2025-10-13 04:03:38
This commit is contained in:
@@ -15,8 +15,8 @@ ideas = {
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#cavalry_defence_factor = 8
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#cavalry_defence_factor = 8
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#army_artillery_attack_factor = 4
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#army_artillery_attack_factor = 4
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#army_infantry_defence_factor = 3
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#army_infantry_defence_factor = 3
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army_armor_attack_factor = 2
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#army_armor_attack_factor = 2
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army_armor_defence_factor = 2
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#army_armor_defence_factor = 2
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#breakthrough_factor = 3
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#breakthrough_factor = 3
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#conscription = 0.25
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#conscription = 0.25
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#conscription_factor = 1
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#conscription_factor = 1
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@@ -25,6 +25,13 @@ ideas = {
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#org_loss_when_moving = -0.5
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#org_loss_when_moving = -0.5
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#recon_factor = 1
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#recon_factor = 1
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#army_speed_factor = 0.25
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#army_speed_factor = 0.25
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research_speed_factor = 1
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army_attack_against_major_factor = 0.5
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army_defence_against_major_factor = 0.5
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army_breakthrough_against_major_factor = 0.5
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special_forces_attack_factor = 3
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special_forces_defence_factor = 3
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special_forces_cap_flat = 99999
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}
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}
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equipment_bonus = {
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equipment_bonus = {
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#infantry_equipment = {
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#infantry_equipment = {
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@@ -53,16 +60,16 @@ ideas = {
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# build_cost_ic = 2
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# build_cost_ic = 2
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# instant = yes
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# instant = yes
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#}
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#}
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armor = {
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#armor = {
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build_cost_ic = -0.4
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# build_cost_ic = -0.4
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soft_attack = 0.5
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# soft_attack = 0.5
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hard_attack = 0.5
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# hard_attack = 0.5
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reliability = 0.2
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# reliability = 0.2
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breakthrough = 0.25
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# breakthrough = 0.25
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maximum_speed = 0.2
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# maximum_speed = 0.2
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ap_attack = 2
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# ap_attack = 2
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instant = yes
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# instant = yes
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}
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#}
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}
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}
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}
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}
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AZ_mztz_AIbuff = {
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AZ_mztz_AIbuff = {
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@@ -88,13 +95,17 @@ ideas = {
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#army_attack_against_minor_factor = 2
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#army_attack_against_minor_factor = 2
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#army_defence_against_minor_factor = 2
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#army_defence_against_minor_factor = 2
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#army_breakthrough_against_minor_factor = 2
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#army_breakthrough_against_minor_factor = 2
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army_infantry_attack_factor = 2
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#army_infantry_attack_factor = 2
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army_infantry_defence_factor = 5
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#army_infantry_defence_factor = 5
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army_artillery_attack_factor = 4
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#army_artillery_attack_factor = 4
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production_factory_start_efficiency_factor = 0.5
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line_change_production_efficiency_factor = 1
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production_factory_max_efficiency_factor = 0.3
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production_factory_efficiency_gain_factor = 1
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}
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}
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equipment_bonus = {
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equipment_bonus = {
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infantry_equipment = {
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infantry_equipment = {
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build_cost_ic = -0.4
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build_cost_ic = -0.25
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instant = yes
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instant = yes
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}
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}
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artillery_equipment = {
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artillery_equipment = {
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@@ -114,7 +125,7 @@ ideas = {
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# instant = yes
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# instant = yes
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#}
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#}
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armor = {
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armor = {
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build_cost_ic = 0.25
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build_cost_ic = -0.25
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instant = yes
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instant = yes
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}
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}
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}
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}
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@@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战"
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##################每周挑战##############
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##################每周挑战##############
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az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
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az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
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AZ_meizhoutiaozhan_jyz:"每周挑战"
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AZ_meizhoutiaozhan_jyz:"每周挑战"
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AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:少女战车+坦克工厂+装甲工艺\n本周§RAI增益§!:步炮大师+简易装备+重视步兵\n\n作为新的游玩模式,前几次挑战难度不高,有建议欢迎加群反馈。"
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AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:强者战争+特种作战+科研优先\n本周§RAI增益§!:坦克工厂+简易装备+强化产线\n\n作为新的游玩模式,前几次挑战难度不高,有建议欢迎加群反馈。"
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AZ_meizhoutiaozhan_jy_debug:"测试决议"
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AZ_meizhoutiaozhan_jy_debug:"测试决议"
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AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
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AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
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AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
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AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
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