2025-10-13 04:03:38

This commit is contained in:
actions[bot]
2025-10-13 04:03:38 +00:00
parent 8ea192436a
commit 17301e1171
2 changed files with 29 additions and 18 deletions

View File

@@ -15,8 +15,8 @@ ideas = {
#cavalry_defence_factor = 8
#army_artillery_attack_factor = 4
#army_infantry_defence_factor = 3
army_armor_attack_factor = 2
army_armor_defence_factor = 2
#army_armor_attack_factor = 2
#army_armor_defence_factor = 2
#breakthrough_factor = 3
#conscription = 0.25
#conscription_factor = 1
@@ -25,6 +25,13 @@ ideas = {
#org_loss_when_moving = -0.5
#recon_factor = 1
#army_speed_factor = 0.25
research_speed_factor = 1
army_attack_against_major_factor = 0.5
army_defence_against_major_factor = 0.5
army_breakthrough_against_major_factor = 0.5
special_forces_attack_factor = 3
special_forces_defence_factor = 3
special_forces_cap_flat = 99999
}
equipment_bonus = {
#infantry_equipment = {
@@ -53,16 +60,16 @@ ideas = {
# build_cost_ic = 2
# instant = yes
#}
armor = {
build_cost_ic = -0.4
soft_attack = 0.5
hard_attack = 0.5
reliability = 0.2
breakthrough = 0.25
maximum_speed = 0.2
ap_attack = 2
instant = yes
}
#armor = {
# build_cost_ic = -0.4
# soft_attack = 0.5
# hard_attack = 0.5
# reliability = 0.2
# breakthrough = 0.25
# maximum_speed = 0.2
# ap_attack = 2
# instant = yes
#}
}
}
AZ_mztz_AIbuff = {
@@ -88,13 +95,17 @@ ideas = {
#army_attack_against_minor_factor = 2
#army_defence_against_minor_factor = 2
#army_breakthrough_against_minor_factor = 2
army_infantry_attack_factor = 2
army_infantry_defence_factor = 5
army_artillery_attack_factor = 4
#army_infantry_attack_factor = 2
#army_infantry_defence_factor = 5
#army_artillery_attack_factor = 4
production_factory_start_efficiency_factor = 0.5
line_change_production_efficiency_factor = 1
production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 1
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.4
build_cost_ic = -0.25
instant = yes
}
artillery_equipment = {
@@ -114,7 +125,7 @@ ideas = {
# instant = yes
#}
armor = {
build_cost_ic = 0.25
build_cost_ic = -0.25
instant = yes
}
}

View File

@@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战"
##################每周挑战##############
az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。"
AZ_meizhoutiaozhan_jyz:"每周挑战"
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y任意§!\n本周路线要求§Y任意§!\n本周挑战目标§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!少女战车+坦克工厂+装甲工艺\n本周§RAI增益§!步炮大师+简易装备+重视步兵\n\n作为新的游玩模式前几次挑战难度不高有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y任意§!\n本周路线要求§Y任意§!\n本周挑战目标§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!强者战争+特种作战+科研优先\n本周§RAI增益§!坦克工厂+简易装备+强化产线\n\n作为新的游玩模式前几次挑战难度不高有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jy_debug:"测试决议"
AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"