2024-08-27 16:01:10
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actions[bot]
2024-08-27 16:01:10 +00:00
parent 7224932b52
commit 3f4ca51d8f
48 changed files with 1666 additions and 99 deletions

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@@ -311,11 +311,11 @@ characters={
}
legacy_id = 01008
traits = { cavalry_officer armor_officer trickster hangmu_army }
skill = 2
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
defense_skill = 5
planning_skill = 4
logistics_skill = 5
}
}
HUJ_yuekegongjue = {
@@ -749,7 +749,21 @@ characters={
small="gfx/interface/ideas/idea_daiduo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = daiduo
traits = { trait_daiduo }
available = {
OR = {
tag = HUJ
tag = ENG
}
}
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -760,11 +774,11 @@ characters={
}
legacy_id = 01024
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 2
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
logistics_skill = 4
}
}
HUJ_tianlangxing = {
@@ -923,7 +937,15 @@ characters={
small="gfx/interface/ideas/idea_yingxianzuo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = yingxianzuo
traits = { trait_yingxianzuo }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -934,11 +956,11 @@ characters={
}
legacy_id = 01032
traits = { hangmu_army }
skill = 3
attack_skill = 1
defense_skill = 1
planning_skill = 3
logistics_skill = 5
skill = 5
attack_skill = 4
defense_skill = 6
planning_skill = 4
logistics_skill = 8
}
}
@@ -950,6 +972,15 @@ characters={
small="gfx/interface/ideas/idea_chaijun.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = chaijun
traits = { trait_chaijun }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -959,11 +990,11 @@ characters={
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
skill = 5
attack_skill = 6
defense_skill = 5
planning_skill = 4
logistics_skill = 4
}
country_leader={
ideology= liberalism
@@ -1055,9 +1086,9 @@ characters={
}
}
traits = { skilled_staffer trickster zhanlie_army }
skill = 4
attack_skill = 2
defense_skill = 3
skill = 5
attack_skill = 8
defense_skill = 6
planning_skill = 5
logistics_skill = 3
}
@@ -1070,8 +1101,16 @@ characters={
small="gfx/interface/ideas/idea_bunao.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = bunao
traits = { trait_bunao }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1096,8 +1135,91 @@ characters={
small="gfx/interface/ideas/idea_pulimaosi.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = pulimaosi
traits = { trait_pulimaosi }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 5
attack_skill = 4
defense_skill = 6
planning_skill = 4
logistics_skill = 6
}
}
HUJ_aerbien = {
name = HUJ_aerbien
portraits={
army = {
large="gfx/leaders/HUJ/aerbien.png"
small="gfx/interface/ideas/idea_aerbien.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 5
attack_skill = 4
defense_skill = 4
planning_skill = 5
logistics_skill = 5
}
}
HUJ_gelunweier = {
name = HUJ_gelunweier
portraits={
army = {
large="gfx/leaders/HUJ/gelunweier.png"
small="gfx/interface/ideas/idea_gelunweier.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_haiwangxing = {
name = HUJ_haiwangxing
portraits={
army = {
large="gfx/leaders/HUJ/haiwangxing.png"
small="gfx/interface/ideas/idea_haiwangxing.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
@@ -1110,8 +1232,206 @@ characters={
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
planning_skill = 4
logistics_skill = 3
}
}
HUJ_huangjiaxiangshu = {
name = HUJ_huangjiaxiangshu
portraits={
army = {
large="gfx/leaders/HUJ/huangjiaxiangshu.png"
small="gfx/interface/ideas/idea_huangjiaxiangshu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 5
attack_skill = 5
defense_skill = 4
planning_skill = 5
logistics_skill = 3
}
}
HUJ_kalvbudisi = {
name = HUJ_kalvbudisi
portraits={
army = {
large="gfx/leaders/HUJ/kalvbudisi.png"
small="gfx/interface/ideas/idea_kalvbudisi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 4
planning_skill = 4
logistics_skill = 3
}
}
HUJ_yanusi = {
name = HUJ_yanusi
portraits={
army = {
large="gfx/leaders/HUJ/yanusi.png"
small="gfx/interface/ideas/idea_yanusi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 2
defense_skill = 4
planning_skill = 3
logistics_skill = 4
}
}
HUJ_yonggan = {
name = HUJ_yonggan
portraits={
army = {
large="gfx/leaders/HUJ/yonggan.png"
small="gfx/interface/ideas/idea_yonggan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_xiaotiane = {
name = HUJ_xiaotiane
portraits={
army = {
large="gfx/leaders/HUJ/xiaotiane.png"
small="gfx/interface/ideas/idea_xiaotiane.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = xiaotiane
traits = { trait_xiaotiane }
ai_will_do = {
factor = 20
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
HUJ_luodeni = {
name = HUJ_luodeni
portraits={
army = {
large="gfx/leaders/HUJ/luodeni.png"
small="gfx/interface/ideas/idea_luodeni.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_hao = {
name = HUJ_hao
portraits={
army = {
large="gfx/leaders/HUJ/hao.png"
small="gfx/interface/ideas/idea_hao.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = hao
traits = { trait_hao }
available = {
OR = {
tag = HUJ
tag = ENG
}
}
ai_will_do = {
factor = 12
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 3
logistics_skill = 3
}
}
}