2024-09-23 00:31:17
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2024-09-23 00:31:17 +00:00
parent e1727eeee8
commit 8ac6b5e8e6
16 changed files with 2426 additions and 23 deletions

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@@ -2736,6 +2736,697 @@ ideas = {
}
}
TY_yuanbanAI = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 3
army_defence_factor = 3
army_org_factor = 3
army_morale_factor = 3
army_strength_factor = 1
}
}
TY_yuanbanAI2 = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 10
army_defence_factor = 10
army_org_factor = 3
army_morale_factor = 3
army_strength_factor = 5
}
}
TIX_fkAIbuff_player = {
picture = ideas_tank_TIX
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_cost = -0.75
army_org_factor = 0.4
army_morale_factor = 0.5
org_loss_when_moving = -0.4
army_armor_attack_factor = 1
army_armor_defence_factor = 1
army_speed_factor = 0.2
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
}
SAD_fkAIbuff_player = {
picture = ideas_plane_SAD
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_cost = -0.75
air_accidents = -0.6
air_weather_penalty = -0.6
air_attack_factor = 0.6
air_ace_generation_chance_factor = 0.75
air_mission_efficiency = 0.6
air_superiority_efficiency = 0.6
air_intercept_efficiency = 0.6
air_cas_efficiency = 0.8
air_night_penalty = -0.6
air_range_factor = 0.6
air_agility_factor = 0.6
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 1
defense_bonus_against = 1
}
}
CHY_fkAIbuff_player = {
picture = ideas_ship_CHY
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_gain = 0.75
army_attack_factor = 0.5
army_defence_factor = 0.5
army_morale_factor = 1
navy_screen_attack_factor = 1
navy_screen_defence_factor = 1
navy_capital_ship_attack_factor = 1
navy_capital_ship_defence_factor = 1
carrier_capacity_penalty_reduction = -0.5
naval_strike_attack_factor = 0.3
naval_strike_targetting_factor = 0.3
naval_speed_factor = 0.4
navy_max_range_factor = 0.8
supply_consumption_factor = -0.3
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = DOH
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 1
defense_bonus_against =1
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1
defense_bonus_against = 1
}
}
YUW_fkAIbuff_player = {
picture = ideas_tank_YUW
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
attrition = -0.5
army_org_factor = 1
army_morale_factor = 1
org_loss_when_moving = -0.4
breakthrough_factor = 0.4
recon_factor = 1
land_reinforce_rate = 0.1
planning_speed = 2.5
max_planning = 1.5
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
}
HUJ_fkAIbuff_player = {
picture = ideas_plane_HUJ
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
air_accidents = -0.5
air_weather_penalty = -0.4
air_attack_factor = 0.5
air_ace_generation_chance_factor = 0.6
air_mission_efficiency = 0.5
air_superiority_efficiency = 0.4
air_intercept_efficiency = 0.4
air_cas_efficiency = 1
air_night_penalty = -0.5
air_range_factor = 0.5
air_agility_factor = 0.5
industrial_capacity_dockyard = 4
navy_org = 40
navy_screen_attack_factor = 1
navy_screen_defence_factor = 1
navy_capital_ship_attack_factor = 0.8
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 1
defense_bonus_against = 1
}
}
BYG_fkAIbuff_player = {
picture = ideas_gongye_BYG
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 1.25
political_power_cost = -1
line_change_production_efficiency_factor = 0.8
industrial_capacity_factory = 2
industrial_capacity_dockyard = 6
production_factory_max_efficiency_factor = 0.8
production_factory_efficiency_gain_factor = 5
training_time_army_factor = -0.2
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.25
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.25
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
mechanized_equipment = {
build_cost_ic = -0.25
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 2
defense_bonus_against = 2
}
}
BFL_fkAIbuff_player = {
picture = ideas_tank_BFL
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 1
war_support_factor = 1.5
political_power_cost = -1
production_factory_efficiency_gain_factor = 2
army_infantry_attack_factor = 2
army_infantry_defence_factor = 2
land_reinforce_rate = 0.2
army_org_factor = 0.5
army_morale_factor = 0.5
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.25
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.1
reliability = 0.25
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 2
defense_bonus_against = 2
}
}
DOH_fkAIbuff_player = {
picture = ideas_junxu_DOH
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
land_reinforce_rate = 0.5
command_power_gain_mult = 2
army_core_attack_factor = 3
army_core_defence_factor = 3
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.3
reliability = 0.2
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.3
reliability = 0.2
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 2
defense_bonus_against = 2
}
}
TY_fkAI_gangtiezhiqu = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_strength_factor = 3
}
}
TY_fkAI_gaojizhineng = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
planning_speed = 10
line_change_production_efficiency_factor = 0.8
max_command_power = 500
command_power_gain = 5
grant_medal_cost_factor = -1
}
}
TY_fkAI_shenfenjianyan = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
crypto_strength = 10
intelligence_agency_defense = 10
enemy_operative_capture_chance_factor = 0.3
enemy_operative_detection_chance = 20
enemy_operative_forced_into_hiding_time_factor = 0.3
}
}
TY_fkAI_shenjingbaizhan = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
terrain_penalty_reduction = 1
fortification_collateral_chance = 1
experience_gain_factor = 10
}
}
TY_fkAI_tongzhihaiayng = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_dockyard = 20
positioning = 2
}
equipment_bonus = {
ship_hull_cruiser = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_light = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_carrier = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_heavy = {
build_cost_ic = -0.25
instant = yes
}
}
}
TY_fkAI_shuzhipengzhang = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 5
army_defence_factor = 5
}
}
TY_fkAI_AIduiyoudebuff = {
picture = fengkuangai
cancel = {
all_allied_country = {
is_ai = yes
}
}
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = -3
army_defence_factor = -3
army_org_factor = -2
army_morale_factor = -2
supply_consumption_factor = 0.5
land_reinforce_rate = -0.05
training_time_army_factor = 2
}
}
TY_fkAI_niliuershang = {
picture = fengkuangai
cancel = {
all_allied_country = {
is_ai = yes
}
}
allowed_civil_war = {
always = yes
}
modifier = {
army_core_attack_factor = 7.5
army_core_defence_factor = 7.5
}
}
TY_fkAI_zuizhonghetiex = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_strength_factor = 3
planning_speed = 10
line_change_production_efficiency_factor = 0.8
max_command_power = 500
command_power_gain = 5
grant_medal_cost_factor = -1
crypto_strength = 10
intelligence_agency_defense = 10
enemy_operative_capture_chance_factor = 0.3
enemy_operative_detection_chance = 20
enemy_operative_forced_into_hiding_time_factor = 0.3
terrain_penalty_reduction = 1
industrial_capacity_dockyard = 20
positioning = 2
army_attack_factor = 5
army_defence_factor = 5
}
equipment_bonus = {
ship_hull_cruiser = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_light = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_carrier = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_heavy = {
build_cost_ic = -0.25
instant = yes
}
}
}
TY_fkAI_yangjingxurui = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = -1
army_defence_factor = -1
planning_speed = -2
max_planning = -1
line_change_production_efficiency_factor = -0.6
industrial_capacity_factory = -0.8
industrial_capacity_dockyard = -1.2
production_factory_max_efficiency_factor = -0.4
production_factory_efficiency_gain_factor = -1
army_org_factor = -1
army_morale_factor = -0.5
}
}
TY_fkAI_yangjingxurui2 = {
name = TY_fkAI_yangjingxurui
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 0.4
army_defence_factor = 0.4
planning_speed = 1
max_planning = 0.6
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
}
}
TY_fkAI_xianshoubisheng = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
rule = {
can_not_declare_war = yes
}
modifier = {
army_attack_factor = 0.3
army_defence_factor = 0.3
planning_speed = 0.8
max_planning = 0.4
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
}
}
TY_fkAI_xianshoubisheng2 = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 0.4
army_defence_factor = 0.4
planning_speed = 1
max_planning = 0.6
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
}
}
TY_fkAI_xianshoubisheng3 = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = -2
army_defence_factor = -2
planning_speed = -2
max_planning = -1
line_change_production_efficiency_factor = -0.6
industrial_capacity_factory = -0.8
industrial_capacity_dockyard = -1.2
production_factory_max_efficiency_factor = -0.4
production_factory_efficiency_gain_factor = -1
army_org_factor = -2
army_morale_factor = -2
}
}
TY_fkAI_jiandiweixing = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
crypto_strength = 5
intelligence_agency_defense = 5
enemy_operative_capture_chance_factor = 0.5
enemy_operative_detection_chance = 50
intel_network_gain_factor = 2
decryption_power = 300
intel_network_gain_factor = 0.5
own_operative_capture_chance_factor = -0.5
own_operative_detection_chance = -50
own_operative_harmed_time_factor = -0.5
civilian_intel_factor = 50
army_intel_factor = 50
navy_intel_factor = 50
airforce_intel_factor = 50
}
}
TY_fkAI_woquandouyao = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 1.25
war_support_factor = 2
political_power_factor = 3
research_speed_factor = 0.2
local_resources_factor = 1
industrial_capacity_dockyard = 0.5
line_change_production_efficiency_factor = 0.3
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
tank_manufacturer_cost_factor = -0.9
naval_manufacturer_cost_factor = -0.9
aircraft_manufacturer_cost_factor = -0.9
materiel_manufacturer_cost_factor = -0.9
industrial_concern_cost_factor = -0.9
}
}
}
political_advisor = {