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@@ -1,25 +1,19 @@
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spriteTypes = {
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spriteType = { # "SH battleship"
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name = "GFX_navalcombat_ship_icon_SH_battleship"
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texturefile = "gfx/interface/navalcombat/ships/sh_battleship.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_navalcombat_ship_icon_behemoth"
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texturefile = "gfx/interface/navalcombat/ships/behemoth.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_navalcombat_ship_icon_battlecarrier"
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texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_navalcombat_ship_icon_auxiliary_ship"
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texturefile = "gfx/interface/navalcombat/ships/auxiliary.dds"
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noOfFrames = 2
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}
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spriteTypes = {
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### ship silhouettes in naval combat
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spriteType = { name = "GFX_navalcombat_ship_icon_SH_battleship" texturefile = "gfx/interface/navalcombat/ships/sh_battleship.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_navalcombat_ship_icon_behemoth" texturefile = "gfx/interface/navalcombat/ships/behemoth.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_navalcombat_ship_icon_battlecarrier" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_navalcombat_ship_icon_auxiliary_ship" texturefile = "gfx/interface/navalcombat/ships/auxiliary.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_navalcombat_ship_icon_medium_cruiser" texturefile = "gfx/interface/navalcombat/ships/medium_cruiser.dds" noOfFrames = 2 }
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### ship silhouettes in production filter
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spriteType = { name = "GFX_unit_battlecarrier_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_auxiliary_ship_icon_medium" texturefile = "gfx/interface/navalcombat/ships/auxiliary.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_behemoth_icon_medium" texturefile = "gfx/interface/navalcombat/ships/behemoth.dds" noOfFrames = 2 }
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### ship silhouettes for each ship, shown when you select a fleet, with level text
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spriteType = { name = "GFX_unit_battle_cruiser_2_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_I.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battle_cruiser_3_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_II.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_battle_cruiser_4_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecruiser_III.dds" noOfFrames = 2 }
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@@ -69,150 +63,43 @@ spriteTypes = {
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spriteType = { name = "GFX_unit_battlecarrier_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_auxiliary_ship_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/auxiliary.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_submarine_5_icon_medium" texturefile = "gfx/interface/navalcombat/ships/submarine_V.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_SH_battleship_6_icon_medium" texturefile = "gfx/interface/navalcombat/ships/battleship_V.dds" noOfFrames = 2 }
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spriteType = { name = "GFX_unit_behemoth_1_icon_medium" texturefile = "gfx/interface/navalcombat/ships/behemoth.dds" noOfFrames = 2 }
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spriteType = {
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name = "GFX_unit_SH_battleship_icon_medium_white"
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texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship.dds"
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}
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spriteType = {
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name = "GFX_unit_SH_battleship_icon_medium_black"
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texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship_inverted.dds"
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}
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### small ship silhouettes used as counter for each type of ship, shown at top when you select a fleet, with black and white version
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spriteType = { name = "GFX_unit_SH_battleship_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship.dds" }
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spriteType = { name = "GFX_unit_SH_battleship_icon_medium_black" texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship_inverted.dds" }
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spriteType = { name = "GFX_unit_battlecarrier_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_battlecarrier.dds" }
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spriteType = { name = "GFX_unit_battlecarrier_icon_medium_black" texturefile = "gfx/interface/counters/ships_small/onmap_battlecarrier_inverted.dds" }
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spriteType = { name = "GFX_unit_auxiliary_ship_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_auxiliary_ship.dds" }
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spriteType = { name = "GFX_unit_auxiliary_ship_icon_medium_black" texturefile = "gfx/interface/counters/ships_small/onmap_auxiliary_ship_inverted.dds" }
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spriteType = { name = "GFX_unit_medium_cruiser_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_medium_cruiser.dds" }
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spriteType = { name = "GFX_unit_medium_cruiser_icon_medium_black" texturefile = "gfx/interface/counters/ships_small/onmap_medium_cruiser_inverted.dds" }
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spriteType = { name = "GFX_unit_behemoth_icon_medium_white" texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship.dds" }
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spriteType = { name = "GFX_unit_behemoth_icon_medium_black" texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship_inverted.dds" }
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spriteType = {
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name = "GFX_ship_SH_battleship_icon_small"
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texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "unit_SH_battleship_icon_small"
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texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "GFX_unit_SH_battleship_6_icon_medium"
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texturefile = "gfx/interface/navalcombat/ships/battleship_V.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_unit_battlecarrier_icon_medium_white"
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texturefile = "gfx/interface/counters/ships_small/onmap_battlecarrier.dds"
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}
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spriteType = {
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name = "GFX_unit_battlecarrier_icon_medium_black"
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texturefile = "gfx/interface/counters/ships_small/onmap_battlecarrier_inverted.dds"
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}
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spriteType = {
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name = "GFX_ship_battlecarrier_icon_small"
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texturefile = "gfx/texticons/ship_battlecarrier_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "unit_battlecarrier_icon_small"
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texturefile = "gfx/texticons/ship_battlecarrier_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "GFX_unit_battlecarrier_icon_medium"
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texturefile = "gfx/interface/navalcombat/ships/battlecarrier.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_unit_auxiliary_ship_icon_medium_white"
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texturefile = "gfx/interface/counters/ships_small/onmap_auxiliary_ship.dds"
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}
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spriteType = {
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name = "GFX_unit_auxiliary_ship_icon_medium_black"
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texturefile = "gfx/interface/counters/ships_small/onmap_auxiliary_ship_inverted.dds"
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}
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spriteType = {
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name = "GFX_ship_auxiliary_ship_icon_small"
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texturefile = "gfx/texticons/ship_auxiliary_ship_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "unit_auxiliary_ship_icon_small"
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texturefile = "gfx/texticons/ship_auxiliary_ship_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "GFX_unit_auxiliary_ship_icon_medium"
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texturefile = "gfx/interface/navalcombat/ships/auxiliary.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_unit_medium_cruiser_icon_medium_white"
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texturefile = "gfx/interface/counters/ships_small/onmap_medium_cruiser.dds"
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}
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spriteType = {
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name = "GFX_unit_medium_cruiser_icon_medium_black"
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texturefile = "gfx/interface/counters/ships_small/onmap_medium_cruiser_inverted.dds"
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}
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spriteType = {
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name = "GFX_navalcombat_ship_icon_medium_cruiser"
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texturefile = "gfx/interface/navalcombat/ships/medium_cruiser.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_unit_medium_cruiser_icon_small"
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texturefile = "gfx/texticons/ship_medium_cruiser_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "unit_medium_cruiser_icon_small"
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texturefile = "gfx/texticons/ship_medium_cruiser_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "GFX_unit_behemoth_icon_medium_white"
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texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship.dds"
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}
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spriteType = {
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name = "GFX_unit_behemoth_icon_medium_black"
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texturefile = "gfx/interface/counters/ships_small/onmap_SH_battleship_inverted.dds"
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}
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### green counter for each type of ship, shown when you hover on a fleet
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spriteType = { name = "GFX_ship_SH_battleship_icon_small" texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "unit_SH_battleship_icon_small" texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "GFX_ship_battlecarrier_icon_small" texturefile = "gfx/texticons/ship_battlecarrier_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "unit_battlecarrier_icon_small" texturefile = "gfx/texticons/ship_battlecarrier_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "GFX_ship_auxiliary_ship_icon_small" texturefile = "gfx/texticons/ship_auxiliary_ship_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "unit_auxiliary_ship_icon_small" texturefile = "gfx/texticons/ship_auxiliary_ship_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "GFX_unit_medium_cruiser_icon_small" texturefile = "gfx/texticons/ship_medium_cruiser_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "unit_medium_cruiser_icon_small" texturefile = "gfx/texticons/ship_medium_cruiser_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "GFX_ship_behemoth_icon_small" texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds" legacy_lazy_load = no }
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spriteType = { name = "unit_behemoth_icon_small" texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds" legacy_lazy_load = no }
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spriteType = {
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name = "GFX_ship_behemoth_icon_small"
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texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "unit_behemoth_icon_small"
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texturefile = "gfx/texticons/ship_SH_battleship_icon_small.dds"
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legacy_lazy_load = no
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}
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spriteType = {
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name = "GFX_unit_behemoth_icon_medium"
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texturefile = "gfx/interface/navalcombat/ships/behemoth.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_unit_behemoth_1_icon_medium"
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texturefile = "gfx/interface/navalcombat/ships/behemoth.dds"
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noOfFrames = 2
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}
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spriteType = {
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name = "GFX_unit_cv_fighter_icon_medium"
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texturefile = "gfx/interface/category_fighter.dds"
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}
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spriteType = {
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name = "GFX_unit_cv_cas_icon_medium"
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texturefile = "gfx/interface/category_cas.dds"
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}
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spriteType = {
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name = "GFX_unit_cv_nav_bomber_icon_medium"
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texturefile = "gfx/interface/category_heavy_fighter.dds"
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}
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### plane type icon, used in the effect panel of dive bomber study technology
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spriteType = { name = "GFX_unit_cv_fighter_icon_medium" texturefile = "gfx/interface/category_fighter.dds" }
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spriteType = { name = "GFX_unit_cv_cas_icon_medium" texturefile = "gfx/interface/category_cas.dds" }
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spriteType = { name = "GFX_unit_cv_nav_bomber_icon_medium" texturefile = "gfx/interface/category_heavy_fighter.dds" }
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### the blueprint icon at the bottom right corner of production of ship
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corneredTileSpriteType = {
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name = "rework_ship_icon_bg"
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#texturefile = "gfx/interface/tiles/tiled_paper_bg.dds"
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@@ -220,6 +107,8 @@ spriteTypes = {
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size= { x=32 y=32 }
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borderSize = { x=5 y=5 }
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}
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### the red box in techtree
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corneredTileSpriteType = {
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name = "GFX_tiled_research_red_bg"
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size= {x=96 y=96 }
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@@ -228,6 +117,8 @@ spriteTypes = {
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alwaystransparent = yes
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}
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### background of starting intro panel
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spriteType = {
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name = "GFX_navy_intro"
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textureFile = "gfx/introscreen/navy_intro.png"
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@@ -237,18 +128,21 @@ spriteTypes = {
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textureFile = "gfx/introscreen/navy_rework_splash.png"
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}
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### ship role icons definition in ship designer, right next to ship icon
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spriteType = {
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name = "GFX_naval_equipment_role_icons"
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texturefile = "gfx/army_icons/naval_equipment_role_icons.dds"
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noOfFrames = 84
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}
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spriteType = {
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name = "GFX_naval_equipment_role_icons_selected"
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texturefile = "gfx/army_icons/naval_equipment_role_icons_selected.dds"
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noOfFrames = 84
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}
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### panels of technology, use assets from KR to make it wider and taller for more lines of tech description
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corneredTileSpriteType = {
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name = "GFX_tiled_window_thin_border_kr"
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size= { x=192 y=192 }
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@@ -257,13 +151,14 @@ spriteTypes = {
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tilingCenter = yes
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effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
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}
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SpriteType = {
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name = "GFX_tech_info_top_win_kr"
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textureFile = "gfx/interface/tech_info_top_win_kr2.png"
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effectFile = "gfx/FX/buttonstate_nodowneffect.lua"
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}
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### background of main menu
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corneredTileSpriteType = {
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name = "GFX_frontend_bg"
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texturefile = "gfx/interface/vnr_main_menu_bg.dds"
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@@ -273,19 +168,14 @@ spriteTypes = {
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effectFile = "gfx/FX/buttonstate.shader"
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}
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spriteType = {
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name = "GFX_idea_vnr_mad"
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textureFile = "gfx/interface/vnr_ai_difficulty.png"
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}
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spriteType = {
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name = "GFX_idea_vnr_hard"
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textureFile = "gfx/interface/vnr_ai_difficulty.png"
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}
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spriteType = {
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name = "GFX_idea_vnr_normal"
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textureFile = "gfx/interface/vnr_ai_difficulty.png"
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}
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### idea icon of VNR AI buff
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spriteType = { name = "GFX_idea_vnr_mad" textureFile = "gfx/interface/vnr_ai_difficulty.png" }
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spriteType = { name = "GFX_idea_vnr_hard" textureFile = "gfx/interface/vnr_ai_difficulty.png" }
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spriteType = { name = "GFX_idea_vnr_normal" textureFile = "gfx/interface/vnr_ai_difficulty.png" }
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### a workaround to fix icon becoming huge after an exclusive tech is selected
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spriteType = {
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name = "GFX_technology_mtgnavalsupportfolder_branch_item_bg"
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textureFile = "gfx/interface/techtree/tech_doctrine_branch_item_bg.dds"
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