This commit is contained in:
@@ -2736,6 +2736,697 @@ ideas = {
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}
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}
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TY_yuanbanAI = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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army_attack_factor = 3
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army_defence_factor = 3
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army_org_factor = 3
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army_morale_factor = 3
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army_strength_factor = 1
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}
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}
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TY_yuanbanAI2 = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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army_attack_factor = 10
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army_defence_factor = 10
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army_org_factor = 3
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army_morale_factor = 3
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army_strength_factor = 5
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}
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}
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TIX_fkAIbuff_player = {
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picture = ideas_tank_TIX
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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war_support_factor = 1.5
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political_power_cost = -0.75
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army_org_factor = 0.4
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army_morale_factor = 0.5
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org_loss_when_moving = -0.4
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army_armor_attack_factor = 1
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army_armor_defence_factor = 1
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army_speed_factor = 0.2
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training_time_army_factor = -0.2
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}
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targeted_modifier = {
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tag = HUJ
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = YUW
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attack_bonus_against = 1.5
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = BFL
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attack_bonus_against = 1.5
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defense_bonus_against = 1.5
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}
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}
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SAD_fkAIbuff_player = {
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picture = ideas_plane_SAD
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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war_support_factor = 1.5
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political_power_cost = -0.75
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air_accidents = -0.6
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air_weather_penalty = -0.6
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air_attack_factor = 0.6
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air_ace_generation_chance_factor = 0.75
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air_mission_efficiency = 0.6
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air_superiority_efficiency = 0.6
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air_intercept_efficiency = 0.6
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air_cas_efficiency = 0.8
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air_night_penalty = -0.6
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air_range_factor = 0.6
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air_agility_factor = 0.6
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training_time_army_factor = -0.2
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}
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targeted_modifier = {
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tag = HUJ
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = YUW
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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}
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CHY_fkAIbuff_player = {
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picture = ideas_ship_CHY
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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war_support_factor = 1.5
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political_power_gain = 0.75
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army_attack_factor = 0.5
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army_defence_factor = 0.5
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army_morale_factor = 1
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navy_screen_attack_factor = 1
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navy_screen_defence_factor = 1
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navy_capital_ship_attack_factor = 1
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navy_capital_ship_defence_factor = 1
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carrier_capacity_penalty_reduction = -0.5
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naval_strike_attack_factor = 0.3
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naval_strike_targetting_factor = 0.3
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naval_speed_factor = 0.4
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navy_max_range_factor = 0.8
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supply_consumption_factor = -0.3
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training_time_army_factor = -0.2
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}
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targeted_modifier = {
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tag = DOH
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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targeted_modifier = {
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tag = HUJ
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = 1
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defense_bonus_against =1
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}
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targeted_modifier = {
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tag = BFL
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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}
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YUW_fkAIbuff_player = {
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picture = ideas_tank_YUW
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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war_support_factor = 1.5
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attrition = -0.5
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army_org_factor = 1
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army_morale_factor = 1
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org_loss_when_moving = -0.4
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breakthrough_factor = 0.4
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recon_factor = 1
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land_reinforce_rate = 0.1
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planning_speed = 2.5
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max_planning = 1.5
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training_time_army_factor = -0.2
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}
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targeted_modifier = {
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tag = TIX
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attack_bonus_against = 1.5
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = BFL
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attack_bonus_against = 1.5
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = SAD
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = HUJ
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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}
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HUJ_fkAIbuff_player = {
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picture = ideas_plane_HUJ
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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war_support_factor = 1.5
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air_accidents = -0.5
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air_weather_penalty = -0.4
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air_attack_factor = 0.5
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air_ace_generation_chance_factor = 0.6
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air_mission_efficiency = 0.5
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air_superiority_efficiency = 0.4
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air_intercept_efficiency = 0.4
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air_cas_efficiency = 1
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air_night_penalty = -0.5
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air_range_factor = 0.5
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air_agility_factor = 0.5
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industrial_capacity_dockyard = 4
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navy_org = 40
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navy_screen_attack_factor = 1
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navy_screen_defence_factor = 1
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navy_capital_ship_attack_factor = 0.8
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training_time_army_factor = -0.2
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}
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targeted_modifier = {
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tag = SAD
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = TIX
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = CHY
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attack_bonus_against = 1
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defense_bonus_against = 1
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}
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}
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BYG_fkAIbuff_player = {
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picture = ideas_gongye_BYG
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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stability_factor = 1.25
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political_power_cost = -1
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line_change_production_efficiency_factor = 0.8
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industrial_capacity_factory = 2
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industrial_capacity_dockyard = 6
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production_factory_max_efficiency_factor = 0.8
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production_factory_efficiency_gain_factor = 5
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training_time_army_factor = -0.2
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = -0.25
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reliability = 0.15
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instant = yes
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}
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medium_tank_chassis = {
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build_cost_ic = -0.25
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reliability = 0.15
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fuel_consumption_factor = -0.25
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instant = yes
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}
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mechanized_equipment = {
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build_cost_ic = -0.25
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reliability = 0.15
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fuel_consumption_factor = -0.25
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instant = yes
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}
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}
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targeted_modifier = {
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tag = TIX
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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targeted_modifier = {
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tag = SAD
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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targeted_modifier = {
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tag = CHY
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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targeted_modifier = {
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tag = BFL
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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}
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BFL_fkAIbuff_player = {
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picture = ideas_tank_BFL
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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stability_factor = 1
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war_support_factor = 1.5
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political_power_cost = -1
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production_factory_efficiency_gain_factor = 2
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army_infantry_attack_factor = 2
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army_infantry_defence_factor = 2
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land_reinforce_rate = 0.2
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army_org_factor = 0.5
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army_morale_factor = 0.5
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = -0.25
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reliability = 0.15
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instant = yes
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}
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medium_tank_chassis = {
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build_cost_ic = -0.1
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reliability = 0.25
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fuel_consumption_factor = -0.25
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instant = yes
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}
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}
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targeted_modifier = {
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tag = TIX
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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targeted_modifier = {
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tag = CHY
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attack_bonus_against = 1.5
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = HUJ
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attack_bonus_against = 1.5
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defense_bonus_against = 1.5
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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targeted_modifier = {
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tag = YUW
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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}
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DOH_fkAIbuff_player = {
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picture = ideas_junxu_DOH
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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war_support_factor = 1.5
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land_reinforce_rate = 0.5
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command_power_gain_mult = 2
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army_core_attack_factor = 3
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army_core_defence_factor = 3
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = -0.3
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reliability = 0.2
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instant = yes
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}
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medium_tank_chassis = {
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build_cost_ic = -0.3
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reliability = 0.2
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fuel_consumption_factor = -0.25
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instant = yes
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}
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}
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targeted_modifier = {
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tag = CHY
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attack_bonus_against = 2
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defense_bonus_against = 2
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}
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}
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TY_fkAI_gangtiezhiqu = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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army_strength_factor = 3
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}
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}
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TY_fkAI_gaojizhineng = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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planning_speed = 10
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line_change_production_efficiency_factor = 0.8
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max_command_power = 500
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command_power_gain = 5
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grant_medal_cost_factor = -1
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}
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}
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TY_fkAI_shenfenjianyan = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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crypto_strength = 10
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intelligence_agency_defense = 10
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enemy_operative_capture_chance_factor = 0.3
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enemy_operative_detection_chance = 20
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enemy_operative_forced_into_hiding_time_factor = 0.3
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}
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}
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TY_fkAI_shenjingbaizhan = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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terrain_penalty_reduction = 1
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fortification_collateral_chance = 1
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experience_gain_factor = 10
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}
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}
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TY_fkAI_tongzhihaiayng = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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||||
industrial_capacity_dockyard = 20
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positioning = 2
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}
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equipment_bonus = {
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||||
ship_hull_cruiser = {
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build_cost_ic = -0.25
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||||
instant = yes
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||||
}
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ship_hull_light = {
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||||
build_cost_ic = -0.25
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||||
instant = yes
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||||
}
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||||
ship_hull_carrier = {
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||||
build_cost_ic = -0.25
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||||
instant = yes
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}
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||||
ship_hull_heavy = {
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||||
build_cost_ic = -0.25
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||||
instant = yes
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}
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||||
}
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}
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TY_fkAI_shuzhipengzhang = {
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||||
picture = fengkuangai
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||||
allowed_civil_war = {
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||||
always = yes
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||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 5
|
||||
army_defence_factor = 5
|
||||
}
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||||
}
|
||||
|
||||
TY_fkAI_AIduiyoudebuff = {
|
||||
picture = fengkuangai
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||||
cancel = {
|
||||
all_allied_country = {
|
||||
is_ai = yes
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||||
}
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||||
}
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||||
allowed_civil_war = {
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||||
always = yes
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||||
}
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||||
modifier = {
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||||
army_attack_factor = -3
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||||
army_defence_factor = -3
|
||||
army_org_factor = -2
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||||
army_morale_factor = -2
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||||
supply_consumption_factor = 0.5
|
||||
land_reinforce_rate = -0.05
|
||||
training_time_army_factor = 2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_niliuershang = {
|
||||
picture = fengkuangai
|
||||
cancel = {
|
||||
all_allied_country = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_core_attack_factor = 7.5
|
||||
army_core_defence_factor = 7.5
|
||||
}
|
||||
}
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||||
|
||||
TY_fkAI_zuizhonghetiex = {
|
||||
picture = fengkuangai
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||||
allowed_civil_war = {
|
||||
always = yes
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||||
}
|
||||
modifier = {
|
||||
army_strength_factor = 3
|
||||
planning_speed = 10
|
||||
line_change_production_efficiency_factor = 0.8
|
||||
max_command_power = 500
|
||||
command_power_gain = 5
|
||||
grant_medal_cost_factor = -1
|
||||
crypto_strength = 10
|
||||
intelligence_agency_defense = 10
|
||||
enemy_operative_capture_chance_factor = 0.3
|
||||
enemy_operative_detection_chance = 20
|
||||
enemy_operative_forced_into_hiding_time_factor = 0.3
|
||||
terrain_penalty_reduction = 1
|
||||
industrial_capacity_dockyard = 20
|
||||
positioning = 2
|
||||
army_attack_factor = 5
|
||||
army_defence_factor = 5
|
||||
}
|
||||
equipment_bonus = {
|
||||
ship_hull_cruiser = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_light = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_carrier = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_heavy = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_yangjingxurui = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = -1
|
||||
army_defence_factor = -1
|
||||
planning_speed = -2
|
||||
max_planning = -1
|
||||
line_change_production_efficiency_factor = -0.6
|
||||
industrial_capacity_factory = -0.8
|
||||
industrial_capacity_dockyard = -1.2
|
||||
production_factory_max_efficiency_factor = -0.4
|
||||
production_factory_efficiency_gain_factor = -1
|
||||
army_org_factor = -1
|
||||
army_morale_factor = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_yangjingxurui2 = {
|
||||
name = TY_fkAI_yangjingxurui
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 0.4
|
||||
army_defence_factor = 0.4
|
||||
planning_speed = 1
|
||||
max_planning = 0.6
|
||||
line_change_production_efficiency_factor = 0.2
|
||||
industrial_capacity_factory = 0.5
|
||||
industrial_capacity_dockyard = 0.5
|
||||
production_factory_max_efficiency_factor = 0.2
|
||||
production_factory_efficiency_gain_factor = 0.4
|
||||
army_org_factor = 0.4
|
||||
army_morale_factor = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_xianshoubisheng = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
rule = {
|
||||
can_not_declare_war = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 0.3
|
||||
army_defence_factor = 0.3
|
||||
planning_speed = 0.8
|
||||
max_planning = 0.4
|
||||
line_change_production_efficiency_factor = 0.2
|
||||
industrial_capacity_factory = 0.5
|
||||
industrial_capacity_dockyard = 0.5
|
||||
production_factory_max_efficiency_factor = 0.2
|
||||
production_factory_efficiency_gain_factor = 0.4
|
||||
army_org_factor = 0.4
|
||||
army_morale_factor = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_xianshoubisheng2 = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 0.4
|
||||
army_defence_factor = 0.4
|
||||
planning_speed = 1
|
||||
max_planning = 0.6
|
||||
line_change_production_efficiency_factor = 0.2
|
||||
industrial_capacity_factory = 0.5
|
||||
industrial_capacity_dockyard = 0.5
|
||||
production_factory_max_efficiency_factor = 0.2
|
||||
production_factory_efficiency_gain_factor = 0.4
|
||||
army_org_factor = 0.4
|
||||
army_morale_factor = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_xianshoubisheng3 = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = -2
|
||||
army_defence_factor = -2
|
||||
planning_speed = -2
|
||||
max_planning = -1
|
||||
line_change_production_efficiency_factor = -0.6
|
||||
industrial_capacity_factory = -0.8
|
||||
industrial_capacity_dockyard = -1.2
|
||||
production_factory_max_efficiency_factor = -0.4
|
||||
production_factory_efficiency_gain_factor = -1
|
||||
army_org_factor = -2
|
||||
army_morale_factor = -2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_jiandiweixing = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
crypto_strength = 5
|
||||
intelligence_agency_defense = 5
|
||||
enemy_operative_capture_chance_factor = 0.5
|
||||
enemy_operative_detection_chance = 50
|
||||
intel_network_gain_factor = 2
|
||||
decryption_power = 300
|
||||
intel_network_gain_factor = 0.5
|
||||
own_operative_capture_chance_factor = -0.5
|
||||
own_operative_detection_chance = -50
|
||||
own_operative_harmed_time_factor = -0.5
|
||||
civilian_intel_factor = 50
|
||||
army_intel_factor = 50
|
||||
navy_intel_factor = 50
|
||||
airforce_intel_factor = 50
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_woquandouyao = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
stability_factor = 1.25
|
||||
war_support_factor = 2
|
||||
political_power_factor = 3
|
||||
research_speed_factor = 0.2
|
||||
local_resources_factor = 1
|
||||
industrial_capacity_dockyard = 0.5
|
||||
line_change_production_efficiency_factor = 0.3
|
||||
army_core_attack_factor = 0.5
|
||||
army_core_defence_factor = 0.5
|
||||
tank_manufacturer_cost_factor = -0.9
|
||||
naval_manufacturer_cost_factor = -0.9
|
||||
aircraft_manufacturer_cost_factor = -0.9
|
||||
materiel_manufacturer_cost_factor = -0.9
|
||||
industrial_concern_cost_factor = -0.9
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
political_advisor = {
|
||||
|
||||
Reference in New Issue
Block a user