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vnr/src/common/units/equipment/modules/00_ship_modules_gun.txt
2025-08-07 04:00:50 +00:00

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## Main and secondary guns/missiles used on all types of ships
equipment_modules = {
limit = {
has_dlc = "Man the Guns"
}
#####################
## LIGHT BATTERY ##
#####################
ship_light_battery_1 = {
abbreviation = "saa"
category = ship_light_battery
gui_category = ship_light_battery_all
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 0.5
build_cost_ic = 30
}
multiply_stats = {
naval_speed = -0.001
}
add_average_stats = {
lg_armor_piercing = 1
}
dismantle_cost_ic = 2
critical_parts = { damaged_light_guns }
}
ship_light_battery_2 = {
abbreviation = "sab"
category = ship_light_battery
gui_category = ship_light_battery_all
parent = ship_light_battery_1
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1
build_cost_ic = 40
}
multiply_stats = {
naval_speed = -0.005
}
add_average_stats = {
lg_armor_piercing = 4
}
dismantle_cost_ic = 4
critical_parts = { damaged_light_guns }
}
ship_light_battery_3 = {
abbreviation = "sac"
category = ship_light_battery
gui_category = ship_light_battery_all
parent = ship_light_battery_2
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1.5
build_cost_ic = 50
}
add_average_stats = {
lg_armor_piercing = 6
}
multiply_stats = {
naval_speed = -0.007
}
dismantle_cost_ic = 6
critical_parts = { damaged_light_guns }
}
ship_light_battery_4 = {
abbreviation = "sad"
category = ship_light_battery
gui_category = ship_light_battery_all
parent = ship_light_battery_3
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2
build_cost_ic = 60
}
multiply_stats = {
naval_speed = -0.01
}
add_average_stats = {
lg_armor_piercing = 8
}
dismantle_cost_ic = 8
critical_parts = { damaged_light_guns }
}
ship_light_battery_1_double = {
abbreviation = "saad"
category = ship_light_battery_double
gui_category = ship_light_battery_all
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1
build_cost_ic = 45
}
multiply_stats = {
naval_speed = -0.001
}
add_average_stats = {
lg_armor_piercing = 1
}
dismantle_cost_ic = 4
critical_parts = { damaged_light_guns }
}
ship_light_battery_2_double = {
abbreviation = "sabd"
category = ship_light_battery_double
gui_category = ship_light_battery_all
parent = ship_light_battery_1_double
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1.5
build_cost_ic = 60
}
multiply_stats = {
naval_speed = -0.005
}
add_average_stats = {
lg_armor_piercing = 4
}
dismantle_cost_ic = 8
critical_parts = { damaged_light_guns }
}
ship_light_battery_3_double = {
abbreviation = "sacd"
category = ship_light_battery_double
gui_category = ship_light_battery_all
parent = ship_light_battery_2_double
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2.5
build_cost_ic = 80
}
add_average_stats = {
lg_armor_piercing = 6
}
multiply_stats = {
naval_speed = -0.007
}
dismantle_cost_ic = 12
critical_parts = { damaged_light_guns }
}
ship_light_battery_4_double = {
abbreviation = "sadd"
category = ship_light_battery_double
gui_category = ship_light_battery_all
parent = ship_light_battery_3_double
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 3.5
build_cost_ic = 100
}
multiply_stats = {
naval_speed = -0.01
}
add_average_stats = {
lg_armor_piercing = 8
}
dismantle_cost_ic = 16
critical_parts = { damaged_light_guns }
}
dp_light_battery_1 = {
abbreviation = "sae"
category = dp_light_battery
gui_category = dp_light_battery_all
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1
anti_air_attack = 0.5
build_cost_ic = 50
}
multiply_stats = {
naval_speed = -0.005
}
add_average_stats = {
lg_armor_piercing = 0.5
}
dismantle_cost_ic = 10
critical_parts = { damaged_light_guns }
}
dp_light_battery_2 = {
abbreviation = "saf"
category = dp_light_battery
gui_category = dp_light_battery_all
parent = dp_light_battery_1
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1.5
anti_air_attack = 0.75
build_cost_ic = 85
}
multiply_stats = {
naval_speed = -0.01
}
add_average_stats = {
lg_armor_piercing = 3
}
dismantle_cost_ic = 20
critical_parts = { damaged_light_guns }
}
dp_light_battery_3 = {
abbreviation = "sag"
category = dp_light_battery
gui_category = dp_light_battery_all
parent = dp_light_battery_2
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2.5
anti_air_attack = 1
build_cost_ic = 100
}
multiply_stats = {
naval_speed = -0.015
}
add_average_stats = {
lg_armor_piercing = 5
}
dismantle_cost_ic = 30
critical_parts = { damaged_light_guns }
}
dp_light_battery_4 = {
abbreviation = "sah"
category = dp_light_battery
gui_category = dp_light_battery_all
parent = dp_light_battery_3
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 3.5
anti_air_attack = 1.25
build_cost_ic = 130
}
multiply_stats = {
naval_speed = -0.02
}
add_average_stats = {
lg_armor_piercing = 7
}
dismantle_cost_ic = 40
critical_parts = { damaged_light_guns }
}
dp_light_battery_5 = {
category = dp_light_battery
gui_category = dp_light_battery_all
parent = dp_light_battery_4
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5
anti_air_attack = 1.75
naval_light_gun_hit_chance_factor = 0.01
build_cost_ic = 200
}
multiply_stats = {
naval_speed = -0.02
}
add_average_stats = {
lg_armor_piercing = 14
}
dismantle_cost_ic = 28
critical_parts = { damaged_light_guns }
}
dp_light_battery_1_single = {
category = dp_light_battery_single
gui_category = dp_light_battery_all
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 0.5
anti_air_attack = 0.25
build_cost_ic = 40
}
multiply_stats = {
naval_speed = -0.005
}
add_average_stats = {
lg_armor_piercing = 0.5
}
dismantle_cost_ic = 5
critical_parts = { damaged_light_guns }
}
dp_light_battery_2_single = {
category = dp_light_battery_single
gui_category = dp_light_battery_all
parent = dp_light_battery_1_single
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1
anti_air_attack = 0.5
build_cost_ic = 65
}
multiply_stats = {
naval_speed = -0.01
}
add_average_stats = {
lg_armor_piercing = 3
}
dismantle_cost_ic = 10
critical_parts = { damaged_light_guns }
}
dp_light_battery_3_single = {
category = dp_light_battery_single
gui_category = dp_light_battery_all
parent = dp_light_battery_2_single
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1.5
anti_air_attack = 0.75
build_cost_ic = 80
}
multiply_stats = {
naval_speed = -0.015
}
add_average_stats = {
lg_armor_piercing = 5
}
dismantle_cost_ic = 15
critical_parts = { damaged_light_guns }
}
dp_light_battery_4_single = {
category = dp_light_battery_single
gui_category = dp_light_battery_all
parent = dp_light_battery_3_single
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2
anti_air_attack = 1
build_cost_ic = 110
}
multiply_stats = {
naval_speed = -0.02
}
add_average_stats = {
lg_armor_piercing = 7
}
dismantle_cost_ic = 20
critical_parts = { damaged_light_guns }
}
dp_light_battery_5_single = {
category = dp_light_battery_single
gui_category = dp_light_battery_all
parent = dp_light_battery_4_single
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 3.5
anti_air_attack = 1.5
naval_light_gun_hit_chance_factor = 0.01
build_cost_ic = 160
}
multiply_stats = {
naval_speed = -0.015
}
add_average_stats = {
lg_armor_piercing = 14
}
dismantle_cost_ic = 20
critical_parts = { damaged_light_guns }
}
######################
## MEDIUM BATTERY ##
######################
ship_medium_battery_1 = {
abbreviation = "san"
category = ship_medium_battery
gui_category = ship_medium_battery_multi
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 1
lg_attack = 3
build_cost_ic = 250
surface_visibility = 0.4
max_strength = 19.5
armor_value = 0.2
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.03
}
add_average_stats = {
hg_armor_piercing = 10
lg_armor_piercing = 9
}
dismantle_cost_ic = 180
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_2 = {
abbreviation = "sao"
category = ship_medium_battery
gui_category = ship_medium_battery_multi
parent = ship_medium_battery_1
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 1.3
lg_attack = 4.5
build_cost_ic = 350
surface_visibility = 0.5
max_strength = 23.5
armor_value = 0.2
}
multiply_stats = {
build_cost_ic = 0.055
naval_speed = -0.04
}
add_average_stats = {
hg_armor_piercing = 15
lg_armor_piercing = 11
}
dismantle_cost_ic = 210
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_3 = {
abbreviation = "sap"
category = ship_medium_battery
gui_category = ship_medium_battery_multi
parent = ship_medium_battery_2
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 1.8
lg_attack = 6.5
build_cost_ic = 450
surface_visibility = 0.6
max_strength = 27.5
armor_value = 0.2
}
multiply_stats = {
build_cost_ic = 0.06
naval_speed = -0.05
}
add_average_stats = {
hg_armor_piercing = 20
lg_armor_piercing = 13
}
dismantle_cost_ic = 240
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_4 = {
abbreviation = "saq"
category = ship_medium_battery
gui_category = ship_medium_battery_multi
parent = ship_medium_battery_3
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 2.3
lg_attack = 8.5
build_cost_ic = 550
surface_visibility = 0.7
max_strength = 31
armor_value = 0.2
}
multiply_stats = {
build_cost_ic = 0.065
naval_speed = -0.06
}
add_average_stats = {
hg_armor_piercing = 25
lg_armor_piercing = 15
}
dismantle_cost_ic = 270
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_1_double = {
abbreviation = "sand"
category = ship_medium_battery_double
gui_category = ship_medium_battery_multi
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 0.7
lg_attack = 2
build_cost_ic = 200
surface_visibility = 0.3
max_strength = 15.5
armor_value = 0.15
}
multiply_stats = {
build_cost_ic = 0.03
naval_speed = -0.025
}
add_average_stats = {
hg_armor_piercing = 10
lg_armor_piercing = 9
}
dismantle_cost_ic = 135
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_2_double = {
abbreviation = "saod"
category = ship_medium_battery_double
gui_category = ship_medium_battery_multi
parent = ship_medium_battery_1_double
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 1
lg_attack = 3.5
build_cost_ic = 250
surface_visibility = 0.4
max_strength = 19
armor_value = 0.15
}
multiply_stats = {
build_cost_ic = 0.04
naval_speed = -0.035
}
add_average_stats = {
hg_armor_piercing = 15
lg_armor_piercing = 11
}
dismantle_cost_ic = 165
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_3_double = {
abbreviation = "sapd"
category = ship_medium_battery_double
gui_category = ship_medium_battery_multi
parent = ship_medium_battery_2_double
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 1.3
lg_attack = 4
build_cost_ic = 350
surface_visibility = 0.5
max_strength = 22
armor_value = 0.15
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.045
}
add_average_stats = {
hg_armor_piercing = 20
lg_armor_piercing = 13
}
dismantle_cost_ic = 195
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_4_double = {
abbreviation = "saqd"
category = ship_medium_battery_double
gui_category = ship_medium_battery_multi
parent = ship_medium_battery_3_double
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 1.8
lg_attack = 5.5
build_cost_ic = 450
surface_visibility = 0.6
max_strength = 25
armor_value = 0.15
}
multiply_stats = {
build_cost_ic = 0.06
naval_speed = -0.055
}
add_average_stats = {
hg_armor_piercing = 25
lg_armor_piercing = 15
}
dismantle_cost_ic = 225
critical_parts = { damaged_heavy_guns }
}
# single medium battery
ship_medium_battery_1_single = {
category = ship_medium_battery_single
gui_category = ship_light_medium_battery_single
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 0.5
lg_attack = 1.5
build_cost_ic = 200
surface_visibility = 0.3
max_strength = 12
armor_value = 0.1
}
multiply_stats = {
build_cost_ic = 0.03
naval_speed = -0.025
}
add_average_stats = {
hg_armor_piercing = 10
lg_armor_piercing = 9
}
dismantle_cost_ic = 90
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_2_single = {
category = ship_medium_battery_single
gui_category = ship_light_medium_battery_single
parent = ship_medium_battery_1_single
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 0.8
lg_attack = 2.5
build_cost_ic = 300
surface_visibility = 0.4
max_strength = 14
armor_value = 0.1
}
multiply_stats = {
build_cost_ic = 0.04
naval_speed = -0.035
}
add_average_stats = {
hg_armor_piercing = 15
lg_armor_piercing = 11
}
dismantle_cost_ic = 120
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_3_single = {
category = ship_medium_battery_single
gui_category = ship_light_medium_battery_single
parent = ship_medium_battery_2_single
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 1.1
lg_attack = 3.5
build_cost_ic = 400
surface_visibility = 0.5
max_strength = 16.5
armor_value = 0.1
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.045
}
add_average_stats = {
hg_armor_piercing = 20
lg_armor_piercing = 13
}
dismantle_cost_ic = 150
critical_parts = { damaged_heavy_guns }
}
ship_medium_battery_4_single = {
category = ship_medium_battery_single
gui_category = ship_light_medium_battery_single
parent = ship_medium_battery_3_single
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 1.5
lg_attack = 4.5
build_cost_ic = 500
surface_visibility = 0.6
max_strength = 18.5
armor_value = 0.1
}
multiply_stats = {
build_cost_ic = 0.06
naval_speed = -0.055
}
add_average_stats = {
hg_armor_piercing = 25
lg_armor_piercing = 15
}
dismantle_cost_ic = 180
critical_parts = { damaged_heavy_guns }
}
# double medium heavy battery
ship_medium_heavy_battery_1_double = {
category = ship_medium_heavy_battery_double
gui_category = ship_medium_heavy_battery
add_equipment_type = capital_ship
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 4
lg_attack = 2
build_cost_ic = 400
surface_visibility = 0.8
max_strength = 18
armor_value = 0.2
}
multiply_stats = {
build_cost_ic = 0.08
naval_speed = -0.015
}
add_average_stats = {
hg_armor_piercing = 30
lg_armor_piercing = 12
}
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
dismantle_cost_ic = 225
critical_parts = { damaged_heavy_guns }
}
ship_medium_heavy_battery_2_double = {
category = ship_medium_heavy_battery_double
gui_category = ship_medium_heavy_battery
parent = ship_medium_heavy_battery_1_double
add_equipment_type = capital_ship
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 5
lg_attack = 3.5
build_cost_ic = 500
surface_visibility = 0.9
max_strength = 22
armor_value = 0.2
}
multiply_stats = {
build_cost_ic = 0.1
naval_speed = -0.02
}
add_average_stats = {
hg_armor_piercing = 32
lg_armor_piercing = 15
}
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
dismantle_cost_ic = 260
critical_parts = { damaged_heavy_guns }
}
# triple medium heavy battery
ship_medium_heavy_battery_1 = {
category = ship_medium_heavy_battery_triple
gui_category = ship_medium_heavy_battery
add_equipment_type = capital_ship
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 5.5
lg_attack = 3
build_cost_ic = 500
surface_visibility = 0.9
max_strength = 20
armor_value = 0.3
}
multiply_stats = {
build_cost_ic = 0.1
naval_speed = -0.02
}
add_average_stats = {
hg_armor_piercing = 30
lg_armor_piercing = 12
}
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
dismantle_cost_ic = 270
critical_parts = { damaged_heavy_guns }
}
ship_medium_heavy_battery_2 = {
category = ship_medium_heavy_battery_triple
gui_category = ship_medium_heavy_battery
parent = ship_medium_heavy_battery_1
add_equipment_type = capital_ship
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 7
lg_attack = 4.5
build_cost_ic = 600
surface_visibility = 1
max_strength = 26
armor_value = 0.3
}
multiply_stats = {
build_cost_ic = 0.125
naval_speed = -0.025
}
add_average_stats = {
hg_armor_piercing = 32
lg_armor_piercing = 15
}
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
dismantle_cost_ic = 300
critical_parts = { damaged_heavy_guns }
}
# triple light medium
ship_light_medium_battery_1 = {
abbreviation = "sar"
category = ship_light_medium_battery
gui_category = ship_light_medium_battery_multi
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 4
build_cost_ic = 150
naval_light_gun_hit_chance_factor = 0.005
max_strength = 14
surface_visibility = 0.3
}
multiply_stats = {
build_cost_ic = 0.03
naval_speed = -0.02
}
add_average_stats = {
lg_armor_piercing = 9
}
dismantle_cost_ic = 105
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_2 = {
abbreviation = "sas"
category = ship_light_medium_battery
gui_category = ship_light_medium_battery_multi
parent = ship_light_medium_battery_1
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5.5
build_cost_ic = 225
naval_light_gun_hit_chance_factor = 0.006
max_strength = 19
reliability = -0.03
surface_visibility = 0.4
}
multiply_stats = {
build_cost_ic = 0.04
naval_speed = -0.04
}
add_average_stats = {
lg_armor_piercing = 11
}
dismantle_cost_ic = 120
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_3 = {
abbreviation = "sat"
category = ship_light_medium_battery
gui_category = ship_light_medium_battery_multi
parent = ship_light_medium_battery_2
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 8
build_cost_ic = 300
naval_light_gun_hit_chance_factor = 0.007
max_strength = 24.5
reliability = -0.04
surface_visibility = 0.5
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.06
}
add_average_stats = {
lg_armor_piercing = 13
}
dismantle_cost_ic = 135
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_4 = {
abbreviation = "sau"
category = ship_light_medium_battery
gui_category = ship_light_medium_battery_multi
sfx = sfx_ui_sd_module_turret
parent = ship_light_medium_battery_3
add_stats = {
lg_attack = 11
build_cost_ic = 375
naval_light_gun_hit_chance_factor = 0.008
max_strength = 30
reliability = -0.05
surface_visibility = 0.6
}
multiply_stats = {
build_cost_ic = 0.06
naval_speed = -0.08
}
add_average_stats = {
lg_armor_piercing = 15
}
dismantle_cost_ic = 150
critical_parts = { damaged_light_guns }
}
# double light medium
ship_light_medium_battery_1_double = {
abbreviation = "sard"
category = ship_light_medium_battery_double
gui_category = ship_light_medium_battery_multi
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2.5
build_cost_ic = 125
naval_light_gun_hit_chance_factor = 0.005
max_strength = 11
surface_visibility = 0.2
}
multiply_stats = {
build_cost_ic = 0.02
naval_speed = -0.015
}
add_average_stats = {
lg_armor_piercing = 9
}
dismantle_cost_ic = 75
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_2_double = {
abbreviation = "sasd"
category = ship_light_medium_battery_double
gui_category = ship_light_medium_battery_multi
parent = ship_light_medium_battery_1_double
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 4
build_cost_ic = 200
naval_light_gun_hit_chance_factor = 0.006
max_strength = 15
reliability = -0.02
surface_visibility = 0.3
}
multiply_stats = {
build_cost_ic = 0.03
naval_speed = -0.035
}
add_average_stats = {
lg_armor_piercing = 11
}
dismantle_cost_ic = 97.5
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_3_double = {
abbreviation = "satd"
category = ship_light_medium_battery_double
gui_category = ship_light_medium_battery_multi
parent = ship_light_medium_battery_2_double
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5
build_cost_ic = 275
naval_light_gun_hit_chance_factor = 0.007
max_strength = 20
reliability = -0.03
surface_visibility = 0.4
}
multiply_stats = {
build_cost_ic = 0.04
naval_speed = -0.05
}
add_average_stats = {
lg_armor_piercing = 13
}
dismantle_cost_ic = 112.5
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_4_double = {
abbreviation = "saud"
category = ship_light_medium_battery_double
gui_category = ship_light_medium_battery_multi
sfx = sfx_ui_sd_module_turret
parent = ship_light_medium_battery_3_double
add_stats = {
lg_attack = 7
build_cost_ic = 350
naval_light_gun_hit_chance_factor = 0.008
max_strength = 24
reliability = -0.04
surface_visibility = 0.5
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.065
}
add_average_stats = {
lg_armor_piercing = 15
}
dismantle_cost_ic = 120
critical_parts = { damaged_light_guns }
}
# single light medium
ship_light_medium_battery_1_single = {
abbreviation = "sars"
category = ship_light_medium_battery_single
gui_category = ship_light_medium_battery_single
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2
build_cost_ic = 125
max_strength = 8.5
surface_visibility = 0.25
}
multiply_stats = {
build_cost_ic = 0.02
naval_speed = -0.015
}
add_average_stats = {
lg_armor_piercing = 7
}
dismantle_cost_ic = 67.5
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_2_single = {
abbreviation = "sass"
category = ship_light_medium_battery_single
gui_category = ship_light_medium_battery_single
parent = ship_light_medium_battery_1_single
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 3
build_cost_ic = 200
max_strength = 11.5
reliability = -0.01
surface_visibility = 0.35
}
multiply_stats = {
build_cost_ic = 0.03
naval_speed = -0.035
}
add_average_stats = {
lg_armor_piercing = 9
}
dismantle_cost_ic = 75
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_3_single = {
abbreviation = "sats"
category = ship_light_medium_battery_single
gui_category = ship_light_medium_battery_single
parent = ship_light_medium_battery_2_single
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 4
build_cost_ic = 275
max_strength = 15
reliability = -0.02
surface_visibility = 0.45
}
multiply_stats = {
build_cost_ic = 0.04
naval_speed = -0.045
}
add_average_stats = {
lg_armor_piercing = 11
}
dismantle_cost_ic = 82.5
critical_parts = { damaged_light_guns }
}
ship_light_medium_battery_4_single = {
abbreviation = "saus"
category = ship_light_medium_battery_single
gui_category = ship_light_medium_battery_single
sfx = sfx_ui_sd_module_turret
parent = ship_light_medium_battery_3_single
add_stats = {
lg_attack = 5.5
build_cost_ic = 350
max_strength = 18
reliability = -0.03
surface_visibility = 0.55
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.055
}
add_average_stats = {
lg_armor_piercing = 13
}
dismantle_cost_ic = 97.5
critical_parts = { damaged_light_guns }
}
dp_ship_medium_1 = {
abbreviation = "sdq"
category = ship_light_medium_battery
gui_category = ship_light_medium_battery_multi
sfx = sfx_ui_sd_module_turret
parent = ship_light_medium_battery_4
add_stats = {
lg_attack = 9.5
anti_air_attack = 2
build_cost_ic = 350
naval_light_gun_hit_chance_factor = 0.007
max_strength = 28
reliability = -0.045
surface_visibility = 0.6
}
multiply_stats = {
build_cost_ic = 0.055
naval_speed = -0.065
}
add_average_stats = {
lg_armor_piercing = 14
}
dismantle_cost_ic = 120
critical_parts = { damaged_light_guns }
}
#####################
## HEAVY BATTERY ##
#####################
# double mounted
ship_heavy_battery_small_1 = {
abbreviation = "sai2"
category = ship_heavy_battery
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.4
hg_attack = 4
max_strength = 16
build_cost_ic = 350
}
multiply_stats = {
build_cost_ic = 0.01
naval_speed = -0.015
}
add_average_stats = {
hg_armor_piercing = 30
}
dismantle_cost_ic = 140
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_1 = {
abbreviation = "sai"
parent = ship_heavy_battery_small_1
category = ship_heavy_battery
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.5
hg_attack = 5
max_strength = 20
build_cost_ic = 415
}
multiply_stats = {
build_cost_ic = 0.015
naval_speed = -0.015
}
add_average_stats = {
hg_armor_piercing = 32
}
dismantle_cost_ic = 166
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_big_1 = {
abbreviation = "sai1"
parent = ship_heavy_battery_1
category = ship_heavy_battery
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.6
hg_attack = 7
max_strength = 28
build_cost_ic = 650
}
multiply_stats = {
build_cost_ic = 0.02
naval_speed = -0.02
}
add_average_stats = {
hg_armor_piercing = 34
}
dismantle_cost_ic = 260
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_2 = {
abbreviation = "saj"
category = ship_heavy_battery
parent = ship_heavy_battery_big_1
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.7
hg_attack = 8
max_strength = 32
build_cost_ic = 750
}
multiply_stats = {
build_cost_ic = 0.025
naval_speed = -0.03
}
add_average_stats = {
hg_armor_piercing = 37
}
dismantle_cost_ic = 300
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_3 = {
abbreviation = "sak"
category = ship_heavy_battery
parent = ship_heavy_battery_2
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.8
hg_attack = 9
max_strength = 40
build_cost_ic = 800
}
multiply_stats = {
build_cost_ic = 0.035
naval_speed = -0.04
}
add_average_stats = {
hg_armor_piercing = 43
}
dismantle_cost_ic = 320
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_4 = {
abbreviation = "sal"
category = ship_heavy_battery
parent = ship_heavy_battery_3
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.9
hg_attack = 12
max_strength = 52
build_cost_ic = 850
}
multiply_stats = {
build_cost_ic = 0.045
naval_speed = -0.05
}
add_average_stats = {
hg_armor_piercing = 48
}
dismantle_cost_ic = 340
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_super_heavy_battery_1 = {
abbreviation = "sam"
category = ship_super_heavy_battery
parent = ship_heavy_battery_4
gui_category = ship_heavy_battery
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1
hg_attack = 15
max_strength = 52
build_cost_ic = 1250
reliability = -0.06
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.06
}
add_average_stats = {
hg_armor_piercing = 48
}
dismantle_cost_ic = 500
critical_parts = { damaged_heavy_guns }
}
ship_super_heavy_battery_big_1 = {
abbreviation = "sam1"
parent = ship_super_heavy_battery_1
category = ship_super_heavy_battery
gui_category = ship_heavy_battery
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1.2
reliability = -0.1
hg_attack = 21
max_strength = 70
build_cost_ic = 1750
}
multiply_stats = {
build_cost_ic = 0.06
naval_speed = -0.07
}
add_average_stats = {
hg_armor_piercing = 52
}
dismantle_cost_ic = 700
critical_parts = { damaged_heavy_guns }
}
# triple mounted
ship_heavy_battery_small_1_triple = {
abbreviation = "sait2"
category = ship_heavy_battery_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.5
hg_attack = 5.5
max_strength = 18
build_cost_ic = 400
}
multiply_stats = {
build_cost_ic = 0.015
naval_speed = -0.015
}
add_average_stats = {
hg_armor_piercing = 30
}
dismantle_cost_ic = 160
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_1_triple = {
abbreviation = "sait"
parent = ship_heavy_battery_small_1_triple
category = ship_heavy_battery_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.6
hg_attack = 7
max_strength = 24
build_cost_ic = 475
}
multiply_stats = {
build_cost_ic = 0.02
naval_speed = -0.015
}
add_average_stats = {
hg_armor_piercing = 32
}
dismantle_cost_ic = 190
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_big_1_triple = {
abbreviation = "sait1"
parent = ship_heavy_battery_1_triple
category = ship_heavy_battery_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.7
hg_attack = 9
max_strength = 34
build_cost_ic = 700
}
multiply_stats = {
build_cost_ic = 0.025
naval_speed = -0.03
}
add_average_stats = {
hg_armor_piercing = 34
}
dismantle_cost_ic = 280
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_2_triple = {
abbreviation = "sajt"
category = ship_heavy_battery_triple
parent = ship_heavy_battery_big_1_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.8
hg_attack = 12
max_strength = 40
build_cost_ic = 875
}
multiply_stats = {
build_cost_ic = 0.035
naval_speed = -0.05
}
add_average_stats = {
hg_armor_piercing = 37
}
dismantle_cost_ic = 350
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_3_triple = {
abbreviation = "sakt"
category = ship_heavy_battery_triple
parent = ship_heavy_battery_2_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.9
hg_attack = 13
max_strength = 50
build_cost_ic = 950
}
multiply_stats = {
build_cost_ic = 0.042
naval_speed = -0.05
}
add_average_stats = {
hg_armor_piercing = 43
}
dismantle_cost_ic = 380
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_4_triple = {
abbreviation = "salt"
category = ship_heavy_battery_triple
parent = ship_heavy_battery_3_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1
hg_attack = 16
max_strength = 64
build_cost_ic = 1050
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.06
}
add_average_stats = {
hg_armor_piercing = 48
}
dismantle_cost_ic = 420
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_super_heavy_battery_1_triple = {
abbreviation = "samt"
parent = ship_heavy_battery_4_triple
category = ship_super_heavy_battery_triple
gui_category = ship_heavy_battery_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1.1
hg_attack = 20
max_strength = 64
build_cost_ic = 1450
reliability = -0.09
}
multiply_stats = {
build_cost_ic = 0.055
naval_speed = -0.07
}
add_average_stats = {
hg_armor_piercing = 48
}
dismantle_cost_ic = 580
critical_parts = { damaged_heavy_guns }
}
ship_super_heavy_battery_big_1_triple = {
abbreviation = "sam1t"
parent = ship_super_heavy_battery_1_triple
category = ship_super_heavy_battery_triple
gui_category = ship_heavy_battery_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1.3
reliability = -0.15
hg_attack = 25
max_strength = 90
build_cost_ic = 1950
}
multiply_stats = {
build_cost_ic = 0.065
naval_speed = -0.085
}
add_average_stats = {
hg_armor_piercing = 52
}
dismantle_cost_ic = 780
critical_parts = { damaged_heavy_guns }
}
# quadruple mounted
ship_heavy_battery_small_1_quad = {
abbreviation = "sai2q"
category = ship_heavy_battery_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.6
hg_attack = 7.5
max_strength = 30
build_cost_ic = 750
reliability = -0.05
naval_heavy_gun_hit_chance_factor = -0.01
}
multiply_stats = {
build_cost_ic = 0.02
naval_speed = -0.02
}
add_average_stats = {
hg_armor_piercing = 30
}
dismantle_cost_ic = 300
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_1_quad = {
abbreviation = "saiq"
parent = ship_heavy_battery_small_1_quad
category = ship_heavy_battery_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.7
hg_attack = 10
max_strength = 37
build_cost_ic = 900
reliability = -0.05
naval_heavy_gun_hit_chance_factor = -0.01
}
multiply_stats = {
build_cost_ic = 0.025
naval_speed = -0.02
}
add_average_stats = {
hg_armor_piercing = 32
}
dismantle_cost_ic = 360
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_big_1_quad = {
abbreviation = "sai1q"
parent = ship_heavy_battery_1_quad
category = ship_heavy_battery_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.8
hg_attack = 13
max_strength = 52
build_cost_ic = 1000
reliability = -0.08
naval_heavy_gun_hit_chance_factor = -0.01
}
multiply_stats = {
build_cost_ic = 0.03
naval_speed = -0.04
}
add_average_stats = {
hg_armor_piercing = 34
}
dismantle_cost_ic = 400
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_2_quad = {
abbreviation = "sajq"
category = ship_heavy_battery_quad
parent = ship_heavy_battery_big_1_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 0.9
hg_attack = 16
max_strength = 60
build_cost_ic = 1150
reliability = -0.12
naval_heavy_gun_hit_chance_factor = -0.01
}
multiply_stats = {
build_cost_ic = 0.04
naval_speed = -0.055
}
add_average_stats = {
hg_armor_piercing = 37
}
dismantle_cost_ic = 520
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_3_quad = {
abbreviation = "sakq"
category = ship_heavy_battery_quad
parent = ship_heavy_battery_2_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1
hg_attack = 18
max_strength = 74
build_cost_ic = 1300
reliability = -0.08
naval_heavy_gun_hit_chance_factor = -0.01
}
multiply_stats = {
build_cost_ic = 0.047
naval_speed = -0.06
}
add_average_stats = {
hg_armor_piercing = 43
}
dismantle_cost_ic = 560
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_heavy_battery_4_quad = {
abbreviation = "salq"
category = ship_heavy_battery_quad
parent = ship_heavy_battery_3_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1.1
hg_attack = 22
max_strength = 96
build_cost_ic = 1400
reliability = -0.08
naval_heavy_gun_hit_chance_factor = -0.01
}
multiply_stats = {
build_cost_ic = 0.053
naval_speed = -0.07
}
add_average_stats = {
hg_armor_piercing = 48
}
dismantle_cost_ic = 620
critical_parts = { damaged_heavy_guns }
forbid_module_categories = {
ship_depth_charge
ship_mine_layer
}
}
ship_super_heavy_battery_1_quad = {
abbreviation = "samq"
category = ship_super_heavy_battery_quad
parent = ship_heavy_battery_4_quad
gui_category = ship_heavy_battery_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1.2
hg_attack = 27
max_strength = 96
build_cost_ic = 1600
reliability = -0.19
naval_heavy_gun_hit_chance_factor = -0.015
}
multiply_stats = {
build_cost_ic = 0.06
naval_speed = -0.1
}
add_average_stats = {
hg_armor_piercing = 48
}
dismantle_cost_ic = 700
critical_parts = { damaged_heavy_guns }
}
ship_super_heavy_battery_big_1_quad = {
abbreviation = "sam1q"
parent = ship_super_heavy_battery_1_quad
category = ship_super_heavy_battery_quad
gui_category = ship_heavy_battery_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1.5
hg_attack = 33.5
max_strength = 130
build_cost_ic = 2100
reliability = -0.23
naval_heavy_gun_hit_chance_factor = -0.02
}
multiply_stats = {
build_cost_ic = 0.07
naval_speed = -0.13
}
add_average_stats = {
hg_armor_piercing = 52
}
dismantle_cost_ic = 900
critical_parts = { damaged_heavy_guns }
}
ship_super_heavy_battery_2 = {
category = ship_super_heavy_battery
gui_category = ship_heavy_battery
parent = ship_super_heavy_battery_big_1
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1
hg_attack = 18
max_strength = 70
build_cost_ic = 1650
reliability = -0.08
}
multiply_stats = {
build_cost_ic = 0.055
naval_speed = -0.065
}
add_average_stats = {
hg_armor_piercing = 54
}
dismantle_cost_ic = 720
critical_parts = { damaged_heavy_guns }
}
ship_super_heavy_battery_2_triple = {
category = ship_super_heavy_battery_triple
gui_category = ship_heavy_battery_triple
parent = ship_super_heavy_battery_big_1_triple
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1.1
hg_attack = 24
max_strength = 90
build_cost_ic = 1900
reliability = -0.12
}
multiply_stats = {
build_cost_ic = 0.06
naval_speed = -0.075
}
add_average_stats = {
hg_armor_piercing = 54
}
dismantle_cost_ic = 840
critical_parts = { damaged_heavy_guns }
}
ship_super_heavy_battery_2_quad = {
category = ship_super_heavy_battery_quad
gui_category = ship_heavy_battery_quad
parent = ship_super_heavy_battery_big_1_quad
sfx = sfx_ui_sd_module_turret
add_equipment_type = capital_ship
add_stats = {
surface_visibility = 1.2
hg_attack = 32.4
max_strength = 130
build_cost_ic = 2000
reliability = -0.2
naval_heavy_gun_hit_chance_factor = -0.015
}
multiply_stats = {
build_cost_ic = 0.065
naval_speed = -0.11
}
add_average_stats = {
hg_armor_piercing = 54
}
dismantle_cost_ic = 960
critical_parts = { damaged_heavy_guns }
}
###################
## SECONDARIES ##
###################
ship_secondaries_1 = {
abbreviation = "sav"
category = ship_secondaries
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2
build_cost_ic = 180
}
multiply_stats = {
naval_speed = -0.01
}
add_average_stats = {
lg_armor_piercing = 6
}
dismantle_cost_ic = 54
critical_parts = { damaged_secondaries }
}
ship_secondaries_2 = {
abbreviation = "saw"
category = ship_secondaries
parent = ship_secondaries_1
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 3
build_cost_ic = 240
}
multiply_stats = {
naval_speed = -0.015
}
add_average_stats = {
lg_armor_piercing = 8.5
}
dismantle_cost_ic = 72
critical_parts = { damaged_secondaries }
}
ship_secondaries_3 = {
category = ship_secondaries
sfx = sfx_ui_sd_module_turret
parent = ship_secondaries_2
add_stats = {
lg_attack = 4
build_cost_ic = 300
}
multiply_stats = {
naval_speed = -0.02
}
add_average_stats = {
lg_armor_piercing = 10
}
dismantle_cost_ic = 90
critical_parts = { damaged_secondaries }
}
ship_secondaries_4 = {
category = ship_secondaries
parent = ship_secondaries_3
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5
build_cost_ic = 350
}
multiply_stats = {
naval_speed = -0.025
}
add_average_stats = {
lg_armor_piercing = 12.5
}
dismantle_cost_ic = 105
critical_parts = { damaged_secondaries }
}
ship_secondaries_1_light = {
category = ship_secondaries_light
gui_category = ship_secondaries
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1.5
build_cost_ic = 180
}
multiply_stats = {
naval_speed = -0.01
}
add_average_stats = {
lg_armor_piercing = 5
}
dismantle_cost_ic = 54
critical_parts = { damaged_secondaries }
}
ship_secondaries_2_light = {
category = ship_secondaries_light
gui_category = ship_secondaries
parent = ship_secondaries_1_light
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2.5
build_cost_ic = 240
}
multiply_stats = {
naval_speed = -0.015
}
add_average_stats = {
lg_armor_piercing = 7
}
dismantle_cost_ic = 72
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_1 = {
abbreviation = "sax"
category = ship_dp_secondaries
gui_category = ship_secondaries
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2
anti_air_attack = 1.5
build_cost_ic = 180
}
multiply_stats = {
naval_speed = -0.01
}
dismantle_cost_ic = 36
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_2 = {
abbreviation = "say"
category = ship_dp_secondaries
gui_category = ship_secondaries
parent = dp_ship_secondaries_1
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 3
anti_air_attack = 2.5
build_cost_ic = 200
}
multiply_stats = {
naval_speed = -0.01
}
dismantle_cost_ic = 40
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_3 = {
abbreviation = "saz"
category = ship_dp_secondaries
gui_category = ship_secondaries
parent = dp_ship_secondaries_2
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 4
anti_air_attack = 3
build_cost_ic = 240
}
multiply_stats = {
naval_speed = -0.02
}
dismantle_cost_ic = 48
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_4 = {
abbreviation = "sba"
category = ship_dp_secondaries
gui_category = ship_secondaries
parent = dp_ship_secondaries_3
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5
anti_air_attack = 3.5
build_cost_ic = 290
}
multiply_stats = {
naval_speed = -0.03
}
dismantle_cost_ic = 58
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_5 = {
category = ship_dp_secondaries
gui_category = ship_secondaries
parent = dp_ship_secondaries_4
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5
anti_air_attack = 4
naval_light_gun_hit_chance_factor = 0.005
build_cost_ic = 330
}
multiply_stats = {
naval_speed = -0.035
}
dismantle_cost_ic = 75
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_1_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
gfx = dp_ship_secondaries_1
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 2
anti_air_attack = 1.5
build_cost_ic = 180
}
add_average_stats = {
lg_armor_piercing = 5
}
multiply_stats = {
naval_speed = -0.01
}
dismantle_cost_ic = 36
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_2_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
parent = dp_ship_secondaries_1_bb
gfx = dp_ship_secondaries_2
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 3
anti_air_attack = 2.5
build_cost_ic = 200
}
multiply_stats = {
naval_speed = -0.01
}
add_average_stats = {
lg_armor_piercing = 7.5
}
dismantle_cost_ic = 40
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_3_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
parent = dp_ship_secondaries_2_bb
gfx = dp_ship_secondaries_3
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 4
anti_air_attack = 3
build_cost_ic = 240
}
multiply_stats = {
naval_speed = -0.02
}
add_average_stats = {
lg_armor_piercing = 9
}
dismantle_cost_ic = 48
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_4_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
parent = dp_ship_secondaries_3_bb
gfx = dp_ship_secondaries_4
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5
anti_air_attack = 3.5
build_cost_ic = 290
}
multiply_stats = {
naval_speed = -0.03
}
add_average_stats = {
lg_armor_piercing = 11
}
dismantle_cost_ic = 58
critical_parts = { damaged_secondaries }
}
dp_ship_secondaries_5_bb = {
category = ship_dp_secondaries_bb
gui_category = ship_secondaries
parent = dp_ship_secondaries_4_bb
gfx = dp_ship_secondaries_5
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 5
anti_air_attack = 4
naval_light_gun_hit_chance_factor = 0.005
build_cost_ic = 330
}
multiply_stats = {
naval_speed = -0.035
}
add_average_stats = {
lg_armor_piercing = 13
}
dismantle_cost_ic = 75
critical_parts = { damaged_secondaries }
}
################
## MISSILES ##
################
ship_missile_1 = {
category = ship_missile
add_stats = {
build_cost_ic = 800
hg_attack = 22
lg_attack = 16
naval_heavy_gun_hit_chance_factor = 0.025
naval_light_gun_hit_chance_factor = 0.025
reliability = -0.1
max_strength = 25
}
add_average_stats = {
hg_armor_piercing = 50
lg_armor_piercing = 24
}
multiply_stats = {
build_cost_ic = 0.06
naval_speed = -0.08
surface_visibility = -0.02
}
dismantle_cost_ic = 600
}
ship_missile_2 = {
category = ship_missile
parent = ship_missile_1
add_stats = {
build_cost_ic = 1300
hg_attack = 30
lg_attack = 20
naval_heavy_gun_hit_chance_factor = 0.05
naval_light_gun_hit_chance_factor = 0.05
reliability = -0.15
max_strength = 35
}
add_average_stats = {
hg_armor_piercing = 65
lg_armor_piercing = 30
}
multiply_stats = {
build_cost_ic = 0.08
naval_speed = -0.1
surface_visibility = -0.025
}
dismantle_cost_ic = 950
}
ship_cruise_missile_1 = {
category = ship_missile
add_stats = {
build_cost_ic = 800
hg_attack = 25
naval_heavy_gun_hit_chance_factor = -0.8
reliability = -0.1
max_strength = 28
}
multiply_stats = {
build_cost_ic = 0.05
naval_speed = -0.1
}
dismantle_cost_ic = 600
}
ship_cruise_missile_sub_1 = {
category = ship_sub_missile
gui_category = ship_missile
gfx = ship_cruise_missile_1
add_stats = {
build_cost_ic = 1500
hg_attack = 25
naval_heavy_gun_hit_chance_factor = -0.9
reliability = -0.1
}
multiply_stats = {
naval_speed = -0.1
sub_visibility = 0.15
}
dismantle_cost_ic = 1100
}
######################
## SUPPORT WEAPON ##
######################
ship_civilian_light_battery_1 = {
category = civilian_ship_weapons
add_stats = {
lg_attack = 0.4
build_cost_ic = 8
}
add_average_stats = {
lg_armor_piercing = 1
}
multiply_stats = {
naval_speed = -0.001
}
critical_parts = { damaged_light_guns }
}
ship_rocket_launcher = {
category = civilian_ship_weapons
add_stats = {
hg_attack = 15
naval_heavy_gun_hit_chance_factor = -1.0
reliability = -0.15
build_cost_ic = 120
}
multiply_stats = {
max_strength = -0.1
naval_speed = -0.05
}
}
###################
## SUB BATTERY ##
###################
sub_battery_1 = {
category = sub_battery
sfx = sfx_ui_sd_module_turret
add_stats = {
hg_attack = 4
lg_attack = 2
naval_heavy_gun_hit_chance_factor = -0.02
naval_light_gun_hit_chance_factor = -0.02
reliability = -0.1
build_cost_ic = 300
}
multiply_stats = {
naval_speed = -0.05
sub_visibility = 0.05
}
add_average_stats = {
hg_armor_piercing = 20
lg_armor_piercing = 5
}
dismantle_cost_ic = 90
critical_parts = { damaged_heavy_guns }
}
################
## LAUNCHER ##
################
sub_missile_launcher = {
abbreviation = "sml"
category = sub_rocket
add_equipment_type = missile_launcher
allow_equipment_type = { missile ballistic_missile }
add_stats = {
build_cost_ic = 1500
reliability = -0.1
}
multiply_stats = {
sub_visibility = 0.15
naval_speed = -0.1
}
dismantle_cost_ic = 700
}
slbm_launcher = {
abbreviation = "slb"
category = sub_rocket
add_equipment_type = missile_launcher
allow_equipment_type = { nuclear_missile }
add_stats = {
build_cost_ic = 2000
reliability = -0.15
}
multiply_stats = {
sub_visibility = 0.2
naval_speed = -0.15
}
dismantle_cost_ic = 1000
}
ship_missile_launcher = {
gfx = sub_missile_launcher
category = ship_rocket
add_equipment_type = missile_launcher
allow_equipment_type = { missile ballistic_missile }
add_stats = {
build_cost_ic = 2000
reliability = -0.2
}
multiply_stats = {
surface_visibility = 0.15
naval_speed = -0.1
}
dismantle_cost_ic = 1000
}
ship_slbm_launcher = {
gfx = slbm_launcher
category = ship_rocket
add_equipment_type = missile_launcher
allow_equipment_type = { nuclear_missile }
add_stats = {
build_cost_ic = 3000
reliability = -0.3
}
multiply_stats = {
surface_visibility = 0.2
naval_speed = -0.15
}
dismantle_cost_ic = 1800
}
###################
## ASW Battery ##
###################
ship_asw_battery_1 = {
category = ship_light_battery
gui_category = ship_light_battery_all
sfx = sfx_ui_sd_module_turret
add_stats = {
lg_attack = 1.5
sub_attack = 6
build_cost_ic = 120
}
multiply_stats = {
naval_speed = -0.015
}
add_average_stats = {
lg_armor_piercing = 6
}
dismantle_cost_ic = 10
critical_parts = { damaged_light_guns }
}
}