missions"
position = { x = 72 y = 58 }
size = { width = 200 height = 20 }
Orientation = upper_left
# background = {
# name = "Background"
# quadTextureSprite ="GFX_tiled_window_transparent"
# }
gridboxtype = {
name = "mission_grid"
size = { width = 200 height = 20 }
slotsize = { width = 25 height = 20 }
max_slots = { x = 8 y = 2 }
format = "UPPER_LEFT"
}
}
gridBoxType = {
name = "resources_grid"
position = { x = 376 y = 8 }
size = { width = 48 height = 150 }
slotsize = { width = 35 height = 23 }
max_slots_vertical = 6
max_slots_horizontal = 1
format = "UPPER_LEFT"
}
buttonType = {
name = "variant"
position = { x=419 y=37 }
spriteType = "GFX_create_variants_button"
clicksound = click_default
frame = 2
}
buttonType = {
name = "obsolete"
position = { x=428 y=14 }
spriteType = "GFX_toggle_obsolete_button"
clicksound = click_default
}
instantTextboxType = {
name = "naval_production_cost"
position = { x = 15 y = 61 }
font = "hoi_16mbs"
text = "cost 9001"
maxWidth = 160
maxHeight = 30
format = left
alwaystransparent = yes
}
iconType = {
name ="design_invalid"
spriteType = "GFX_design_not_valid"
position = { x = 348 y = 52 }
alwaystransparent = yes
}
iconType = {
name ="blueprint_icon"
spriteType = "GFX_blueprint"
position = { x = 341 y = 52 }
alwaystransparent = yes
}
}
containerWindowType = {
name = "production_military_factory_item"
position = { x=0 y=0 }
size = { width=29 height= 23 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_factory_bg"
clicksound = click_scroll
}
iconType = {
name = "icon"
position = { x=3 y=2 }
spriteType = "GFX_factory_item"
}
iconType = {
name = "icon_overlay"
position = { x=3 y=2 }
spriteType = "GFX_factory_item_half"
}
}
containerWindowType = {
name = "production_naval_factory_item"
position = { x=0 y=0 }
size = { width=29 height= 23 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_factory_bg"
clicksound = click_scroll
}
iconType = {
name = "icon"
position = { x=3 y=2 }
spriteType = "GFX_naval_factory_icon"
}
}
containerWindowType = {
name = "production_ship_refit_factory_item"
position = { x=0 y=0 }
size = { width=29 height= 23 }
clipping = no
background = {
name = "Background"
quadTextureSprite ="GFX_factory_bg"
clicksound = click_scroll
}
iconType = {
name = "icon"
position = { x=3 y=2 }
spriteType = "GFX_naval_factory_icon"
}
}
containerWindowType = {
name = "production_resource_item"
position = { x=0 y=0 }
size = { width = 48 height = 27 }
clipping = no
iconType = {
name = "icon"
position = { x=5 y=4 }
spriteType = "GFX_resources_strip"
scale = 0.7
}
instantTextboxType = {
name = "amount"
position = { x = 18 y = 5 }
textureFile = ""
font = "hoi_16mbs"
borderSize = {x = 0 y = 0}
text = "8"
maxWidth = 30
maxHeight = 25
format = center
}
}
containerWindowType = {
name = "production_deployment_port_item"
position = { x=0 y=0 }
size = { width=335 height=35 }
clipping = no
background = {
name = "Background"
spriteType ="GFX_deploy_port_fleet_bg"
clicksound = click_default
}
iconType = {
name = "icon"
position = { x=3 y=4 }
spriteType = "GFX_deploy_port_fleet_icons"
}
instantTextboxType = {
name = "name"
position = { x = 39 y = 9 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "somewhere"
maxWidth = 280
maxHeight = 25
format = center
}
}
containerWindowType = {
name = "production_deployment_task_force_item"
position = { x=0 y=0 }
size = { width=335 height=35 }
clipping = no
background = {
name = "Background"
spriteType ="GFX_deploy_port_fleet_bg"
}
positionType = {
name = "task_force_insignia_pos"
position = { x=2 y=2 }
}
instantTextboxType = {
name = "name"
position = { x = 39 y = 9 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "somewhere"
maxWidth = 280
maxHeight = 25
format = center
}
}
containerWindowType = {
name = "production_deployment_navy_theater_item"
position = { x=0 y=0 }
size = { width=335 height=35 }
clipping = no
background = {
name = "Background"
spriteType ="GFX_deploy_port_fleet_bg"
}
iconType = {
name = "icon"
position = { x=3 y=4 }
spriteType = "GFX_deploy_port_fleet_icons"
frame = 2
}
instantTextboxType = {
name = "name"
position = { x = 39 y = 9 }
font = "hoi_18b"
borderSize = {x = 0 y = 0}
text = "somewhere"
maxWidth = 280
maxHeight = 25
format = center
}
}
containerWindowType = {
name = "equipment_role_icon_selection_window"
size = { width=536 height=320 }
margin = { top = 4 left = 4 bottom = 4 right = 4 }
clipping = no
background = {
name = "background"
spriteType = "GFX_equipment_role_selector_tiled_window"
}
buttonType = {
name = "btn_close"
spriteType = "GFX_tiled_window_transparent_transparent"
position = { x=-100 y=-100 }
shortcut = "ESCAPE"
}
gridBoxType = {
name = "box"
position = { x = 5 y = 5 }
size = { width = 100%% height = 100%% }
slotsize = { width = 43 height = 43 }
max_slots_horizontal = 12
max_slots_vertical = 7
format = "UPPER_LEFT"
}
}
}