2026-01-01 04:03:27
This commit is contained in:
@@ -928,3 +928,17 @@ az_meizhoutiaozhan_cj2 = {
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has_global_flag = az_meizhoutiaozhan_cj_get2
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}
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}
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az_meizhoutiaozhan_cj3 = {
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possible = {
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difficulty > 1
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has_start_date < 1936.01.02
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has_any_custom_difficulty_setting = no
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game_rules_allow_achievements = yes
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}
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happened = {
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not = { has_global_flag = modoption_dingzhenai_on }
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has_global_flag = az_meizhoutiaozhan_cj_get3
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}
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}
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@@ -50,8 +50,8 @@ autonomy_state = {
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OVERLORD = {
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has_government = communism
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original_tag = TIX
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has_completed_focus = TIX_jianlirenminweiyuanxiaqu
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}
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OVERLORD = { has_completed_focus = TIX_jianlirenminweiyuanxiaqu }
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}
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can_take_level = {
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@@ -8423,6 +8423,31 @@ SAD_quanlipingheng = {
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factor = 100
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}
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}
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SAD_aiquanlipingheng2 = {
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cost = 0
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visible = {
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is_ai = yes
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}
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available = {
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is_ai = yes
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is_puppet = no
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OR = {
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has_government = democratic
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has_government = communism
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}
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date > 1937.1.1
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}
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fire_only_once = yes
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complete_effect = {
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add_power_balance_value = {
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id = SAD_balance
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value = 0.4
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}
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}
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ai_will_do = {
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factor = 100
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}
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}
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SAD_fazhanjunshigongye = {
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icon = generic_merge_plant_materiel
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cost = 150
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@@ -8527,6 +8552,27 @@ SAD_sadaisaizhanzheng = {
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complete_national_focus = SAD_afeilijiazhichi
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}
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}
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SAD_AIaisaipanding_jy = {
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icon = eng_blackshirt_march
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allowed = {
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tag = SAD
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}
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visible = {
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is_ai = yes
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has_war_with = ETH
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}
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available = {
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is_ai = yes
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has_war_with = ETH
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date > 1936.1.10
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}
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ai_will_do = {
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factor = 100
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}
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complete_effect = {
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country_event = az_tianjiang.449
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}
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}
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}
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YUW_quanlipingheng = {
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@@ -15892,7 +15938,7 @@ AZ_meizhoutiaozhan_jyz = {
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tooltip = "完美达成过本次每月挑战目标"
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has_completed_custom_achievement = {
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mod = az_achievements
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achievement = az_meizhoutiaozhan_cj2
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achievement = az_meizhoutiaozhan_cj3
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}
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}
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custom_trigger_tooltip = {
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@@ -15916,8 +15962,11 @@ AZ_meizhoutiaozhan_jyz = {
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not = { has_global_flag = az_meizhoutiaozhan_action }
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}
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available = {
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tag = YUW
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is_historical_focus_on = no
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tag = TIX
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custom_trigger_tooltip = {
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tooltip = "非历史模式已开启"
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is_historical_focus_on = no
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}
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custom_trigger_tooltip = {
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tooltip = az_aikongzhiqitaguojia
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all_other_country = {
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@@ -15930,9 +15979,62 @@ AZ_meizhoutiaozhan_jyz = {
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#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
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#activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
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#set_global_flag = az_meizhoutiaozhan_BFL
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#set_global_flag = az_meizhoutiaozhan_YUW
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set_global_flag = az_meizhoutiaozhan_TIX
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set_global_flag = az_meizhoutiaozhan_action
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activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
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activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
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add_ideas = AZ_mztz_playerbuff
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}
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}
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AZ_wangqitiaozhan_jy_YUW = {
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icon = eng_trade_unions_support
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cost = 0
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visible = {
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is_ai = no
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not = { has_global_flag = az_meizhoutiaozhan_down }
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not = { has_global_flag = az_meizhoutiaozhan_action }
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}
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available = {
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tag = YUW
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custom_trigger_tooltip = {
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tooltip = "非历史模式已开启"
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is_historical_focus_on = no
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}
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custom_trigger_tooltip = {
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tooltip = az_aikongzhiqitaguojia
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all_other_country = {
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is_ai = yes
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}
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}
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not = { has_global_flag = modoption_dingzhenai_on }
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}
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complete_effect = {
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set_global_flag = az_meizhoutiaozhan_YUW
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set_global_flag = az_meizhoutiaozhan_action
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add_ideas = AZ_mztz_playerbuff
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}
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}
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AZ_wangqitiaozhan_jy_BFL = {
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icon = eng_trade_unions_support
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cost = 0
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visible = {
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is_ai = no
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not = { has_global_flag = az_meizhoutiaozhan_down }
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not = { has_global_flag = az_meizhoutiaozhan_action }
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}
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available = {
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tag = BFL
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custom_trigger_tooltip = {
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tooltip = az_aikongzhiqitaguojia
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all_other_country = {
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is_ai = yes
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}
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}
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not = { has_global_flag = modoption_dingzhenai_on }
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}
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complete_effect = {
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set_global_flag = az_meizhoutiaozhan_BFL
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set_global_flag = az_meizhoutiaozhan_action
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}
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}
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AZ_meizhoutiaozhan_jy_off = {
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@@ -15995,6 +16097,8 @@ AZ_meizhoutiaozhan_jyz = {
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always = no
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}
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available = {
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is_puppet = no
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not = { has_government = fascism }
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OR = {
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tag = TIX
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TIX = { is_subject_of = ROOT }
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@@ -16034,28 +16138,28 @@ AZ_meizhoutiaozhan_jyz = {
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not = { country_exists = BFL }
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has_global_flag = beilian_bengkui
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}
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OR = {
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tag = CHY
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CHY = { is_subject_of = ROOT }
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CHY = { is_in_faction_with = ROOT }
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not = { country_exists = CHY }
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}
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OR = {
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tag = DOH
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DOH = { is_subject_of = ROOT }
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DOH = { is_in_faction_with = ROOT }
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not = { country_exists = DOH }
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}
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OR = {
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tag = BYG
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BYG = { is_subject_of = ROOT }
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BYG = { is_in_faction_with = ROOT }
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not = { country_exists = BYG }
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}
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#OR = {
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# tag = CHY
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# CHY = { is_subject_of = ROOT }
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# CHY = { is_in_faction_with = ROOT }
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# not = { country_exists = CHY }
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#}
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#OR = {
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# tag = DOH
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# DOH = { is_subject_of = ROOT }
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# DOH = { is_in_faction_with = ROOT }
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# not = { country_exists = DOH }
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#}
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#OR = {
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# tag = BYG
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# BYG = { is_subject_of = ROOT }
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# BYG = { is_in_faction_with = ROOT }
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# not = { country_exists = BYG }
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#}
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}
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days_mission_timeout = 2190
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days_mission_timeout = 2555
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complete_effect = {
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set_global_flag = az_meizhoutiaozhan_cj_get2
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set_global_flag = az_meizhoutiaozhan_cj_get3
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custom_effect_tooltip = get_zs_shuliang_2500
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add_to_variable = {
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var = zs_sl
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@@ -16073,6 +16177,8 @@ AZ_meizhoutiaozhan_jyz = {
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always = no
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}
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available = {
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is_puppet = no
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not = { has_government = fascism }
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OR = {
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tag = TIX
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TIX = { is_subject_of = ROOT }
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@@ -16112,24 +16218,24 @@ AZ_meizhoutiaozhan_jyz = {
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not = { country_exists = BFL }
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has_global_flag = beilian_bengkui
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}
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OR = {
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tag = CHY
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CHY = { is_subject_of = ROOT }
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CHY = { is_in_faction_with = ROOT }
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not = { country_exists = CHY }
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}
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OR = {
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tag = DOH
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DOH = { is_subject_of = ROOT }
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DOH = { is_in_faction_with = ROOT }
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not = { country_exists = DOH }
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}
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OR = {
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tag = BYG
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BYG = { is_subject_of = ROOT }
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BYG = { is_in_faction_with = ROOT }
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not = { country_exists = BYG }
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}
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#OR = {
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# tag = CHY
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# CHY = { is_subject_of = ROOT }
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# CHY = { is_in_faction_with = ROOT }
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# not = { country_exists = CHY }
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#}
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#OR = {
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# tag = DOH
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# DOH = { is_subject_of = ROOT }
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# DOH = { is_in_faction_with = ROOT }
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# not = { country_exists = DOH }
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#}
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#OR = {
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# tag = BYG
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# BYG = { is_subject_of = ROOT }
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# BYG = { is_in_faction_with = ROOT }
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# not = { country_exists = BYG }
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#}
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}
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days_mission_timeout = 3285
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complete_effect = {
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@@ -777,9 +777,9 @@ ideas = {
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has_civil_war = no
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}
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modifier = {
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army_core_attack_factor = 1
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army_core_defence_factor = 1
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breakthrough_factor = 2
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army_core_attack_factor = 2
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army_core_defence_factor = 2
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breakthrough_factor = 4
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}
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}
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}
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@@ -87,8 +87,8 @@ ideas = {
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is_ai = yes
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}
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modifier = {
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stability_factor = 1.25
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war_support_factor = 2
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#stability_factor = 1.25
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#war_support_factor = 2
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#conscription = 0.25
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#conscription_factor = 1
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#army_strength_factor = 0.2
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@@ -96,38 +96,38 @@ ideas = {
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#cavalry_defence_factor = 8
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#army_artillery_attack_factor = 4
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#army_infantry_defence_factor = 3
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#army_armor_attack_factor = 1
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#army_armor_defence_factor = 1
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army_armor_attack_factor = 2
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army_armor_defence_factor = 2
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#breakthrough_factor = 3
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#conscription = 0.25
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#conscription_factor = 1
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#mobilization_speed = 5
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#army_core_attack_factor = 2
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#army_core_defence_factor = 12
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#air_mission_efficiency = -1
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#naval_damage_factor = -1
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#naval_defense_factor = -1
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air_mission_efficiency = -1
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naval_damage_factor = -1
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naval_defense_factor = -1
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#org_loss_when_moving = -0.5
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#recon_factor = 1
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army_speed_factor = -0.15
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#army_speed_factor = -0.15
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#supply_node_range = -0.2
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#supply_consumption_factor = 0.25
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#research_speed_factor = 1
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army_attack_against_major_factor = 0.5
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army_defence_against_major_factor = 0.5
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army_breakthrough_against_major_factor = 0.5
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max_dig_in_factor = 2
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dig_in_speed_factor = 50
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experience_gain_army_factor = -0.8
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mass_assault_mastery_gain_factor = -0.5
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grand_battleplan_mastery_gain_factor = -0.5
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superior_firepower_mastery_gain_factor = -0.5
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new_mobile_warfare_mastery_gain_factor = -0.5
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#army_attack_against_major_factor = 0.5
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#army_defence_against_major_factor = 0.5
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#army_breakthrough_against_major_factor = 0.5
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#max_dig_in_factor = 2
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#dig_in_speed_factor = 50
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#experience_gain_army_factor = -0.8
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#mass_assault_mastery_gain_factor = -0.5
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#grand_battleplan_mastery_gain_factor = -0.5
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#superior_firepower_mastery_gain_factor = -0.5
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#new_mobile_warfare_mastery_gain_factor = -0.5
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#special_forces_attack_factor = 3
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#special_forces_defence_factor = 3
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#special_forces_cap_flat = 99999
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#army_attack_factor = 2
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#army_defence_factor = 2
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army_attack_factor = 1
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army_defence_factor = 1
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#industrial_capacity_dockyard = 10
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}
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#targeted_modifier = {
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@@ -163,16 +163,16 @@ ideas = {
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# build_cost_ic = 2
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# instant = yes
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#}
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#armor = {
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#build_cost_ic = -0.4
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# soft_attack = 0.5
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# hard_attack = 0.5
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# reliability = 0.2
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# breakthrough = 0.25
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# maximum_speed = 0.2
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# ap_attack = 2
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# instant = yes
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#}
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armor = {
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build_cost_ic = -0.25
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soft_attack = 0.5
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hard_attack = 0.5
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reliability = 0.2
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breakthrough = 0.25
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maximum_speed = 0.2
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ap_attack = 2
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instant = yes
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}
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#small_plane_airframe = {
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# build_cost_ic = 10
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# instant = yes
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@@ -206,29 +206,29 @@ ideas = {
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modifier = {
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#conscription = 0.25
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#conscription_factor = 1
|
||||
#mobilization_speed = 1
|
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mobilization_speed = 1
|
||||
#army_core_attack_factor = 5
|
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army_core_defence_factor = 25
|
||||
army_core_defence_factor = 5
|
||||
#stability_factor = 1.25
|
||||
#war_support_factor = 2
|
||||
army_speed_factor = 0.25
|
||||
#army_speed_factor = 0.25
|
||||
army_attack_factor = 2
|
||||
army_defence_factor = 2
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||||
#max_dig_in_factor = 2
|
||||
#dig_in_speed_factor = 0.5
|
||||
#army_attack_against_major_factor = -0.8
|
||||
#army_defence_against_major_factor = -0.8
|
||||
#army_breakthrough_against_major_factor = -0.5
|
||||
#army_attack_against_minor_factor = 2
|
||||
#army_defence_against_minor_factor = 2
|
||||
#army_breakthrough_against_minor_factor = 2
|
||||
army_attack_against_major_factor = 0.5
|
||||
army_defence_against_major_factor = 0.5
|
||||
army_breakthrough_against_major_factor = 0.5
|
||||
army_attack_against_minor_factor = 1
|
||||
army_defence_against_minor_factor = 1
|
||||
army_breakthrough_against_minor_factor = 1
|
||||
#army_infantry_attack_factor = 2
|
||||
#army_infantry_defence_factor = 3
|
||||
#army_artillery_attack_factor = 4
|
||||
#production_factory_start_efficiency_factor = 0.5
|
||||
#line_change_production_efficiency_factor = 1
|
||||
#production_factory_max_efficiency_factor = 0.3
|
||||
#production_factory_efficiency_gain_factor = 1
|
||||
production_factory_start_efficiency_factor = 0.5
|
||||
line_change_production_efficiency_factor = 1
|
||||
production_factory_max_efficiency_factor = 0.3
|
||||
production_factory_efficiency_gain_factor = 1
|
||||
#army_armor_attack_factor = 2
|
||||
#army_armor_defence_factor = 2
|
||||
}
|
||||
@@ -269,22 +269,22 @@ ideas = {
|
||||
# build_cost_ic = -0.25
|
||||
# instant = yes
|
||||
#}
|
||||
small_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
small_plane_cas_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
medium_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
large_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
#small_plane_airframe = {
|
||||
# build_cost_ic = 10
|
||||
# instant = yes
|
||||
#}
|
||||
#small_plane_cas_airframe = {
|
||||
# build_cost_ic = 10
|
||||
# instant = yes
|
||||
#}
|
||||
#medium_plane_airframe = {
|
||||
# build_cost_ic = 10
|
||||
# instant = yes
|
||||
#}
|
||||
#large_plane_airframe = {
|
||||
# build_cost_ic = 10
|
||||
# instant = yes
|
||||
#}
|
||||
}
|
||||
}
|
||||
YUW_xinlingnengliang_idea = {
|
||||
|
||||
@@ -4073,7 +4073,6 @@
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
@@ -6029,7 +6028,6 @@ focus = {
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
@@ -6742,7 +6740,6 @@ focus = {
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
|
||||
@@ -7101,7 +7101,6 @@ focus_tree = {
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
@@ -7957,7 +7956,6 @@ focus_tree = {
|
||||
OR = {
|
||||
not = { country_exists = SAD }
|
||||
SAD = {
|
||||
has_war = no
|
||||
OR = {
|
||||
has_government = democratic
|
||||
has_government = communism
|
||||
|
||||
@@ -7564,6 +7564,11 @@ focus_tree = {
|
||||
ai_will_do = {
|
||||
factor = 50
|
||||
}
|
||||
bypass = {
|
||||
SAD = {
|
||||
has_government = democratic
|
||||
}
|
||||
}
|
||||
completion_reward = {
|
||||
add_ai_strategy = {
|
||||
type = alliance
|
||||
@@ -8272,7 +8277,7 @@ focus_tree = {
|
||||
icon = GFX_fflag_TIX
|
||||
x = 1
|
||||
y = 1
|
||||
cost = 71.5
|
||||
cost = 50
|
||||
prerequisite = {
|
||||
focus = TIX_yaoqingbaerganguojia
|
||||
}
|
||||
|
||||
@@ -9210,6 +9210,12 @@ focus_tree = {
|
||||
prerequisite = {
|
||||
focus = YUW_yurangbaertuoxie
|
||||
}
|
||||
prerequisite = {
|
||||
focus = YUW_fensuizuoyipanluan
|
||||
}
|
||||
prerequisite = {
|
||||
focus = YUW_daibudunkeerke
|
||||
}
|
||||
relative_position_id = YUW_yurangbaertuoxie
|
||||
available = {
|
||||
is_puppet = no
|
||||
|
||||
@@ -5531,10 +5531,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
ai_chance = {
|
||||
factor = 1
|
||||
base = 1
|
||||
modifier = {
|
||||
is_historical_focus_on = yes
|
||||
factor = 100
|
||||
factor = 10000
|
||||
}
|
||||
modifier = {
|
||||
TIX = { has_completed_focus = TIX_baoshouxuanze }
|
||||
@@ -5556,15 +5556,20 @@ country_event = {
|
||||
value = 200
|
||||
}
|
||||
ai_chance = {
|
||||
factor = 60
|
||||
base = 60
|
||||
modifier = {
|
||||
not = { has_government = fascism }
|
||||
OR = {
|
||||
TIX = { has_government = fascism }
|
||||
TIX = { has_government = neutrality }
|
||||
TIX = {
|
||||
not = {
|
||||
has_government = democratic
|
||||
}
|
||||
}
|
||||
factor = 100
|
||||
}
|
||||
modifier = {
|
||||
is_historical_focus_on = yes
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9095,7 +9100,7 @@ country_event = {
|
||||
country_event = { id = az_tianjiang.260 days = 20 }
|
||||
}
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
option = {
|
||||
@@ -9105,7 +9110,7 @@ country_event = {
|
||||
country_event = { id = az_tianjiang.260 days = 20 }
|
||||
}
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10953,6 +10958,15 @@ country_event = {
|
||||
TIX = {
|
||||
country_event = { id = az_tianjiang.322 days = 1 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
not = { has_government = democratic }
|
||||
}
|
||||
set_politics = {
|
||||
ruling_party = democratic
|
||||
}
|
||||
add_popularity = { ideology = democratic popularity = 0.5 }
|
||||
}
|
||||
ai_chance = {
|
||||
base = 10
|
||||
modifier = {
|
||||
@@ -10967,6 +10981,14 @@ country_event = {
|
||||
tag = ROM
|
||||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
tag = POL
|
||||
factor = 10000
|
||||
}
|
||||
modifier = {
|
||||
tag = DEN
|
||||
factor = 10000
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
@@ -14891,4 +14913,41 @@ country_event = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.449
|
||||
title = "撒丁AI路线判定"
|
||||
desc = "非历史一定概率走内战线。"
|
||||
picture = GFX_aze_dai
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "黑线"
|
||||
ai_chance = {
|
||||
base = 20
|
||||
modifier = {
|
||||
is_historical_focus_on = yes
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "内战线"
|
||||
ETH = {
|
||||
transfer_state = 550
|
||||
transfer_state = 559
|
||||
transfer_state = 844
|
||||
add_state_core = 550
|
||||
add_state_core = 559
|
||||
add_state_core = 844
|
||||
}
|
||||
complete_national_focus = SAD_afeilijiazhichi
|
||||
ai_chance = {
|
||||
base = 80
|
||||
modifier = {
|
||||
is_historical_focus_on = yes
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj3.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj3.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj3_grey.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj3_grey.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj3_not_eligible.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj3_not_eligible.dds
Executable file
Binary file not shown.
@@ -1,6 +1,6 @@
|
||||
l_simp_chinese:
|
||||
gengxinshuoming_title2:0"2.21更新内容"
|
||||
gengxinshuoming_text2:"1.大幅下调无词条情况下疯狂AI的难度。\n2.由于猪比作者打不过这版本的全词条AI,因此对全词条疯狂AI的数值进行了大改:大幅降低玩家与AI的攻防,HP与组织度,避免出现绿条黄条互秒的情况。并且不同国家的专属修正也进行了一定程度的调整。\n3.在全词条决议里保留了数值大膨胀版本全词条AI通用加成,觉得改完之后太简单的玩家可以打这个。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
||||
gengxinshuoming_title2:0"2.22更新内容"
|
||||
gengxinshuoming_text2:"1.每月挑战更新铁血,依旧非历史,但本次难度较高。\n2.现在可以游玩往期挑战目标,同样可以获取成就,但玩家与AI双方无法获得当期BUFF。\n3.撒丁AI在非历史会有较大概率选择内战线。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
||||
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
||||
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
||||
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
||||
@@ -310,13 +310,15 @@ az_meizhoutiaozhan_cj_NAME:"完美通关:北联"
|
||||
az_meizhoutiaozhan_cj_DESC:"在每月挑战中达成北联的完美通关条件。"
|
||||
az_meizhoutiaozhan_cj2_NAME:"完美通关:鸢尾"
|
||||
az_meizhoutiaozhan_cj2_DESC:"在每月挑战中达成鸢尾的完美通关条件。"
|
||||
az_meizhoutiaozhan_cj3_NAME:"完美通关:铁血"
|
||||
az_meizhoutiaozhan_cj3_DESC:"在每月挑战中达成铁血的完美通关条件。"
|
||||
az_ceshichengjiu_cj_NAME:"路过的蛮啾"
|
||||
az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。"
|
||||
|
||||
##################每月挑战##############
|
||||
az_tianjiang.389.d:"每月挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每月都会对双方的BUFF以及挑战的目标进行更新。\n\n每月挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
|
||||
AZ_meizhoutiaozhan_jyz:"每月挑战"
|
||||
AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家:§Y鸢尾§!\n本月路线要求:§Y莫加多尔§!\n本月挑战目标:§R在非历史国策下,向全世界散播涩涩腐蚀(盟友与附庸除外)§!\n本月§G玩家效果§!:强者战争+团结一致+堑壕战+不思进取\n本月§RAI效果§!:速度至上+战无不胜+宁死不屈+黑云遮日\n\n目前难度适中,有建议欢迎加群反馈。"
|
||||
AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家:§Y铁血§!\n本月路线要求:§Y非黑线§!\n本月挑战目标:§R在非历史国策下,在限定时间内结盟或征服所有欧洲舰娘国§!\n本月§G玩家效果§!:装甲工艺+坦克工厂+少女战车+侧重陆军\n本月§RAI效果§!:强者战争+战无不胜+卫国战争+强化产线\n\n§R注意,本期难度较高,且数值极高,不建议同时开启疯狂AI等内容!§!"
|
||||
AZ_meizhoutiaozhan_jy_debug:"测试决议"
|
||||
AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
|
||||
AZ_meizhoutiaozhan_jy_on:"开启§Y每月挑战§!"
|
||||
@@ -339,6 +341,7 @@ AZ_meizhoutiaozhan_jiangli:"完美通关的奖励"
|
||||
AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每月挑战的通关条件(解锁了对应成就),那么你就可以在这里自选各种平时玩不到的增益!"
|
||||
az_meizhoutiaozhan_cj_get:"完美达成每月挑战通关条件"
|
||||
az_meizhoutiaozhan_cj_get2:"完美达成每月挑战通关条件"
|
||||
az_meizhoutiaozhan_cj_get3:"完美达成每月挑战通关条件"
|
||||
AZ_mztz_xiaoma_idea:"挑战奖励:超级小马"
|
||||
az_shenjingbaizhan_tech:"词条:身经百战"
|
||||
az_shenjingbaizhan_tech_desc:"疯狂AI地形修正"
|
||||
@@ -349,6 +352,10 @@ az_liluntupo_new_tech:"理论突破"
|
||||
az_liluntupo_new_tech_desc:"双学说,落幕。"
|
||||
AZ_meizhoutiaozhan_jy_YUW_misson:"每月挑战:鸢尾"
|
||||
AZ_meizhoutiaozhan_jy_YUW_misson_desc:"在1945年之前完成视为完美完成目标,将获得额外奖励并获得成就。"
|
||||
AZ_wangqitiaozhan_jy_YUW:"往期挑战:鸢尾"
|
||||
AZ_wangqitiaozhan_jy_YUW_desc:"往期挑战同样可以获得成就,但玩家和AI都不会获得额外的加成。"
|
||||
AZ_wangqitiaozhan_jy_BFL:"往期挑战:北联"
|
||||
AZ_wangqitiaozhan_jy_BFL_desc:"往期挑战同样可以获得成就,但玩家和AI都不会获得额外的加成。"
|
||||
|
||||
|
||||
#########################临时文本,P社为什么不写本地化############################
|
||||
|
||||
Reference in New Issue
Block a user