2024-12-05 20:01:29
This commit is contained in:
@@ -391,6 +391,14 @@ spriteTypes = {
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name = "GFX_aze_huayuan"
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texturefile = "gfx/event_pictures/aze_huayuan.png"
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}
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spriteType = {
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name = "GFX_az_doh_huajia"
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texturefile = "gfx/event_pictures/az_doh_huajia.png"
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}
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spriteType = {
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name = "GFX_az_doh_event"
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texturefile = "gfx/event_pictures/aze_doh_event.png"
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}
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frameAnimatedSpriteType = {
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name = "GFX_az_huayuan"
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texturefile = "gfx/event_pictures/az_huayuan.png"
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@@ -2945,4 +2945,221 @@ spriteTypes = {
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_goal_liberty_shine"
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texturefile = "gfx/interface/goals/goal_liberty.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/goal_liberty.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/goal_liberty.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_focus_anshan_shine"
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texturefile = "gfx/interface/goals/focus_anshan.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_anshan.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_anshan.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_focus_zhenhai_shine"
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texturefile = "gfx/interface/goals/focus_zhenhai.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_zhenhai.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_zhenhai.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_focus_haerbin_shine"
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texturefile = "gfx/interface/goals/focus_haerbin.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_haerbin.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_haerbin.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_focus_another_yixian_shine"
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texturefile = "gfx/interface/goals/focus_another_yixian.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_another_yixian.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_another_yixian.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_focus_taiyuan_shine"
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texturefile = "gfx/interface/goals/focus_taiyuan.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_taiyuan.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_taiyuan.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_focus_pinghai_shine"
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texturefile = "gfx/interface/goals/focus_pinghai.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_pinghai.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/focus_pinghai.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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}
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