559 lines
12 KiB
Plaintext
Executable File
559 lines
12 KiB
Plaintext
Executable File
equipments = {
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ship_hull_light = {
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year = 1922
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can_be_produced = { # Commented until flag 'cannot_produce_ships' is used by any tag
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NOT = { has_country_flag = cannot_produce_ships }
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}
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is_archetype = yes
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is_buildable = no
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type = screen_ship
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interface_category = interface_category_screen_ships
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alias = destroyer
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priority = 2000
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upgrades = {
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ship_torpedo_upgrade
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destroyer_engine_upgrade
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ship_ASW_upgrade
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ship_anti_air_upgrade
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}
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module_slots = {
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fixed_ship_battery_slot = {
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required = yes
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allowed_module_categories = {
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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}
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}
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fixed_ship_anti_air_slot = {
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required = no
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allowed_module_categories = { ship_anti_air }
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}
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fixed_ship_fire_control_system_slot = {
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required = no
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allowed_module_categories = { ship_fire_control_system ship_sonar }
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}
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fixed_ship_radar_slot = {
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required = no
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allowed_module_categories = { ship_radar ship_sonar ship_mast }
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}
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fixed_ship_extra_electronics_slot = {
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required = no
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allowed_module_categories = { ship_radar ship_sonar ship_fire_control_system }
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}
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fixed_ship_torpedo_slot = {
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required = no
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allowed_module_categories = { ship_torpedo }
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}
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fixed_ship_engine_slot = {
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required = yes
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allowed_module_categories = { light_ship_engine light_ship_engine_high_speed }
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}
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fixed_ship_role_slot = {
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required = yes
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allowed_module_categories = { dd_role }
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}
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fixed_ship_extra_secondaries_slot = {
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required = no
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allowed_module_categories = { light_miscellaneous generic_miscellaneous }
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}
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front_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_depth_charge
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ship_anti_air
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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}
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}
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front_2_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_depth_charge
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ship_anti_air
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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}
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}
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mid_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo
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ship_mine_warfare
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ship_mine_layer
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ship_anti_air
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ship_depth_charge
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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}
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}
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mid_2_custom_slot = mid_1_custom_slot
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rear_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo
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ship_mine_warfare
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ship_mine_layer
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ship_anti_air
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ship_depth_charge
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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}
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}
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rear_2_custom_slot = mid_1_custom_slot
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}
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module_count_limit = {
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category = ship_radar
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count < 2
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}
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module_count_limit = {
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category = ship_fire_control_system
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count < 2
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}
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module_count_limit = {
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category = ship_sonar
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count < 2
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}
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module_count_limit = {
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category = ship_missile
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count < 3
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}
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module_count_limit = {
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category = ship_missile_aa
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count < 3
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}
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module_count_limit = {
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category = ship_anti_air
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count < 4
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}
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module_count_limit = {
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module = ship_aa_fire_control
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count < 2
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}
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module_count_limit = {
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module = ship_radar_jammer
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count < 2
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}
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module_count_limit = {
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module = structural_aluminum
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count < 2
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}
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module_count_limit = {
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module = ship_bulbous_bow
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count < 2
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}
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default_modules = {
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fixed_ship_battery_slot = empty
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fixed_ship_anti_air_slot = empty
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fixed_ship_fire_control_system_slot = empty
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fixed_ship_radar_slot = ship_mast_1
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fixed_ship_engine_slot = light_ship_engine_1
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fixed_ship_role_slot = ship_hull_light_role_dd
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fixed_ship_torpedo_slot = empty
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mid_1_custom_slot = empty
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rear_1_custom_slot = empty
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}
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lg_armor_piercing = 0
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lg_attack = 0
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hg_armor_piercing = 0
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hg_attack = 0
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torpedo_attack = 0
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sub_attack = 1
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anti_air_attack = 0
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armor_value = 0
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surface_detection = 20
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sub_detection = 1
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surface_visibility = 15
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naval_speed = 32
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reliability = 0.80
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naval_range = 1500
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max_strength = 40
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fuel_consumption = 0
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build_cost_ic = 300
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resources = {
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steel = 1
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}
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manpower = 250
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}
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### vnr hulls
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vnr_ship_hull_light_1 = {
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derived_variant_name = destroyer_equipment_1
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year = 1914
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archetype = ship_hull_light
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priority = 2000
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can_convert_from = { vnr_ship_hull_light_1 }
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#alias = destroyer_1
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module_slots = inherit
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surface_detection = 15
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sub_detection = 1
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naval_speed = 28
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reliability = 0.75
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naval_range = 1200
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max_strength = 30
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build_cost_ic = 200
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}
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vnr_ship_hull_light_2 = {
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derived_variant_name = destroyer_equipment_2
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abbreviation = "hdb"
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year = 1922
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parent = vnr_ship_hull_light_1
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archetype = ship_hull_light
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priority = 2000
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surface_visibility = 14
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can_convert_from = { vnr_ship_hull_light_2 }
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#alias = destroyer_1
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module_slots = inherit
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}
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vnr_ship_hull_light_3 = {
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derived_variant_name = destroyer_equipment_3
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abbreviation = "hdc"
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year = 1936
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archetype = ship_hull_light
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priority = 2000
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can_convert_from = { vnr_ship_hull_light_3 }
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parent = vnr_ship_hull_light_2
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#alias = destroyer_2
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module_slots = inherit
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default_modules = {
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mid_1_custom_slot = empty
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rear_1_custom_slot = empty
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fixed_ship_engine_slot = light_ship_engine_2
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}
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reliability = 0.85
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naval_range = 1800
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max_strength = 55
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surface_visibility = 13
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build_cost_ic = 400
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resources = {
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steel = 2
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}
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manpower = 325
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}
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vnr_ship_hull_light_4 = {
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derived_variant_name = destroyer_equipment_4
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abbreviation = "hdd"
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year = 1940
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archetype = ship_hull_light
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priority = 2000
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can_convert_from = { vnr_ship_hull_light_4 }
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parent = vnr_ship_hull_light_3
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#alias = destroyer_3
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module_slots = inherit
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resources = {
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steel = 2
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}
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surface_detection = 20
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surface_visibility = 12
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reliability = 0.90
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naval_range = 2000
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max_strength = 65
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build_cost_ic = 550
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manpower = 400
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default_modules = {
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mid_1_custom_slot = empty
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rear_1_custom_slot = empty
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fixed_ship_engine_slot = light_ship_engine_3
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}
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naval_speed = 32
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module_count_limit = {
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category = ship_anti_air
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count < 5
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}
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}
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vnr_ship_hull_light_5 = {
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derived_variant_name = destroyer_equipment_5
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abbreviation = "hde"
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year = 1944
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archetype = ship_hull_light
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priority = 2000
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can_convert_from = { vnr_ship_hull_light_5 }
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parent = vnr_ship_hull_light_4
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#alias = destroyer_4
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module_slots = {
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fixed_ship_battery_slot = inherit
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fixed_ship_anti_air_slot = {
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required = no
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allowed_module_categories = { ship_anti_air ship_missile_aa }
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}
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fixed_ship_fire_control_system_slot = inherit
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fixed_ship_radar_slot = inherit
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fixed_ship_extra_electronics_slot = inherit
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fixed_ship_torpedo_slot = inherit
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fixed_ship_engine_slot = inherit
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fixed_ship_role_slot = {
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required = yes
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allowed_module_categories = { dd_role dd_role_missile }
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}
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fixed_ship_extra_secondaries_slot = inherit
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front_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_depth_charge
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ship_anti_air
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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ship_missile_aa
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}
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}
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front_2_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_depth_charge
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ship_anti_air
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_missile_aa
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}
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}
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mid_1_custom_slot = inherit
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mid_2_custom_slot = inherit
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rear_1_custom_slot = inherit
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rear_2_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo
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ship_mine_warfare
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ship_mine_layer
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ship_anti_air
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ship_depth_charge
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_airplane_launcher
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}
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}
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}
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surface_detection = 20
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reliability = 0.92
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naval_range = 2500
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max_strength = 75
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surface_visibility = 11
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build_cost_ic = 650
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resources = {
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steel = 2
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}
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manpower = 500
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naval_speed = 34
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module_count_limit = {
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category = ship_anti_air
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count < 5
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}
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}
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vnr_ship_hull_light_6 = {
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derived_variant_name = destroyer_equipment_6
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year = 1949
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archetype = ship_hull_light
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priority = 2000
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parent = vnr_ship_hull_light_5
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module_slots = {
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fixed_ship_battery_slot = {
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required = yes
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allowed_module_categories = {
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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ship_missile
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ship_missile_aa
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}
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}
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fixed_ship_anti_air_slot = {
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required = no
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allowed_module_categories = { ship_anti_air ship_missile_aa }
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}
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fixed_ship_fire_control_system_slot = inherit
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fixed_ship_radar_slot = inherit
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fixed_ship_extra_electronics_slot = inherit
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fixed_ship_torpedo_slot = inherit
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fixed_ship_engine_slot = inherit
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fixed_ship_role_slot = {
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required = yes
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allowed_module_categories = { dd_role dd_role_missile }
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}
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fixed_ship_extra_secondaries_slot = inherit
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fixed_ship_extra_missile_slot = fixed_ship_extra_secondaries_slot
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front_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_depth_charge
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ship_anti_air
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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ship_missile_aa
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}
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}
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front_2_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_depth_charge
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ship_anti_air
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_missile_aa
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}
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}
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mid_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo
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ship_mine_warfare
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ship_mine_layer
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ship_anti_air
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ship_depth_charge
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_missile
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ship_missile_aa
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}
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}
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mid_2_custom_slot = mid_1_custom_slot
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rear_1_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo
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ship_mine_warfare
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ship_mine_layer
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ship_anti_air
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ship_depth_charge
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_light_medium_battery
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ship_light_medium_battery_double
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ship_light_medium_battery_single
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ship_missile
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ship_missile_aa
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}
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}
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rear_2_custom_slot = {
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required = no
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allowed_module_categories = {
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ship_torpedo
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ship_mine_warfare
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ship_mine_layer
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ship_anti_air
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ship_depth_charge
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ship_light_battery
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ship_light_battery_double
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dp_light_battery
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dp_light_battery_single
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ship_airplane_launcher
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ship_missile
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ship_missile_aa
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}
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}
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}
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surface_detection = 20
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reliability = 1.25
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naval_range = 3000
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max_strength = 100
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surface_visibility = 10
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build_cost_ic = 800
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resources = {
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steel = 2
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}
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manpower = 600
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naval_speed = 36.5
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module_count_limit = {
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category = ship_anti_air
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count < 5
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}
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}
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} |