117 lines
6.4 KiB
Plaintext
Executable File
117 lines
6.4 KiB
Plaintext
Executable File
####### Super Heavy #######
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####################################################### England ###########################################################
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# BL 18-inch railway howitzer
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entity = {
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name = "HUJ_super_heavy_railway_gun_entity"
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pdxmesh = "ENG_super_heavy_railway_gun_mesh"
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locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
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default_state = "idle"
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3
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}
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state = { name = "move" animation = "move" animation_blend_time = 0.3
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event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
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}
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state = { name = "attack" animation = "attack" animation_blend_time = 0.3
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event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
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event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
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event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
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}
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scale = 0.35
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}
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####################################################### France ###########################################################
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# Obusier de 520 modèle 1916
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entity = {
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name = "YUW_super_heavy_railway_gun_entity"
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pdxmesh = "FRA_super_heavy_railway_gun_mesh"
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locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
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default_state = "idle"
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3
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}
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state = { name = "move" animation = "move" animation_blend_time = 0.3
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event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="left_track_3" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_3" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="left_track_4" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_4" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
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}
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state = { name = "attack" animation = "attack" animation_blend_time = 0.3
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event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
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event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
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event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
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}
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scale = 0.35
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}
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######################################################## Italy ###########################################################
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# Cannone da 381/40 AVS
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entity = {
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name = "SAD_super_heavy_railway_gun_entity"
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pdxmesh = "ITA_super_heavy_railway_gun_mesh"
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locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
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default_state = "idle"
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3
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}
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state = { name = "move" animation = "move" animation_blend_time = 0.3
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event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
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}
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state = { name = "attack" animation = "attack" animation_blend_time = 0.3
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event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
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event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
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event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
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}
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scale = 0.35
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}
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####################################################### USA ##########################################################
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#14-inch M1920 railway gun
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entity = {
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name = "BYG_super_heavy_railway_gun_entity"
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pdxmesh = "USA_super_heavy_railway_gun_mesh"
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locator = { name = loc1 position = { 0 -0.9 -1.05 } rotation ={ -90 0 0} }
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default_state = "idle"
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3
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}
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state = { name = "move" animation = "move" animation_blend_time = 0.3
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event = { time = 0 node="left_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_1" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="left_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { time = 0 node="right_track_2" particle = "tank_moving_tracks_particle" keep_particle = no trigger_once = yes}
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event = { trigger_once = yes sound = { soundeffect = "GEN_train_equipment_3" } }
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}
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state = { name = "attack" animation = "attack" animation_blend_time = 0.3
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event = { time = 4.7 node = "gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_particle" keep_particle = yes }
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event = { time = 4.7 node="gun_barrel" particle = "super_heavy_railway_gun_attack_barrel_smoke_particle" keep_particle = yes }
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event = { time = 4.7 sound = { soundeffect = "super_railway_gun" } }
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}
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scale = 0.38
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} |