2026-03-02 04:01:36
This commit is contained in:
@@ -1,5 +1,24 @@
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#购买武器(1政治点=15的IC产能) 1军工满效率每天5IC产出 10把步枪(净生产量+三分之一) 1.42火炮(净生产量+五分之一) 2卡车(净生产量+四分之一)
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siren_category = {
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siren_liluntup_jy = {
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icon = hude
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visible = {
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has_global_flag = az_chiji_flag
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}
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available = {
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shisairen_trigger = yes
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date > 1939.1.1
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}
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ai_will_do = {
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factor = 1001
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}
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fire_only_once = yes
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complete_effect = {
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TY_lujunliluntupo = yes
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TY_haijunliluntupo = yes
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TY_kongjunliluntupo = yes
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}
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}
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siren_ludiyaosai = {
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icon = hude
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visible = {
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@@ -73,16 +73,38 @@ az_chiji_tyjy = {
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if = {
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limit = {
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is_ai = yes
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not = { tag = SR2 }
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not = { tag = TI1 }
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#not = { tag = SR2 }
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#not = { tag = TI1 }
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not = { tag = TI2 }
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not = { tag = SA4 }
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not = { tag = YU5 }
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not = { tag = HU4 }
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not = { tag = SA1 }
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not = { tag = BF1 }
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not = { tag = BF2 }
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not = { tag = BF3 }
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}
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has_war = no
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}
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if = {
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limit = {
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is_ai = yes
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OR = {
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tag = BF1
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tag= BF2
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}
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}
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date > 1936.5.1
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not = { has_war_with = SOV }
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not = { has_war_with = RKM }
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}
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if = {
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limit = {
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is_ai = yes
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tag= BF3
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}
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not = { has_war_with = SOV }
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}
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if = {
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limit = {
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OR = {
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@@ -164,7 +186,7 @@ az_chiji_tyjy = {
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is_neighbor_of = ROOT
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is_subject = no
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not = { is_in_faction_with = ROOT }
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not = { has_government = ROOT }
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#not = { has_government = ROOT }
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shijianniangguojia_trigger = yes
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}
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}
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@@ -178,7 +200,8 @@ az_chiji_tyjy = {
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not = { tag = YU3 }
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not = { tag = TI3 }
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not = { tag = SA1 }
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is_ai = no
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not = { tag = BY2 }
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not = { tag = BF4 }
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}
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date > 1937.6.1
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}
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@@ -196,6 +219,7 @@ az_chiji_tyjy = {
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has_war_with = ROOT
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is_in_faction_with = ROOT
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is_subject_of = ROOT
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has_government = ROOT
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has_non_aggression_pact_with = ROOT
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}
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}
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@@ -271,20 +295,16 @@ az_chiji_tyjy = {
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has_war_with = ROOT
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is_in_faction_with = ROOT
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is_subject_of = ROOT
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has_non_aggression_pact_with = ROOT
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}
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}
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}
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}
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ai_will_do = {
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factor = 0
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modifier = {
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has_war = no
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add = 100
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}
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factor = 100
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}
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fire_only_once = yes
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days_remove = 7
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days_re_enable = 90
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war_with_target_on_remove = yes
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remove_effect = {
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declare_war_on = {
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@@ -493,6 +513,7 @@ az_chiji_tyjy = {
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add_ideas = YUW_jjggA1
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add_ideas = YUW_zymygg
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add_ideas = YUW_gr
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add_ideas = YUW_slsywm
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}
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if = {
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limit = {
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@@ -502,6 +523,7 @@ az_chiji_tyjy = {
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add_ideas = YUW_ywzq
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add_ideas = YUW_zypg
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add_ideas = YUW_xingfenzhidu_idea
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add_ideas = YUW_slsywm
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}
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remove_ideas = az_chiji_ty_idea_jianniang
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if = {
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@@ -184,10 +184,12 @@ jiefanglingtu_category = {
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tingzhijinggong = {
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icon = generic_form_nation
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available = {
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date < 1939.12.1
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has_capitulated = NO
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is_subject = NO
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}
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visible = {
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date < 1939.12.1
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has_global_flag = az_chiji_flag
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not = {
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has_country_flag = AL_win_or_die
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@@ -353,6 +355,7 @@ jiefanglingtu_category = {
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tingzhijinggong_leader = {
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icon = generic_form_nation
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available = {
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date < 1939.12.1
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AND = {
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custom_trigger_tooltip = {
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tooltip = tingzhijinggong_leader_trigger_tooltip
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@@ -366,6 +369,7 @@ jiefanglingtu_category = {
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}
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visible = {
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date < 1939.12.1
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has_global_flag = az_chiji_flag
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not = {
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has_country_flag = AL_win_or_die
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@@ -15970,6 +15970,7 @@ AZ_meizhoutiaozhan_jyz = {
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}
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}
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not = { has_global_flag = modoption_dingzhenai_on }
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not = { has_global_flag = az_chiji_flag }
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}
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complete_effect = {
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#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
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@@ -84,7 +84,7 @@ faction_template_srlm = {
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default_rules = {
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call_to_war_rule_independent_only
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joining_rule_non_communist
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joining_rule_same_ideology
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faction_peace_rule_conquest_focus
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change_leader_rule_manpower
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change_leader_rule_manifest_below_35
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@@ -35,6 +35,7 @@ ideas = {
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#army_defence_factor = 0.25
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annex_cost_factor = -0.1
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industrial_capacity_dockyard = 2
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pocket_penalty = 2
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}
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}
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az_chiji_ty_idea_jianniang = {
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@@ -60,9 +61,10 @@ ideas = {
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army_attack_factor = 1
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army_defence_factor = 1
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breakthrough_factor = 1
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supply_consumption_factor = -0.5
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supply_consumption_factor = -0.8
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annex_cost_factor = -0.1
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industrial_capacity_dockyard = 5
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pocket_penalty = 5
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}
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}
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}
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2112
src/common/national_focus/az_generic.txt
Executable file
2112
src/common/national_focus/az_generic.txt
Executable file
File diff suppressed because it is too large
Load Diff
@@ -207,7 +207,7 @@ az_liekai_scripted_effects = {
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release = GDL
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}
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SPR = {
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release = EQG
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#release = EQG
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release = WES
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release = MOR
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}
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@@ -649,7 +649,7 @@ az_liekai_scripted_effects = {
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BYG = {
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release = HAW
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release = PUE
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release = PAN
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#release = PAN
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release = GUM
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}
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USA = {
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@@ -711,13 +711,14 @@ az_liekai_scripted_effects = {
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}
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CAN = {
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release = QUE
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transfer_state = 463
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}
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QUE = {
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transfer_state = 332
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transfer_state = 331
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transfer_state = 464
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transfer_state = 465
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transfer_state = 276
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#transfer_state = 276
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}
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#塞壬部分
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every_country = {
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@@ -827,6 +828,7 @@ az_liekai_scripted_effects = {
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transfer_state = 691
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}
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SR2 = {
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transfer_state = 297
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transfer_state = 709
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transfer_state = 707
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transfer_state = 710
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@@ -903,7 +905,6 @@ az_liekai_scripted_effects = {
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not = { tag = SIR }
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}
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add_ideas = az_chiji_ty_idea
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load_focus_tree = generic_focus
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country_event = {
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id = azevent.102
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days = 60
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@@ -3001,7 +3002,7 @@ az_liekai_scripted_effects = {
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}
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}
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BY2 = {
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transfer_state = 463
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transfer_state = 685
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inherit_technology = BYG
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add_country_leader_role = {
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character = BYG_kelifulan
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@@ -3314,6 +3315,29 @@ az_shuaxinzhong_scripted_effects = {
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az_jianniangguo_tech = 1
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popup = no
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}
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#资源转化动态变量
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add_dynamic_modifier = {
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modifier = az_ziyuanzhuanhua_amount
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}
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#舰娘休假
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add_dynamic_modifier = {
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modifier = az_jianniangxiujia_modifier
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}
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set_variable = {
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az_kaicaimofangkuang_modifier_var = 10
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}
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add_ideas = TY_haijunkeyan
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division_template = {
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name = "填线步兵师"
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regiments = {
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infantry = { x = 0 y = 0 }
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infantry = { x = 0 y = 1 }
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infantry = { x = 0 y = 2 }
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infantry = { x = 1 y = 0 }
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infantry = { x = 1 y = 1 }
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infantry = { x = 1 y = 2 }
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}
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}
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division_template = {
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name = "通用步兵师"
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regiments = {
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@@ -3341,6 +3365,16 @@ az_shuaxinzhong_scripted_effects = {
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LUX = {
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remove_state_core = 28
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}
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every_country = {
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limit = {
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not = { tag = SIR }
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not = { tag = SR1 }
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not = { tag = SR2 }
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not = { tag = SR3 }
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not = { tag = SR4 }
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}
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load_focus_tree = az_generic_focus
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}
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#舰娘国部分
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every_country = {
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limit = {
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@@ -3444,67 +3478,113 @@ az_shuaxinzhong_scripted_effects = {
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}
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}
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}
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if = {
|
||||
limit = {
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||||
TI1 = {
|
||||
is_ai = yes
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||||
SA1 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 0.7 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
SA2 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"通用步兵师\" division_template = \"通用步兵师\" start_experience_factor = 0.7 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 5
|
||||
}
|
||||
}
|
||||
TI2 = {
|
||||
is_ai = yes
|
||||
}
|
||||
TI3 = {
|
||||
is_ai = yes
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 0.5 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
TI2 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 0.7 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
BF1 = {
|
||||
is_ai = yes
|
||||
}
|
||||
BF2 = {
|
||||
is_ai = yes
|
||||
}
|
||||
BF3 = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
BF1 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 0.7 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 15
|
||||
count = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
BF2 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 0.7 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 10
|
||||
count = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
BF3 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||
division = "name = \"通用步炮师\" division_template = \"通用步炮师\" start_experience_factor = 0.7 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 10
|
||||
count = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
BY1 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"填线步兵师\" division_template = \"填线步兵师\" start_experience_factor = 0.3 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
BY4 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"填线步兵师\" division_template = \"填线步兵师\" start_experience_factor = 0.3 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
BY3 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"填线步兵师\" division_template = \"填线步兵师\" start_experience_factor = 0.3 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
BY5 = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"填线步兵师\" division_template = \"填线步兵师\" start_experience_factor = 0.3 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
JAP = {
|
||||
every_controlled_state = {
|
||||
create_unit = {
|
||||
division = "name = \"通用步兵师\" division_template = \"通用步兵师\" start_experience_factor = 0.3 start_equipment_factor = 1"
|
||||
owner = PREV
|
||||
count = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
RNG = {
|
||||
declare_war_on = { target = CHI type = annex_everything }
|
||||
|
||||
@@ -1,4 +1,19 @@
|
||||
add_namespace = az_chiji
|
||||
country_event = {
|
||||
id = az_chiji.0
|
||||
title = "吃鸡通用国策测试"
|
||||
desc = "测试吃鸡通用国策"
|
||||
picture = GFX_aze_kaixuan
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "111"
|
||||
load_focus_tree = az_generic_focus
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_chiji.1
|
||||
title = "吃鸡测试"
|
||||
|
||||
@@ -54,6 +54,127 @@
|
||||
az_zsxzjy_hu45: "确保殖民地秩序"
|
||||
az_zsxzjy_by12345: "统一北美大陆"
|
||||
az_zsxzjy_by12345_desc: "唯有战争能给出答案。"
|
||||
#通用国策
|
||||
shijianniangguojia_trigger_tooltip_NOT: "不是舰娘国或玩家"
|
||||
az_army_effort: "重视陆军"
|
||||
az_army_effort_desc: "尽管空战与海战技术不断发展,地面战斗仍是未来战争的关键。如若我们做好准备,就可避免再次陷入堑壕战的地狱。"
|
||||
az_equipment_effort: "重视装备"
|
||||
az_equipment_effort_desc: "陆军装备日新月异,我们将致力于为战士们研发出最好的装备。"
|
||||
az_motorization_effort: "重视摩托化"
|
||||
az_motorization_effort_desc: "机动与防护对于步兵接战的安全性来说至关重要,专注于发展摩托化技术能使我们能够迅速采取行动。"
|
||||
az_doctrine_effort: "重视军事学说"
|
||||
az_doctrine_effort_desc: "世界大战时的军事学说已经落伍,我们必须动用智库来勾勒出未来军事理论的轮廓。"
|
||||
az_equipment_effort_2: "重视装备 II"
|
||||
az_equipment_effort_2_desc: "我们必须继续努力,来让我军步兵和支援部队拥有站在时代前沿的装备。"
|
||||
az_mechanization_effort: "重视机械化"
|
||||
az_mechanization_effort_desc: "重新思考摩托化步兵的可能性,当前我们可以生产更多类型的步兵载具。"
|
||||
az_doctrine_effort_2: "重视军事学说 II"
|
||||
az_doctrine_effort_2_desc: "战场在间战的时期发生了变化,这在最近的战争中更为明显。我们必须不断地重新审视自己的理论来适应这样的变化。"
|
||||
az_equipment_effort_3: "重视装备 III"
|
||||
az_equipment_effort_3_desc: "我们应该自主研制达到世界领先水平的步兵武器,而不是购买或仿制外国货。"
|
||||
az_armor_effort: "重视装甲部队"
|
||||
az_armor_effort_desc: "应用我们从步兵机械化过程中获得的经验以改进我们的装甲车辆。"
|
||||
az_special_forces: "特种部队"
|
||||
az_special_forces_desc: "我们需要精锐的部队,因此应当优先发展山地部队和伞兵部队。"
|
||||
az_aviation_effort: "重视空军"
|
||||
az_aviation_effort_tt: "没有足够的建筑位可以用于建造§Y空军基地§!"
|
||||
az_aviation_effort_desc: "空军技术是所有军事技术中发展最快的。任何一个现代化国家都应该掌握先进的航空技术。"
|
||||
az_fighter_focus: "专注战斗机"
|
||||
az_fighter_focus_desc: "在世界大战中,空战越来越频繁,所以如果我们能在战斗机的研发中取得优势,那么在未来的空军战场中也就能取得更大的优势。"
|
||||
az_bomber_focus: "专注轰炸机"
|
||||
az_bomber_focus_desc: "当后人谈及此时战争的恐怖之处时,一定会提到那些从天而降的炸弹。而我们则应尽最大的努力使这些故事是由我们的敌人来讲述的。"
|
||||
az_aviation_effort_2: "重视空军 II"
|
||||
az_aviation_effort_2_desc: "航空学说的进一步发展可以帮助我们的空军与其他部队配合。"
|
||||
az_CAS_effort: "重视近距支援机"
|
||||
az_CAS_effort_desc: "现代化战争不仅需要地面的支援,还需要空中支援。"
|
||||
az_rocket_effort: "重视火箭"
|
||||
az_rocket_effort_desc: "火箭与喷气式引擎技术所提供的高移动速度能够被运用在载人以及无人运输工具上。应用这些技术将打敌人一个措手不及。"
|
||||
az_NAV_effort: "重视海军轰炸机"
|
||||
az_NAV_effort_desc: "新时代海战的一部分发生在水下,而另一部分则发生在空中。"
|
||||
az_naval_effort: "重视海军"
|
||||
az_naval_effort_tt: "没有足够的建筑位可以用于建造§Y海军船坞§!"
|
||||
az_naval_effort_desc: "我们首要目标是扩建我们的海军。所以应该将所有资源投入到新船坞建设和水面舰艇的研究中。"
|
||||
az_flexible_navy: "机动舰队"
|
||||
az_flexible_navy_desc: "重新设计海战以诠释潜艇技术的进步,这将使我们更有效地打击敌人的护航舰队。"
|
||||
az_large_navy: "大舰队"
|
||||
az_large_navy_desc: "我们的海军学说理论将被调整,我们将更为重视大战舰,并注重兼顾护航舰队的安全,这会助益我们研发相关任务所需的舰船。"
|
||||
az_submarine_effort: "重视潜艇"
|
||||
az_submarine_effort_desc: "潜艇是自鱼雷艇发明以来海军装备最惊人的发展。我们不仅要注重反潜,还要利用它袭扰敌舰。"
|
||||
az_cruiser_effort: "重视巡洋舰"
|
||||
az_cruiser_effort_desc: "在研发出更先进的战列舰之前,暂以排水量较小的巡洋舰替代之。"
|
||||
az_destroyer_effort: "重视驱逐舰"
|
||||
az_destroyer_effort_desc: "研究潜艇的设计和战术时,我们也学会了如何应对这些战术。而驱逐舰将成为其中关键。"
|
||||
az_capital_ships_effort: "重视主力舰"
|
||||
az_capital_ships_effort_desc: "拥有最多战列舰的国家才能统领海洋。战列舰与航空母舰分别代表了新旧两种海军主力。"
|
||||
az_industrial_effort: "重视工业"
|
||||
az_industrial_effort_desc: "将我们政策的效力集中用在民用工业建设上以获得跳跃式发展。"
|
||||
az_industrial_effort_2: "重视工业 II"
|
||||
az_industrial_effort_2_desc: "凭借钢铁般的意志和不懈的工作热情,我们必能带领人民再一次完成巨大的工业进步。"
|
||||
az_construction_effort: "重视建设"
|
||||
az_construction_effort_tt: "没有足够的建筑位可以用于建造§Y民用工厂§!"
|
||||
az_construction_effort_desc: "即使战争的阴云逐渐笼罩着整个世界,我们也不能忽视民用工业的生产能力。"
|
||||
az_production_effort: "重视军备"
|
||||
az_production_effort_tt: "没有足够的建筑位可以用于建造§Y军用工厂§!"
|
||||
az_production_effort_desc: "如果你能生产拖拉机,你就能生产坦克!我们决不允许军事生产能力拖后腿。"
|
||||
az_construction_effort_2: "重视建设 II"
|
||||
az_construction_effort_2_desc: "当我们的工厂继续扩建之后,我们就能加快贸易物资的生产,并加大工业建设力度。"
|
||||
az_production_effort_2: "重视军备 II"
|
||||
az_production_effort_2_desc: "用民用工厂生产军械是低效的。我们应该专注于军事工业的建设。"
|
||||
az_production_effort_3: "重视军备 III"
|
||||
az_production_effort_3_desc: "继续努力扩建军用工厂可以帮我们满足新装备的需求。"
|
||||
az_infrastructure_effort: "重视基建"
|
||||
az_infrastructure_effort_desc: "没有合格基础设施建设的国家无法推进先进的项目或工程。"
|
||||
az_infrastructure_effort_2: "重视基建 II"
|
||||
az_infrastructure_effort_2_desc: "继续基础设施的扩建可以满足高科技秘密工程的运输和通讯需求。"
|
||||
az_construction_effort_3: "重视建设 III"
|
||||
az_construction_effort_3_desc: "我们的基础设施网络的扩建显著提升了我们的建设能力。"
|
||||
az_nuclear_effort: "重视核研究"
|
||||
az_nuclear_effort_desc: "我们即将获得一项足以改变世界的技术,我们不能让其他国家点燃可能在某天毁灭地球的火种。"
|
||||
az_extra_tech_slot: "增加科研槽"
|
||||
az_extra_tech_slot_desc: "我国工业不断扩张,各行各业不断进步,这使得我们能够同时进行更多科研项目。"
|
||||
az_extra_tech_slot_2: "增加科研槽 II"
|
||||
az_extra_tech_slot_2_desc: "我国的快速工业化让我们在科研上有了新的突破。"
|
||||
az_technology_sharing: "科技共享"
|
||||
az_technology_sharing_desc: "通过与盟友共享研发的技术,我们的整个阵营可以在战时更有效地进行科研。"
|
||||
az_secret_weapons: "秘密武器"
|
||||
az_secret_weapons_desc: "虽然集中所有资源生产坦克飞机充满了诱惑力,但赢得战争的秘密却在那些新的科技领域之中:电子、火箭和核武器。"
|
||||
az_political_effort: "重视政治"
|
||||
az_political_effort_desc: "要想改变世界,就得先改变我们的国家。应当把加强我们的政治地位视作首要任务。"
|
||||
az_collectivist_ethos: "集体主义精神"
|
||||
az_collectivist_ethos_desc: "我们的敌人或许能分裂并征服那些较小的国家,但我们的人民已经团结一致,人人为我,我为人人。"
|
||||
az_liberty_ethos: "自由主义精神"
|
||||
az_liberty_ethos_desc: "过分的追求一致会扼杀人们的精神,我们将维护个体的独立自由。"
|
||||
az_militarism: "军国主义"
|
||||
az_militarism_desc: "那些认为兵者乃不祥之器的人在面对战争时必然犹豫不决。我们的文化中将根植入军国主义而使全民皆兵。"
|
||||
az_political_correctness: "政治正确"
|
||||
az_political_correctness_desc: "那些持有轻微异议或反对观点的人似乎总是认为有人搞了一个大阴谋迫害他们。这似乎是一个好主意。"
|
||||
az_neutrality_focus: "保持中立"
|
||||
az_neutrality_focus_desc: "当别人认为在全球性冲突中选择站队需要勇气与智慧时,我们却明白拒绝站队需要更多的勇气与智慧。"
|
||||
az_interventionism_focus: "干涉主义"
|
||||
az_interventionism_focus_desc: "我们重视所有人的自由,不仅仅是我们自己公民的。如果制止暴政意味着战争,那我们就选择战争吧。"
|
||||
az_military_youth: "青年入伍"
|
||||
az_military_youth_desc: "通过建立让年轻人接受纪律教育与政治教育的组织,我们能在其心中早早地种下忠诚与自我牺牲的种子。"
|
||||
az_deterrence: "保持威慑"
|
||||
az_deterrence_desc: "在被孤立的情况下我们很难从战争中获益。幸运的是,我们明白最好的防御就是让所有人不会敢于侵犯我们的威慑。"
|
||||
az_volunteer_corps: "志愿部队"
|
||||
az_volunteer_corps_desc: "虽说逼迫我们的人民为了自由的理想而去牺牲是十分讽刺的,但为那些希望帮助外国人取得自由的人提供一个机会就是另外一回事了。"
|
||||
az_paramilitarism: "准军事组织"
|
||||
az_paramilitarism_desc: "军事纪律在军事以外的地方也能有许多应用。随着为了补充我国武装部队而发展准军事化部队,更多的人民能够得到军事训练。"
|
||||
az_indoctrination_focus: "意识形态灌输"
|
||||
az_indoctrination_focus_desc: "既然我们的意识形态是基于真理的,那么我们也可以将它当做真理来进行教育。媒体和教育系统必须要反映这一点。"
|
||||
az_foreign_expeditions: "赴外远征军"
|
||||
az_foreign_expeditions_desc: "既然我们的敌人已经准备好为了他们的信念而干涉遥远的冲突,我们也应该准备好为了我们的信念而做出同样的牺牲。"
|
||||
az_why_we_fight: "我们为何而战"
|
||||
az_why_we_fight_effect: "如果我们没有§Y外交中立§!民族精神,则将可以创建阵营。\n"
|
||||
az_why_we_fight_desc: "这个世界开始变得越来越危险了。我们的人民必须意识到那些利欲熏心的独裁者们所犯下的暴行。是时候让我们的人民团结于我们的事业之下,让他们准备好为我们的自由而战了。"
|
||||
az_political_commissars: "政治委员"
|
||||
az_political_commissars_desc: "为了保证军队能够深刻贯彻落实我们的政策,我们将会在部队体系中加入政治军官的任命。"
|
||||
az_internationalism_focus: "国际主义"
|
||||
az_internationalism_focus_desc: "意识形态没有国界。其他国家也许可以称自己为主权国家,但我们的信念是远远高于这种主张的。"
|
||||
az_nationalism_focus: "民族主义"
|
||||
az_nationalism_focus_desc: "我们的国家是独一无二的,我们在政治上的成就也不可能发生在任何其他地方。我们必须要不惜代价为之奋斗。"
|
||||
az_ideological_fanaticism: "意识形态狂热主义"
|
||||
az_ideological_fanaticism_desc: "为我们在政治上的价值观和目标而牺牲比为任何一种古老的信仰而牺牲都要来的值得。所有信仰我们的理念的人都应该准备好随时面对死亡,而对那些在信念上犹豫不定的人来说——你们最好现在就准备面对死亡。"
|
||||
#吃鸡TAG名字
|
||||
YU1: "自由鸢尾"
|
||||
YU1_ADJ: "自由鸢尾"
|
||||
|
||||
@@ -711,7 +711,7 @@
|
||||
YUW_zjyuwmz:0"拯救鸢尾民主"
|
||||
YUW_zjyuwmz_desc:0"§R如果霞飞不是领导人,那么这个民族精神将消失。§!"
|
||||
YUW_slsywm:0"胜利属于我们"
|
||||
YUW_slsywm_desc:0"我们取得了最终的胜利,这是属于维希教廷的时代!"
|
||||
YUW_slsywm_desc:0"我们取得了最终的胜利,这是属于[FROM.getname]的时代!"
|
||||
YUW_fxby:0"分析败因"
|
||||
YUW_zzbj:0"战争布局"
|
||||
YUW_yzbl:0"远征北联"
|
||||
|
||||
Reference in New Issue
Block a user