2025-12-10 04:03:01
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -8,7 +8,7 @@
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####################
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AST_new_south_wales_rc_organization = {
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AST_new_south_wales_rc_organization = {
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name = AST_new_south_wales_rc_organization
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include = generic_mobile_tank_organization
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icon = GFX_idea_new_south_wales_rc
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@@ -94,7 +94,7 @@ BUL_dar_organization = {
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tag = BUL
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}
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available = { #TODO_Manu: Could do with a trait
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available = {
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if = {
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limit = {
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has_dlc = "Battle for the Bosporus"
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@@ -7,7 +7,7 @@
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# # # # # # # ##
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####################
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CAN_vickers_armstrong_can_organization = {
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CAN_vickers_armstrong_can_organization = {
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name = CAN_vickers_armstrong_can_organization
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include = generic_medium_tank_organization
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icon = GFX_idea_vickers_armstrong_can
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@@ -82,7 +82,7 @@ CAN_fairchild_aircraft_ltd_organization = {
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has_dlc = "Together for Victory"
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}
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available = {
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owner = { has_completed_focus = CAN_cookie_carriers }
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owner = { has_completed_focus = CAN_fund_fairchilds_development }
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}
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}
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File diff suppressed because it is too large
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File diff suppressed because it is too large
Load Diff
@@ -53,6 +53,7 @@ USA_chrysler_organization = {
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has_dlc = "Man the Guns"
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}
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NOR_AAT = yes
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PHI_SEA = yes
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}
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}
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@@ -71,6 +72,28 @@ USA_chrysler_organization = {
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}
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FROM = { is_in_faction_with = USA }
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}
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else_if = {
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limit = {
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FROM = {
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original_tag = PHI
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}
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}
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if = {
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limit = {
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FROM = {
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has_completed_focus = PHI_declare_military_emergency
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}
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}
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FROM = {
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has_completed_focus = PHI_declare_military_emergency
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}
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}
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else = {
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FROM = {
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has_completed_focus = PHI_align_with_the_usa
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}
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}
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}
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else_if = {
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limit = {
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FROM = { tag = NOR }
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@@ -100,6 +123,12 @@ USA_chrysler_organization = {
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icon = GFX_generic_mio_trait_icon_reliability
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special_trait_background = yes
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visible = {
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FROM = {
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original_tag = USA
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}
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}
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position = { x=2 y=1 }
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relative_position_id = generic_mio_trait_simplified_turret_design
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@@ -117,6 +146,12 @@ USA_chrysler_organization = {
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icon = GFX_generic_mio_trait_icon_build_cost_ic
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special_trait_background = yes
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visible = {
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FROM = {
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original_tag = USA
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}
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}
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position = { x=0 y=1 }
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relative_position_id = USA_mio_trait_strict_design_specifications
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@@ -126,6 +161,100 @@ USA_chrysler_organization = {
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production_capacity_factor = 0.05
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}
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}
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add_trait = {
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token = PHI_mio_trait_ethanol_fuel_adaptations
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name = PHI_mio_trait_ethanol_fuel_adaptations
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icon = GFX_generic_mio_trait_icon_fuel_consumption
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special_trait_background = yes
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position = { x = 0 y = 0 }
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visible = {
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FROM = { original_tag = PHI }
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}
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available = {
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}
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on_complete = {
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}
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equipment_bonus = {
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fuel_consumption = -0.05
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}
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ai_will_do = {
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base = 2
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}
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}
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add_trait = {
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token = PHI_mio_trait_coconut_fuel_adaptations
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name = PHI_mio_trait_coconut_fuel_adaptations
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icon = GFX_generic_mio_trait_icon_fuel_consumption
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special_trait_background = yes
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position = { x = 0 y = 1 }
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visible = {
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||||
FROM = { original_tag = PHI }
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}
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||||
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available = {
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FROM = {
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PHI_vicente_lava = {
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is_hired_as_advisor = yes
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}
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}
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}
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relative_position_id = PHI_mio_trait_ethanol_fuel_adaptations
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any_parent = { PHI_mio_trait_ethanol_fuel_adaptations }
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on_complete = {
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}
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equipment_bonus = {
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fuel_consumption = -0.10
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reliability = -0.05
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}
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ai_will_do = {
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base = 2
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}
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}
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add_trait = {
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token = PHI_mio_trait_ad_hoc_armor_reinforcement
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name = PHI_mio_trait_ad_hoc_armor_reinforcement
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icon = GFX_generic_mio_department_icon_tank_general_armor
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special_trait_background = yes
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position = { x = 5 y = 3 }
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visible = {
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FROM = { original_tag = PHI }
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}
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available = {
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}
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any_parent = { generic_mio_trait_spaced_armor generic_mio_trait_crew_survival_layout generic_mio_trait_sloped_side_armor }
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on_complete = {
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}
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equipment_bonus = {
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hardness = 0.05
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armor_value = 0.03
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maximum_speed = -0.03
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}
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ai_will_do = {
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base = 2
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}
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}
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}
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USA_army_ordnance_department_organization = {
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@@ -174,10 +303,55 @@ USA_detroit_arsenal_organization = {
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include = generic_tank_organization
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icon = GFX_idea_generic_industrial_concern_1
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allowed = {
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tag = USA
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OR = {
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tag = USA
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PHI_SEA = yes
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}
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}
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available = {
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FROM = { has_completed_focus = USA_main_battle_tanks }
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IF = {
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limit = {
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||||
FROM = { NOT = { original_tag = USA } }
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}
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FROM = { NOT = { has_war_with = USA } }
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}
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||||
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IF = {
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limit = {
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FROM = { original_tag = USA }
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}
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FROM = { has_completed_focus = USA_main_battle_tanks }
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}
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||||
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||||
if = {
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||||
limit = {
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||||
FROM = {
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||||
original_tag = PHI
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}
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||||
}
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||||
if = {
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||||
limit = {
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||||
FROM = {
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||||
has_completed_focus = PHI_declare_military_emergency
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}
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||||
}
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||||
FROM = {
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||||
has_completed_focus = PHI_declare_military_emergency
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||||
}
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||||
}
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||||
else = {
|
||||
FROM = {
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||||
has_completed_focus = PHI_align_with_the_usa
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||||
}
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||||
}
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||||
}
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||||
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||||
IF = {
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||||
limit = {
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||||
FROM = { original_tag = PHI }
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||||
}
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||||
USA = { has_completed_focus = USA_main_battle_tanks }
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||||
}
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}
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initial_trait = {
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||||
@@ -200,6 +374,12 @@ USA_detroit_arsenal_organization = {
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icon = GFX_generic_mio_department_icon_tank_medium_tank_line_efficiency
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special_trait_background = yes
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||||
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||||
visible = {
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||||
FROM = {
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||||
original_tag = USA
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||||
}
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}
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position = { x=-1 y=1 }
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relative_position_id = generic_mio_trait_standardized_components
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@@ -209,8 +389,103 @@ USA_detroit_arsenal_organization = {
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}
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}
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add_trait = {
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||||
token = PHI_mio_trait_ethanol_fuel_adaptations
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name = PHI_mio_trait_ethanol_fuel_adaptations
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||||
icon = GFX_generic_mio_trait_icon_fuel_consumption
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||||
special_trait_background = yes
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||||
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||||
position = { x = 9 y = 0 }
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||||
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||||
visible = {
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||||
FROM = { original_tag = PHI }
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||||
}
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||||
|
||||
available = {
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||||
}
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||||
|
||||
on_complete = {
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||||
}
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||||
|
||||
equipment_bonus = {
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||||
fuel_consumption = -0.05
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||||
}
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||||
|
||||
ai_will_do = {
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||||
base = 2
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||||
}
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||||
}
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||||
|
||||
add_trait = {
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||||
token = PHI_mio_trait_coconut_fuel_adaptations
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||||
name = PHI_mio_trait_coconut_fuel_adaptations
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||||
icon = GFX_generic_mio_trait_icon_fuel_consumption
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||||
special_trait_background = yes
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||||
|
||||
position = { x = 0 y = 1 }
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||||
|
||||
visible = {
|
||||
FROM = { original_tag = PHI }
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||||
}
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||||
|
||||
available = {
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||||
FROM = {
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||||
PHI_vicente_lava = {
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||||
is_hired_as_advisor = yes
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||||
}
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||||
}
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||||
}
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||||
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||||
relative_position_id = PHI_mio_trait_ethanol_fuel_adaptations
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||||
any_parent = { PHI_mio_trait_ethanol_fuel_adaptations }
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||||
|
||||
on_complete = {
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||||
}
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||||
|
||||
equipment_bonus = {
|
||||
fuel_consumption = -0.10
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||||
reliability = -0.05
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||||
}
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||||
|
||||
ai_will_do = {
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||||
base = 2
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||||
}
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||||
}
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||||
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||||
add_trait = {
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||||
token = PHI_mio_trait_widened_tracks
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||||
name = PHI_mio_trait_widened_tracks
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||||
icon = GFX_generic_mio_trait_icon_maximum_speed
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||||
special_trait_background = yes
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||||
|
||||
position = { x = 0 y = 1 }
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||||
|
||||
visible = {
|
||||
FROM = { original_tag = PHI }
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||||
}
|
||||
|
||||
available = {
|
||||
}
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||||
|
||||
relative_position_id = generic_mio_trait_improved_tracks
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||||
any_parent = { generic_mio_trait_improved_tracks }
|
||||
|
||||
on_complete = {
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
reliability = 0.07
|
||||
maximum_speed = 0.03
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 2
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
USA_tank_destroyer_board_organization = {
|
||||
name = tank_destroyer_board
|
||||
include = generic_mobile_tank_organization
|
||||
@@ -305,7 +580,42 @@ USA_electric_boat_company_organization = {
|
||||
include = generic_submarine_organization
|
||||
icon = GFX_idea_electric_boat_company
|
||||
allowed = {
|
||||
tag = USA
|
||||
OR = {
|
||||
tag = USA
|
||||
PHI_SEA = yes
|
||||
}
|
||||
}
|
||||
|
||||
available = {
|
||||
IF = {
|
||||
limit = {
|
||||
FROM = { NOT = { original_tag = USA } }
|
||||
}
|
||||
FROM = { NOT = { has_war_with = USA } }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
else = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_align_with_the_usa
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
@@ -347,6 +657,69 @@ USA_electric_boat_company_organization = {
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_ethanol_fuel_adaptations
|
||||
name = PHI_mio_trait_ethanol_fuel_adaptations
|
||||
icon = GFX_generic_mio_trait_icon_fuel_consumption
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x = 9 y = 0 }
|
||||
|
||||
visible = {
|
||||
FROM = { original_tag = PHI }
|
||||
}
|
||||
|
||||
available = {
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
fuel_consumption = -0.05
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 2
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_coconut_fuel_adaptations
|
||||
name = PHI_mio_trait_coconut_fuel_adaptations
|
||||
icon = GFX_generic_mio_trait_icon_fuel_consumption
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x = 0 y = 1 }
|
||||
|
||||
visible = {
|
||||
FROM = { original_tag = PHI }
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
PHI_vicente_lava = {
|
||||
is_hired_as_advisor = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
relative_position_id = PHI_mio_trait_ethanol_fuel_adaptations
|
||||
any_parent = { PHI_mio_trait_ethanol_fuel_adaptations }
|
||||
|
||||
on_complete = {
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
fuel_consumption = -0.10
|
||||
reliability = -0.05
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 2
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
USA_brooklyn_naval_yard_organization = {
|
||||
@@ -478,6 +851,7 @@ USA_north_american_aviation_organization = {
|
||||
tag = BRA
|
||||
has_dlc = "Trial of Allegiance"
|
||||
}
|
||||
PHI_SEA = yes
|
||||
}
|
||||
}
|
||||
|
||||
@@ -498,6 +872,28 @@ USA_north_american_aviation_organization = {
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
else = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_align_with_the_usa
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
initial_trait = {
|
||||
@@ -523,6 +919,10 @@ USA_north_american_aviation_organization = {
|
||||
}
|
||||
}
|
||||
|
||||
visible = {
|
||||
FROM = { original_tag = USA }
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
air_agility = 0.05
|
||||
maximum_speed = 0.05
|
||||
@@ -535,6 +935,10 @@ USA_north_american_aviation_organization = {
|
||||
icon = GFX_generic_mio_department_icon_plane_light_combat
|
||||
special_trait_background = yes
|
||||
|
||||
visible = {
|
||||
FROM = { original_tag = USA }
|
||||
}
|
||||
|
||||
position = { x=0 y=1 }
|
||||
relative_position_id = generic_mio_trait_strafing_techniques
|
||||
|
||||
@@ -548,6 +952,33 @@ USA_north_american_aviation_organization = {
|
||||
air_attack = 0.02
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_engine_filters
|
||||
name = PHI_mio_trait_engine_filters
|
||||
icon = GFX_generic_mio_trait_icon_reliability
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x = 1 y = 0 }
|
||||
|
||||
visible = {
|
||||
FROM = { original_tag = PHI }
|
||||
}
|
||||
|
||||
available = {
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
reliability = 0.10
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
USA_lockheed_organization = {
|
||||
@@ -555,17 +986,51 @@ USA_lockheed_organization = {
|
||||
icon = GFX_idea_lockheed
|
||||
|
||||
allowed = {
|
||||
tag = USA
|
||||
OR = {
|
||||
tag = USA
|
||||
PHI_SEA = yes
|
||||
}
|
||||
}
|
||||
|
||||
available = {
|
||||
IF = {
|
||||
limit = {
|
||||
FROM = { NOT = { original_tag = USA } }
|
||||
}
|
||||
FROM = { NOT = { has_war_with = USA } }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
else = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_align_with_the_usa
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
equipment_type = {
|
||||
mio_cat_eq_all_small_plane
|
||||
mio_cat_eq_all_medium_plane
|
||||
transport_plane_equipment
|
||||
}
|
||||
|
||||
initial_trait = {
|
||||
name = USA_mio_trait_lockeed_aircraft
|
||||
name = USA_mio_trait_medium_long_range_aircraft
|
||||
limit_to_equipment_type = { mio_cat_eq_all_medium_plane }
|
||||
|
||||
equipment_bonus = {
|
||||
@@ -580,6 +1045,12 @@ USA_lockheed_organization = {
|
||||
icon = GFX_generic_mio_department_icon_plane_medium_technology
|
||||
special_trait_background = yes
|
||||
|
||||
visible = {
|
||||
FROM = {
|
||||
original_tag = USA
|
||||
}
|
||||
}
|
||||
|
||||
position = { x=0 y=1 }
|
||||
relative_position_id = generic_mio_trait_narrow_build
|
||||
|
||||
@@ -592,6 +1063,44 @@ USA_lockheed_organization = {
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_improvised_bombs
|
||||
name = PHI_mio_trait_improvised_bombs
|
||||
icon = GFX_generic_mio_trait_icon_air_ground_attack
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x = -1 y = 1 }
|
||||
|
||||
visible = {
|
||||
FROM = { original_tag = PHI }
|
||||
}
|
||||
|
||||
available = {
|
||||
}
|
||||
|
||||
relative_position_id = generic_mio_trait_skip_bombing
|
||||
any_parent = { generic_mio_trait_skip_bombing generic_mio_trait_reinforced_wing_braces }
|
||||
|
||||
limit_to_equipment_type = { mio_cat_eq_all_medium_plane }
|
||||
|
||||
on_complete = {
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
naval_strike_attack = -0.05
|
||||
air_ground_attack = -0.05
|
||||
}
|
||||
|
||||
production_bonus = {
|
||||
production_efficiency_gain_factor = 0.05
|
||||
production_efficiency_cap_factor = 0.1
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 2
|
||||
}
|
||||
}
|
||||
|
||||
override_trait = {
|
||||
token = generic_mio_trait_heavy_fighter_specialization
|
||||
equipment_bonus = {
|
||||
@@ -601,6 +1110,7 @@ USA_lockheed_organization = {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
USA_douglas_aircraft_company_organization = {
|
||||
include = generic_cas_aircraft_organization
|
||||
icon = GFX_idea_douglas_aircraft_company
|
||||
@@ -685,7 +1195,7 @@ USA_boeing_organization = {
|
||||
relative_position_id = generic_mio_trait_flying_fortress
|
||||
|
||||
any_parent = { generic_mio_trait_flying_fortress }
|
||||
limit_to_equipment_type = { large_plane_airframe large_plane_maritime_patrol_plane_airframe }
|
||||
limit_to_equipment_type = { mio_cat_eq_only_strategic_bomber large_plane_maritime_patrol_plane_airframe }
|
||||
|
||||
equipment_bonus = {
|
||||
air_defence = 0.1
|
||||
@@ -714,7 +1224,7 @@ USA_grumman_organization = {
|
||||
relative_position_id = generic_mio_trait_reinforced_fuselage
|
||||
|
||||
any_parent = { generic_mio_trait_reinforced_fuselage }
|
||||
limit_to_equipment_type = { large_plane_airframe large_plane_maritime_patrol_plane_airframe }
|
||||
limit_to_equipment_type = { mio_cat_eq_all_cv_aircraft small_plane_naval_bomber_airframe }
|
||||
|
||||
equipment_bonus = {
|
||||
air_agility = 0.05
|
||||
@@ -735,7 +1245,7 @@ USA_grumman_organization = {
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
has_tech = jet_engines
|
||||
is_special_project_completed = sp:sp_air_jet_engine
|
||||
}
|
||||
}
|
||||
position = { x=1 y=1 }
|
||||
@@ -767,7 +1277,85 @@ USA_springfield_armory_organization = {
|
||||
icon = GFX_idea_springfield_armory
|
||||
|
||||
allowed = {
|
||||
tag = USA
|
||||
OR = {
|
||||
tag = USA
|
||||
AND = {
|
||||
original_tag = PHI
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
available = {
|
||||
IF = {
|
||||
limit = {
|
||||
FROM = { NOT = { original_tag = USA } }
|
||||
}
|
||||
FROM = { NOT = { has_war_with = USA } }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
else = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_align_with_the_usa
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_rugged_construction
|
||||
name = PHI_mio_trait_rugged_construction
|
||||
icon = GFX_generic_mio_trait_icon_reliability
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x=0 y=0 }
|
||||
|
||||
visible = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
reliability = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_use_local_materials
|
||||
name = PHI_mio_trait_use_local_materials
|
||||
icon = GFX_generic_mio_department_icon_facilities
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x=0 y=1 }
|
||||
|
||||
visible = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
|
||||
any_parent = { PHI_mio_trait_rugged_construction }
|
||||
|
||||
production_bonus = {
|
||||
production_cost_factor = -0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -802,6 +1390,15 @@ USA_ford_motor_company_organization = {
|
||||
}
|
||||
has_dlc = "No Step Back"
|
||||
}
|
||||
AND = {
|
||||
original_TAG = BRA
|
||||
# TODO_JUNO: Add juno DLC name here!!
|
||||
has_dlc = "Arms Against Tyranny"
|
||||
}
|
||||
AND = {
|
||||
original_tag = PHI
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -812,7 +1409,14 @@ USA_ford_motor_company_organization = {
|
||||
}
|
||||
FROM = {
|
||||
has_country_flag = POL_ford_motors
|
||||
NOT = { has_completed_focus = POL_adaptive_designs }
|
||||
}
|
||||
}
|
||||
IF = {
|
||||
limit = {
|
||||
FROM = { tag = BRA }
|
||||
}
|
||||
FROM = {
|
||||
has_country_flag = BRA_toa_DLC
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -844,6 +1448,38 @@ USA_ford_motor_company_organization = {
|
||||
has_completed_focus = BALTIC_ford_motors
|
||||
}
|
||||
}
|
||||
IF = {
|
||||
limit = {
|
||||
FROM = {
|
||||
original_TAG = BRA
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
has_completed_focus = BRA_expand_fordlandia
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
else = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_align_with_the_usa
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
initial_trait = {
|
||||
@@ -851,6 +1487,69 @@ USA_ford_motor_company_organization = {
|
||||
build_cost_ic = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_ethanol_fuel_adaptations
|
||||
name = PHI_mio_trait_ethanol_fuel_adaptations
|
||||
icon = GFX_generic_mio_trait_icon_fuel_consumption
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x = 9 y = 0 }
|
||||
|
||||
visible = {
|
||||
FROM = { original_tag = PHI }
|
||||
}
|
||||
|
||||
available = {
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
fuel_consumption = -0.05
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 2
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_coconut_fuel_adaptations
|
||||
name = PHI_mio_trait_coconut_fuel_adaptations
|
||||
icon = GFX_generic_mio_trait_icon_fuel_consumption
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x = 0 y = 1 }
|
||||
|
||||
visible = {
|
||||
FROM = { original_tag = PHI }
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
PHI_vicente_lava = {
|
||||
is_hired_as_advisor = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
relative_position_id = PHI_mio_trait_ethanol_fuel_adaptations
|
||||
any_parent = { PHI_mio_trait_ethanol_fuel_adaptations }
|
||||
|
||||
on_complete = {
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
fuel_consumption = -0.10
|
||||
reliability = -0.05
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -860,9 +1559,74 @@ USA_rock_island_arsenal_organization = {
|
||||
icon = GFX_idea_rock_island_arsenal
|
||||
|
||||
allowed = {
|
||||
tag = USA
|
||||
|
||||
OR = {
|
||||
tag = USA
|
||||
AND = {
|
||||
original_tag = PHI
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
available = {
|
||||
IF = {
|
||||
limit = {
|
||||
FROM = { NOT = { original_tag = USA } }
|
||||
}
|
||||
FROM = { NOT = { has_war_with = USA } }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
has_completed_focus = PHI_declare_military_emergency
|
||||
}
|
||||
}
|
||||
else = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_align_with_the_usa
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
add_trait = {
|
||||
token = PHI_mio_trait_naval_caliber_artillery
|
||||
name = PHI_mio_trait_naval_caliber_artillery
|
||||
icon = GFX_generic_mio_trait_icon_soft_attack
|
||||
special_trait_background = yes
|
||||
|
||||
position = { x=7 y=1 }
|
||||
|
||||
visible = {
|
||||
FROM = {
|
||||
original_tag = PHI
|
||||
}
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
has_completed_focus = PHI_coastal_artillery
|
||||
}
|
||||
}
|
||||
|
||||
any_parent = { generic_mio_trait_big_guns }
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.03
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
USA_sikorsky_organization = {
|
||||
|
||||
@@ -304,6 +304,11 @@ script_enum_equipment_bonus_type = {
|
||||
mechanized_equipment_6
|
||||
mechanized_equipment_7
|
||||
mechanized_equipment_8
|
||||
heavy_mechanized_equipment_5
|
||||
heavy_mechanized_equipment_4
|
||||
heavy_mechanized_equipment_3
|
||||
heavy_mechanized_equipment_2
|
||||
heavy_mechanized_equipment_1
|
||||
amechanized_equipment
|
||||
amechanized_equipment_1
|
||||
amechanized_equipment_2
|
||||
|
||||
@@ -1622,6 +1622,161 @@ sp_naval_anechoic_tiles = {
|
||||
|
||||
}
|
||||
|
||||
#SUBMARINE CARRIER
|
||||
sp_naval_submarine_carrier = {
|
||||
specialization = specialization_naval
|
||||
|
||||
project_tags = sp_tag_submarine
|
||||
|
||||
ai_will_do = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 2
|
||||
ROOT = {
|
||||
original_tag = JAP
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = neutrality
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
allowed = {
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
if = {
|
||||
limit = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
has_tech = basic_ship_hull_carrier
|
||||
has_tech = improved_ship_hull_submarine
|
||||
}
|
||||
else = {
|
||||
has_tech = basic_carrier
|
||||
has_tech = improved_submarine
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 12
|
||||
chromium = 6
|
||||
}
|
||||
}
|
||||
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 2
|
||||
}
|
||||
|
||||
complexity = sp_complexity.large
|
||||
prototype_time = sp_time.prototype.medium
|
||||
project_output = {
|
||||
country_effects = {
|
||||
add_design_template_bonus = {
|
||||
name = sp_naval_submarine_carrier_free_design
|
||||
uses = 1
|
||||
cost_factor = 1
|
||||
equipment = ship_hull_carrier_submarine
|
||||
}
|
||||
}
|
||||
|
||||
enable_equipments = {
|
||||
ship_hull_carrier_submarine
|
||||
}
|
||||
|
||||
enable_equipment_modules = {
|
||||
ship_submarine_deck_space
|
||||
}
|
||||
|
||||
enable_subunits = {
|
||||
|
||||
}
|
||||
}
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_naval_submarine_carrier_unique_reward_a = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 40
|
||||
max = 90
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_submarine_carrier_preference_a
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_submarine_carrier_eq_bonus_range
|
||||
bonus = {
|
||||
ship_hull_carrier_submarine = {
|
||||
naval_range = 0.1
|
||||
sub_visibility = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_naval_submarine_carrier_preference_b
|
||||
default = yes
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_submarine_carrier_eq_bonus_strength
|
||||
bonus = {
|
||||
ship_hull_carrier_submarine = {
|
||||
max_strength = 0.05
|
||||
naval_weather_penalty_factor = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_naval_submarine_carrier_preference_c
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_submarine_carrier_eq_bonus_stealth
|
||||
bonus = {
|
||||
ship_hull_carrier_submarine = {
|
||||
sub_visibility = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#########################################################
|
||||
|
||||
## # # ### ### ## ## ### ## # # ### ### ##
|
||||
@@ -3076,8 +3231,8 @@ sp_naval_underway_replenishment = {
|
||||
available = {
|
||||
FROM = {
|
||||
OR = {
|
||||
has_tech = base_strike
|
||||
has_tech = fleet_in_being
|
||||
has_doctrine = new_base_strike
|
||||
has_doctrine = new_fleet_in_being
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3150,7 +3305,7 @@ sp_naval_underway_replenishment = {
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = sp_naval_underway_replenishment_pick_a_tt
|
||||
custom_effect_tooltip = tech_effect|sp_naval_underway_replenishment_pick_a
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_underway_replenishment_pick_a = 1
|
||||
@@ -3163,7 +3318,7 @@ sp_naval_underway_replenishment = {
|
||||
|
||||
option = {
|
||||
token = sp_naval_underway_replenishment_preference_c
|
||||
|
||||
default = yes
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
#BASE UNDERWAY REPLENISHMENT
|
||||
@@ -3177,7 +3332,7 @@ sp_naval_underway_replenishment = {
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = sp_naval_underway_replenishment_pick_b_tt
|
||||
custom_effect_tooltip = tech_effect|sp_naval_underway_replenishment_pick_b
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_underway_replenishment_pick_b = 1
|
||||
@@ -3324,3 +3479,416 @@ sp_naval_proximity_fuze = {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
sp_naval_support_ships = {
|
||||
specialization = specialization_naval
|
||||
|
||||
project_tags = sp_tag_surface_ship
|
||||
|
||||
ai_will_do = {
|
||||
base = 1
|
||||
}
|
||||
|
||||
allowed = {
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
if = {
|
||||
limit = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
has_tech = mtg_transport
|
||||
}
|
||||
else = {
|
||||
has_tech = transport
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 6
|
||||
}
|
||||
}
|
||||
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 1
|
||||
}
|
||||
|
||||
complexity = sp_complexity.medium
|
||||
prototype_time = sp_time.prototype.medium
|
||||
project_output = {
|
||||
country_effects = {
|
||||
}
|
||||
|
||||
enable_equipments = {
|
||||
support_ship_1
|
||||
repair_ship_1
|
||||
}
|
||||
|
||||
enable_equipment_modules = {
|
||||
|
||||
}
|
||||
|
||||
enable_subunits = {
|
||||
|
||||
}
|
||||
}
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_naval_support_ships_unique_reward_a = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 10
|
||||
max = 50
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_support_ships_preference_a_a
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = tech_effect|sp_naval_support_ships_pick_a
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_support_ships_pick_a = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_support_ships_preference_b_a
|
||||
default = yes
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = tech_effect|sp_naval_support_ships_pick_b
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_support_ships_pick_b = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_support_ships_preference_c_a
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = tech_effect|sp_naval_support_ships_pick_c
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_support_ships_pick_c = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
sp_naval_support_ships_unique_reward_b = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 55
|
||||
max = 95
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_support_ships_preference_a_b
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = tech_effect|sp_naval_repair_ships_pick_a
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_repair_ships_pick_a = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_support_ships_preference_b_b
|
||||
default = yes
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = tech_effect|sp_naval_repair_ships_pick_b
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_repair_ships_pick_b = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_support_ships_preference_c_b
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
custom_effect_tooltip = tech_effect|sp_naval_repair_ships_pick_c
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
sp_naval_repair_ships_pick_c = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
sp_naval_escort_carrier = {
|
||||
specialization = specialization_naval
|
||||
|
||||
project_tags = sp_tag_surface_ship
|
||||
|
||||
ai_will_do = {
|
||||
base = 1
|
||||
}
|
||||
|
||||
allowed = {
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
|
||||
available = {
|
||||
FROM = {
|
||||
if = {
|
||||
limit = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
has_tech = basic_ship_hull_carrier
|
||||
}
|
||||
else = {
|
||||
has_tech = basic_carrier
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resource_cost = {
|
||||
resources = {
|
||||
steel = 9
|
||||
}
|
||||
}
|
||||
|
||||
breakthrough_cost = {
|
||||
specialization_naval = 1
|
||||
}
|
||||
|
||||
complexity = sp_complexity.medium
|
||||
prototype_time = sp_time.prototype.medium
|
||||
project_output = {
|
||||
country_effects = {
|
||||
add_design_template_bonus = {
|
||||
name = sp_naval_escort_carrier_free_design
|
||||
uses = 1
|
||||
cost_factor = 1
|
||||
equipment = ship_hull_escort_carrier
|
||||
}
|
||||
}
|
||||
|
||||
enable_equipments = {
|
||||
limit = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
ship_hull_escort_carrier
|
||||
}
|
||||
enable_equipments = {
|
||||
limit = {
|
||||
not = {has_dlc = "Man the Guns"}
|
||||
}
|
||||
escort_carrier
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
ship_escort_deck_space
|
||||
}
|
||||
|
||||
enable_subunits = {
|
||||
|
||||
}
|
||||
}
|
||||
generic_prototype_rewards = {
|
||||
sp_naval_generic_reward_scientist_xp_1
|
||||
sp_naval_generic_reward_scientist_xp_2
|
||||
sp_naval_generic_reward_scientist_xp_3
|
||||
sp_naval_generic_reward_navy_xp_1
|
||||
sp_naval_generic_reward_navy_xp_2
|
||||
sp_naval_generic_reward_navy_xp_3
|
||||
sp_naval_generic_reward_major_progress_1
|
||||
sp_naval_generic_reward_major_progress_2
|
||||
sp_naval_generic_reward_major_progress_3
|
||||
sp_naval_generic_reward_test_failure_1
|
||||
sp_naval_generic_reward_test_failure_2
|
||||
sp_naval_generic_reward_test_failure_3
|
||||
}
|
||||
|
||||
unique_prototype_rewards = {
|
||||
sp_naval_escort_carrier_unique_reward_a = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 10
|
||||
max = 50
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_escort_carrier_preference_a_a
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_escort_carrier_eq_bonus_range
|
||||
bonus = {
|
||||
ship_hull_escort_carrier = {
|
||||
naval_range = 0.15
|
||||
build_cost_ic = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_naval_escort_carrier_preference_b_a
|
||||
default = yes
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_escort_carrier_eq_bonus_strength
|
||||
bonus = {
|
||||
ship_hull_escort_carrier = {
|
||||
max_strength = 0.05
|
||||
reliability = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_naval_escort_carrier_preference_c_a
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_escort_carrier_eq_bonus_speed
|
||||
bonus = {
|
||||
ship_hull_escort_carrier = {
|
||||
naval_speed = 0.15
|
||||
build_cost_ic = 0.025
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp_naval_escort_carrier_unique_reward_b = {
|
||||
fire_only_once = yes
|
||||
|
||||
threshold = {
|
||||
min = 55
|
||||
max = 95
|
||||
}
|
||||
|
||||
weight = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
option = {
|
||||
token = sp_naval_escort_carrier_preference_a_b
|
||||
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_escort_carrier_eq_bonus_sub_detection
|
||||
bonus = {
|
||||
ship_hull_escort_carrier = {
|
||||
sub_detection = 0.125
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_naval_escort_carrier_preference_b_b
|
||||
default = yes
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_escort_carrier_eq_bonus_compromise
|
||||
bonus = {
|
||||
ship_hull_escort_carrier = {
|
||||
sub_detection = 0.05
|
||||
surface_detection = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
token = sp_naval_escort_carrier_preference_c_b
|
||||
iteration_output = {
|
||||
country_effects = {
|
||||
add_equipment_bonus = {
|
||||
name = sp_naval_escort_carrier_eq_bonus_surface_detection
|
||||
bonus = {
|
||||
ship_hull_escort_carrier = {
|
||||
surface_detection = 0.125
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -2805,7 +2805,6 @@ early_ship_hull_carrier = {
|
||||
}
|
||||
|
||||
enable_equipment_modules = {
|
||||
ship_torpedo_sub_1
|
||||
sub_ship_engine_1
|
||||
}
|
||||
|
||||
@@ -2858,7 +2857,6 @@ early_ship_hull_carrier = {
|
||||
ship_hull_submarine_2
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
ship_torpedo_sub_2
|
||||
sub_ship_engine_2
|
||||
}
|
||||
on_research_complete = {
|
||||
@@ -2917,7 +2915,6 @@ early_ship_hull_carrier = {
|
||||
ship_hull_submarine_3
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
ship_torpedo_sub_3
|
||||
sub_ship_engine_3
|
||||
}
|
||||
|
||||
@@ -2966,7 +2963,6 @@ early_ship_hull_carrier = {
|
||||
ship_hull_submarine_4
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
ship_torpedo_sub_4
|
||||
sub_ship_engine_4
|
||||
}
|
||||
|
||||
@@ -3011,7 +3007,6 @@ early_ship_hull_carrier = {
|
||||
}
|
||||
enable_equipment_modules = {
|
||||
sub_ship_engine_5
|
||||
ship_torpedo_sub_5
|
||||
}
|
||||
|
||||
path = {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4538,7 +4538,7 @@ technologies = {
|
||||
start_year = 1914
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 5 y = @1924 }
|
||||
position = { x = 7 y = @1924 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -4586,7 +4586,7 @@ technologies = {
|
||||
start_year = 1940
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 5 y = @1940 }
|
||||
position = { x = 7 y = @1940 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -4634,7 +4634,7 @@ technologies = {
|
||||
start_year = 1942
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 5 y = @1942 }
|
||||
position = { x = 7 y = @1942 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -4686,7 +4686,7 @@ technologies = {
|
||||
start_year = 1950
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 5 y = 22 }
|
||||
position = { x = 7 y = 22 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -4724,7 +4724,7 @@ technologies = {
|
||||
start_year = 1960
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 5 y = 26 }
|
||||
position = { x = 7 y = 26 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -4756,7 +4756,7 @@ technologies = {
|
||||
start_year = 1970
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 5 y = 30 }
|
||||
position = { x = 7 y = 30 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -4990,7 +4990,7 @@ technologies = {
|
||||
start_year = 1941
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = @1941 }
|
||||
position = { x = 5 y = @1941 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -5025,7 +5025,7 @@ technologies = {
|
||||
start_year = 1943
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = @1943 }
|
||||
position = { x = 5 y = @1943 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -5055,7 +5055,7 @@ technologies = {
|
||||
start_year = 1950
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 22 }
|
||||
position = { x = 5 y = 22 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -5085,7 +5085,7 @@ technologies = {
|
||||
start_year = 1960
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 26 }
|
||||
position = { x = 5 y = 26 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -5116,7 +5116,7 @@ technologies = {
|
||||
start_year = 1970
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 30 }
|
||||
position = { x = 5 y = 30 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -5147,7 +5147,7 @@ technologies = {
|
||||
start_year = 1980
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 34 }
|
||||
position = { x = 5 y = 34 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -5173,7 +5173,7 @@ technologies = {
|
||||
start_year = 1990
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 38 }
|
||||
position = { x = 5 y = 38 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
@@ -5228,7 +5228,10 @@ technologies = {
|
||||
leads_to_tech = mechanised_infantry4
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
|
||||
path = {
|
||||
leads_to_tech = heavy_mechanised_infantry1
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
mechanized = {
|
||||
soft_attack = 0.15
|
||||
hard_attack = 0.15
|
||||
@@ -5531,7 +5534,145 @@ technologies = {
|
||||
special_project_specialization = { specialization_land }
|
||||
}
|
||||
|
||||
heavy_mechanised_infantry1 = {
|
||||
|
||||
enable_equipments = {
|
||||
heavy_mechanized_equipment_1
|
||||
}
|
||||
path = {
|
||||
leads_to_tech = heavy_mechanised_infantry2
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
enable_subunits = {
|
||||
armored_infantry
|
||||
}
|
||||
|
||||
research_cost = 3
|
||||
start_year = 1950
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 22 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
motorized_equipment
|
||||
infantry_tech
|
||||
cat_mechanized_equipment
|
||||
}
|
||||
special_project_specialization = { specialization_land }
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
heavy_mechanised_infantry2 = {
|
||||
|
||||
enable_equipments = {
|
||||
heavy_mechanized_equipment_2
|
||||
}
|
||||
path = {
|
||||
leads_to_tech = heavy_mechanised_infantry3
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
research_cost = 3
|
||||
start_year = 1960
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 26 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
motorized_equipment
|
||||
infantry_tech
|
||||
cat_mechanized_equipment
|
||||
}
|
||||
special_project_specialization = { specialization_land }
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
heavy_mechanised_infantry3 = {
|
||||
|
||||
enable_equipments = {
|
||||
heavy_mechanized_equipment_3
|
||||
}
|
||||
path = {
|
||||
leads_to_tech = heavy_mechanised_infantry4
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
research_cost = 3
|
||||
start_year = 1970
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 30 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
motorized_equipment
|
||||
infantry_tech
|
||||
cat_mechanized_equipment
|
||||
}
|
||||
special_project_specialization = { specialization_land }
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
heavy_mechanised_infantry4 = {
|
||||
|
||||
enable_equipments = {
|
||||
heavy_mechanized_equipment_4
|
||||
}
|
||||
path = {
|
||||
leads_to_tech = heavy_mechanised_infantry5
|
||||
research_cost_coeff = 1
|
||||
}
|
||||
|
||||
research_cost = 3
|
||||
start_year = 1980
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 34 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
motorized_equipment
|
||||
infantry_tech
|
||||
cat_mechanized_equipment
|
||||
}
|
||||
special_project_specialization = { specialization_land }
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
heavy_mechanised_infantry5 = {
|
||||
|
||||
enable_equipments = {
|
||||
heavy_mechanized_equipment_5
|
||||
}
|
||||
|
||||
research_cost = 3
|
||||
start_year = 1990
|
||||
folder = {
|
||||
name = infantry_folder
|
||||
position = { x = 3 y = 38 }
|
||||
}
|
||||
|
||||
categories = {
|
||||
motorized_equipment
|
||||
infantry_tech
|
||||
cat_mechanized_equipment
|
||||
}
|
||||
special_project_specialization = { specialization_land }
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
######### FROM JAPANESE FOCUS ##########
|
||||
bicycle_infantry = {
|
||||
|
||||
|
||||
81
src/common/units/IFV.txt
Executable file
81
src/common/units/IFV.txt
Executable file
@@ -0,0 +1,81 @@
|
||||
sub_units = {
|
||||
armored_infantry = {
|
||||
sprite = mechanized
|
||||
map_icon_category = infantry
|
||||
|
||||
priority = 610
|
||||
ai_priority = 200
|
||||
active = yes
|
||||
|
||||
type = {
|
||||
mechanized
|
||||
}
|
||||
|
||||
group = mobile
|
||||
|
||||
categories = {
|
||||
category_front_line
|
||||
category_all_infantry
|
||||
category_army
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
|
||||
#Offensive Abilities
|
||||
soft_attack = 0.1
|
||||
hard_attack = 4.0
|
||||
|
||||
#Size Definitions
|
||||
max_strength = 30
|
||||
max_organisation = 60
|
||||
default_morale = 0.3
|
||||
manpower = 1200
|
||||
|
||||
#Misc Abilities
|
||||
training_time = 120
|
||||
suppression = 2
|
||||
weight = 1
|
||||
|
||||
supply_consumption = 0.18
|
||||
|
||||
# needed since we give so much bonus to infantry even with no mech equipment
|
||||
essential = {
|
||||
infantry_equipment
|
||||
heavy_mechanized_equipment
|
||||
}
|
||||
|
||||
# this is what moves us and sets speed
|
||||
transport = mechanized_equipment
|
||||
|
||||
need = {
|
||||
heavy_mechanized_equipment = 50
|
||||
infantry_equipment = 100
|
||||
}
|
||||
|
||||
forest = {
|
||||
attack = -0.2
|
||||
}
|
||||
mountain = {
|
||||
attack = -0.05
|
||||
}
|
||||
jungle = {
|
||||
attack = -0.3
|
||||
}
|
||||
marsh = {
|
||||
attack = -0.1
|
||||
}
|
||||
urban = {
|
||||
attack = -0.2
|
||||
defence = -0.05
|
||||
}
|
||||
river = {
|
||||
attack = -0.2
|
||||
movement = -0.2
|
||||
}
|
||||
amphibious = {
|
||||
attack = -0.4
|
||||
}
|
||||
|
||||
#hardness = 0.2 moving these buffs to unit stats
|
||||
}
|
||||
}
|
||||
175
src/common/units/equipment/IFV.txt
Executable file
175
src/common/units/equipment/IFV.txt
Executable file
@@ -0,0 +1,175 @@
|
||||
equipments = {
|
||||
|
||||
heavy_mechanized_equipment = {
|
||||
year = 1936
|
||||
|
||||
is_archetype = yes
|
||||
picture = archetype_motorized_equipment
|
||||
is_buildable = no
|
||||
type = {
|
||||
#infantry #Removing inf type
|
||||
mechanized
|
||||
}
|
||||
group_by = archetype
|
||||
|
||||
interface_category = interface_category_land
|
||||
|
||||
upgrades = {
|
||||
|
||||
}
|
||||
|
||||
is_convertable = yes
|
||||
|
||||
#Misc Abilities
|
||||
maximum_speed = 16
|
||||
reliability = 0.8
|
||||
hardness = 0.7
|
||||
|
||||
#Defensive Abilities
|
||||
defense = 40
|
||||
breakthrough = 7
|
||||
armor_value = 30
|
||||
soft_attack = 15
|
||||
hard_attack = 6
|
||||
hardness = 0.8
|
||||
build_cost_ic = 15
|
||||
|
||||
#Space taken in convoy
|
||||
lend_lease_cost = 5
|
||||
|
||||
build_cost_ic = 4
|
||||
resources = {
|
||||
steel = 2
|
||||
tungsten = 2
|
||||
}
|
||||
fuel_consumption = 1.2
|
||||
}
|
||||
# ~1950
|
||||
heavy_mechanized_equipment_1 = {
|
||||
year = 1950
|
||||
|
||||
archetype = heavy_mechanized_equipment
|
||||
priority = 40
|
||||
visual_level = 2
|
||||
|
||||
is_convertable = yes
|
||||
|
||||
maximum_speed = 19
|
||||
|
||||
defense = 40
|
||||
breakthrough = 7
|
||||
armor_value = 30
|
||||
soft_attack = 15
|
||||
hard_attack = 6
|
||||
hardness = 0.8
|
||||
build_cost_ic = 15
|
||||
|
||||
}
|
||||
|
||||
# ~1960
|
||||
heavy_mechanized_equipment_2 = {
|
||||
year = 1960
|
||||
|
||||
archetype = heavy_mechanized_equipment
|
||||
parent = heavy_mechanized_equipment_1
|
||||
priority = 40
|
||||
visual_level = 2
|
||||
|
||||
is_convertable = yes
|
||||
|
||||
can_convert_from = {
|
||||
mechanized_equipment_4
|
||||
mechanized_equipment_5
|
||||
}
|
||||
|
||||
maximum_speed = 20
|
||||
|
||||
defense = 45
|
||||
breakthrough = 8
|
||||
armor_value = 35
|
||||
soft_attack = 20
|
||||
hard_attack = 7
|
||||
hardness = 0.8
|
||||
build_cost_ic = 28
|
||||
|
||||
}
|
||||
heavy_mechanized_equipment_3 = {
|
||||
year = 1970
|
||||
|
||||
archetype = heavy_mechanized_equipment
|
||||
parent = heavy_mechanized_equipment_2
|
||||
priority = 40
|
||||
visual_level = 2
|
||||
|
||||
is_convertable = yes
|
||||
|
||||
can_convert_from = {
|
||||
mechanized_equipment_4
|
||||
mechanized_equipment_5
|
||||
}
|
||||
|
||||
maximum_speed = 22
|
||||
|
||||
defense = 48
|
||||
breakthrough = 9
|
||||
armor_value = 37
|
||||
soft_attack = 23
|
||||
hard_attack = 8
|
||||
hardness = 0.8
|
||||
build_cost_ic = 32
|
||||
|
||||
}
|
||||
heavy_mechanized_equipment_4 = {
|
||||
year = 1980
|
||||
|
||||
archetype = heavy_mechanized_equipment
|
||||
parent = heavy_mechanized_equipment_3
|
||||
priority = 40
|
||||
visual_level = 2
|
||||
|
||||
is_convertable = yes
|
||||
|
||||
can_convert_from = {
|
||||
mechanized_equipment_4
|
||||
mechanized_equipment_5
|
||||
}
|
||||
|
||||
maximum_speed = 24
|
||||
|
||||
#Defensive Abilities
|
||||
defense = 50
|
||||
breakthrough = 10
|
||||
armor_value = 40
|
||||
soft_attack = 25
|
||||
hard_attack = 9
|
||||
hardness = 0.8
|
||||
build_cost_ic = 36
|
||||
|
||||
}
|
||||
heavy_mechanized_equipment_5 = {
|
||||
year = 1990
|
||||
|
||||
archetype = heavy_mechanized_equipment
|
||||
parent = heavy_mechanized_equipment_4
|
||||
priority = 40
|
||||
visual_level = 2
|
||||
|
||||
is_convertable = yes
|
||||
|
||||
can_convert_from = {
|
||||
mechanized_equipment_4
|
||||
mechanized_equipment_5
|
||||
}
|
||||
|
||||
maximum_speed = 26
|
||||
|
||||
#Defensive Abilities
|
||||
defense = 55
|
||||
breakthrough = 12
|
||||
armor_value = 45
|
||||
soft_attack = 30
|
||||
hard_attack = 10
|
||||
hardness = 0.8
|
||||
build_cost_ic = 40
|
||||
}
|
||||
}
|
||||
@@ -4745,11 +4745,11 @@ equipments = {
|
||||
module_slots = inherit
|
||||
priority = 5
|
||||
|
||||
air_range = 2000
|
||||
maximum_speed = 0
|
||||
air_range = 1000
|
||||
maximum_speed = 200
|
||||
air_agility = 20
|
||||
air_defence = 20
|
||||
weight = 20
|
||||
weight = 16
|
||||
naval_strike_attack = 1
|
||||
naval_strike_targetting = 1
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ equipments = {
|
||||
|
||||
manpower = 4500
|
||||
|
||||
naval_supremacy_factor = 2.4
|
||||
naval_dominance_factor = 300
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
@@ -163,6 +163,7 @@ equipments = {
|
||||
default_modules = {
|
||||
fixed_ship_engine_slot = carrier_ship_engine_2
|
||||
}
|
||||
naval_dominance_factor = 300
|
||||
}
|
||||
|
||||
ship_hull_carrier_2 = {
|
||||
@@ -225,6 +226,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 5000
|
||||
naval_dominance_factor = 300
|
||||
}
|
||||
|
||||
ship_hull_carrier_3 = {
|
||||
@@ -296,6 +298,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 350
|
||||
}
|
||||
|
||||
#MODERN CARRIER
|
||||
@@ -375,6 +378,7 @@ equipments = {
|
||||
chromium = 3
|
||||
}
|
||||
manpower = 6500
|
||||
naval_dominance_factor = 400
|
||||
}
|
||||
|
||||
# TODO MANU HABAKKUK
|
||||
@@ -457,6 +461,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 6000
|
||||
naval_dominance_factor = 350
|
||||
}
|
||||
ship_hull_carrier_conversion_bb = {
|
||||
abbreviation = "had"
|
||||
@@ -503,6 +508,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 5000
|
||||
naval_dominance_factor = 250
|
||||
}
|
||||
|
||||
ship_hull_carrier_conversion_ca = {
|
||||
@@ -544,6 +550,82 @@ equipments = {
|
||||
steel = 3
|
||||
}
|
||||
manpower = 1000
|
||||
naval_dominance_factor = 200
|
||||
}
|
||||
#ESCORT CARRIER
|
||||
ship_hull_escort_carrier = {
|
||||
abbreviation = "hacve"
|
||||
year = 1936
|
||||
visual_level = 1
|
||||
archetype = ship_hull_carrier
|
||||
priority = 1000
|
||||
module_slots = {
|
||||
fixed_ship_deck_slot_1 = {
|
||||
required = yes
|
||||
allowed_module_categories = { ship_escort_deck_space }
|
||||
gfx = ship_deck_space_slot
|
||||
}
|
||||
fixed_ship_deck_slot_2 = {
|
||||
required = no
|
||||
allowed_module_categories = { ship_escort_deck_space ship_carrier_armor}
|
||||
gfx = ship_deck_space_slot
|
||||
}
|
||||
fixed_ship_anti_air_slot = inherit
|
||||
fixed_ship_radar_slot = inherit
|
||||
fixed_ship_engine_slot = inherit
|
||||
fixed_ship_secondaries_slot = inherit
|
||||
fixed_ship_armor_slot = inherit
|
||||
front_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_anti_air
|
||||
ship_escort_deck_space
|
||||
ship_carrier_armor
|
||||
}
|
||||
}
|
||||
mid_1_custom_slot = {
|
||||
required = no
|
||||
allowed_module_categories = {
|
||||
ship_secondaries
|
||||
ship_dp_secondaries
|
||||
ship_escort_deck_space
|
||||
ship_carrier_armor
|
||||
}
|
||||
}
|
||||
}
|
||||
default_modules = {
|
||||
front_1_custom_slot = empty
|
||||
mid_1_custom_slot = empty
|
||||
mid_2_custom_slot = empty
|
||||
}
|
||||
surface_detection = 26
|
||||
sub_detection = 5
|
||||
surface_visibility = 30
|
||||
naval_speed = 22
|
||||
reliability = 0.70
|
||||
|
||||
naval_range = 3000
|
||||
|
||||
max_strength = 175
|
||||
|
||||
|
||||
fuel_consumption = 87
|
||||
|
||||
# (Describes combat behaviour - hidden stat)
|
||||
offensive_weapons = no
|
||||
|
||||
build_cost_ic = 1500
|
||||
resources = {
|
||||
steel = 2
|
||||
chromium = 1
|
||||
}
|
||||
|
||||
manpower = 2500
|
||||
|
||||
naval_dominance_factor = 175
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
ship_hull_carrier_5 = {
|
||||
year = 1950
|
||||
@@ -630,6 +712,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 450
|
||||
}
|
||||
|
||||
ship_hull_carrier_6 = {
|
||||
@@ -732,6 +815,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 450
|
||||
}
|
||||
ship_hull_carrier_7 = {
|
||||
year = 1960
|
||||
@@ -833,6 +917,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 500
|
||||
}
|
||||
ship_hull_carrier_8 = {
|
||||
year = 1970
|
||||
@@ -927,6 +1012,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 500
|
||||
}
|
||||
ship_hull_carrier_9 = {
|
||||
year = 1980
|
||||
@@ -1021,6 +1107,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 550
|
||||
}
|
||||
ship_hull_carrier_10 = {
|
||||
year = 1990
|
||||
@@ -1115,6 +1202,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 550
|
||||
}
|
||||
ship_hull_bc_carrier = {
|
||||
year = 1922
|
||||
@@ -1224,6 +1312,7 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 4500
|
||||
naval_dominance_factor = 250
|
||||
}
|
||||
ship_hull_bc_carrier_1 = {
|
||||
year = 1960
|
||||
@@ -1233,6 +1322,7 @@ equipments = {
|
||||
priority = 1000
|
||||
|
||||
module_slots = inherit
|
||||
naval_dominance_factor = 250
|
||||
}
|
||||
ship_hull_bc_carrier_2 = {
|
||||
year = 1970
|
||||
@@ -1323,6 +1413,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 250
|
||||
}
|
||||
ship_hull_bc_carrier_3 = {
|
||||
year = 1980
|
||||
@@ -1412,6 +1503,7 @@ equipments = {
|
||||
chromium = 2
|
||||
}
|
||||
manpower = 5500
|
||||
naval_dominance_factor = 250
|
||||
}
|
||||
###Prescripted designs for people without MtG
|
||||
|
||||
|
||||
@@ -124,6 +124,10 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 600
|
||||
naval_dominance_factor = 100
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
|
||||
ship_hull_cruiser_1 = {
|
||||
@@ -134,6 +138,7 @@ equipments = {
|
||||
|
||||
|
||||
module_slots = inherit
|
||||
naval_dominance_factor = 100
|
||||
}
|
||||
|
||||
ship_hull_cruiser_2 = {
|
||||
@@ -204,6 +209,7 @@ equipments = {
|
||||
default_modules = {
|
||||
front_1_custom_slot = empty
|
||||
}
|
||||
naval_dominance_factor = 115
|
||||
}
|
||||
|
||||
ship_hull_cruiser_3 = {
|
||||
@@ -288,6 +294,7 @@ equipments = {
|
||||
rear_1_custom_slot = empty
|
||||
rear_2_custom_slot = empty
|
||||
}
|
||||
naval_dominance_factor = 130
|
||||
}
|
||||
|
||||
ship_hull_cruiser_4 = {
|
||||
@@ -360,6 +367,7 @@ equipments = {
|
||||
rear_1_custom_slot = empty
|
||||
rear_2_custom_slot = empty
|
||||
}
|
||||
naval_dominance_factor = 150
|
||||
}
|
||||
|
||||
light_cruiser_1 = {
|
||||
@@ -1038,6 +1046,7 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 960
|
||||
naval_dominance_factor = 120
|
||||
}
|
||||
ship_hull_cruiser_panzerschiff = {
|
||||
year = 1929
|
||||
@@ -1097,6 +1106,7 @@ equipments = {
|
||||
fixed_ship_secondaries_slot = ship_secondaries_1
|
||||
rear_1_custom_slot = ship_torpedo
|
||||
}
|
||||
naval_dominance_factor = 130
|
||||
}
|
||||
ship_hull_cruiser_coastal_defense_ship = {
|
||||
year = 1929
|
||||
@@ -1161,6 +1171,7 @@ equipments = {
|
||||
fixed_ship_battery_slot = empty
|
||||
fixed_ship_secondaries_slot = empty
|
||||
}
|
||||
naval_dominance_factor = 100
|
||||
}
|
||||
|
||||
ship_hull_cruiser_5 = {
|
||||
@@ -1230,6 +1241,7 @@ equipments = {
|
||||
rear_1_custom_slot = empty
|
||||
rear_2_custom_slot = empty
|
||||
}
|
||||
naval_dominance_factor = 145
|
||||
}
|
||||
|
||||
ship_hull_cruiser_6 = {
|
||||
@@ -1306,6 +1318,7 @@ equipments = {
|
||||
rear_1_custom_slot = empty
|
||||
rear_2_custom_slot = empty
|
||||
}
|
||||
naval_dominance_factor = 160
|
||||
}
|
||||
|
||||
ship_hull_cruiser_7 = {
|
||||
@@ -1391,6 +1404,7 @@ equipments = {
|
||||
}
|
||||
}
|
||||
}
|
||||
naval_dominance_factor = 175
|
||||
}
|
||||
|
||||
ship_hull_cruiser_8 = {
|
||||
@@ -1476,6 +1490,7 @@ equipments = {
|
||||
}
|
||||
}
|
||||
}
|
||||
naval_dominance_factor = 190
|
||||
}
|
||||
|
||||
ship_hull_cruiser_9 = {
|
||||
@@ -1561,6 +1576,7 @@ equipments = {
|
||||
}
|
||||
}
|
||||
}
|
||||
naval_dominance_factor = 205
|
||||
}
|
||||
|
||||
ship_hull_cruiser_10 = {
|
||||
@@ -1646,5 +1662,6 @@ equipments = {
|
||||
}
|
||||
}
|
||||
}
|
||||
naval_dominance_factor = 220
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,6 +125,10 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 4000
|
||||
naval_dominance_factor = 300
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
###Special snowflake hull
|
||||
|
||||
@@ -276,6 +280,7 @@ equipments = {
|
||||
fuel_consumption = 67
|
||||
|
||||
build_cost_ic = 3300
|
||||
naval_dominance_factor = 300
|
||||
}
|
||||
|
||||
ship_hull_heavy_2 = {
|
||||
@@ -340,6 +345,7 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 5200
|
||||
naval_dominance_factor = 350
|
||||
}
|
||||
|
||||
ship_hull_heavy_3 = {
|
||||
@@ -405,6 +411,7 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 6000
|
||||
naval_dominance_factor = 375
|
||||
}
|
||||
|
||||
ship_hull_heavy_4 = {
|
||||
@@ -471,6 +478,7 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 6000
|
||||
naval_dominance_factor = 400
|
||||
}
|
||||
|
||||
ship_hull_super_heavy_1 = {
|
||||
@@ -567,6 +575,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 9000
|
||||
naval_dominance_factor = 400
|
||||
}
|
||||
|
||||
battleship_1 = {
|
||||
@@ -1282,6 +1291,7 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 6000
|
||||
naval_dominance_factor = 450
|
||||
}
|
||||
|
||||
ship_hull_heavy_6 = {
|
||||
@@ -1359,6 +1369,7 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 6000
|
||||
naval_dominance_factor = 500
|
||||
}
|
||||
|
||||
}
|
||||
@@ -111,6 +111,10 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 250
|
||||
naval_dominance_factor = 20
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
|
||||
ship_hull_light_1 = {
|
||||
@@ -122,6 +126,7 @@ equipments = {
|
||||
#alias = destroyer_1
|
||||
|
||||
module_slots = inherit
|
||||
naval_dominance_factor = 24
|
||||
}
|
||||
|
||||
ship_hull_light_2 = {
|
||||
@@ -171,6 +176,7 @@ equipments = {
|
||||
steel = 2
|
||||
}
|
||||
manpower = 325
|
||||
naval_dominance_factor = 30
|
||||
}
|
||||
|
||||
ship_hull_light_3 = {
|
||||
@@ -247,6 +253,7 @@ equipments = {
|
||||
max_strength = 50
|
||||
build_cost_ic = 550
|
||||
manpower = 400
|
||||
naval_dominance_factor = 36
|
||||
}
|
||||
|
||||
ship_hull_light_4 = {
|
||||
@@ -316,6 +323,7 @@ equipments = {
|
||||
steel = 2
|
||||
}
|
||||
manpower = 500
|
||||
naval_dominance_factor = 40
|
||||
}
|
||||
ship_hull_light_5 = {
|
||||
year = 1950
|
||||
@@ -384,6 +392,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
naval_dominance_factor = 50
|
||||
}
|
||||
|
||||
ship_hull_light_6 = {
|
||||
@@ -452,6 +461,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
naval_dominance_factor = 60
|
||||
}
|
||||
|
||||
ship_hull_light_7 = {
|
||||
@@ -520,6 +530,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
naval_dominance_factor = 70
|
||||
}
|
||||
ship_hull_light_8 = {
|
||||
year = 1970
|
||||
@@ -588,6 +599,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
naval_dominance_factor = 80
|
||||
}
|
||||
ship_hull_light_9 = {
|
||||
year = 1980
|
||||
@@ -657,6 +669,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
naval_dominance_factor = 90
|
||||
}
|
||||
ship_hull_light_10 = {
|
||||
year = 1990
|
||||
@@ -726,6 +739,7 @@ equipments = {
|
||||
chromium = 1
|
||||
}
|
||||
manpower = 500
|
||||
naval_dominance_factor = 100
|
||||
}
|
||||
destroyer_1 = {
|
||||
year = 1922
|
||||
|
||||
@@ -82,6 +82,10 @@ equipments = {
|
||||
}
|
||||
|
||||
manpower = 200
|
||||
naval_dominance_factor = 9
|
||||
naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
|
||||
#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
|
||||
# change this from 1 at your own risk
|
||||
}
|
||||
|
||||
ship_hull_submarine_1 = {
|
||||
@@ -91,6 +95,7 @@ equipments = {
|
||||
priority = 2500
|
||||
|
||||
module_slots = inherit
|
||||
naval_dominance_factor = 9
|
||||
}
|
||||
|
||||
ship_hull_submarine_2 = {
|
||||
@@ -119,7 +124,7 @@ equipments = {
|
||||
sub_visibility = 20
|
||||
naval_speed = 14
|
||||
reliability = 0.70
|
||||
|
||||
naval_dominance_factor = 11
|
||||
naval_range = 4000
|
||||
reliability = 0.70
|
||||
max_strength = 20
|
||||
@@ -173,7 +178,7 @@ equipments = {
|
||||
reliability = 0.75
|
||||
|
||||
naval_range = 5000
|
||||
|
||||
naval_dominance_factor = 13
|
||||
max_strength = 30
|
||||
|
||||
|
||||
@@ -223,7 +228,7 @@ equipments = {
|
||||
reliability = 0.80
|
||||
|
||||
naval_range = 6000
|
||||
|
||||
naval_dominance_factor = 15
|
||||
max_strength = 35
|
||||
|
||||
|
||||
@@ -286,7 +291,7 @@ equipments = {
|
||||
reliability = 0.75
|
||||
|
||||
naval_range = 5000
|
||||
|
||||
naval_dominance_factor = 10
|
||||
max_strength = 30
|
||||
|
||||
|
||||
@@ -346,7 +351,7 @@ equipments = {
|
||||
reliability = 0.75
|
||||
|
||||
naval_range = 6500
|
||||
|
||||
naval_dominance_factor = 12
|
||||
max_strength = 40
|
||||
|
||||
|
||||
@@ -389,6 +394,7 @@ equipments = {
|
||||
max_strength = 5
|
||||
|
||||
manpower = 100
|
||||
naval_dominance_factor = 7
|
||||
|
||||
|
||||
build_cost_ic = 150
|
||||
@@ -456,7 +462,7 @@ equipments = {
|
||||
reliability = 0.75
|
||||
|
||||
naval_range = 10000
|
||||
|
||||
naval_dominance_factor = 14
|
||||
manpower = 400
|
||||
max_strength = 50
|
||||
|
||||
@@ -1246,7 +1252,7 @@ equipments = {
|
||||
reliability = 0.80
|
||||
|
||||
naval_range = 6250
|
||||
|
||||
naval_dominance_factor = 14
|
||||
max_strength = 35
|
||||
|
||||
|
||||
@@ -1304,7 +1310,7 @@ equipments = {
|
||||
reliability = 1.10
|
||||
|
||||
naval_range = 6500
|
||||
|
||||
naval_dominance_factor = 14
|
||||
max_strength = 40
|
||||
|
||||
|
||||
@@ -1361,7 +1367,7 @@ equipments = {
|
||||
reliability = 1.15
|
||||
|
||||
naval_range = 6500
|
||||
|
||||
naval_dominance_factor = 16
|
||||
max_strength = 40
|
||||
|
||||
|
||||
@@ -1418,7 +1424,7 @@ equipments = {
|
||||
reliability = 1.22
|
||||
|
||||
naval_range = 6500
|
||||
|
||||
naval_dominance_factor = 17
|
||||
max_strength = 40
|
||||
|
||||
|
||||
@@ -1475,7 +1481,7 @@ equipments = {
|
||||
reliability = 1.26
|
||||
|
||||
naval_range = 6500
|
||||
|
||||
naval_dominance_factor = 20
|
||||
max_strength = 40
|
||||
|
||||
|
||||
@@ -1532,7 +1538,7 @@ equipments = {
|
||||
reliability = 1.26
|
||||
|
||||
naval_range = 6500
|
||||
|
||||
naval_dominance_factor = 20
|
||||
max_strength = 40
|
||||
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
sub_units = {
|
||||
|
||||
infantry = {
|
||||
abbreviation = "INF"
|
||||
sprite = infantry
|
||||
map_icon_category = infantry
|
||||
|
||||
@@ -16,6 +17,9 @@ sub_units = {
|
||||
infantry
|
||||
}
|
||||
|
||||
#can_exfiltrate_from_coast = yes #Can this subunit board convoys from a non-port location.
|
||||
#Intended for use with special forces marine templates; all non-support subunits in the division must have this flag set to yes
|
||||
|
||||
group = infantry
|
||||
|
||||
categories = {
|
||||
@@ -23,6 +27,7 @@ sub_units = {
|
||||
category_light_infantry
|
||||
category_all_infantry
|
||||
category_army
|
||||
category_infantry_and_bicycle
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
@@ -38,7 +43,7 @@ sub_units = {
|
||||
suppression = 1.5
|
||||
weight = 0.5
|
||||
|
||||
supply_consumption = 0.07
|
||||
supply_consumption = 0.06
|
||||
|
||||
need = {
|
||||
infantry_equipment = 100
|
||||
@@ -46,6 +51,7 @@ sub_units = {
|
||||
}
|
||||
|
||||
bicycle_battalion = {
|
||||
abbreviation = "BIC"
|
||||
sprite = bicycle
|
||||
map_icon_category = infantry
|
||||
|
||||
@@ -64,6 +70,7 @@ sub_units = {
|
||||
category_light_infantry
|
||||
category_all_infantry
|
||||
category_army
|
||||
category_infantry_and_bicycle
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
@@ -80,7 +87,7 @@ sub_units = {
|
||||
suppression = 2
|
||||
weight = 0.5
|
||||
|
||||
supply_consumption = 0.07
|
||||
supply_consumption = 0.06
|
||||
|
||||
need = {
|
||||
infantry_equipment = 100
|
||||
@@ -90,6 +97,9 @@ sub_units = {
|
||||
forest = {
|
||||
movement = 0.00
|
||||
}
|
||||
jungle = {
|
||||
movement = 0.00
|
||||
}
|
||||
hills = {
|
||||
movement = 0.1
|
||||
}
|
||||
@@ -193,6 +203,7 @@ sub_units = {
|
||||
category_army
|
||||
category_special_forces
|
||||
category_marines
|
||||
category_special_forces_leg_infantry
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
@@ -250,6 +261,7 @@ sub_units = {
|
||||
category_army
|
||||
category_special_forces
|
||||
category_marines
|
||||
category_special_forces_leg_infantry
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
@@ -283,6 +295,7 @@ sub_units = {
|
||||
}
|
||||
|
||||
mountaineers = {
|
||||
abbreviation = "MTN"
|
||||
sprite = infantry
|
||||
map_icon_category = infantry
|
||||
special_forces = yes
|
||||
@@ -304,6 +317,8 @@ sub_units = {
|
||||
category_all_infantry
|
||||
category_army
|
||||
category_special_forces
|
||||
category_mountaineers
|
||||
category_special_forces_leg_infantry
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
@@ -319,7 +334,7 @@ sub_units = {
|
||||
suppression = 1
|
||||
weight = 0.5
|
||||
|
||||
supply_consumption = 0.07
|
||||
supply_consumption = 0.05
|
||||
breakthrough = 0.3
|
||||
|
||||
need = {
|
||||
@@ -338,6 +353,64 @@ sub_units = {
|
||||
}
|
||||
}
|
||||
|
||||
ranger_battalion = {
|
||||
abbreviation = "RANBAT"
|
||||
sprite = infantry
|
||||
map_icon_category = infantry
|
||||
special_forces = yes
|
||||
rangers = yes
|
||||
|
||||
priority = 601
|
||||
ai_priority = 200
|
||||
active = no
|
||||
|
||||
type = {
|
||||
infantry
|
||||
}
|
||||
|
||||
group = infantry
|
||||
|
||||
categories = {
|
||||
category_front_line
|
||||
category_light_infantry
|
||||
category_all_infantry
|
||||
category_army
|
||||
category_special_forces
|
||||
category_rangers
|
||||
category_special_forces_leg_infantry
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
|
||||
#Size Definitions
|
||||
max_strength = 20
|
||||
max_organisation = 70
|
||||
default_morale = 0.4
|
||||
manpower = 1000
|
||||
|
||||
#Misc Abilities
|
||||
training_time = 120
|
||||
suppression = 1
|
||||
weight = 0.5
|
||||
|
||||
supply_consumption = 0.05
|
||||
breakthrough = 0.3
|
||||
|
||||
need = {
|
||||
infantry_equipment = 140
|
||||
}
|
||||
forest = {
|
||||
attack = 0.1
|
||||
defence = 0.1
|
||||
movement = 0.15
|
||||
}
|
||||
jungle = {
|
||||
attack = 0.2
|
||||
defence = 0.1
|
||||
movement = 0.15
|
||||
}
|
||||
}
|
||||
|
||||
deserti = {
|
||||
sprite = infantry
|
||||
map_icon_category = infantry
|
||||
@@ -444,6 +517,7 @@ sub_units = {
|
||||
}
|
||||
|
||||
paratrooper = {
|
||||
abbreviation = "PAR"
|
||||
sprite = infantry
|
||||
map_icon_category = infantry
|
||||
special_forces = yes
|
||||
@@ -464,6 +538,8 @@ sub_units = {
|
||||
category_all_infantry
|
||||
category_army
|
||||
category_special_forces
|
||||
category_paratroopers
|
||||
category_special_forces_leg_infantry
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
@@ -478,7 +554,7 @@ sub_units = {
|
||||
training_time = 150
|
||||
suppression = 1
|
||||
weight = 0.5
|
||||
supply_consumption = 0.06
|
||||
supply_consumption = 0.05
|
||||
|
||||
can_be_parachuted = yes
|
||||
|
||||
@@ -552,6 +628,7 @@ sub_units = {
|
||||
}
|
||||
|
||||
motorized = {
|
||||
abbreviation = "MOT"
|
||||
sprite = motorized
|
||||
map_icon_category = infantry
|
||||
|
||||
@@ -569,6 +646,8 @@ sub_units = {
|
||||
category_front_line
|
||||
category_all_infantry
|
||||
category_army
|
||||
category_vehicle_infantry
|
||||
category_mobile_and_mobile_combat_sup
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
@@ -583,14 +662,14 @@ sub_units = {
|
||||
training_time = 90
|
||||
suppression = 2.2
|
||||
weight = 0.75
|
||||
supply_consumption = 0.11
|
||||
supply_consumption = 0.065
|
||||
|
||||
# this is what moves us and sets speed
|
||||
transport = motorized_equipment
|
||||
|
||||
need = {
|
||||
infantry_equipment = 100
|
||||
motorized_equipment = 50
|
||||
motorized_equipment = 35
|
||||
}
|
||||
|
||||
forest = {
|
||||
@@ -621,6 +700,7 @@ sub_units = {
|
||||
}
|
||||
|
||||
mechanized = {
|
||||
abbreviation = "MEC"
|
||||
sprite = mechanized
|
||||
map_icon_category = infantry
|
||||
|
||||
@@ -638,6 +718,8 @@ sub_units = {
|
||||
category_front_line
|
||||
category_all_infantry
|
||||
category_army
|
||||
category_vehicle_infantry
|
||||
category_mobile_and_mobile_combat_sup
|
||||
}
|
||||
|
||||
combat_width = 2
|
||||
@@ -657,7 +739,7 @@ sub_units = {
|
||||
suppression = 2
|
||||
weight = 1
|
||||
|
||||
supply_consumption = 0.18
|
||||
supply_consumption = 0.14
|
||||
|
||||
# needed since we give so much bonus to infantry even with no mech equipment
|
||||
essential = {
|
||||
@@ -669,7 +751,7 @@ sub_units = {
|
||||
transport = mechanized_equipment
|
||||
|
||||
need = {
|
||||
mechanized_equipment = 50
|
||||
mechanized_equipment = 40
|
||||
infantry_equipment = 100
|
||||
}
|
||||
|
||||
|
||||
@@ -5,5 +5,5 @@ tags={
|
||||
"Technologies"
|
||||
}
|
||||
name="UTTNH_2.0"
|
||||
supported_version="1.15.4"
|
||||
supported_version="1.17.2.0"
|
||||
remote_file_id="3413890094"
|
||||
BIN
src/gfx/interface/counters/divisions_large/Inf_arm.dds
Executable file
BIN
src/gfx/interface/counters/divisions_large/Inf_arm.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/counters/divisions_small/onmap_unit_arm_inf_bat_icon.dds
Executable file
BIN
src/gfx/interface/counters/divisions_small/onmap_unit_arm_inf_bat_icon.dds
Executable file
Binary file not shown.
@@ -1415,6 +1415,13 @@ GER = {
|
||||
}
|
||||
}
|
||||
}
|
||||
modern_tank_chassis = {
|
||||
pool = {
|
||||
icons = {
|
||||
"gfx/interface/technologies/GER/m0.dds"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
modern_tank_chassis_1 = {
|
||||
pool = {
|
||||
|
||||
BIN
src/gfx/interface/technologies/ENG/LAND/IFV3.dds
Executable file
BIN
src/gfx/interface/technologies/ENG/LAND/IFV3.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/ENG/LAND/IFV4.dds
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BIN
src/gfx/interface/technologies/ENG/LAND/IFV4.dds
Executable file
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BIN
src/gfx/interface/technologies/ENG/LAND/IFV5.dds
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BIN
src/gfx/interface/technologies/ENG/LAND/IFV5.dds
Executable file
Binary file not shown.
Binary file not shown.
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BIN
src/gfx/interface/technologies/ENG/LAND/MECH4.dds
Executable file
BIN
src/gfx/interface/technologies/ENG/LAND/MECH4.dds
Executable file
Binary file not shown.
Binary file not shown.
Binary file not shown.
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BIN
src/gfx/interface/technologies/FRA/LAND/IFV2.dds
Executable file
BIN
src/gfx/interface/technologies/FRA/LAND/IFV2.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/FRA/LAND/IFV3.dds
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BIN
src/gfx/interface/technologies/FRA/LAND/IFV3.dds
Executable file
Binary file not shown.
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BIN
src/gfx/interface/technologies/FRA/LAND/IFV5.dds
Executable file
BIN
src/gfx/interface/technologies/FRA/LAND/IFV5.dds
Executable file
Binary file not shown.
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BIN
src/gfx/interface/technologies/FRA/MECH6.dds
Executable file
BIN
src/gfx/interface/technologies/FRA/MECH6.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/FRA/MECH7.dds
Executable file
BIN
src/gfx/interface/technologies/FRA/MECH7.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/FRA/MECH8.dds
Executable file
BIN
src/gfx/interface/technologies/FRA/MECH8.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/GER/LAND/IFV1.dds
Executable file
BIN
src/gfx/interface/technologies/GER/LAND/IFV1.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/GER/LAND/IFV2.dds
Executable file
BIN
src/gfx/interface/technologies/GER/LAND/IFV2.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/GER/LAND/IFV3.dds
Executable file
BIN
src/gfx/interface/technologies/GER/LAND/IFV3.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/GER/LAND/IFV4.dds
Executable file
BIN
src/gfx/interface/technologies/GER/LAND/IFV4.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/GER/LAND/IFV5.dds
Executable file
BIN
src/gfx/interface/technologies/GER/LAND/IFV5.dds
Executable file
Binary file not shown.
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BIN
src/gfx/interface/technologies/GER/m0.dds
Executable file
BIN
src/gfx/interface/technologies/GER/m0.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/ITA/LAND/IFV3.dds
Executable file
BIN
src/gfx/interface/technologies/ITA/LAND/IFV3.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/ITA/LAND/IFV5.dds
Executable file
BIN
src/gfx/interface/technologies/ITA/LAND/IFV5.dds
Executable file
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
BIN
src/gfx/interface/technologies/ITA/LAND/MECH4.dds
Executable file
BIN
src/gfx/interface/technologies/ITA/LAND/MECH4.dds
Executable file
Binary file not shown.
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BIN
src/gfx/interface/technologies/JAP/LAND/IFV4.dds
Executable file
BIN
src/gfx/interface/technologies/JAP/LAND/IFV4.dds
Executable file
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BIN
src/gfx/interface/technologies/PHI/LAND/IFV3.dds
Executable file
BIN
src/gfx/interface/technologies/PHI/LAND/IFV3.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/PHI/LAND/IFV5.dds
Executable file
BIN
src/gfx/interface/technologies/PHI/LAND/IFV5.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/PHI/LAND/TRUCK3.dds
Executable file
BIN
src/gfx/interface/technologies/PHI/LAND/TRUCK3.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/SOV/LAND/IFV1.dds
Executable file
BIN
src/gfx/interface/technologies/SOV/LAND/IFV1.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/SOV/LAND/IFV2.dds
Executable file
BIN
src/gfx/interface/technologies/SOV/LAND/IFV2.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/SOV/LAND/IFV3.dds
Executable file
BIN
src/gfx/interface/technologies/SOV/LAND/IFV3.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/SOV/LAND/IFV4.dds
Executable file
BIN
src/gfx/interface/technologies/SOV/LAND/IFV4.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/SOV/LAND/IFV5.dds
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BIN
src/gfx/interface/technologies/SOV/LAND/IFV5.dds
Executable file
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BIN
src/gfx/interface/technologies/USA/LAND/IFV1.dds
Executable file
BIN
src/gfx/interface/technologies/USA/LAND/IFV1.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/USA/LAND/IFV2.dds
Executable file
BIN
src/gfx/interface/technologies/USA/LAND/IFV2.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/USA/LAND/IFV3.dds
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BIN
src/gfx/interface/technologies/USA/LAND/IFV3.dds
Executable file
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BIN
src/gfx/interface/technologies/USA/LAND/IFV4.dds
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BIN
src/gfx/interface/technologies/USA/LAND/IFV4.dds
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BIN
src/gfx/interface/technologies/USA/LAND/IFV5.dds
Executable file
BIN
src/gfx/interface/technologies/USA/LAND/IFV5.dds
Executable file
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BIN
src/gfx/interface/technologies/USA/LAND/MECH6.dds
Executable file
BIN
src/gfx/interface/technologies/USA/LAND/MECH6.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/USA/LAND/MECH7.dds
Executable file
BIN
src/gfx/interface/technologies/USA/LAND/MECH7.dds
Executable file
Binary file not shown.
BIN
src/gfx/interface/technologies/USA/LAND/MECH8.dds
Executable file
BIN
src/gfx/interface/technologies/USA/LAND/MECH8.dds
Executable file
Binary file not shown.
BIN
src/gfx/loadingscreens/load_ncns_chi.dds
Executable file
BIN
src/gfx/loadingscreens/load_ncns_chi.dds
Executable file
Binary file not shown.
BIN
src/gfx/loadingscreens/load_ncns_jap.dds
Executable file
BIN
src/gfx/loadingscreens/load_ncns_jap.dds
Executable file
Binary file not shown.
@@ -15,7 +15,7 @@ spriteTypes = {
|
||||
spriteType = { name = "GFX_unit_mechanized_anti_air_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_mechanized_antiair_brigade_icon.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_mechanized_anti_tank_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_mechanized_antitank_brigade_icon.dds" noOfFrames = 2 }
|
||||
spriteType = { name = "GFX_unit_mechanized_rocket_brigade_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_mechanized_rocket_brigade_icon.dds" noOfFrames = 2 }
|
||||
|
||||
spriteType = { name = "GFX_unit_armored_infantry_icon_medium" textureFile = "gfx/interface/counters/divisions_large/Inf_arm.dds" noOfFrames = 2 }
|
||||
####################################################
|
||||
### Small images for DIVISIONS (On-map-counters) ###
|
||||
|
||||
@@ -27,6 +27,7 @@ spriteTypes = {
|
||||
spriteType = { name = "GFX_unit_mechanized_anti_air_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2}
|
||||
spriteType = { name = "GFX_unit_mechanized_anti_tank_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2}
|
||||
spriteType = { name = "GFX_unit_mechanized_rocket_brigade_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_motorized_rocket_brigade_icon.dds" noOfFrames = 2}
|
||||
spriteType = { name = "GFX_unit_armored_infantry_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_arm_inf_bat_icon.dds" noOfFrames = 2}
|
||||
|
||||
#################################
|
||||
### On-map-counters for SHIPS ###
|
||||
|
||||
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Reference in New Issue
Block a user