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azurlane-tj/src/gfx/entities/az_WW_units_railway_guns.asset
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2024-11-26 19:41:39
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####### Super Heavy #######
####################################################### England ###########################################################
# BL 18-inch railway howitzer
entity = {
name = "HUJ_super_heavy_railway_gun_entity"
pdxmesh = "ENG_super_heavy_railway_gun_mesh"
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
default_state = "idle"
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
}
state = { name = "move" animation = "move" animation_blend_time = 0.3
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
}
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
}
scale = 0.35
}
####################################################### France ###########################################################
# Obusier de 520 modèle 1916
entity = {
name = "YUW_super_heavy_railway_gun_entity"
pdxmesh = "FRA_super_heavy_railway_gun_mesh"
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
default_state = "idle"
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
}
state = { name = "move" animation = "move" animation_blend_time = 0.3
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="left_track_3" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_3" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="left_track_4" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_4" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
}
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
}
scale = 0.35
}
######################################################## Italy ###########################################################
# Cannone da 381/40 AVS
entity = {
name = "SAD_super_heavy_railway_gun_entity"
pdxmesh = "ITA_super_heavy_railway_gun_mesh"
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
default_state = "idle"
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
}
state = { name = "move" animation = "move" animation_blend_time = 0.3
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
}
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
}
scale = 0.35
}
####################################################### USA ##########################################################
#14-inch M1920 railway gun
entity = {
name = "BYG_super_heavy_railway_gun_entity"
pdxmesh = "USA_super_heavy_railway_gun_mesh"
locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
default_state = "idle"
state = { name = "idle" animation = "idle" animation_blend_time = 0.3
}
state = { name = "move" animation = "move" animation_blend_time = 0.3
event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
}
state = { name = "attack" animation = "attack" animation_blend_time = 0.3
event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
}
scale = 0.38
}