This commit is contained in:
@@ -3176,12 +3176,53 @@ TIX_zongduxiaqujueyi = {
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available = {
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is_puppet = no
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has_government = fascism
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controls_state = 110
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controls_state = 142
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||||
controls_state = 143
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||||
controls_state = 144
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||||
controls_state = 99
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||||
controls_state = 37
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custom_trigger_tooltip = {
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tooltip = GER_reichskommissariat_highlighted_required_states
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||||
110 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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142 = {
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is_controlled_by_ROOT_or_subject = yes
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||||
}
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143 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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144 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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920 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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921 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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922 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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923 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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924 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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925 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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}
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}
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highlight_states = {
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highlight_state_targets = {
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state = 110
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state = 142
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state = 143
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state = 144
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state = 920
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state = 921
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state = 922
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state = 923
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state = 924
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state = 925
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}
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}
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fire_only_once = yes
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cost = 0
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@@ -3206,82 +3247,93 @@ TIX_zongduxiaqujueyi = {
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has_government = fascism
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}
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complete_effect = {
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if = {
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limit = {
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country_exists = NOR
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NOT = {
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NOR = {
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has_government = fascism
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}
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}
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}
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hidden_effect = {
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NOR = {
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set_state_controller = 110
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set_state_controller = 142
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set_state_controller = 143
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set_state_controller = 144
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}
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}
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NOR = {
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start_civil_war = {
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ideology = fascism
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size = 1
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add_state_core = 99
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add_state_core = 37
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transfer_state = 110
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transfer_state = 142
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transfer_state = 143
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transfer_state = 144
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transfer_state = 99
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transfer_state = 37
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TIX = {
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puppet = PREV
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set_autonomy = {
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target = PREV
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autonomy_state = autonomy_integrated_puppet
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}
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}
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load_focus_tree = tix_zdxq_focus
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set_cosmetic_tag = BEIOU_reichskommissariat
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create_country_leader = {
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name = "Josef Terboven"
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desc = "POLITICS_JOSEF_TERBOVEN_DESC"
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picture = GFX_portrait_Josef_Terboven
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expire = "1965.1.1"
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ideology = nazism
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traits = {
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110 = {
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IF = {
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limit = {
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OWNER = {
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NOT = {
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original_tag = TIX
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}
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}
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}
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OWNER = {
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set_country_flag = GER_RK_capital_state_trasferred_RKG_victim_flag
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set_country_flag = GER_reichskommissariats_puppet_flag
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}
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}
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transfer_state_to = RKG
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set_state_flag = GER_RK_capital_state_trasferred_RKG_flag
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add_compliance = 25
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}
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custom_effect_tooltip = GER_reichskommissariat_norwegen_effect_tt
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set_autonomy = {
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target = RKG
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autonomy_state = autonomy_integrated_puppet
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}
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hidden_effect = {
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every_state = {
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limit = {
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is_core_of = NOR
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NOT = {
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state = 110
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}
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OR = {
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is_owned_by = ROOT
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owner = { is_subject_of = ROOT }
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}
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}
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transfer_state_to = RKG
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add_compliance = 25
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}
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every_state = {
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limit = {
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is_core_of = NOR
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NOT = {
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state = 110
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}
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NOT = {
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OR = {
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is_owned_by = ROOT
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any_country = {
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is_subject_of = ROOT
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owns_state = PREV
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}
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}
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}
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}
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add_contested_owner = RKG
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set_state_controller_to = RKG
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add_claim_by = RKG
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add_compliance = 25
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}
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RKG = {
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load_focus_tree = tix_zdxq_focus
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add_manpower = 50000
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add_equipment_to_stockpile = {
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type = infantry_equipment
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amount = 5000
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producer = TIX
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}
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add_equipment_to_stockpile = {
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type = support_equipment
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amount = 500
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producer = TIX
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}
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inherit_technology = TIX
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add_offsite_building = { type = arms_factory level = 3 }
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load_oob = "RK_OOB"
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}
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}
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else = {
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NOR = {
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transfer_state = 110
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transfer_state = 142
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transfer_state = 143
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transfer_state = 144
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transfer_state = 99
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transfer_state = 37
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add_state_core = 99
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add_state_core = 37
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set_cosmetic_tag = BEIOU_reichskommissariat
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load_focus_tree = tix_zdxq_focus
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create_country_leader = {
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name = "Josef Terboven"
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desc = "POLITICS_JOSEF_TERBOVEN_DESC"
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picture = GFX_portrait_Josef_Terboven
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expire = "1965.1.1"
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ideology = nazism
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traits = {
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}
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}
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}
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set_autonomy = {
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target = NOR
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autonomy_state = autonomy_integrated_puppet
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}
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custom_effect_tooltip = generic_skip_one_line_tt
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country_event = {
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id = wuw_GER_reichskommissariats.3
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hours = 0
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}
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}
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}
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@@ -3289,16 +3341,46 @@ TIX_zongduxiaqujueyi = {
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icon = ger_reichskommissariats
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available = {
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is_puppet = no
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has_completed_focus = TIX_zujianzongduxiaqu
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has_government = fascism
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controls_state = 7
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controls_state = 35
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controls_state = 36
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controls_state = 6
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controls_state = 29
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controls_state = 34
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controls_state = 977
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controls_state = 980
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custom_trigger_tooltip = {
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tooltip = GER_reichskommissariat_highlighted_required_states
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7 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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35 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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36 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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6 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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29 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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34 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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977 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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980 = {
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is_controlled_by_ROOT_or_subject = yes
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}
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}
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}
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highlight_states = {
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highlight_state_targets = {
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state = 7
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state = 35
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state = 36
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state = 6
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state = 29
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state = 34
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state = 977
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state = 980
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}
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}
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cost = 0
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fire_only_once = yes
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@@ -3324,123 +3406,131 @@ TIX_zongduxiaqujueyi = {
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is_puppet = no
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}
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complete_effect = {
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if = {
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limit = {
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country_exists = HOL
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NOT = {
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HOL = {
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has_government = fascism
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}
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}
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}
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hidden_effect = {
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HOL = {
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transfer_state = 7
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transfer_state = 35
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transfer_state = 36
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transfer_state = 6
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transfer_state = 29
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transfer_state = 34
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transfer_state = 977
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transfer_state = 980
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add_state_core = 6
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add_state_core = 29
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add_state_core = 34
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add_state_core = 977
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add_state_core = 980
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}
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}
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HOL = {
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start_civil_war = {
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ideology = fascism
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size = 1
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}
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}
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random_country = {
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7 = {
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IF = {
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limit = {
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original_tag = HOL
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has_government = fascism
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OWNER = {
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NOT = {
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original_tag = TIX
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}
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}
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}
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transfer_state = 7
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transfer_state = 35
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transfer_state = 36
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transfer_state = 6
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transfer_state = 29
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transfer_state = 34
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transfer_state = 977
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transfer_state = 980
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add_state_core = 6
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add_state_core = 29
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add_state_core = 34
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add_state_core = 977
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add_state_core = 980
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set_cosmetic_tag = NDL_reichskommissariat
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OWNER = {
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set_country_flag = GER_RK_capital_state_trasferred_RKN_victim_flag
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set_country_flag = GER_reichskommissariats_puppet_flag
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}
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}
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transfer_state_to = RKN
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set_state_flag = GER_RK_capital_state_trasferred_RKN_flag
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add_compliance = 25
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}
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custom_effect_tooltip = GER_reichskommissariat_niederlande_effect_tt
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set_autonomy = {
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target = RKN
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autonomy_state = autonomy_integrated_puppet
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}
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hidden_effect = {
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every_state = {
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limit = {
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or = {
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is_core_of = HOL
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is_core_of = BEL
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state = 29
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}
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NOT = {
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state = 7
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}
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OR = {
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is_owned_by = ROOT
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owner = { is_subject_of = ROOT }
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}
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}
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transfer_state_to = RKN
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add_compliance = 25
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}
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every_state = {
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limit = {
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or = {
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is_core_of = HOL
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is_core_of = BEL
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state = 29
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}
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NOT = {
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state = 7
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}
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NOT = {
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OR = {
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is_owned_by = ROOT
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any_country = {
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is_subject_of = ROOT
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owns_state = PREV
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}
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}
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}
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}
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add_contested_owner = RKN
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set_state_controller_to = RKN
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add_claim_by = RKN
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add_compliance = 25
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}
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RKN = {
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load_focus_tree = tix_zdxq_focus
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TIX = {
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puppet = PREV
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set_autonomy = {
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target = PREV
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autonomy_state = autonomy_integrated_puppet
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}
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}
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create_country_leader = {
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name = "Arthur Seyss-Inquart"
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desc = "POLITICS_ARTHUR_SEYSS_INQUART_DESC"
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picture = GFX_portrait_Arthur_Seyss_Inquart
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expire = "1965.1.1"
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ideology = nazism
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||||
traits = {
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||||
}
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||||
}
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||||
}
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||||
}
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else = {
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HOL = {
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transfer_state = 7
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||||
transfer_state = 35
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transfer_state = 36
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||||
transfer_state = 6
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||||
transfer_state = 29
|
||||
transfer_state = 34
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||||
transfer_state = 977
|
||||
transfer_state = 980
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||||
add_state_core = 6
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||||
add_state_core = 29
|
||||
add_state_core = 34
|
||||
add_state_core = 977
|
||||
add_state_core = 980
|
||||
set_cosmetic_tag = NDL_reichskommissariat
|
||||
load_focus_tree = tix_zdxq_focus
|
||||
create_country_leader = {
|
||||
name = "Arthur Seyss-Inquart"
|
||||
desc = "POLITICS_ARTHUR_SEYSS_INQUART_DESC"
|
||||
picture = GFX_portrait_Arthur_Seyss_Inquart
|
||||
expire = "1965.1.1"
|
||||
ideology = nazism
|
||||
traits = {
|
||||
}
|
||||
}
|
||||
}
|
||||
set_autonomy = {
|
||||
target = HOL
|
||||
autonomy_state = autonomy_integrated_puppet
|
||||
add_manpower = 50000
|
||||
add_equipment_to_stockpile = {
|
||||
type = infantry_equipment
|
||||
amount = 5000
|
||||
producer = TIX
|
||||
}
|
||||
add_equipment_to_stockpile = {
|
||||
type = support_equipment
|
||||
amount = 500
|
||||
producer = TIX
|
||||
}
|
||||
inherit_technology = TIX
|
||||
add_offsite_building = { type = arms_factory level = 3 }
|
||||
load_oob = "RK_OOB"
|
||||
}
|
||||
}
|
||||
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
|
||||
country_event = {
|
||||
id = wuw_GER_reichskommissariats.2
|
||||
hours = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
TIX_reichskommissariat_poland = {
|
||||
icon = ger_reichskommissariats
|
||||
available = {
|
||||
is_puppet = no
|
||||
has_completed_focus = TIX_zujianzongduxiaqu
|
||||
has_government = fascism
|
||||
controls_state = 88
|
||||
controls_state = 90
|
||||
controls_state = 92
|
||||
#controls_state = 87
|
||||
controls_state = 10
|
||||
#controls_state = 98
|
||||
#controls_state = 97
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = GER_reichskommissariat_highlighted_required_states
|
||||
88 = {
|
||||
is_controlled_by_ROOT_or_subject = yes
|
||||
}
|
||||
90 = {
|
||||
is_controlled_by_ROOT_or_subject = yes
|
||||
}
|
||||
92 = {
|
||||
is_controlled_by_ROOT_or_subject = yes
|
||||
}
|
||||
10 = {
|
||||
is_controlled_by_ROOT_or_subject = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
highlight_states = {
|
||||
highlight_state_targets = {
|
||||
state = 10 # Warsaw
|
||||
state = 90 # Kielce
|
||||
state = 92 # Lublin
|
||||
state = 88 # Krakow
|
||||
}
|
||||
}
|
||||
fire_only_once = yes
|
||||
cost = 0
|
||||
|
||||
@@ -588,7 +588,6 @@ DOH_wuchangzaochuanchang_organization = {
|
||||
reliability = 0.15
|
||||
max_strength = 0.25
|
||||
maximum_speed = 0.1
|
||||
sub_visibility = -0.15
|
||||
naval_torpedo_hit_chance_factor = 0.15
|
||||
torpedo_attack = 0.15
|
||||
}
|
||||
@@ -618,7 +617,7 @@ DOH_wuchangzaochuanchang_organization = {
|
||||
equipment_bonus = {
|
||||
maximum_speed = 0.15
|
||||
reliability = 0.15
|
||||
surface_visibility = -0.15
|
||||
surface_visibility = -0.10
|
||||
build_cost_ic = 0.05
|
||||
naval_torpedo_hit_chance_factor = 0.15
|
||||
torpedo_attack = 0.15
|
||||
|
||||
@@ -424,14 +424,21 @@ equipments = {
|
||||
interface_category = interface_category_land
|
||||
|
||||
active = yes
|
||||
|
||||
maximum_speed = 4
|
||||
|
||||
reliability = 1.0
|
||||
maximum_speed = 1.0
|
||||
|
||||
#Offensive Abilities
|
||||
railway_gun_attack = 100
|
||||
railway_gun_attack_range = 1000
|
||||
supply_consumption = 5.0
|
||||
|
||||
# range is set with an index in define array RAILWAY_GUN_POSSIBLE_RANGES (default is index 0)
|
||||
railway_gun_attack_range_index_in_define = 2
|
||||
railway_gun_annex_ratio = 0.5
|
||||
railway_gun_hours_between_redistribution = 6
|
||||
|
||||
manpower = 10000
|
||||
|
||||
lend_lease_cost = 70
|
||||
}
|
||||
az_equipment_liechepao_1 = {
|
||||
|
||||
@@ -442,7 +449,7 @@ equipments = {
|
||||
visual_level = 0
|
||||
active = no
|
||||
|
||||
build_cost_ic = 4000.0
|
||||
build_cost_ic = 6000.0
|
||||
|
||||
resources = {
|
||||
steel = 30
|
||||
|
||||
@@ -6,8 +6,8 @@ sub_units = {
|
||||
active = yes
|
||||
type = { railway_gun }
|
||||
need = { az_equipment_liechepao = 1 }
|
||||
weight = 3
|
||||
weight = 2
|
||||
supply_consumption = 0.2
|
||||
max_strength = 2000
|
||||
max_strength = 4000
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,27 @@
|
||||
entity = {
|
||||
name = "az_liechepao_entity"
|
||||
pdxmesh = "generic_super_heavy_railway_gun_mesh"
|
||||
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
|
||||
}
|
||||
scale = 0.35
|
||||
}
|
||||
# Germany
|
||||
entity = {
|
||||
name = "TIX_railway_gun_entity"
|
||||
@@ -6,22 +30,22 @@ entity = {
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GER_train_equipment_3" } }
|
||||
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 2.2 node = "gun_barrel" particle = "railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 2.2 node="gun_barrel" particle = "railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 2.2 trigger_once = yes sound = { soundeffect = "GER_railway_gun" } }
|
||||
event = { time = 2.2 sound = { soundeffect = "GEN_railway_gun" } }
|
||||
}
|
||||
scale = 0.25
|
||||
scale = 0.35
|
||||
}
|
||||
|
||||
# Soviet
|
||||
@@ -45,7 +69,7 @@ entity = {
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 2.2 node = "gun_barrel" particle = "railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 2.2 node="gun_barrel" particle = "railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 2.2 trigger_once = yes sound = { soundeffect = "SOV_railway_gun" } }
|
||||
event = { time = 2.2 sound = { soundeffect = "SOV_railway_gun" } }
|
||||
}
|
||||
scale = 0.35
|
||||
}
|
||||
@@ -71,7 +95,7 @@ entity = {
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 2.2 node = "gun_barrel" particle = "railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 2.2 node="gun_barrel" particle = "railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 2.2 trigger_once = yes sound = { soundeffect = "FRA_railway_gun" } }
|
||||
event = { time = 2.2 sound = { soundeffect = "FRA_railway_gun" } }
|
||||
}
|
||||
scale = 0.25
|
||||
}
|
||||
@@ -97,7 +121,7 @@ entity = {
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 2.2 node = "gun_barrel" particle = "railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 2.2 node="gun_barrel" particle = "railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 2.2 trigger_once = yes sound = { soundeffect = "ENG_railway_gun" } }
|
||||
event = { time = 2.2 sound = { soundeffect = "ENG_railway_gun" } }
|
||||
}
|
||||
scale = 0.2
|
||||
}
|
||||
@@ -123,7 +147,7 @@ entity = {
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 2.2 node = "gun_barrel" particle = "railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 2.2 node="gun_barrel" particle = "railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 2.2 trigger_once = yes sound = { soundeffect = "USA_railway_gun" } }
|
||||
event = { time = 2.2 sound = { soundeffect = "USA_railway_gun" } }
|
||||
}
|
||||
scale = 0.2
|
||||
}
|
||||
@@ -150,7 +174,8 @@ entity = {
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 2.2 node = "gun_barrel" particle = "railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 2.2 node="gun_barrel" particle = "railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 2.2 trigger_once = yes sound = { soundeffect = "JPN_railway_gun" } }
|
||||
event = { time = 2.2 sound = { soundeffect = "JPN_railway_gun" } }
|
||||
}
|
||||
scale = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
117
src/gfx/entities/az_WW_units_railway_guns.asset
Executable file
117
src/gfx/entities/az_WW_units_railway_guns.asset
Executable file
@@ -0,0 +1,117 @@
|
||||
####### Super Heavy #######
|
||||
|
||||
####################################################### England ###########################################################
|
||||
|
||||
# BL 18-inch railway howitzer
|
||||
entity = {
|
||||
name = "HUJ_super_heavy_railway_gun_entity"
|
||||
pdxmesh = "ENG_super_heavy_railway_gun_mesh"
|
||||
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
|
||||
}
|
||||
scale = 0.35
|
||||
}
|
||||
|
||||
####################################################### France ###########################################################
|
||||
|
||||
# Obusier de 520 modèle 1916
|
||||
entity = {
|
||||
name = "YUW_super_heavy_railway_gun_entity"
|
||||
pdxmesh = "FRA_super_heavy_railway_gun_mesh"
|
||||
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_3" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_3" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_4" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_4" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
|
||||
}
|
||||
scale = 0.35
|
||||
}
|
||||
|
||||
######################################################## Italy ###########################################################
|
||||
|
||||
# Cannone da 381/40 AVS
|
||||
entity = {
|
||||
name = "SAD_super_heavy_railway_gun_entity"
|
||||
pdxmesh = "ITA_super_heavy_railway_gun_mesh"
|
||||
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
|
||||
}
|
||||
scale = 0.35
|
||||
}
|
||||
|
||||
####################################################### USA ##########################################################
|
||||
|
||||
#14-inch M1920 railway gun
|
||||
entity = {
|
||||
name = "BYG_super_heavy_railway_gun_entity"
|
||||
pdxmesh = "USA_super_heavy_railway_gun_mesh"
|
||||
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
|
||||
}
|
||||
scale = 0.38
|
||||
}
|
||||
79
src/gfx/entities/az_units_railway_guns.asset
Executable file
79
src/gfx/entities/az_units_railway_guns.asset
Executable file
@@ -0,0 +1,79 @@
|
||||
# Generic railway gun
|
||||
entity = {
|
||||
name = "railway_gun_entity"
|
||||
pdxmesh = "generic_railway_gun_mesh"
|
||||
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 2.2 node = "gun_barrel" particle = "railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 2.2 node="gun_barrel" particle = "railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 2.2 sound = { soundeffect = "GEN_railway_gun" } }
|
||||
}
|
||||
scale = 0.25
|
||||
}
|
||||
|
||||
####### Super Heavy #######
|
||||
|
||||
# Generic super heavy railway gun
|
||||
entity = {
|
||||
name = "super_heavy_railway_gun_entity"
|
||||
pdxmesh = "generic_super_heavy_railway_gun_mesh"
|
||||
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
|
||||
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
|
||||
}
|
||||
scale = 0.35
|
||||
}
|
||||
|
||||
# Germany
|
||||
entity = {
|
||||
name = "TIX_super_heavy_railway_gun_entity"
|
||||
pdxmesh = "GER_super_heavy_railway_gun_mesh"
|
||||
|
||||
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
|
||||
|
||||
default_state = "idle"
|
||||
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 0.4
|
||||
}
|
||||
state = { name = "move" animation = "move" animation_blend_time = 0.3 animation_speed = 0.4
|
||||
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
|
||||
event = { trigger_once = yes sound = { soundeffect = "GER_train_equipment_3" } }
|
||||
}
|
||||
state = { name = "attack" animation = "attack" animation_blend_time = 0.3 animation_speed = 0.7
|
||||
event = { time = 2.2 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
|
||||
event = { time = 2.2 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
|
||||
event = { time = 2.2 sound = { soundeffect = "super_railway_gun" } }
|
||||
}
|
||||
scale = 0.35
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user