2026-01-01 04:03:27

This commit is contained in:
actions[bot]
2026-01-01 04:03:27 +00:00
parent 5b4e8f9699
commit ce813ef343
14 changed files with 314 additions and 122 deletions

View File

@@ -928,3 +928,17 @@ az_meizhoutiaozhan_cj2 = {
has_global_flag = az_meizhoutiaozhan_cj_get2
}
}
az_meizhoutiaozhan_cj3 = {
possible = {
difficulty > 1
has_start_date < 1936.01.02
has_any_custom_difficulty_setting = no
game_rules_allow_achievements = yes
}
happened = {
not = { has_global_flag = modoption_dingzhenai_on }
has_global_flag = az_meizhoutiaozhan_cj_get3
}
}

View File

@@ -50,8 +50,8 @@ autonomy_state = {
OVERLORD = {
has_government = communism
original_tag = TIX
has_completed_focus = TIX_jianlirenminweiyuanxiaqu
}
OVERLORD = { has_completed_focus = TIX_jianlirenminweiyuanxiaqu }
}
can_take_level = {

View File

@@ -8423,6 +8423,31 @@ SAD_quanlipingheng = {
factor = 100
}
}
SAD_aiquanlipingheng2 = {
cost = 0
visible = {
is_ai = yes
}
available = {
is_ai = yes
is_puppet = no
OR = {
has_government = democratic
has_government = communism
}
date > 1937.1.1
}
fire_only_once = yes
complete_effect = {
add_power_balance_value = {
id = SAD_balance
value = 0.4
}
}
ai_will_do = {
factor = 100
}
}
SAD_fazhanjunshigongye = {
icon = generic_merge_plant_materiel
cost = 150
@@ -8527,6 +8552,27 @@ SAD_sadaisaizhanzheng = {
complete_national_focus = SAD_afeilijiazhichi
}
}
SAD_AIaisaipanding_jy = {
icon = eng_blackshirt_march
allowed = {
tag = SAD
}
visible = {
is_ai = yes
has_war_with = ETH
}
available = {
is_ai = yes
has_war_with = ETH
date > 1936.1.10
}
ai_will_do = {
factor = 100
}
complete_effect = {
country_event = az_tianjiang.449
}
}
}
YUW_quanlipingheng = {
@@ -15892,7 +15938,7 @@ AZ_meizhoutiaozhan_jyz = {
tooltip = "完美达成过本次每月挑战目标"
has_completed_custom_achievement = {
mod = az_achievements
achievement = az_meizhoutiaozhan_cj2
achievement = az_meizhoutiaozhan_cj3
}
}
custom_trigger_tooltip = {
@@ -15916,8 +15962,11 @@ AZ_meizhoutiaozhan_jyz = {
not = { has_global_flag = az_meizhoutiaozhan_action }
}
available = {
tag = YUW
is_historical_focus_on = no
tag = TIX
custom_trigger_tooltip = {
tooltip = "非历史模式已开启"
is_historical_focus_on = no
}
custom_trigger_tooltip = {
tooltip = az_aikongzhiqitaguojia
all_other_country = {
@@ -15930,9 +15979,62 @@ AZ_meizhoutiaozhan_jyz = {
#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
#activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
#set_global_flag = az_meizhoutiaozhan_BFL
#set_global_flag = az_meizhoutiaozhan_YUW
set_global_flag = az_meizhoutiaozhan_TIX
set_global_flag = az_meizhoutiaozhan_action
activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
add_ideas = AZ_mztz_playerbuff
}
}
AZ_wangqitiaozhan_jy_YUW = {
icon = eng_trade_unions_support
cost = 0
visible = {
is_ai = no
not = { has_global_flag = az_meizhoutiaozhan_down }
not = { has_global_flag = az_meizhoutiaozhan_action }
}
available = {
tag = YUW
custom_trigger_tooltip = {
tooltip = "非历史模式已开启"
is_historical_focus_on = no
}
custom_trigger_tooltip = {
tooltip = az_aikongzhiqitaguojia
all_other_country = {
is_ai = yes
}
}
not = { has_global_flag = modoption_dingzhenai_on }
}
complete_effect = {
set_global_flag = az_meizhoutiaozhan_YUW
set_global_flag = az_meizhoutiaozhan_action
add_ideas = AZ_mztz_playerbuff
}
}
AZ_wangqitiaozhan_jy_BFL = {
icon = eng_trade_unions_support
cost = 0
visible = {
is_ai = no
not = { has_global_flag = az_meizhoutiaozhan_down }
not = { has_global_flag = az_meizhoutiaozhan_action }
}
available = {
tag = BFL
custom_trigger_tooltip = {
tooltip = az_aikongzhiqitaguojia
all_other_country = {
is_ai = yes
}
}
not = { has_global_flag = modoption_dingzhenai_on }
}
complete_effect = {
set_global_flag = az_meizhoutiaozhan_BFL
set_global_flag = az_meizhoutiaozhan_action
}
}
AZ_meizhoutiaozhan_jy_off = {
@@ -15995,6 +16097,8 @@ AZ_meizhoutiaozhan_jyz = {
always = no
}
available = {
is_puppet = no
not = { has_government = fascism }
OR = {
tag = TIX
TIX = { is_subject_of = ROOT }
@@ -16034,28 +16138,28 @@ AZ_meizhoutiaozhan_jyz = {
not = { country_exists = BFL }
has_global_flag = beilian_bengkui
}
OR = {
tag = CHY
CHY = { is_subject_of = ROOT }
CHY = { is_in_faction_with = ROOT }
not = { country_exists = CHY }
}
OR = {
tag = DOH
DOH = { is_subject_of = ROOT }
DOH = { is_in_faction_with = ROOT }
not = { country_exists = DOH }
}
OR = {
tag = BYG
BYG = { is_subject_of = ROOT }
BYG = { is_in_faction_with = ROOT }
not = { country_exists = BYG }
}
#OR = {
# tag = CHY
# CHY = { is_subject_of = ROOT }
# CHY = { is_in_faction_with = ROOT }
# not = { country_exists = CHY }
#}
#OR = {
# tag = DOH
# DOH = { is_subject_of = ROOT }
# DOH = { is_in_faction_with = ROOT }
# not = { country_exists = DOH }
#}
#OR = {
# tag = BYG
# BYG = { is_subject_of = ROOT }
# BYG = { is_in_faction_with = ROOT }
# not = { country_exists = BYG }
#}
}
days_mission_timeout = 2190
days_mission_timeout = 2555
complete_effect = {
set_global_flag = az_meizhoutiaozhan_cj_get2
set_global_flag = az_meizhoutiaozhan_cj_get3
custom_effect_tooltip = get_zs_shuliang_2500
add_to_variable = {
var = zs_sl
@@ -16073,6 +16177,8 @@ AZ_meizhoutiaozhan_jyz = {
always = no
}
available = {
is_puppet = no
not = { has_government = fascism }
OR = {
tag = TIX
TIX = { is_subject_of = ROOT }
@@ -16112,24 +16218,24 @@ AZ_meizhoutiaozhan_jyz = {
not = { country_exists = BFL }
has_global_flag = beilian_bengkui
}
OR = {
tag = CHY
CHY = { is_subject_of = ROOT }
CHY = { is_in_faction_with = ROOT }
not = { country_exists = CHY }
}
OR = {
tag = DOH
DOH = { is_subject_of = ROOT }
DOH = { is_in_faction_with = ROOT }
not = { country_exists = DOH }
}
OR = {
tag = BYG
BYG = { is_subject_of = ROOT }
BYG = { is_in_faction_with = ROOT }
not = { country_exists = BYG }
}
#OR = {
# tag = CHY
# CHY = { is_subject_of = ROOT }
# CHY = { is_in_faction_with = ROOT }
# not = { country_exists = CHY }
#}
#OR = {
# tag = DOH
# DOH = { is_subject_of = ROOT }
# DOH = { is_in_faction_with = ROOT }
# not = { country_exists = DOH }
#}
#OR = {
# tag = BYG
# BYG = { is_subject_of = ROOT }
# BYG = { is_in_faction_with = ROOT }
# not = { country_exists = BYG }
#}
}
days_mission_timeout = 3285
complete_effect = {

View File

@@ -777,9 +777,9 @@ ideas = {
has_civil_war = no
}
modifier = {
army_core_attack_factor = 1
army_core_defence_factor = 1
breakthrough_factor = 2
army_core_attack_factor = 2
army_core_defence_factor = 2
breakthrough_factor = 4
}
}
}

View File

@@ -87,8 +87,8 @@ ideas = {
is_ai = yes
}
modifier = {
stability_factor = 1.25
war_support_factor = 2
#stability_factor = 1.25
#war_support_factor = 2
#conscription = 0.25
#conscription_factor = 1
#army_strength_factor = 0.2
@@ -96,38 +96,38 @@ ideas = {
#cavalry_defence_factor = 8
#army_artillery_attack_factor = 4
#army_infantry_defence_factor = 3
#army_armor_attack_factor = 1
#army_armor_defence_factor = 1
army_armor_attack_factor = 2
army_armor_defence_factor = 2
#breakthrough_factor = 3
#conscription = 0.25
#conscription_factor = 1
#mobilization_speed = 5
#army_core_attack_factor = 2
#army_core_defence_factor = 12
#air_mission_efficiency = -1
#naval_damage_factor = -1
#naval_defense_factor = -1
air_mission_efficiency = -1
naval_damage_factor = -1
naval_defense_factor = -1
#org_loss_when_moving = -0.5
#recon_factor = 1
army_speed_factor = -0.15
#army_speed_factor = -0.15
#supply_node_range = -0.2
#supply_consumption_factor = 0.25
#research_speed_factor = 1
army_attack_against_major_factor = 0.5
army_defence_against_major_factor = 0.5
army_breakthrough_against_major_factor = 0.5
max_dig_in_factor = 2
dig_in_speed_factor = 50
experience_gain_army_factor = -0.8
mass_assault_mastery_gain_factor = -0.5
grand_battleplan_mastery_gain_factor = -0.5
superior_firepower_mastery_gain_factor = -0.5
new_mobile_warfare_mastery_gain_factor = -0.5
#army_attack_against_major_factor = 0.5
#army_defence_against_major_factor = 0.5
#army_breakthrough_against_major_factor = 0.5
#max_dig_in_factor = 2
#dig_in_speed_factor = 50
#experience_gain_army_factor = -0.8
#mass_assault_mastery_gain_factor = -0.5
#grand_battleplan_mastery_gain_factor = -0.5
#superior_firepower_mastery_gain_factor = -0.5
#new_mobile_warfare_mastery_gain_factor = -0.5
#special_forces_attack_factor = 3
#special_forces_defence_factor = 3
#special_forces_cap_flat = 99999
#army_attack_factor = 2
#army_defence_factor = 2
army_attack_factor = 1
army_defence_factor = 1
#industrial_capacity_dockyard = 10
}
#targeted_modifier = {
@@ -163,16 +163,16 @@ ideas = {
# build_cost_ic = 2
# instant = yes
#}
#armor = {
#build_cost_ic = -0.4
# soft_attack = 0.5
# hard_attack = 0.5
# reliability = 0.2
# breakthrough = 0.25
# maximum_speed = 0.2
# ap_attack = 2
# instant = yes
#}
armor = {
build_cost_ic = -0.25
soft_attack = 0.5
hard_attack = 0.5
reliability = 0.2
breakthrough = 0.25
maximum_speed = 0.2
ap_attack = 2
instant = yes
}
#small_plane_airframe = {
# build_cost_ic = 10
# instant = yes
@@ -206,29 +206,29 @@ ideas = {
modifier = {
#conscription = 0.25
#conscription_factor = 1
#mobilization_speed = 1
mobilization_speed = 1
#army_core_attack_factor = 5
army_core_defence_factor = 25
army_core_defence_factor = 5
#stability_factor = 1.25
#war_support_factor = 2
army_speed_factor = 0.25
#army_speed_factor = 0.25
army_attack_factor = 2
army_defence_factor = 2
#max_dig_in_factor = 2
#dig_in_speed_factor = 0.5
#army_attack_against_major_factor = -0.8
#army_defence_against_major_factor = -0.8
#army_breakthrough_against_major_factor = -0.5
#army_attack_against_minor_factor = 2
#army_defence_against_minor_factor = 2
#army_breakthrough_against_minor_factor = 2
army_attack_against_major_factor = 0.5
army_defence_against_major_factor = 0.5
army_breakthrough_against_major_factor = 0.5
army_attack_against_minor_factor = 1
army_defence_against_minor_factor = 1
army_breakthrough_against_minor_factor = 1
#army_infantry_attack_factor = 2
#army_infantry_defence_factor = 3
#army_artillery_attack_factor = 4
#production_factory_start_efficiency_factor = 0.5
#line_change_production_efficiency_factor = 1
#production_factory_max_efficiency_factor = 0.3
#production_factory_efficiency_gain_factor = 1
production_factory_start_efficiency_factor = 0.5
line_change_production_efficiency_factor = 1
production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 1
#army_armor_attack_factor = 2
#army_armor_defence_factor = 2
}
@@ -269,22 +269,22 @@ ideas = {
# build_cost_ic = -0.25
# instant = yes
#}
small_plane_airframe = {
build_cost_ic = 10
instant = yes
}
small_plane_cas_airframe = {
build_cost_ic = 10
instant = yes
}
medium_plane_airframe = {
build_cost_ic = 10
instant = yes
}
large_plane_airframe = {
build_cost_ic = 10
instant = yes
}
#small_plane_airframe = {
# build_cost_ic = 10
# instant = yes
#}
#small_plane_cas_airframe = {
# build_cost_ic = 10
# instant = yes
#}
#medium_plane_airframe = {
# build_cost_ic = 10
# instant = yes
#}
#large_plane_airframe = {
# build_cost_ic = 10
# instant = yes
#}
}
}
YUW_xinlingnengliang_idea = {

View File

@@ -4073,7 +4073,6 @@
OR = {
not = { country_exists = SAD }
SAD = {
has_war = no
OR = {
has_government = democratic
has_government = communism
@@ -6029,7 +6028,6 @@ focus = {
OR = {
not = { country_exists = SAD }
SAD = {
has_war = no
OR = {
has_government = democratic
has_government = communism
@@ -6742,7 +6740,6 @@ focus = {
OR = {
not = { country_exists = SAD }
SAD = {
has_war = no
OR = {
has_government = democratic
has_government = communism

View File

@@ -7101,7 +7101,6 @@ focus_tree = {
OR = {
not = { country_exists = SAD }
SAD = {
has_war = no
OR = {
has_government = democratic
has_government = communism
@@ -7957,7 +7956,6 @@ focus_tree = {
OR = {
not = { country_exists = SAD }
SAD = {
has_war = no
OR = {
has_government = democratic
has_government = communism

View File

@@ -7564,6 +7564,11 @@ focus_tree = {
ai_will_do = {
factor = 50
}
bypass = {
SAD = {
has_government = democratic
}
}
completion_reward = {
add_ai_strategy = {
type = alliance
@@ -8272,7 +8277,7 @@ focus_tree = {
icon = GFX_fflag_TIX
x = 1
y = 1
cost = 71.5
cost = 50
prerequisite = {
focus = TIX_yaoqingbaerganguojia
}

View File

@@ -9210,6 +9210,12 @@ focus_tree = {
prerequisite = {
focus = YUW_yurangbaertuoxie
}
prerequisite = {
focus = YUW_fensuizuoyipanluan
}
prerequisite = {
focus = YUW_daibudunkeerke
}
relative_position_id = YUW_yurangbaertuoxie
available = {
is_puppet = no

View File

@@ -5531,10 +5531,10 @@ country_event = {
}
}
ai_chance = {
factor = 1
base = 1
modifier = {
is_historical_focus_on = yes
factor = 100
factor = 10000
}
modifier = {
TIX = { has_completed_focus = TIX_baoshouxuanze }
@@ -5556,15 +5556,20 @@ country_event = {
value = 200
}
ai_chance = {
factor = 60
base = 60
modifier = {
not = { has_government = fascism }
OR = {
TIX = { has_government = fascism }
TIX = { has_government = neutrality }
TIX = {
not = {
has_government = democratic
}
}
factor = 100
}
modifier = {
is_historical_focus_on = yes
factor = 0
}
}
}
}
@@ -9095,7 +9100,7 @@ country_event = {
country_event = { id = az_tianjiang.260 days = 20 }
}
ai_chance = {
factor = 0
factor = 100
}
}
option = {
@@ -9105,7 +9110,7 @@ country_event = {
country_event = { id = az_tianjiang.260 days = 20 }
}
ai_chance = {
factor = 100
factor = 0
}
}
}
@@ -10953,6 +10958,15 @@ country_event = {
TIX = {
country_event = { id = az_tianjiang.322 days = 1 }
}
if = {
limit = {
not = { has_government = democratic }
}
set_politics = {
ruling_party = democratic
}
add_popularity = { ideology = democratic popularity = 0.5 }
}
ai_chance = {
base = 10
modifier = {
@@ -10967,6 +10981,14 @@ country_event = {
tag = ROM
factor = 0
}
modifier = {
tag = POL
factor = 10000
}
modifier = {
tag = DEN
factor = 10000
}
}
}
option = {
@@ -14892,3 +14914,40 @@ country_event = {
}
}
}
country_event = {
id = az_tianjiang.449
title = "撒丁AI路线判定"
desc = "非历史一定概率走内战线。"
picture = GFX_aze_dai
is_triggered_only = yes
option = {
name = "黑线"
ai_chance = {
base = 20
modifier = {
is_historical_focus_on = yes
factor = 100
}
}
}
option = {
name = "内战线"
ETH = {
transfer_state = 550
transfer_state = 559
transfer_state = 844
add_state_core = 550
add_state_core = 559
add_state_core = 844
}
complete_national_focus = SAD_afeilijiazhichi
ai_chance = {
base = 80
modifier = {
is_historical_focus_on = yes
factor = 0
}
}
}
}

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@@ -1,6 +1,6 @@
l_simp_chinese:
gengxinshuoming_title2:0"2.21更新内容"
gengxinshuoming_text2:"1.大幅下调无词条情况下疯狂AI的难度。\n2.由于猪比作者打不过这版本的全词条AI因此对全词条疯狂AI的数值进行了大改大幅降低玩家与AI的攻防HP与组织度避免出现绿条黄条互秒的情况。并且不同国家的专属修正也进行了一定程度的调整。\n3.在全词条决议里保留了数值大膨胀版本全词条AI通用加成觉得改完之后太简单的玩家可以打这个。\n\n§O已经整合50建筑槽MOD无需再额外启动§!\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
gengxinshuoming_title2:0"2.22更新内容"
gengxinshuoming_text2:"1.每月挑战更新铁血,依旧非历史,但本次难度较高。\n2.现在可以游玩往期挑战目标同样可以获取成就但玩家与AI双方无法获得当期BUFF。\n3.撒丁AI在非历史会有较大概率选择内战线。\n\n§O已经整合50建筑槽MOD无需再额外启动§!\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
@@ -310,13 +310,15 @@ az_meizhoutiaozhan_cj_NAME:"完美通关:北联"
az_meizhoutiaozhan_cj_DESC:"在每月挑战中达成北联的完美通关条件。"
az_meizhoutiaozhan_cj2_NAME:"完美通关:鸢尾"
az_meizhoutiaozhan_cj2_DESC:"在每月挑战中达成鸢尾的完美通关条件。"
az_meizhoutiaozhan_cj3_NAME:"完美通关:铁血"
az_meizhoutiaozhan_cj3_DESC:"在每月挑战中达成铁血的完美通关条件。"
az_ceshichengjiu_cj_NAME:"路过的蛮啾"
az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。"
##################每月挑战##############
az_tianjiang.389.d:"每月挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每月都会对双方的BUFF以及挑战的目标进行更新。\n\n每月挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。"
AZ_meizhoutiaozhan_jyz:"每月挑战"
AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家§Y鸢尾§!\n本月路线要求§Y莫加多尔§!\n本月挑战目标§R在非历史国策下向全世界散播涩涩腐蚀(盟友与附庸除外)§!\n本月§G玩家效果§!:强者战争+团结一致+堑壕战+不思进取\n本月§RAI效果§!速度至上+战无不胜+宁死不屈+黑云遮日\n\n目前难度适中有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家§Y铁血§!\n本月路线要求§Y非黑线§!\n本月挑战目标§R在非历史国策下在限定时间内结盟或征服所有欧洲舰娘国§!\n本月§G玩家效果§!:装甲工艺+坦克工厂+少女战车+侧重陆军\n本月§RAI效果§!强者战争+战无不胜+卫国战争+强化产线\n\n§R注意本期难度较高且数值极高不建议同时开启疯狂AI等内容§!"
AZ_meizhoutiaozhan_jy_debug:"测试决议"
AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
AZ_meizhoutiaozhan_jy_on:"开启§Y每月挑战§!"
@@ -339,6 +341,7 @@ AZ_meizhoutiaozhan_jiangli:"完美通关的奖励"
AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每月挑战的通关条件(解锁了对应成就),那么你就可以在这里自选各种平时玩不到的增益!"
az_meizhoutiaozhan_cj_get:"完美达成每月挑战通关条件"
az_meizhoutiaozhan_cj_get2:"完美达成每月挑战通关条件"
az_meizhoutiaozhan_cj_get3:"完美达成每月挑战通关条件"
AZ_mztz_xiaoma_idea:"挑战奖励:超级小马"
az_shenjingbaizhan_tech:"词条:身经百战"
az_shenjingbaizhan_tech_desc:"疯狂AI地形修正"
@@ -349,6 +352,10 @@ az_liluntupo_new_tech:"理论突破"
az_liluntupo_new_tech_desc:"双学说,落幕。"
AZ_meizhoutiaozhan_jy_YUW_misson:"每月挑战:鸢尾"
AZ_meizhoutiaozhan_jy_YUW_misson_desc:"在1945年之前完成视为完美完成目标将获得额外奖励并获得成就。"
AZ_wangqitiaozhan_jy_YUW:"往期挑战:鸢尾"
AZ_wangqitiaozhan_jy_YUW_desc:"往期挑战同样可以获得成就但玩家和AI都不会获得额外的加成。"
AZ_wangqitiaozhan_jy_BFL:"往期挑战:北联"
AZ_wangqitiaozhan_jy_BFL_desc:"往期挑战同样可以获得成就但玩家和AI都不会获得额外的加成。"
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