2025-01-01 20:07:00

This commit is contained in:
actions[bot]
2025-01-01 20:07:00 +00:00
parent 528e92729b
commit 35c4be2f81
65 changed files with 10609 additions and 9421 deletions

View File

@@ -344,13 +344,13 @@ naval_develop_category = {
visible = {
has_tech = early_ship_hull_carrier
has_war = yes
num_of_naval_factories > 15
num_of_naval_factories > 10
}
available = {
any_enemy_country = {
has_navy_size = {
type = carrier
size > 5
size > 1
}
}
has_equipment = { convoy > 0 }
@@ -405,13 +405,13 @@ naval_develop_category = {
visible = {
has_tech = early_ship_hull_carrier
has_war = yes
num_of_naval_factories > 20
num_of_naval_factories > 15
}
available = {
any_enemy_country = {
has_navy_size = {
type = carrier
size > 5
size > 3
}
}
has_equipment = { ocean_liner_equipment > 0 }
@@ -461,4 +461,29 @@ naval_develop_category = {
factor = 0
}
}
super_heavy_carrier_conversion = {
icon = GFX_decision_generic_construction
visible = {
has_tech = improved_ship_hull_carrier
has_tech = ship_hull_super_heavy
num_of_naval_factories > 12
}
available = {
has_navy_size = {
unit = SH_battleship
size > 0
}
}
fire_only_once = yes
days_remove = 90
modifier = {
civilian_factory_use = 5
}
remove_effect = {
set_technology = {
converted_super_heavy_carrier = 1
}
}
}
}

View File

@@ -24,8 +24,7 @@ NDefines.NNavy.CONVOY_HIT_PROFILE = 110;
NDefines.NNavy.NAVY_PIERCING_THRESHOLDS = { 2.0, 1.0, 0.85, 0.75, 0.6, 0.5, 0.3, 0.1, 0.0 }
NDefines.NNavy.NAVY_PIERCING_THRESHOLD_CRITICAL_VALUES = { 3.0, 1.0, 0.65, 0.55, 0.4, 0.3, 0.15, 0.1, 0.0 }
NDefines.NNavy.NAVY_PIERCING_THRESHOLD_DAMAGE_VALUES = { 1.0, 1.0, 0.7, 0.6, 0.45, 0.35, 0.2, 0.1, 0.01 }
NDefines.NNavy.MISSION_MAX_REGIONS = 6;
NDefines.NNavy.CONVOY_DEFENSE_MAX_REGION_TO_TASKFORCE_RATIO = 4;
NDefines.NNavy.CONVOY_DEFENSE_MAX_REGION_TO_TASKFORCE_RATIO = 2;
NDefines.NNavy.COMBAT_TORPEDO_CRITICAL_CHANCE = 0.4
NDefines.NNavy.CARRIER_STACK_PENALTY = 6;
NDefines.NNavy.CARRIER_STACK_PENALTY_EFFECT = 0.1;
@@ -33,7 +32,7 @@ NDefines.NNavy.COMBAT_MIN_DURATION = 20;
NDefines.NNavy.CAPITAL_ONLY_COMBAT_ACTIVATE_TIME = 22;
NDefines.NNavy.ALL_SHIPS_ACTIVATE_TIME = 30;
NDefines.NNavy.COMBAT_CHASE_RESIGNATION_HOURS = 4;
NDefines.NNavy.ANTI_AIR_TARGETING = 1.0;
NDefines.NNavy.ANTI_AIR_TARGETING = 0.93;
NDefines.NNavy.SUBMARINE_REVEAL_BASE_CHANCE = 14;
NDefines.NNavy.SUBMARINE_BASE_TORPEDO_REVEAL_CHANCE = 0.05;
NDefines.NNavy.WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.01;
@@ -106,9 +105,9 @@ NDefines.NAI.HIGH_PRIO_NAVAL_MISSION_SCORES = {
0, -- HOLD (consumes fuel HOLD_MISSION_MOVEMENT_COST fuel while moving)
10000, -- PATROL
8000, -- STRIKE FORCE
500, -- CONVOY RAIDING
2000, -- CONVOY RAIDING
1000, -- CONVOY ESCORT
-1, -- MINES PLANTING
100, -- MINES PLANTING
300, -- MINES SWEEPING
0, -- TRAIN
0, -- RESERVE_FLEET
@@ -117,14 +116,14 @@ NDefines.NAI.HIGH_PRIO_NAVAL_MISSION_SCORES = {
NDefines.NAI.MAX_MISSION_PER_TASKFORCE = {
0, -- HOLD (consumes fuel HOLD_MISSION_MOVEMENT_COST fuel while moving)
2, -- PATROL
8, -- STRIKE FORCE
1.5, -- CONVOY RAIDING
4, -- STRIKE FORCE
3, -- CONVOY RAIDING
4, -- CONVOY ESCORT
2, -- MINES PLANTING
2, -- MINES SWEEPING
0, -- TRAIN
0, -- RESERVE_FLEET
10, -- NAVAL INVASION SUPPORT
4, -- NAVAL INVASION SUPPORT
}
NDefines.NAir.COMBAT_DAMAGE_SCALE_CARRIER = 20;

View File

@@ -52,26 +52,44 @@ allow_ai_tech_auto_unlock = {
}
}
shipyard_output_boost = {
name = RULE_SHIPYARD_OUTPUT_BOOST
shipyard_output_boost_player = {
name = RULE_SHIPYARD_OUTPUT_BOOST_PLAYER
group = RULE_GROUP_NAVY_REWORK
default = {
name = FREE_ALL
text = RULE_OPTION_FREE
desc = RULE_SHIPYARD_OUTPUT_BOOST_FREE_DESC
name = BUFF_60
text = RULE_OPTION_BUFF_60
desc = RULE_SHIPYARD_OUTPUT_BOOST_BUFF_60_DESC
allow_achievements = yes
}
option = {
name = FREE_AI
text = RULE_OPTION_FREE_AI
desc = RULE_SHIPYARD_OUTPUT_BOOST_FREE_AI_DESC
name = BUFF_30
text = RULE_OPTION_BUFF_30
desc = RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC
allow_achievements = yes
}
option = {
name = FREE_PLAYER
text = RULE_OPTION_FREE_PLAYER
desc = RULE_SHIPYARD_OUTPUT_BOOST_FREE_PLAYER_DESC
name = BLOCKED
text = RULE_OPTION_BLOCKED
desc = RULE_SHIPYARD_OUTPUT_BOOST_BLOCKED_DESC
allow_achievements = yes
}
}
shipyard_output_boost_ai = {
name = RULE_SHIPYARD_OUTPUT_BOOST_AI
group = RULE_GROUP_NAVY_REWORK
default = {
name = BUFF_60
text = RULE_OPTION_BUFF_60
desc = RULE_SHIPYARD_OUTPUT_BOOST_BUFF_60_DESC
allow_achievements = yes
}
option = {
name = BUFF_30
text = RULE_OPTION_BUFF_30
desc = RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC
allow_achievements = yes
}
option = {

View File

@@ -128,5 +128,11 @@ ideas = {
industrial_capacity_dockyard = 0.6
}
}
vnr_shipyard_output_boost_half = {
name = vnr_shipyard_output_boost
modifier = {
industrial_capacity_dockyard = 0.3
}
}
}
}

View File

@@ -44,6 +44,7 @@ ENG_start_naval_variants = {
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_role_slot = carrier_bc_conversion
mid_1_custom_slot = ship_deck_space
mid_2_custom_slot = ship_deck_space_small
}
@@ -60,9 +61,10 @@ ENG_start_naval_variants = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_1_h
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_radar_slot = carrier_no_island
fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_role_slot = carrier_bc_conversion
mid_1_custom_slot = ship_deck_space
}
obsolete = yes
@@ -1582,7 +1584,7 @@ JAP_start_naval_variants = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_engine_slot = carrier_ship_engine_1
fixed_ship_radar_slot = carrier_no_island
fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_secondaries_slot = dp_ship_secondaries_1_bb
}
@@ -1636,7 +1638,7 @@ JAP_start_naval_variants = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_engine_slot = carrier_ship_engine_1
fixed_ship_radar_slot = carrier_no_island
fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_secondaries_slot = empty
front_1_custom_slot = empty
@@ -1652,7 +1654,7 @@ JAP_start_naval_variants = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = empty
fixed_ship_engine_slot = carrier_ship_engine_1
fixed_ship_radar_slot = carrier_no_island
fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_secondaries_slot = ship_secondaries_1
}
@@ -3489,7 +3491,7 @@ USA_start_naval_variants = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = empty
fixed_ship_anti_air_slot = empty
fixed_ship_radar_slot = carrier_no_island
fixed_ship_carrier_miscellaneous_slot_2 = carrier_no_island
fixed_ship_engine_slot = carrier_ship_engine_1
fixed_ship_secondaries_slot = empty
}

View File

@@ -325,8 +325,6 @@ add_starting_techs = {
CHI = {
set_technology = {
basic_ship_hull_cruiser = 1
mtg_transport = 1
naval_combat_support = 1
popup = no
}
}
@@ -514,6 +512,8 @@ makeup_starting_techs = {
set_technology = {
dry_dock = 1
heavy_crane = 1
repair_ship = 1
hospital_ship = 1
popup = no
}
}

View File

@@ -142,7 +142,12 @@ update_ai_production_bonus = {
ai_get_navy_experience = {
if = {
limit = { has_navy_experience < 50 }
limit = {
expert_ai_style = yes
}
navy_experience = 500
}
else = {
navy_experience = 100
}
}
@@ -150,15 +155,26 @@ ai_get_navy_experience = {
set_shipyard_output_boost = {
if = {
limit = {
has_game_rule = { rule = shipyard_output_boost option = FREE_ALL }
has_game_rule = { rule = shipyard_output_boost_player option = BUFF_60 }
}
every_country = {
limit = { is_ai = no }
add_ideas = vnr_shipyard_output_boost
}
}
else_if = {
limit = {
has_game_rule = { rule = shipyard_output_boost option = FREE_AI }
has_game_rule = { rule = shipyard_output_boost_player option = BUFF_30 }
}
every_country = {
limit = { is_ai = no }
add_ideas = vnr_shipyard_output_boost_half
}
}
if = {
limit = {
has_game_rule = { rule = shipyard_output_boost_ai option = BUFF_60 }
}
every_country = {
limit = { is_ai = yes }
@@ -167,11 +183,11 @@ set_shipyard_output_boost = {
}
else_if = {
limit = {
has_game_rule = { rule = shipyard_output_boost option = FREE_PLAYER }
has_game_rule = { rule = shipyard_output_boost_ai option = BUFF_30 }
}
every_country = {
limit = { is_ai = no }
add_ideas = vnr_shipyard_output_boost
limit = { is_ai = yes }
add_ideas = vnr_shipyard_output_boost_half
}
}
}

View File

@@ -1562,6 +1562,9 @@ technologies = {
name = mtgnavalfolder
position = { x = -1 y = @1948_module }
}
dependencies = {
nuclear_reactor = 1
}
ai_will_do = {
factor = 2
@@ -3847,6 +3850,8 @@ technologies = {
ship_deck_space_more
carrier_spared_squad
carrier_wooden_deck
carrier_bb_conversion
carrier_bc_conversion
}
ship_hull_carrier_design_cost_factor = -0.1
path = {
@@ -5508,7 +5513,7 @@ technologies = {
}
missile_submarine = {
research_cost = 1.25
research_cost = 1
enable_equipment_modules = {
ship_cruise_missile_sub_1
}
@@ -5565,9 +5570,9 @@ technologies = {
hydrocooling_battery = {
research_cost = 0.75
submarine = {
naval_speed = 0.1
naval_speed = 0.15
}
sub_retreat_speed = 0.05
sub_retreat_speed = 0.1
start_year = 1952
@@ -5697,6 +5702,18 @@ technologies = {
always = no
}
}
converted_super_heavy_carrier = {
enable_equipment_modules = {
carrier_shbb_conversion
}
research_cost = 1
start_year = 1940
allow = {
always = no
}
}
cruiser_submarines = {
enable_equipments = {

View File

@@ -3033,6 +3033,7 @@ technologies = {
}
production_speed_dockyard_factor = 0.1
repair_speed_factor = 0.15
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
@@ -3534,8 +3535,8 @@ technologies = {
sp_multi_product_supply_ships = {
underway_replenishment_range = 0.5
underway_replenishment_convoy_cost = -0.25
underway_replenishment_range = 0.25
underway_replenishment_convoy_cost = -0.1
allow_branch = {
has_dlc = "Gotterdammerung"
@@ -3556,7 +3557,7 @@ technologies = {
xp_research_type = navy
xp_boost_cost = 75
xp_research_bonus = 1.75
research_cost = 0.75
research_cost = 0.5
start_year = 1938
folder = {
name = mtgnavalsupportfolder
@@ -3579,15 +3580,15 @@ technologies = {
}
}
underway_replenishment_range = 0.5
underway_replenishment_convoy_cost = -0.25
underway_replenishment_range = 0.25
underway_replenishment_convoy_cost = -0.1
force_use_small_tech_layout = yes
is_special_project_tech = yes
xp_research_type = navy
xp_boost_cost = 75
xp_research_bonus = 1.5
research_cost = 1
research_cost = 0.5
start_year = 1943
folder = {
name = mtgnavalsupportfolder

View File

@@ -52,7 +52,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -120,7 +120,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -175,7 +175,7 @@ technologies = {
xor = { scouting_fleet_primacy }
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -240,7 +240,7 @@ technologies = {
xor = { fast_battleship_primacy }
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -298,7 +298,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -344,7 +344,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -386,7 +386,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -456,7 +456,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -492,7 +492,7 @@ technologies = {
########
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -553,7 +553,7 @@ technologies = {
positioning = 0.1
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -601,7 +601,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -655,7 +655,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -708,7 +708,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -760,7 +760,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -824,7 +824,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -876,7 +876,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -918,7 +918,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -961,7 +961,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1003,7 +1003,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1040,7 +1040,7 @@ technologies = {
#######
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1115,7 +1115,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1169,7 +1169,7 @@ technologies = {
xor = { convoy_interdiction_ti }
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1214,7 +1214,7 @@ technologies = {
xor = { coastal_operations }
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1267,7 +1267,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1319,7 +1319,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1371,7 +1371,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1426,7 +1426,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1478,7 +1478,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1552,7 +1552,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1616,7 +1616,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1664,7 +1664,7 @@ technologies = {
##! surface_detection = 0.15
##! }
screening_without_screens = 0.15
screening_without_screens = 0.1
#######
path = {
@@ -1673,7 +1673,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1737,7 +1737,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1795,7 +1795,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1843,7 +1843,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1879,7 +1879,7 @@ technologies = {
########
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1926,7 +1926,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -1977,7 +1977,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -2025,7 +2025,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -2068,7 +2068,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -2112,7 +2112,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 75
xp_unlock_cost = 85
doctrine = yes
research_cost = 3
@@ -2171,7 +2171,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2228,7 +2228,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2302,7 +2302,7 @@ technologies = {
xor = { naval_air_force }
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2348,8 +2348,8 @@ technologies = {
air_range = 0.2
}
modifier = {
naval_strike_targetting_factor = 0.1
naval_strike_attack_factor = 0.1
naval_strike_targetting_factor = 0.15
naval_strike_attack_factor = 0.15
}
##########
path = {
@@ -2360,7 +2360,7 @@ technologies = {
xor = { carrier_task_forces }
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2405,7 +2405,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2445,7 +2445,7 @@ technologies = {
# EFFECT #############
naval_strike_targetting_factor = 0.15
naval_strike_attack_factor = 0.15
port_strike = 0.25
port_strike = 0.35
########
path = {
@@ -2454,7 +2454,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2509,7 +2509,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2559,7 +2559,7 @@ technologies = {
########
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2616,7 +2616,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2681,7 +2681,7 @@ technologies = {
###########
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2733,7 +2733,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2782,7 +2782,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2832,7 +2832,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2874,7 +2874,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2918,7 +2918,7 @@ technologies = {
#######
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -2968,7 +2968,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -3023,7 +3023,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -3075,7 +3075,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -3132,7 +3132,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3
@@ -3195,7 +3195,7 @@ technologies = {
}
xp_research_type = navy
xp_unlock_cost = 85
xp_unlock_cost = 100
doctrine = yes
research_cost = 3

View File

@@ -2,7 +2,7 @@ sub_units = {
auxiliary_ship = {
sprite = auxiliary_ship
map_icon_category = ship
priority = 0
priority = 1
active = yes
type = { capital_ship }
need_equipment = { ship_hull_civilian = 1 }

View File

@@ -375,6 +375,23 @@ equipment_modules = {
naval_torpedo_damage_reduction_factor = 0.01
}
}
carrier_no_island = {
category = carrier_miscellaneous
add_stats = {
build_cost_ic = -150
max_organisation = -0.1
}
multiply_stats = {
surface_detection = -0.1
surface_visibility = -0.01
naval_speed = 0.03
}
dismantle_cost_ic = 150
forbid_module_categories = {
ship_radar
}
}
carrier_strength_deck = {
category = carrier_miscellaneous
add_stats = {

View File

@@ -18,21 +18,6 @@ equipment_modules = {
surface_detection = 1
}
}
carrier_no_island = {
category = carrier_mast
gui_category = ship_radar
add_stats = {
build_cost_ic = -150
max_organisation = -0.1
}
multiply_stats = {
surface_detection = -0.1
surface_visibility = -0.01
naval_speed = 0.03
}
dismantle_cost_ic = 150
}
ship_radar_1 = {
abbreviation = "sbj"
category = ship_radar

View File

@@ -323,4 +323,45 @@ equipment_modules = {
naval_range = 0.5
}
}
#######################
## BB Carrier ROLE ##
#######################
carrier_bb_conversion = {
category = bb_carrier_role
multiply_stats = {
build_cost_ic = 0.1
}
dismantle_cost_ic = 100000
forbid_module_categories = {
ship_super_heavy_armor
}
}
carrier_bc_conversion = {
category = bb_carrier_role
add_stats = {
reliability = -0.1
}
multiply_stats = {
max_strength = -0.1
armor_value = -0.1
}
dismantle_cost_ic = 100000
forbid_module_categories = {
ship_super_heavy_armor
}
}
carrier_shbb_conversion = {
category = bb_carrier_role
add_stats = {
reliability = 0.1
}
multiply_stats = {
build_cost_ic = 0.2
max_strength = 0.1
}
dismantle_cost_ic = 100000
}
}

View File

@@ -207,11 +207,15 @@ equipments = {
}
fixed_ship_armor_slot = {
required = no
allowed_module_categories = { ship_heavy_armor ship_cruiser_armor ship_cruiser_heavy_armor }
allowed_module_categories = { ship_super_heavy_armor ship_heavy_armor ship_cruiser_armor ship_cruiser_heavy_armor }
}
fixed_ship_carrier_miscellaneous_slot_1 = inherit
fixed_ship_carrier_miscellaneous_slot_2 = inherit
fixed_ship_flight_deck_slot = inherit
fixed_ship_role_slot = {
required = yes
allowed_module_categories = { bb_carrier_role }
}
mid_1_custom_slot = {
required = no
allowed_module_categories = {
@@ -233,6 +237,7 @@ equipments = {
default_modules = {
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_role_slot = carrier_bb_conversion
mid_1_custom_slot = empty
}
naval_range = 4000

View File

@@ -1030,11 +1030,11 @@ equipments = {
module_count_limit = {
category = ship_missile
count < 6
count < 5
}
module_count_limit = {
category = ship_missile_aa
count < 8
count < 5
}
default_modules = {
fixed_ship_engine_slot = cruiser_ship_engine_5

View File

@@ -131,11 +131,11 @@ equipments = {
}
module_count_limit = {
category = ship_missile
count < 3
count < 7
}
module_count_limit = {
category = ship_missile_aa
count < 4
count < 7
}
module_count_limit = {
module = ship_aa_fire_control

View File

@@ -1,4 +1,4 @@
version="v1.16 - The Art of Ships"
version="v1.17 - Across Suez"
tags={
"Military"
"Translation"

View File

@@ -0,0 +1,597 @@
PRC = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_PRC_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_PRC_vnr_ship_hull_light_6_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_PRC_vnr_ship_hull_cruiser_1_capital_medium
GFX_PRC_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_PRC_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_PRC_vnr_ship_hull_cruiser_1_medium
GFX_PRC_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_PRC_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_PRC_vnr_ship_hull_cruiser_1_medium
GFX_PRC_vnr_ship_hull_cruiser_1_capital_medium
GFX_PRC_vnr_ship_hull_cruiser_2_medium
}
}
}
}
CHI = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_CHI_vnr_ship_hull_light_1_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/China/CHI_destroyer_Zhongshan.png"
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_CHI_vnr_ship_hull_light_6_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_CHI_vnr_ship_hull_cruiser_1_capital_medium
GFX_CHI_vnr_ship_hull_cruiser_1_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/China/CHI_light_cruiser_Yixian.png"
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_CHI_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_CHI_vnr_ship_hull_cruiser_1_medium
GFX_CHI_vnr_ship_hull_cruiser_1_capital_medium
"gfx/interface/technologies/China/CHI_light_cruiser_Yixian.png"
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_CHI_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_CHI_vnr_ship_hull_cruiser_1_medium
GFX_CHI_vnr_ship_hull_cruiser_1_capital_medium
GFX_CHI_vnr_ship_hull_cruiser_2_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
}
}
pool = {
icons = {
"gfx/interface/technologies/China/CHI_light_cruiser_Zhaohe.png"
GFX_CHI_vnr_ship_hull_cruiser_1_medium
GFX_CHI_vnr_ship_hull_cruiser_1_capital_medium
"gfx/interface/technologies/China/CHI_light_cruiser_Yixian.png"
}
}
}
}
XSM = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_XSM_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_XSM_vnr_ship_hull_light_6_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_XSM_vnr_ship_hull_cruiser_1_capital_medium
GFX_XSM_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_XSM_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_XSM_vnr_ship_hull_cruiser_1_medium
GFX_XSM_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_XSM_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_XSM_vnr_ship_hull_cruiser_1_medium
GFX_XSM_vnr_ship_hull_cruiser_1_capital_medium
GFX_XSM_vnr_ship_hull_cruiser_2_medium
}
}
}
}
SHX = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_SHX_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_SHX_vnr_ship_hull_light_6_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_SHX_vnr_ship_hull_cruiser_1_capital_medium
GFX_SHX_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_SHX_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_SHX_vnr_ship_hull_cruiser_1_medium
GFX_SHX_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_SHX_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_SHX_vnr_ship_hull_cruiser_1_medium
GFX_SHX_vnr_ship_hull_cruiser_1_capital_medium
GFX_SHX_vnr_ship_hull_cruiser_2_medium
}
}
}
}
GXC = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_GXC_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_GXC_vnr_ship_hull_light_6_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_GXC_vnr_ship_hull_cruiser_1_capital_medium
GFX_GXC_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_GXC_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_GXC_vnr_ship_hull_cruiser_1_medium
GFX_GXC_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_GXC_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_GXC_vnr_ship_hull_cruiser_1_medium
GFX_GXC_vnr_ship_hull_cruiser_1_capital_medium
GFX_GXC_vnr_ship_hull_cruiser_2_medium
}
}
}
}
YUN = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_YUN_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_YUN_vnr_ship_hull_light_6_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_YUN_vnr_ship_hull_cruiser_1_capital_medium
GFX_YUN_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_YUN_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_YUN_vnr_ship_hull_cruiser_1_medium
GFX_YUN_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_YUN_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_YUN_vnr_ship_hull_cruiser_1_medium
GFX_YUN_vnr_ship_hull_cruiser_1_capital_medium
GFX_YUN_vnr_ship_hull_cruiser_2_medium
}
}
}
}
SIK = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_SIK_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_SIK_vnr_ship_hull_light_6_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_SIK_vnr_ship_hull_cruiser_1_capital_medium
GFX_SIK_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_SIK_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_SIK_vnr_ship_hull_cruiser_1_medium
GFX_SIK_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_SIK_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_SIK_vnr_ship_hull_cruiser_1_medium
GFX_SIK_vnr_ship_hull_cruiser_1_capital_medium
GFX_SIK_vnr_ship_hull_cruiser_2_medium
}
}
}
}
MAN = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_MAN_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_MAN_vnr_ship_hull_light_6_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_MAN_vnr_ship_hull_cruiser_1_capital_medium
GFX_MAN_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_MAN_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_MAN_vnr_ship_hull_cruiser_1_medium
GFX_MAN_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_MAN_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_MAN_vnr_ship_hull_cruiser_1_medium
GFX_MAN_vnr_ship_hull_cruiser_1_capital_medium
GFX_MAN_vnr_ship_hull_cruiser_2_medium
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,540 @@
GER = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_2 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_light_2_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_3 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_light_3_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_light_1_medium
GFX_GER_vnr_ship_hull_light_2_medium
}
}
}
vnr_ship_hull_light_4 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_light_4_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_light_1_medium
GFX_GER_vnr_ship_hull_light_2_medium
GFX_GER_vnr_ship_hull_light_3_medium
}
}
}
vnr_ship_hull_light_5 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_light_5_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_light_1_medium
GFX_GER_vnr_ship_hull_light_2_medium
GFX_GER_vnr_ship_hull_light_3_medium
GFX_GER_vnr_ship_hull_light_4_medium
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_light_6_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_light_1_medium
GFX_GER_vnr_ship_hull_light_2_medium
GFX_GER_vnr_ship_hull_light_3_medium
GFX_GER_vnr_ship_hull_light_4_medium
GFX_GER_vnr_ship_hull_light_5_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_cruiser_1_capital_medium
GFX_GER_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_cruiser_2_capital_medium
GFX_GER_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_cruiser_1_medium
GFX_GER_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_3 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_cruiser_3_capital_medium
GFX_GER_vnr_ship_hull_cruiser_3_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_cruiser_1_medium
GFX_GER_vnr_ship_hull_cruiser_2_medium
GFX_GER_vnr_ship_hull_cruiser_1_capital_medium
GFX_GER_vnr_ship_hull_cruiser_2_capital_medium
}
}
}
vnr_ship_hull_cruiser_4 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_cruiser_4_capital_medium
GFX_GER_vnr_ship_hull_cruiser_4_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_cruiser_1_medium
GFX_GER_vnr_ship_hull_cruiser_2_medium
GFX_GER_vnr_ship_hull_cruiser_3_medium
GFX_GER_vnr_ship_hull_cruiser_1_capital_medium
GFX_GER_vnr_ship_hull_cruiser_2_capital_medium
GFX_GER_vnr_ship_hull_cruiser_3_capital_medium
}
}
}
vnr_ship_hull_cruiser_5 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_cruiser_5_capital_medium
GFX_GER_vnr_ship_hull_cruiser_5_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_cruiser_1_medium
GFX_GER_vnr_ship_hull_cruiser_2_medium
GFX_GER_vnr_ship_hull_cruiser_3_medium
GFX_GER_vnr_ship_hull_cruiser_4_medium
GFX_GER_vnr_ship_hull_cruiser_1_capital_medium
GFX_GER_vnr_ship_hull_cruiser_2_capital_medium
GFX_GER_vnr_ship_hull_cruiser_3_capital_medium
GFX_GER_vnr_ship_hull_cruiser_4_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_cruiser_1_medium
GFX_GER_vnr_ship_hull_cruiser_2_medium
GFX_GER_vnr_ship_hull_cruiser_3_medium
GFX_GER_vnr_ship_hull_cruiser_4_medium
GFX_GER_vnr_ship_hull_cruiser_5_medium
GFX_GER_vnr_ship_hull_cruiser_1_capital_medium
GFX_GER_vnr_ship_hull_cruiser_2_capital_medium
GFX_GER_vnr_ship_hull_cruiser_3_capital_medium
GFX_GER_vnr_ship_hull_cruiser_4_capital_medium
GFX_GER_vnr_ship_hull_cruiser_5_capital_medium
}
}
}
vnr_ship_hull_cruiser_panzerschiff = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_cruiser_panzerschiff_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_cruiser_1_medium
GFX_GER_vnr_ship_hull_cruiser_2_medium
GFX_GER_vnr_ship_hull_cruiser_1_capital_medium
GFX_GER_vnr_ship_hull_cruiser_2_capital_medium
}
}
}
vnr_ship_hull_pre_dreadnought = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_pre_dreadnought_medium
}
}
}
vnr_ship_hull_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_super_heavy_1_medium
GFX_GER_vnr_ship_hull_heavy_1_medium
}
}
}
vnr_ship_hull_heavy_2 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_heavy_2_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_super_heavy_1_medium
GFX_GER_vnr_ship_hull_heavy_1_medium
}
}
}
vnr_ship_hull_heavy_3 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_heavy_3_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_super_heavy_1_medium
GFX_GER_vnr_ship_hull_heavy_1_medium
GFX_GER_vnr_ship_hull_heavy_2_medium
}
}
}
vnr_ship_hull_heavy_4 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_heavy_4_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_super_heavy_1_medium
GFX_GER_vnr_ship_hull_heavy_1_medium
GFX_GER_vnr_ship_hull_heavy_2_medium
GFX_GER_vnr_ship_hull_heavy_3_medium
}
}
}
vnr_ship_hull_heavy_5 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_heavy_5_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_super_heavy_1_medium
GFX_GER_vnr_ship_hull_heavy_1_medium
GFX_GER_vnr_ship_hull_heavy_2_medium
GFX_GER_vnr_ship_hull_heavy_3_medium
GFX_GER_vnr_ship_hull_heavy_4_medium
}
}
}
vnr_ship_hull_super_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_super_heavy_1_medium
}
}
}
vnr_ship_hull_carrier_conversion_ca = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_carrier_conversion_ca_medium
}
}
}
vnr_ship_hull_carrier_conversion_bb = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_carrier_conversion_bb_medium
}
}
}
vnr_ship_hull_carrier_1 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_carrier_1_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_carrier_conversion_ca_medium
GFX_GER_vnr_ship_hull_carrier_conversion_bb_medium
"gfx/interface/technologies/Germany/GER_carrier_conversion_bb.png"
}
}
}
vnr_ship_hull_carrier_2 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_carrier_2_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_carrier_conversion_ca_medium
GFX_GER_vnr_ship_hull_carrier_conversion_bb_medium
GFX_GER_vnr_ship_hull_carrier_1_medium
"gfx/interface/technologies/Germany/GER_carrier_conversion_bb.png"
}
}
}
vnr_ship_hull_carrier_3 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_carrier_3_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_carrier_conversion_ca_medium
GFX_GER_vnr_ship_hull_carrier_conversion_bb_medium
GFX_GER_vnr_ship_hull_carrier_1_medium
GFX_GER_vnr_ship_hull_carrier_2_medium
"gfx/interface/technologies/Germany/GER_carrier_conversion_bb.png"
}
}
}
vnr_ship_hull_submarine_1 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_submarine_1_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_2 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_submarine_2_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Germany/GER_submarine_TypeI.png"
GFX_GER_vnr_ship_hull_submarine_1_medium
GFX_GER_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_3 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_submarine_3_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_submarine_1_medium
GFX_GER_vnr_ship_hull_submarine_2_medium
GFX_GER_vnr_ship_hull_cruiser_submarine_medium
"gfx/interface/technologies/Germany/GER_submarine_TypeI.png"
}
}
}
vnr_ship_hull_submarine_4 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_submarine_4_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_submarine_1_medium
GFX_GER_vnr_ship_hull_submarine_2_medium
GFX_GER_vnr_ship_hull_submarine_3_medium
GFX_GER_vnr_ship_hull_cruiser_submarine_medium
"gfx/interface/technologies/Germany/GER_submarine_TypeI.png"
}
}
}
vnr_ship_hull_submarine_5 = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_submarine_5_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_submarine_1_medium
GFX_GER_vnr_ship_hull_submarine_2_medium
GFX_GER_vnr_ship_hull_submarine_3_medium
GFX_GER_vnr_ship_hull_submarine_4_medium
GFX_GER_vnr_ship_hull_cruiser_submarine_medium
"gfx/interface/technologies/Germany/GER_submarine_TypeI.png"
}
}
}
vnr_ship_hull_cruiser_submarine = {
pool = {
weight = 5
icons = {
GFX_GER_vnr_ship_hull_cruiser_submarine_medium
}
}
pool = {
icons = {
GFX_GER_vnr_ship_hull_submarine_1_medium
GFX_GER_vnr_ship_hull_submarine_2_medium
GFX_GER_vnr_ship_hull_submarine_3_medium
GFX_GER_vnr_ship_hull_cruiser_submarine_medium
"gfx/interface/technologies/Germany/GER_submarine_TypeI.png"
}
}
}
}

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JAP = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_light_1_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Japan/JAP_destroyer_Momo.png"
}
}
}
vnr_ship_hull_light_2 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_light_2_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_light_1_medium
"gfx/interface/technologies/Japan/JAP_destroyer_Momo.png"
}
}
}
vnr_ship_hull_light_3 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_light_3_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Japan/JAP_destroyer_Chidori.png"
"gfx/interface/technologies/Japan/JAP_destroyer_Otori.png"
GFX_JAP_vnr_ship_hull_light_1_medium
GFX_JAP_vnr_ship_hull_light_2_medium
"gfx/interface/technologies/Japan/JAP_destroyer_Momo.png"
}
}
}
vnr_ship_hull_light_4 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_light_4_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_light_1_medium
GFX_JAP_vnr_ship_hull_light_2_medium
GFX_JAP_vnr_ship_hull_light_3_medium
"gfx/interface/technologies/Japan/JAP_destroyer_Momo.png"
"gfx/interface/technologies/Japan/JAP_destroyer_Otori.png"
"gfx/interface/technologies/Japan/JAP_destroyer_Chidori.png"
}
}
}
vnr_ship_hull_light_5 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_light_5_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_light_1_medium
GFX_JAP_vnr_ship_hull_light_2_medium
GFX_JAP_vnr_ship_hull_light_3_medium
GFX_JAP_vnr_ship_hull_light_4_medium
"gfx/interface/technologies/Japan/JAP_destroyer_Momo.png"
"gfx/interface/technologies/Japan/JAP_destroyer_Otori.png"
"gfx/interface/technologies/Japan/JAP_destroyer_Chidori.png"
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_light_6_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_light_1_medium
GFX_JAP_vnr_ship_hull_light_2_medium
GFX_JAP_vnr_ship_hull_light_3_medium
GFX_JAP_vnr_ship_hull_light_4_medium
GFX_JAP_vnr_ship_hull_light_5_medium
"gfx/interface/technologies/Japan/JAP_destroyer_Momo.png"
"gfx/interface/technologies/Japan/JAP_destroyer_Otori.png"
"gfx/interface/technologies/Japan/JAP_destroyer_Chidori.png"
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_1_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_1_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Japan/JAP_cruiser_Itsukushima.png"
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_2_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Japan/JAP_light_cruiser_Yubari.png"
GFX_JAP_vnr_ship_hull_cruiser_1_medium
GFX_JAP_vnr_ship_hull_cruiser_1_capital_medium
"gfx/interface/technologies/Japan/JAP_cruiser_Itsukushima.png"
}
}
}
vnr_ship_hull_cruiser_3 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_3_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_3_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Japan/JAP_light_cruiser_Katori.png"
GFX_JAP_vnr_ship_hull_cruiser_1_medium
GFX_JAP_vnr_ship_hull_cruiser_2_medium
GFX_JAP_vnr_ship_hull_cruiser_1_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_2_capital_medium
"gfx/interface/technologies/Japan/JAP_light_cruiser_Yubari.png"
"gfx/interface/technologies/Japan/JAP_cruiser_Itsukushima.png"
}
}
}
vnr_ship_hull_cruiser_4 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_4_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_4_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_cruiser_1_medium
GFX_JAP_vnr_ship_hull_cruiser_2_medium
GFX_JAP_vnr_ship_hull_cruiser_3_medium
GFX_JAP_vnr_ship_hull_cruiser_1_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_2_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_3_capital_medium
"gfx/interface/technologies/Japan/JAP_light_cruiser_Katori.png"
"gfx/interface/technologies/Japan/JAP_light_cruiser_Yubari.png"
"gfx/interface/technologies/Japan/JAP_cruiser_Itsukushima.png"
}
}
}
vnr_ship_hull_cruiser_5 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_5_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_5_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_cruiser_1_medium
GFX_JAP_vnr_ship_hull_cruiser_2_medium
GFX_JAP_vnr_ship_hull_cruiser_3_medium
GFX_JAP_vnr_ship_hull_cruiser_4_medium
GFX_JAP_vnr_ship_hull_cruiser_1_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_2_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_3_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_4_capital_medium
"gfx/interface/technologies/Japan/JAP_light_cruiser_Katori.png"
"gfx/interface/technologies/Japan/JAP_light_cruiser_Yubari.png"
"gfx/interface/technologies/Japan/JAP_cruiser_Itsukushima.png"
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_6_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_cruiser_1_medium
GFX_JAP_vnr_ship_hull_cruiser_2_medium
GFX_JAP_vnr_ship_hull_cruiser_3_medium
GFX_JAP_vnr_ship_hull_cruiser_4_medium
GFX_JAP_vnr_ship_hull_cruiser_5_medium
GFX_JAP_vnr_ship_hull_cruiser_1_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_2_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_3_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_4_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_5_capital_medium
"gfx/interface/technologies/Japan/JAP_light_cruiser_Katori.png"
"gfx/interface/technologies/Japan/JAP_light_cruiser_Yubari.png"
"gfx/interface/technologies/Japan/JAP_cruiser_Itsukushima.png"
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Japan/JAP_light_cruiser_Yodo.png"
GFX_JAP_vnr_ship_hull_cruiser_1_medium
GFX_JAP_vnr_ship_hull_cruiser_1_capital_medium
"gfx/interface/technologies/Japan/JAP_cruiser_Itsukushima.png"
}
}
}
vnr_ship_hull_cruiser_panzerschiff = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_panzerschiff_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_cruiser_1_medium
GFX_JAP_vnr_ship_hull_cruiser_2_medium
GFX_JAP_vnr_ship_hull_cruiser_1_capital_medium
GFX_JAP_vnr_ship_hull_cruiser_2_capital_medium
"gfx/interface/technologies/Japan/JAP_light_cruiser_Yubari.png"
"gfx/interface/technologies/Japan/JAP_cruiser_Itsukushima.png"
}
}
}
vnr_ship_hull_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_super_heavy_1_medium
GFX_JAP_vnr_ship_hull_heavy_1_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png"
"gfx/interface/technologies/Japan/JAP_battleship_Ise.png"
"gfx/interface/technologies/Japan/JAP_battleship_Kongo.png"
}
}
}
vnr_ship_hull_heavy_2 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_heavy_2_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png"
GFX_JAP_vnr_ship_hull_super_heavy_1_medium
GFX_JAP_vnr_ship_hull_heavy_1_medium
"gfx/interface/technologies/Japan/JAP_battleship_Ise.png"
"gfx/interface/technologies/Japan/JAP_battleship_Kongo.png"
}
}
}
vnr_ship_hull_heavy_3 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_heavy_3_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png"
GFX_JAP_vnr_ship_hull_super_heavy_1_medium
GFX_JAP_vnr_ship_hull_heavy_1_medium
GFX_JAP_vnr_ship_hull_heavy_2_medium
"gfx/interface/technologies/Japan/JAP_battleship_Ise.png"
"gfx/interface/technologies/Japan/JAP_battleship_Kongo.png"
"gfx/interface/technologies/extra/JAP_battleship_A140.png"
}
}
}
vnr_ship_hull_heavy_4 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_heavy_4_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png"
GFX_JAP_vnr_ship_hull_super_heavy_1_medium
GFX_JAP_vnr_ship_hull_heavy_1_medium
GFX_JAP_vnr_ship_hull_heavy_2_medium
GFX_JAP_vnr_ship_hull_heavy_3_medium
"gfx/interface/technologies/Japan/JAP_battleship_Ise.png"
"gfx/interface/technologies/Japan/JAP_battleship_Kongo.png"
"gfx/interface/technologies/extra/JAP_battleship_A140.png"
}
}
}
vnr_ship_hull_heavy_5 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_heavy_5_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/extra/JAP_battlecarrier_Ise.png"
GFX_JAP_vnr_ship_hull_super_heavy_1_medium
GFX_JAP_vnr_ship_hull_heavy_1_medium
GFX_JAP_vnr_ship_hull_heavy_2_medium
GFX_JAP_vnr_ship_hull_heavy_3_medium
GFX_JAP_vnr_ship_hull_heavy_4_medium
"gfx/interface/technologies/Japan/JAP_battleship_Ise.png"
"gfx/interface/technologies/Japan/JAP_battleship_Kongo.png"
"gfx/interface/technologies/extra/JAP_battleship_A140.png"
}
}
}
vnr_ship_hull_pre_dreadnought = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_pre_dreadnought_medium
}
}
}
vnr_ship_hull_super_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_super_heavy_1_medium
}
}
}
vnr_ship_hull_carrier_conversion_ca = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_carrier_conversion_ca_medium
}
}
}
vnr_ship_hull_carrier_conversion_bb = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Japan/JAP_carrier_Shinano.png"
"gfx/interface/technologies/Japan/JAP_carrier_Kaga.png"
}
}
}
vnr_ship_hull_carrier_1 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_carrier_1_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_carrier_conversion_ca_medium
GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium
"gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png"
"gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png"
"gfx/interface/technologies/extra/JAP_carrier_Hiyo.png"
}
}
}
vnr_ship_hull_carrier_2 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_carrier_2_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_carrier_conversion_ca_medium
GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium
GFX_JAP_vnr_ship_hull_carrier_1_medium
"gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png"
"gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png"
"gfx/interface/technologies/extra/JAP_carrier_Hiyo.png"
"gfx/interface/technologies/extra/JAP_carrier_Unryu.png"
}
}
}
vnr_ship_hull_carrier_3 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_carrier_3_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_carrier_conversion_ca_medium
GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium
GFX_JAP_vnr_ship_hull_carrier_1_medium
GFX_JAP_vnr_ship_hull_carrier_2_medium
"gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png"
"gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png"
"gfx/interface/technologies/extra/JAP_carrier_Hiyo.png"
"gfx/interface/technologies/extra/JAP_carrier_Unryu.png"
}
}
}
vnr_ship_hull_super_carrier = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_super_carrier_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_carrier_conversion_ca_medium
GFX_JAP_vnr_ship_hull_carrier_conversion_bb_medium
GFX_JAP_vnr_ship_hull_carrier_1_medium
GFX_JAP_vnr_ship_hull_carrier_2_medium
GFX_JAP_vnr_ship_hull_carrier_3_medium
"gfx/interface/technologies/Japan/JAP_carrier_Hiryu.png"
"gfx/interface/technologies/Japan/JAP_carrier_Shinano.png"
"gfx/interface/technologies/Japan/JAP_carrier_Kaga.png"
"gfx/interface/technologies/Japan/JAP_carrier_conversion_ca.png"
"gfx/interface/technologies/extra/JAP_carrier_Hiyo.png"
"gfx/interface/technologies/extra/JAP_carrier_Unryu.png"
}
}
}
vnr_ship_hull_escort_carrier = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_escort_carrier_medium
}
}
}
vnr_ship_hull_submarine_1 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_submarine_1_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_2 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_submarine_2_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_submarine_1_medium
GFX_JAP_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_3 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_submarine_3_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_submarine_1_medium
GFX_JAP_vnr_ship_hull_submarine_2_medium
GFX_JAP_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_4 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_submarine_4_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_submarine_1_medium
GFX_JAP_vnr_ship_hull_submarine_2_medium
GFX_JAP_vnr_ship_hull_submarine_3_medium
GFX_JAP_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_5 = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_submarine_5_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_submarine_1_medium
GFX_JAP_vnr_ship_hull_submarine_2_medium
GFX_JAP_vnr_ship_hull_submarine_3_medium
GFX_JAP_vnr_ship_hull_submarine_4_medium
GFX_JAP_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_cruiser_submarine = {
pool = {
weight = 5
icons = {
GFX_JAP_vnr_ship_hull_cruiser_submarine_medium
}
}
pool = {
icons = {
GFX_JAP_vnr_ship_hull_submarine_1_medium
GFX_JAP_vnr_ship_hull_submarine_2_medium
GFX_JAP_vnr_ship_hull_submarine_3_medium
GFX_JAP_vnr_ship_hull_cruiser_submarine_medium
}
}
}
}
SIA = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_2 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_light_2_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_3 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_light_3_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_light_1_medium
GFX_SIA_vnr_ship_hull_light_2_medium
}
}
}
vnr_ship_hull_light_4 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_light_4_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_light_1_medium
GFX_SIA_vnr_ship_hull_light_2_medium
GFX_SIA_vnr_ship_hull_light_3_medium
}
}
}
vnr_ship_hull_light_5 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_light_5_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_light_1_medium
GFX_SIA_vnr_ship_hull_light_2_medium
GFX_SIA_vnr_ship_hull_light_3_medium
GFX_SIA_vnr_ship_hull_light_4_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_cruiser_1_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_cruiser_2_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_cruiser_1_medium
GFX_SIA_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_3 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_cruiser_3_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_3_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_cruiser_1_medium
GFX_SIA_vnr_ship_hull_cruiser_2_medium
GFX_SIA_vnr_ship_hull_cruiser_1_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_2_capital_medium
}
}
}
vnr_ship_hull_cruiser_4 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_cruiser_4_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_4_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_cruiser_1_medium
GFX_SIA_vnr_ship_hull_cruiser_2_medium
GFX_SIA_vnr_ship_hull_cruiser_3_medium
GFX_SIA_vnr_ship_hull_cruiser_1_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_2_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_3_capital_medium
}
}
}
vnr_ship_hull_cruiser_5 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_cruiser_5_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_5_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_cruiser_1_medium
GFX_SIA_vnr_ship_hull_cruiser_2_medium
GFX_SIA_vnr_ship_hull_cruiser_3_medium
GFX_SIA_vnr_ship_hull_cruiser_4_medium
GFX_SIA_vnr_ship_hull_cruiser_1_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_2_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_3_capital_medium
GFX_SIA_vnr_ship_hull_cruiser_4_capital_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_cruiser_1_medium
GFX_SIA_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_submarine_1 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_submarine_1_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_2 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_submarine_2_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_submarine_1_medium
GFX_SIA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_3 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_submarine_3_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_submarine_1_medium
GFX_SIA_vnr_ship_hull_submarine_2_medium
GFX_SIA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_4 = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_submarine_4_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_submarine_1_medium
GFX_SIA_vnr_ship_hull_submarine_2_medium
GFX_SIA_vnr_ship_hull_submarine_3_medium
GFX_SIA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_cruiser_submarine = {
pool = {
weight = 5
icons = {
GFX_SIA_vnr_ship_hull_cruiser_submarine_medium
}
}
pool = {
icons = {
GFX_SIA_vnr_ship_hull_submarine_1_medium
GFX_SIA_vnr_ship_hull_submarine_2_medium
GFX_SIA_vnr_ship_hull_submarine_3_medium
GFX_SIA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,33 @@
TUR = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_TUR_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_TUR_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
}
vnr_ship_hull_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_TUR_vnr_ship_hull_heavy_1_medium
}
}
}
}

View File

@@ -0,0 +1,327 @@
DEN = {
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_DEN_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Scandinavia/DEN_heavy_cruiser_Trolle.png"
}
}
}
}
SWE = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_2 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_light_2_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_3 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_light_3_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_light_1_medium
GFX_SWE_vnr_ship_hull_light_2_medium
}
}
}
vnr_ship_hull_light_4 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_light_4_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_light_1_medium
GFX_SWE_vnr_ship_hull_light_2_medium
GFX_SWE_vnr_ship_hull_light_3_medium
}
}
}
vnr_ship_hull_light_5 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_light_5_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_light_1_medium
GFX_SWE_vnr_ship_hull_light_2_medium
GFX_SWE_vnr_ship_hull_light_3_medium
GFX_SWE_vnr_ship_hull_light_4_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_3 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_cruiser_3_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_cruiser_1_medium
GFX_SWE_vnr_ship_hull_cruiser_2_medium
}
}
}
vnr_ship_hull_cruiser_4 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_cruiser_4_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_cruiser_1_medium
GFX_SWE_vnr_ship_hull_cruiser_2_medium
GFX_SWE_vnr_ship_hull_cruiser_3_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Scandinavia/SWE_cruiser_Fylgia.png"
"gfx/interface/technologies/Scandinavia/SWE_cruiser_Oden.png"
GFX_SWE_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_heavy_1_medium
}
}
}
vnr_ship_hull_heavy_2 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_heavy_2_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_heavy_1_medium
}
}
}
vnr_ship_hull_heavy_3 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_heavy_3_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_heavy_1_medium
GFX_SWE_vnr_ship_hull_heavy_2_medium
}
}
}
vnr_ship_hull_heavy_4 = {
pool = {
weight = 5
icons = {
GFX_SWE_vnr_ship_hull_heavy_4_medium
}
}
pool = {
icons = {
GFX_SWE_vnr_ship_hull_heavy_1_medium
GFX_SWE_vnr_ship_hull_heavy_2_medium
GFX_SWE_vnr_ship_hull_heavy_3_medium
}
}
}
}
NOR = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_NOR_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_2 = {
pool = {
weight = 5
icons = {
GFX_NOR_vnr_ship_hull_light_2_medium
}
}
pool = {
icons = {
GFX_NOR_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_3 = {
pool = {
weight = 5
icons = {
GFX_NOR_vnr_ship_hull_light_3_medium
}
}
pool = {
icons = {
GFX_NOR_vnr_ship_hull_light_1_medium
GFX_NOR_vnr_ship_hull_light_2_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_NOR_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
}
}
FIN = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_FIN_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_FIN_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
}
}

View File

@@ -0,0 +1,178 @@
ARG = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_ARG_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_light_2 = {
pool = {
weight = 5
icons = {
GFX_ARG_vnr_ship_hull_light_2_medium
}
}
pool = {
icons = {
GFX_ARG_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_ARG_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_ARG_vnr_ship_hull_cruiser_2_capital_medium
GFX_ARG_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_ARG_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_ARG_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
}
vnr_ship_hull_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_ARG_vnr_ship_hull_heavy_1_medium
}
}
}
}
BRA = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_BRA_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_BRA_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_BRA_vnr_ship_hull_heavy_1_medium
}
}
}
}
CHL = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_CHL_vnr_ship_hull_light_1_medium
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_CHL_vnr_ship_hull_cruiser_1_capital_medium
GFX_CHL_vnr_ship_hull_cruiser_1_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/South_America/CHL_light_cruiser_Chacabuco.png"
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_CHL_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/South_America/CHL_light_cruiser_Chacabuco.png"
}
}
}
vnr_ship_hull_pre_dreadnought = {
pool = {
weight = 5
icons = {
GFX_CHL_vnr_ship_hull_pre_dreadnought_medium
}
}
}
vnr_ship_hull_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_CHL_vnr_ship_hull_heavy_1_medium
}
}
}
}

View File

@@ -0,0 +1,677 @@
ITA = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_light_1_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Italy/ITA_destroyer_Pilo.png"
}
}
}
vnr_ship_hull_light_2 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_light_2_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Italy/ITA_destroyer_Navigatori.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Spica.png"
GFX_ITA_vnr_ship_hull_light_1_medium
"gfx/interface/technologies/Italy/ITA_destroyer_Pilo.png"
}
}
}
vnr_ship_hull_light_3 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_light_3_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_light_1_medium
GFX_ITA_vnr_ship_hull_light_2_medium
"gfx/interface/technologies/Italy/ITA_destroyer_Navigatori.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Spica.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Pilo.png"
}
}
}
vnr_ship_hull_light_4 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_light_4_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_light_1_medium
GFX_ITA_vnr_ship_hull_light_2_medium
GFX_ITA_vnr_ship_hull_light_3_medium
"gfx/interface/technologies/Italy/ITA_destroyer_Navigatori.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Spica.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Pilo.png"
}
}
}
vnr_ship_hull_light_5 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_light_5_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_light_1_medium
GFX_ITA_vnr_ship_hull_light_2_medium
GFX_ITA_vnr_ship_hull_light_3_medium
GFX_ITA_vnr_ship_hull_light_4_medium
"gfx/interface/technologies/Italy/ITA_destroyer_Navigatori.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Spica.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Pilo.png"
}
}
}
vnr_ship_hull_light_6 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_light_6_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_light_1_medium
GFX_ITA_vnr_ship_hull_light_2_medium
GFX_ITA_vnr_ship_hull_light_3_medium
GFX_ITA_vnr_ship_hull_light_4_medium
GFX_ITA_vnr_ship_hull_light_5_medium
"gfx/interface/technologies/Italy/ITA_destroyer_Navigatori.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Spica.png"
"gfx/interface/technologies/Italy/ITA_destroyer_Pilo.png"
}
}
}
vnr_ship_hull_cruiser_1 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_1_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_1_medium
}
}
}
vnr_ship_hull_cruiser_2 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_2_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_2_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_cruiser_1_medium
GFX_ITA_vnr_ship_hull_cruiser_1_capital_medium
}
}
}
vnr_ship_hull_cruiser_3 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_3_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_3_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_cruiser_1_medium
GFX_ITA_vnr_ship_hull_cruiser_2_medium
GFX_ITA_vnr_ship_hull_cruiser_1_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_2_capital_medium
}
}
}
vnr_ship_hull_cruiser_4 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_4_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_4_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_cruiser_1_medium
GFX_ITA_vnr_ship_hull_cruiser_2_medium
GFX_ITA_vnr_ship_hull_cruiser_3_medium
GFX_ITA_vnr_ship_hull_cruiser_1_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_2_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_3_capital_medium
}
}
}
vnr_ship_hull_cruiser_5 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_5_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_5_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_cruiser_1_medium
GFX_ITA_vnr_ship_hull_cruiser_2_medium
GFX_ITA_vnr_ship_hull_cruiser_3_medium
GFX_ITA_vnr_ship_hull_cruiser_4_medium
GFX_ITA_vnr_ship_hull_cruiser_1_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_2_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_3_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_4_capital_medium
}
}
}
vnr_ship_hull_cruiser_6 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_6_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_6_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_cruiser_1_medium
GFX_ITA_vnr_ship_hull_cruiser_2_medium
GFX_ITA_vnr_ship_hull_cruiser_3_medium
GFX_ITA_vnr_ship_hull_cruiser_4_medium
GFX_ITA_vnr_ship_hull_cruiser_5_medium
GFX_ITA_vnr_ship_hull_cruiser_1_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_2_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_3_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_4_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_5_capital_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_cruiser_1_medium
GFX_ITA_vnr_ship_hull_cruiser_1_capital_medium
"gfx/interface/technologies/Italy/ITA_heavy_cruiser_Garibaldi.png"
}
}
}
vnr_ship_hull_cruiser_panzerschiff = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_panzerschiff_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_cruiser_1_medium
GFX_ITA_vnr_ship_hull_cruiser_2_medium
GFX_ITA_vnr_ship_hull_cruiser_1_capital_medium
GFX_ITA_vnr_ship_hull_cruiser_2_capital_medium
}
}
}
vnr_ship_hull_pre_dreadnought = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_pre_dreadnought_medium
}
}
}
vnr_ship_hull_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_super_heavy_1_medium
GFX_ITA_vnr_ship_hull_heavy_1_medium
}
}
pool = {
icons = {
"gfx/interface/technologies/Italy/ITA_battleship_Andrea.png"
}
}
}
vnr_ship_hull_heavy_2 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_heavy_2_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_super_heavy_1_medium
GFX_ITA_vnr_ship_hull_heavy_1_medium
"gfx/interface/technologies/Italy/ITA_battleship_Andrea.png"
}
}
}
vnr_ship_hull_heavy_3 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_heavy_3_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_super_heavy_1_medium
GFX_ITA_vnr_ship_hull_heavy_1_medium
GFX_ITA_vnr_ship_hull_heavy_2_medium
"gfx/interface/technologies/Italy/ITA_battleship_Andrea.png"
}
}
}
vnr_ship_hull_heavy_4 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_heavy_4_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_super_heavy_1_medium
GFX_ITA_vnr_ship_hull_heavy_1_medium
GFX_ITA_vnr_ship_hull_heavy_2_medium
GFX_ITA_vnr_ship_hull_heavy_3_medium
"gfx/interface/technologies/Italy/ITA_battleship_Andrea.png"
}
}
}
vnr_ship_hull_heavy_5 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_heavy_5_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_super_heavy_1_medium
GFX_ITA_vnr_ship_hull_heavy_1_medium
GFX_ITA_vnr_ship_hull_heavy_2_medium
GFX_ITA_vnr_ship_hull_heavy_3_medium
GFX_ITA_vnr_ship_hull_heavy_4_medium
"gfx/interface/technologies/Italy/ITA_battleship_Andrea.png"
}
}
}
vnr_ship_hull_super_heavy_1 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_super_heavy_1_medium
}
}
}
vnr_ship_hull_carrier_conversion_ca = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_carrier_conversion_ca_medium
}
}
}
vnr_ship_hull_carrier_conversion_bb = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_carrier_conversion_bb_medium
}
}
}
vnr_ship_hull_carrier_1 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_carrier_1_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_carrier_conversion_ca_medium
GFX_ITA_vnr_ship_hull_carrier_conversion_bb_medium
}
}
}
vnr_ship_hull_carrier_2 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_carrier_2_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_carrier_conversion_ca_medium
GFX_ITA_vnr_ship_hull_carrier_conversion_bb_medium
GFX_ITA_vnr_ship_hull_carrier_1_medium
}
}
}
vnr_ship_hull_carrier_3 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_carrier_3_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_carrier_conversion_ca_medium
GFX_ITA_vnr_ship_hull_carrier_conversion_bb_medium
GFX_ITA_vnr_ship_hull_carrier_1_medium
GFX_ITA_vnr_ship_hull_carrier_2_medium
}
}
}
vnr_ship_hull_submarine_1 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_submarine_1_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_2 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_submarine_2_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_submarine_1_medium
GFX_ITA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_3 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_submarine_3_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_submarine_1_medium
GFX_ITA_vnr_ship_hull_submarine_2_medium
GFX_ITA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_4 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_submarine_4_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_submarine_1_medium
GFX_ITA_vnr_ship_hull_submarine_2_medium
GFX_ITA_vnr_ship_hull_submarine_3_medium
GFX_ITA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_submarine_5 = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_submarine_5_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_submarine_1_medium
GFX_ITA_vnr_ship_hull_submarine_2_medium
GFX_ITA_vnr_ship_hull_submarine_3_medium
GFX_ITA_vnr_ship_hull_submarine_4_medium
GFX_ITA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
vnr_ship_hull_cruiser_submarine = {
pool = {
weight = 5
icons = {
GFX_ITA_vnr_ship_hull_cruiser_submarine_medium
}
}
pool = {
icons = {
GFX_ITA_vnr_ship_hull_submarine_1_medium
GFX_ITA_vnr_ship_hull_submarine_2_medium
GFX_ITA_vnr_ship_hull_submarine_3_medium
GFX_ITA_vnr_ship_hull_cruiser_submarine_medium
}
}
}
}
YUG = {
vnr_ship_hull_light_2 = {
pool = {
weight = 5
icons = {
GFX_YUG_vnr_ship_hull_light_2_medium
}
}
}
vnr_ship_hull_light_3 = {
pool = {
weight = 5
icons = {
GFX_YUG_vnr_ship_hull_light_3_medium
}
}
pool = {
icons = {
GFX_YUG_vnr_ship_hull_light_2_medium
}
}
}
vnr_ship_hull_light_4 = {
pool = {
weight = 5
icons = {
GFX_YUG_vnr_ship_hull_light_4_medium
}
}
pool = {
icons = {
GFX_YUG_vnr_ship_hull_light_2_medium
GFX_YUG_vnr_ship_hull_light_3_medium
}
}
}
vnr_ship_hull_cruiser_3 = {
pool = {
weight = 5
icons = {
GFX_YUG_vnr_ship_hull_cruiser_3_medium
}
}
}
vnr_ship_hull_cruiser_4 = {
pool = {
weight = 5
icons = {
GFX_YUG_vnr_ship_hull_cruiser_4_medium
}
}
pool = {
icons = {
GFX_YUG_vnr_ship_hull_cruiser_3_medium
}
}
}
vnr_ship_hull_cruiser_coastal_defense_ship = {
pool = {
weight = 5
icons = {
GFX_YUG_vnr_ship_hull_cruiser_coastal_defense_ship_medium
}
}
}
}
GRE = {
vnr_ship_hull_light_1 = {
pool = {
weight = 5
icons = {
GFX_GRE_vnr_ship_hull_light_1_medium
}
}
}
}

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@@ -0,0 +1,19 @@
# Ship icon database is arranged as separate files to ensure good robustness and easy maintainence throughout updates and migrations
# For power with multiple tags, it is grouped in one file with all related tags
# Other countries are grouped by region/continent
# Contents of these files are listed below:
# 00_generic_icons - All generic icons that are available to everyone
# 01_China_ship_icons - All Chinese factions
# 01_Commonwealth_ship_icons - All countries, dominions and colonies of the British Empire, also including UOB in KR
# 01_Germany_ship_icons - All German factions, including its colonies and puppet governments in KR
# 01_USA_ship_icons - All American factions, including rebels in the 2nd civil war of KR/KX
# 02_east_asia_ship_icons - Japan, Siam and other Southeast Asian colonies
# 02_east_europe_ship_icons - Russia/Soviet, Slavic nations, members of Austro-Hungarian Empire (including Austria)
# 02_middle_east_ship_icons - so far only Turkey
# 02_north_europe_ship_icons - Scandinavian countries
# 02_south_america_ship_icons - Mainly Argentina, Brazil, Chile
# 02_south_europe_ship_icons - Italy and its cliques in KR, Balkan countries
# 02_west_europe_ship_icons - France, Iberian countries, Benelux

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@@ -6,6 +6,10 @@ spriteTypes = {
name = "GFX_CHI_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_CHI_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -16,6 +20,10 @@ spriteTypes = {
name = "GFX_CHI_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_CHI_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -29,6 +37,10 @@ spriteTypes = {
name = "GFX_PRC_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_PRC_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -39,6 +51,10 @@ spriteTypes = {
name = "GFX_PRC_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_PRC_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -52,6 +68,10 @@ spriteTypes = {
name = "GFX_SHX_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_SHX_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -62,6 +82,10 @@ spriteTypes = {
name = "GFX_SHX_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_SHX_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -75,6 +99,10 @@ spriteTypes = {
name = "GFX_MAN_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_MAN_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -85,6 +113,10 @@ spriteTypes = {
name = "GFX_MAN_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_MAN_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -98,6 +130,10 @@ spriteTypes = {
name = "GFX_GXC_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_GXC_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -108,6 +144,10 @@ spriteTypes = {
name = "GFX_GXC_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_GXC_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -121,6 +161,10 @@ spriteTypes = {
name = "GFX_XSM_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_XSM_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -131,6 +175,10 @@ spriteTypes = {
name = "GFX_XSM_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_XSM_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -144,6 +192,10 @@ spriteTypes = {
name = "GFX_SIK_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_SIK_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -154,6 +206,10 @@ spriteTypes = {
name = "GFX_SIK_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_SIK_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -167,6 +223,10 @@ spriteTypes = {
name = "GFX_YUN_vnr_ship_hull_light_1_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_YUN_vnr_ship_hull_light_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# light cruiser
spriteType = {
@@ -177,6 +237,10 @@ spriteTypes = {
name = "GFX_YUN_vnr_ship_hull_cruiser_2_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_YUN_vnr_ship_hull_cruiser_6_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
# heavy cruiser
spriteType = {
@@ -2589,6 +2653,12 @@ spriteTypes = {
name = "GFX_YUG_vnr_ship_hull_cruiser_4_medium"
texturefile = "gfx/interface/technologies/Yugoslavia/YUG_light_cruiser4.png"
}
# heavy cruiser
spriteType = {
name = "GFX_YUG_vnr_ship_hull_cruiser_coastal_defense_ship_medium"
texturefile = "gfx/interface/technologies/Yugoslavia/YUG_cruiser_coastal_defense_ship.png"
}
### AUS ###
# destroyer

View File

@@ -6,6 +6,10 @@ spriteTypes = {
name = "GFX_CHI_early_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_CHI_modern_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# cruiser
spriteType = {
@@ -16,6 +20,10 @@ spriteTypes = {
name = "GFX_CHI_basic_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_CHI_modern_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
### PRC ###
# destroyer
@@ -23,6 +31,10 @@ spriteTypes = {
name = "GFX_PRC_early_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_PRC_modern_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# cruiser
spriteType = {
@@ -33,6 +45,10 @@ spriteTypes = {
name = "GFX_PRC_basic_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_PRC_modern_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
### SHX ###
# destroyer
@@ -40,6 +56,10 @@ spriteTypes = {
name = "GFX_SHX_early_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_SHX_modern_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# cruiser
spriteType = {
@@ -50,6 +70,10 @@ spriteTypes = {
name = "GFX_SHX_basic_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_SHX_modern_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
### MAN ###
# destroyer
@@ -57,6 +81,10 @@ spriteTypes = {
name = "GFX_MAN_early_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_MAN_modern_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# cruiser
spriteType = {
@@ -67,6 +95,10 @@ spriteTypes = {
name = "GFX_MAN_basic_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_MAN_modern_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
### GXC ###
# destroyer
@@ -74,6 +106,10 @@ spriteTypes = {
name = "GFX_GXC_early_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_GXC_modern_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# cruiser
spriteType = {
@@ -84,6 +120,10 @@ spriteTypes = {
name = "GFX_GXC_basic_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_GXC_modern_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
### XSM ###
# destroyer
@@ -91,6 +131,10 @@ spriteTypes = {
name = "GFX_XSM_early_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_XSM_modern_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# cruiser
spriteType = {
@@ -101,6 +145,10 @@ spriteTypes = {
name = "GFX_XSM_basic_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_XSM_modern_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
### SIK ###
# destroyer
@@ -108,6 +156,10 @@ spriteTypes = {
name = "GFX_SIK_early_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_SIK_modern_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# cruiser
spriteType = {
@@ -118,6 +170,10 @@ spriteTypes = {
name = "GFX_SIK_basic_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_SIK_modern_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
### YUN ###
# destroyer
@@ -125,6 +181,10 @@ spriteTypes = {
name = "GFX_YUN_early_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer1.png"
}
spriteType = {
name = "GFX_YUN_modern_ship_hull_light_medium"
texturefile = "gfx/interface/technologies/China/CHI_destroyer6.png"
}
# cruiser
spriteType = {
@@ -135,6 +195,10 @@ spriteTypes = {
name = "GFX_YUN_basic_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser2.png"
}
spriteType = {
name = "GFX_YUN_modern_ship_hull_cruiser_medium"
texturefile = "gfx/interface/technologies/China/CHI_light_cruiser6.png"
}
### ENG ###
# destroyer

View File

@@ -1409,4 +1409,16 @@ spriteTypes = {
name = "GFX_SMI_carrier_no_island"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/carrier_no_island.png"
}
spriteType = {
name = "GFX_SMI_carrier_bb_conversion"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/carrier_bb_conversion.png"
}
spriteType = {
name = "GFX_SMI_carrier_bc_conversion"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/carrier_bc_conversion.png"
}
spriteType = {
name = "GFX_SMI_carrier_shbb_conversion"
textureFile = "gfx/interface/equipmentdesigner/naval/modules/icons/carrier_shbb_conversion.png"
}
}

View File

@@ -4,7 +4,7 @@
navy_rework_welcome_splash_tab_3: "额外信息"
navy_rework_welcome_splash_tab_4: "致谢"
navy_rework_options_button_text: "继续"
navy_rework_welcome_splash_tab_1_content: "§Hv1.16舰船艺术”§!\n\n§C重要新增§!\n\n-新模块:航母无舰岛设计\n-新立绘巨像伊势航战改装A140飞鹰云龙衣阿华海湾战争时期企业CVN-65福莱斯特萨姆纳FRAM II改装阿拉斯加长滩法戈\n-在所有可以安装导弹的船体上添加了设计器内导弹模块的俯视图\n\n§C更新§!\n\n-将重炮的命中剖面由80降低到75轻炮巡对重型战舰的效率降低\n-允许所有重型船体使用超重型战列舰图标\n-晚期驱逐舰可以安装飞机弹射器或直升机平台\n-AI有更高的倾向建造海军船厂\n-AI在选择巡洋舰设计的时候会优先设计轻巡\n-潜艇鱼雷发射器的可见度提高,伤害降低\n-加强专家轻巡模板\n-削弱水上飞机弹射器的探测能力\n-增加结构化铝合金材料对hp和装甲的影响\n-调整金刚的主炮布局\n-修改了一些早期科技的说明文字\n\n§C修复§!\n\n-修复美国的舰队潜艇国策因为缺少巡洋潜艇工程无法点的问题\n-修复一些错字和缺失的本地化\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_1_content: "§Hv1.17跨越苏伊士§!\n\n§C重要新增§!\n\n-新模块:改装重型航母船壳(战列舰,战列巡洋舰,超重战列舰)\n-新立绘库兹涅佐夫伏龙芝1144巡洋舰查尔斯·亚当斯基阿特DDG-1\n\n§C更新§!\n\n-移除了任务区域的限制AI分配区域和任务数量的效率做了限制\n-防空瞄准由1.0降低到0.93\n-船厂产出加成规则现在被拆为两部分对应玩家和AI增加一个一半加成的选项\n-为中国添加冷战驱逐舰和巡洋舰图标\n-为南斯拉夫添加岸防舰图标\n-海军学说的经验消耗增加15-20点\n-加强空海一体战的海军航空兵分支\n-削弱中途补给科技的加成,但是科研时间更短\n-无舰岛设计模块移动到航母杂项槽\n-平衡导弹在所有船体的安装上限\n-海军大国在开局拥有更多的海军辅助科技\n-增加一个解锁超重改装航母的决议\n-自动科研模式下专家AI会获得更多经验\n\n§C修复§!\n\n-修复巡洋潜艇默认名称缺失的问题\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害不过重型装甲只能提供非常有限的鱼雷防护你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算穿甲和装甲的比值与伤害权重之间的映射关系为超过200%为100%伤害100%到200%为100%伤害85%到100%为70%伤害75%到85%为60%伤害60%到75%为45%伤害50%到60%为35%伤害30%到50%为20%伤害10%到30%为10%伤害低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时主力舰在第22小时开火其他舰艇在第30小时开火§!而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!一般在没有加成的情况下建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年1943年1945年和冷战时期如果没有投降的话获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略包括舰载机。例如原版的§g德国§!会更加专注于潜艇而§B美国§!则会重视航母。"
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外不会再有其他的官方兼容包发布希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
navy_rework_welcome_splash_tab_4_content: "大家好海军重置已经走过了艰难的开发阶段如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成整个大框架完成后剩余的工作便是进一步丰富和扩充而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑在加里波第的噩梦版本也就是0.6时期接触到的KR当时就被它详实有趣的世界观所吸引之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做也是我最喜欢最兴奋的一个版本由此我开始对海军感兴趣也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午我在办公室摸鱼逛reddit看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证这篇文章深深吸引了我我用了一个下午翻译后发布到了贴吧上收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎但我始终将KR海军考据的系列坚持了下来从海军大国到一些特色小国我都查阅了大量资料也为这个mod打下了基础。\n\n在KR0.22更新之前开发因为一些原因多次削减了海军的内容我一直感到很遗憾0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行但是美工、文案和汉译英等等我都是从头开始学一次次试错一个人陆陆续续弄了大半年发布了KR和KX两版才做到现在这个地步我从中也学到了很多。如今我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家包括启发我的reddit网友Tragic-tragedy贴吧上对我的史料斧正的朋友在知乎上追更的朋友还有许多订阅海军重置的玩家没有你们的支持就没有这个mod谢谢你们\n\n最后我还想借此机会感谢我的外公他曾在中国人民解放军海军服役了几十年在我的孩提时代启发了我对海军的认识。上世纪七八十年代我的外公分别在几艘海军科考船上服役担任过气象专家和部门政委等职务他的大部分军旅生涯是在向阳红10号船上度过的这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验这就是大家熟知的580任务。我的外公当时负责气象部门为回收导弹黑匣子的时间窗口提供预报支持。四年后他随船参加了中国第一次南极科考任务并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号在2007年遇到事故损坏最后成了东方21D的靶子每每说起来他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感一方面为对国家做出贡献而感到骄傲光荣而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此他从小给我讲述的故事仍然点燃了我对海军的兴趣为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙不知道海军重置还能维持多久所以我在此也希望成立一个小团队用半做半学的方式把这个mod延续下去。\n\n有兴趣加我qq1245385638或海军重置群162239327"

View File

@@ -342,4 +342,5 @@
SOV_submarine_equipment_3: "鲨鱼级"
SOV_submarine_equipment_4: "独角鲸级"
SOV_submarine_equipment_5: "鲸鱼级"
SOV_submarine_equipment_sc: "K级"
SOV_submarine_equipment_sc: "K级"
submarine_equipment_sc: "巡洋潜艇"

View File

@@ -369,4 +369,5 @@
symmetric_key_algorithm: "对称密钥加密算法"
symmetric_key_algorithm_desc: "自从通信加密技术发明以来,对称密钥算法就一直是最主流的加密算法之一,这种密钥管理方案使用统一的加密和解密密钥来处理电子数据。对称密钥加密技术在战后得到了一些改进,这包括了随机化且频繁更新的密钥,可以让数据传输的过程更加安全。"
luneburg_lens: "龙勃透镜"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
converted_super_heavy_carrier: "超重型改装航母"

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@@ -1064,5 +1064,15 @@
ship_slbm_launcher: "核导弹发射井"
EQ_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎"
carrier_no_island: "无舰岛设计"
carrier_no_island_desc: "这艘航母为了甲板的运作空间选择了没有舰岛的设计。"
EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛"
carrier_no_island_desc: "这艘航母为了加班的运作空间选择了没有舰岛的设计。"
EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛"
EQ_MOD_CAT_bb_carrier_role_TITLE: "改装航母基础船体"
carrier_bb_conversion: "由战列舰改装而来"
carrier_bb_conversion_short: "战列舰船体"
carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。"
carrier_bc_conversion: "由战列巡洋舰改装而来"
carrier_bc_conversion_short: "战列巡洋舰船体"
carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。"
carrier_shbb_conversion: "由超重型战列舰改装而来"
carrier_shbb_conversion_short: "超重型战列舰船体"
carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。"

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@@ -37,16 +37,16 @@
RULE_ALLOW_AI_TECH_AUTO_UNLOCK: "允许AI自动解锁科技"
RULE_ALLOW_AI_TECH_AUTO_UNLOCK_FREE_DESC: "AI会在游戏中自动解锁海军科技。"
RULE_ALLOW_AI_TECH_AUTO_UNLOCK_BLOCKED_DESC: "AI不会在游戏中自动解锁海军科技。\n§R这可能改变AI选择科技的倾向并且影响其他方面的科研。§!"
RULE_SHIPYARD_OUTPUT_BOOST: "允许船厂产能加成"
RULE_OPTION_FREE_AI: "仅限AI"
RULE_OPTION_FREE_PLAYER: "仅限玩家"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成适用于AI和玩家。§!"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_AI_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成仅适用于AI。§!"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_PLAYER_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成仅适用于玩家。§!"
RULE_SHIPYARD_OUTPUT_BOOST_BLOCKED_DESC: "船厂的产出为2.5点IC/日,与原版一致。"
vnr_shipyard_output_boost: "海军重置船厂产出加成"
join_tactical_data_link: "接入[ROOT.GetFactionName]海军战术数据链"
join_tactical_data_link_desc: "一套联合战术数据链系统已经由我们阵营当中的领先成员部署成功。虽然这是一个加强我军与盟友协同作战能力的好机会,但是我们仍然可以独立开发一套自己的数据链系统。\n§C如果我们选择接入友方数据链我们将不能研发自己的版本但会立刻解锁以下加成§!\n§Y海军协同性§!§G+10%§!\n§Y海军组织度§!§G+7.5%§!\n§Y可见度§!§G-7.5%§!"
RULE_AI_NAVAL_MANAGEMENT: "使用海军重置海军管理AI"
RULE_AI_NAVAL_MANAGEMENT_FREE_DESC: "在原版环境中§G启动§!海军舰队管理AI。"
RULE_AI_NAVAL_MANAGEMENT_BLOCKED_DESC: "在原版环境中§R关闭§!海军舰队管理AI。\n§Y使用原版或其他激活状态mod提供的海军AI。§!"
RULE_AI_NAVAL_MANAGEMENT_BLOCKED_DESC: "在原版环境中§R关闭§!海军舰队管理AI。\n§Y使用原版或其他激活状态mod提供的海军AI。§!"
RULE_SHIPYARD_OUTPUT_BOOST_PLAYER: "玩家船厂产出加成"
RULE_SHIPYARD_OUTPUT_BOOST_AI: "AI船厂产出加成"
RULE_OPTION_BUFF_60: "增加全满"
RULE_OPTION_BUFF_30: "增加一半"
RULE_SHIPYARD_OUTPUT_BOOST_BUFF_60_DESC: "船厂的产出为4点IC/日比原版§G快60%§!。"
RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日比原版§G快30%§!。"

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@@ -81,4 +81,6 @@
sp_super_heavy_guns_unique_reward_a: "对20英寸主炮的追求"
sp_super_heavy_guns_unique_reward_a_desc: "在超重型舰炮的设计选型中,研发团队提出了一个建造更大口径舰炮的疯狂计划。如果我们选择在这方面寻求突破,那势必会影响目前的设计进程。"
sp_super_heavy_guns_preference_a: "同意"
sp_super_heavy_guns_preference_b: "算了"
sp_super_heavy_guns_preference_b: "算了"
super_heavy_carrier_conversion: "敲定超重型航母改装方案"
super_heavy_carrier_conversion_desc: "随着至少一艘超重型战列舰加入现役,海军设计团队提出可以尝试将其充足的空间作为新航母的平台。"

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@@ -4,7 +4,7 @@
navy_rework_welcome_splash_tab_3: "额外信息"
navy_rework_welcome_splash_tab_4: "致谢"
navy_rework_options_button_text: "继续"
navy_rework_welcome_splash_tab_1_content: "§Hv1.16舰船艺术”§!\n\n§C重要新增§!\n\n-新模块:航母无舰岛设计\n-新立绘巨像伊势航战改装A140飞鹰云龙衣阿华海湾战争时期企业CVN-65福莱斯特萨姆纳FRAM II改装阿拉斯加长滩法戈\n-在所有可以安装导弹的船体上添加了设计器内导弹模块的俯视图\n\n§C更新§!\n\n-将重炮的命中剖面由80降低到75轻炮巡对重型战舰的效率降低\n-允许所有重型船体使用超重型战列舰图标\n-晚期驱逐舰可以安装飞机弹射器或直升机平台\n-AI有更高的倾向建造海军船厂\n-AI在选择巡洋舰设计的时候会优先设计轻巡\n-潜艇鱼雷发射器的可见度提高,伤害降低\n-加强专家轻巡模板\n-削弱水上飞机弹射器的探测能力\n-增加结构化铝合金材料对hp和装甲的影响\n-调整金刚的主炮布局\n-修改了一些早期科技的说明文字\n\n§C修复§!\n\n-修复美国的舰队潜艇国策因为缺少巡洋潜艇工程无法点的问题\n-修复一些错字和缺失的本地化\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_1_content: "§Hv1.17跨越苏伊士§!\n\n§C重要新增§!\n\n-新模块:改装重型航母船壳(战列舰,战列巡洋舰,超重战列舰)\n-新立绘库兹涅佐夫伏龙芝1144巡洋舰查尔斯·亚当斯基阿特DDG-1\n\n§C更新§!\n\n-移除了任务区域的限制AI分配区域和任务数量的效率做了限制\n-防空瞄准由1.0降低到0.93\n-船厂产出加成规则现在被拆为两部分对应玩家和AI增加一个一半加成的选项\n-为中国添加冷战驱逐舰和巡洋舰图标\n-为南斯拉夫添加岸防舰图标\n-海军学说的经验消耗增加15-20点\n-加强空海一体战的海军航空兵分支\n-削弱中途补给科技的加成,但是科研时间更短\n-无舰岛设计模块移动到航母杂项槽\n-平衡导弹在所有船体的安装上限\n-海军大国在开局拥有更多的海军辅助科技\n-增加一个解锁超重改装航母的决议\n-自动科研模式下专家AI会获得更多经验\n\n§C修复§!\n\n-修复巡洋潜艇默认名称缺失的问题\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害不过重型装甲只能提供非常有限的鱼雷防护你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算穿甲和装甲的比值与伤害权重之间的映射关系为超过200%为100%伤害100%到200%为100%伤害85%到100%为70%伤害75%到85%为60%伤害60%到75%为45%伤害50%到60%为35%伤害30%到50%为20%伤害10%到30%为10%伤害低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时主力舰在第22小时开火其他舰艇在第30小时开火§!而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!一般在没有加成的情况下建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年1943年1945年和冷战时期如果没有投降的话获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略包括舰载机。例如原版的§g德国§!会更加专注于潜艇而§B美国§!则会重视航母。"
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外不会再有其他的官方兼容包发布希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
navy_rework_welcome_splash_tab_4_content: "大家好海军重置已经走过了艰难的开发阶段如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成整个大框架完成后剩余的工作便是进一步丰富和扩充而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑在加里波第的噩梦版本也就是0.6时期接触到的KR当时就被它详实有趣的世界观所吸引之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做也是我最喜欢最兴奋的一个版本由此我开始对海军感兴趣也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午我在办公室摸鱼逛reddit看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证这篇文章深深吸引了我我用了一个下午翻译后发布到了贴吧上收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎但我始终将KR海军考据的系列坚持了下来从海军大国到一些特色小国我都查阅了大量资料也为这个mod打下了基础。\n\n在KR0.22更新之前开发因为一些原因多次削减了海军的内容我一直感到很遗憾0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行但是美工、文案和汉译英等等我都是从头开始学一次次试错一个人陆陆续续弄了大半年发布了KR和KX两版才做到现在这个地步我从中也学到了很多。如今我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家包括启发我的reddit网友Tragic-tragedy贴吧上对我的史料斧正的朋友在知乎上追更的朋友还有许多订阅海军重置的玩家没有你们的支持就没有这个mod谢谢你们\n\n最后我还想借此机会感谢我的外公他曾在中国人民解放军海军服役了几十年在我的孩提时代启发了我对海军的认识。上世纪七八十年代我的外公分别在几艘海军科考船上服役担任过气象专家和部门政委等职务他的大部分军旅生涯是在向阳红10号船上度过的这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验这就是大家熟知的580任务。我的外公当时负责气象部门为回收导弹黑匣子的时间窗口提供预报支持。四年后他随船参加了中国第一次南极科考任务并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号在2007年遇到事故损坏最后成了东方21D的靶子每每说起来他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感一方面为对国家做出贡献而感到骄傲光荣而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此他从小给我讲述的故事仍然点燃了我对海军的兴趣为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙不知道海军重置还能维持多久所以我在此也希望成立一个小团队用半做半学的方式把这个mod延续下去。\n\n有兴趣加我qq1245385638或海军重置群162239327"

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@@ -342,4 +342,5 @@
SOV_submarine_equipment_3: "鲨鱼级"
SOV_submarine_equipment_4: "独角鲸级"
SOV_submarine_equipment_5: "鲸鱼级"
SOV_submarine_equipment_sc: "K级"
SOV_submarine_equipment_sc: "K级"
submarine_equipment_sc: "巡洋潜艇"

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@@ -369,4 +369,5 @@
symmetric_key_algorithm: "对称密钥加密算法"
symmetric_key_algorithm_desc: "自从通信加密技术发明以来,对称密钥算法就一直是最主流的加密算法之一,这种密钥管理方案使用统一的加密和解密密钥来处理电子数据。对称密钥加密技术在战后得到了一些改进,这包括了随机化且频繁更新的密钥,可以让数据传输的过程更加安全。"
luneburg_lens: "龙勃透镜"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
converted_super_heavy_carrier: "超重型改装航母"

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@@ -1064,5 +1064,15 @@
ship_slbm_launcher: "核导弹发射井"
EQ_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎"
carrier_no_island: "无舰岛设计"
carrier_no_island_desc: "这艘航母为了甲板的运作空间选择了没有舰岛的设计。"
EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛"
carrier_no_island_desc: "这艘航母为了加班的运作空间选择了没有舰岛的设计。"
EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛"
EQ_MOD_CAT_bb_carrier_role_TITLE: "改装航母基础船体"
carrier_bb_conversion: "由战列舰改装而来"
carrier_bb_conversion_short: "战列舰船体"
carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。"
carrier_bc_conversion: "由战列巡洋舰改装而来"
carrier_bc_conversion_short: "战列巡洋舰船体"
carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。"
carrier_shbb_conversion: "由超重型战列舰改装而来"
carrier_shbb_conversion_short: "超重型战列舰船体"
carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。"

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@@ -37,16 +37,16 @@
RULE_ALLOW_AI_TECH_AUTO_UNLOCK: "允许AI自动解锁科技"
RULE_ALLOW_AI_TECH_AUTO_UNLOCK_FREE_DESC: "AI会在游戏中自动解锁海军科技。"
RULE_ALLOW_AI_TECH_AUTO_UNLOCK_BLOCKED_DESC: "AI不会在游戏中自动解锁海军科技。\n§R这可能改变AI选择科技的倾向并且影响其他方面的科研。§!"
RULE_SHIPYARD_OUTPUT_BOOST: "允许船厂产能加成"
RULE_OPTION_FREE_AI: "仅限AI"
RULE_OPTION_FREE_PLAYER: "仅限玩家"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成适用于AI和玩家。§!"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_AI_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成仅适用于AI。§!"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_PLAYER_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成仅适用于玩家。§!"
RULE_SHIPYARD_OUTPUT_BOOST_BLOCKED_DESC: "船厂的产出为2.5点IC/日,与原版一致。"
vnr_shipyard_output_boost: "海军重置船厂产出加成"
join_tactical_data_link: "接入[ROOT.GetFactionName]海军战术数据链"
join_tactical_data_link_desc: "一套联合战术数据链系统已经由我们阵营当中的领先成员部署成功。虽然这是一个加强我军与盟友协同作战能力的好机会,但是我们仍然可以独立开发一套自己的数据链系统。\n§C如果我们选择接入友方数据链我们将不能研发自己的版本但会立刻解锁以下加成§!\n§Y海军协同性§!§G+10%§!\n§Y海军组织度§!§G+7.5%§!\n§Y可见度§!§G-7.5%§!"
RULE_AI_NAVAL_MANAGEMENT: "使用海军重置海军管理AI"
RULE_AI_NAVAL_MANAGEMENT_FREE_DESC: "在原版环境中§G启动§!海军舰队管理AI。"
RULE_AI_NAVAL_MANAGEMENT_BLOCKED_DESC: "在原版环境中§R关闭§!海军舰队管理AI。\n§Y使用原版或其他激活状态mod提供的海军AI。§!"
RULE_AI_NAVAL_MANAGEMENT_BLOCKED_DESC: "在原版环境中§R关闭§!海军舰队管理AI。\n§Y使用原版或其他激活状态mod提供的海军AI。§!"
RULE_SHIPYARD_OUTPUT_BOOST_PLAYER: "玩家船厂产出加成"
RULE_SHIPYARD_OUTPUT_BOOST_AI: "AI船厂产出加成"
RULE_OPTION_BUFF_60: "增加全满"
RULE_OPTION_BUFF_30: "增加一半"
RULE_SHIPYARD_OUTPUT_BOOST_BUFF_60_DESC: "船厂的产出为4点IC/日比原版§G快60%§!。"
RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日比原版§G快30%§!。"

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@@ -81,4 +81,6 @@
sp_super_heavy_guns_unique_reward_a: "对20英寸主炮的追求"
sp_super_heavy_guns_unique_reward_a_desc: "在超重型舰炮的设计选型中,研发团队提出了一个建造更大口径舰炮的疯狂计划。如果我们选择在这方面寻求突破,那势必会影响目前的设计进程。"
sp_super_heavy_guns_preference_a: "同意"
sp_super_heavy_guns_preference_b: "算了"
sp_super_heavy_guns_preference_b: "算了"
super_heavy_carrier_conversion: "敲定超重型航母改装方案"
super_heavy_carrier_conversion_desc: "随着至少一艘超重型战列舰加入现役,海军设计团队提出可以尝试将其充足的空间作为新航母的平台。"

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@@ -4,7 +4,7 @@
navy_rework_welcome_splash_tab_3: "额外信息"
navy_rework_welcome_splash_tab_4: "致谢"
navy_rework_options_button_text: "继续"
navy_rework_welcome_splash_tab_1_content: "§Hv1.16舰船艺术”§!\n\n§C重要新增§!\n\n-新模块:航母无舰岛设计\n-新立绘巨像伊势航战改装A140飞鹰云龙衣阿华海湾战争时期企业CVN-65福莱斯特萨姆纳FRAM II改装阿拉斯加长滩法戈\n-在所有可以安装导弹的船体上添加了设计器内导弹模块的俯视图\n\n§C更新§!\n\n-将重炮的命中剖面由80降低到75轻炮巡对重型战舰的效率降低\n-允许所有重型船体使用超重型战列舰图标\n-晚期驱逐舰可以安装飞机弹射器或直升机平台\n-AI有更高的倾向建造海军船厂\n-AI在选择巡洋舰设计的时候会优先设计轻巡\n-潜艇鱼雷发射器的可见度提高,伤害降低\n-加强专家轻巡模板\n-削弱水上飞机弹射器的探测能力\n-增加结构化铝合金材料对hp和装甲的影响\n-调整金刚的主炮布局\n-修改了一些早期科技的说明文字\n\n§C修复§!\n\n-修复美国的舰队潜艇国策因为缺少巡洋潜艇工程无法点的问题\n-修复一些错字和缺失的本地化\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_1_content: "§Hv1.17跨越苏伊士§!\n\n§C重要新增§!\n\n-新模块:改装重型航母船壳(战列舰,战列巡洋舰,超重战列舰)\n-新立绘库兹涅佐夫伏龙芝1144巡洋舰查尔斯·亚当斯基阿特DDG-1\n\n§C更新§!\n\n-移除了任务区域的限制AI分配区域和任务数量的效率做了限制\n-防空瞄准由1.0降低到0.93\n-船厂产出加成规则现在被拆为两部分对应玩家和AI增加一个一半加成的选项\n-为中国添加冷战驱逐舰和巡洋舰图标\n-为南斯拉夫添加岸防舰图标\n-海军学说的经验消耗增加15-20点\n-加强空海一体战的海军航空兵分支\n-削弱中途补给科技的加成,但是科研时间更短\n-无舰岛设计模块移动到航母杂项槽\n-平衡导弹在所有船体的安装上限\n-海军大国在开局拥有更多的海军辅助科技\n-增加一个解锁超重改装航母的决议\n-自动科研模式下专家AI会获得更多经验\n\n§C修复§!\n\n-修复巡洋潜艇默认名称缺失的问题\n\n感谢你的游玩"
navy_rework_welcome_splash_tab_2_content: "§H这里包含了你想知道的关于海军重置的一切。§!\n\n§C设计器-§!\n£white_dot 在设计§Y驱逐舰§!、§Y巡洋舰§!或§Y战列舰§!的时候§Y主炮§!是和历史唯一的一一对应的装备。由于它们的火力和穿甲据此做了平衡§R请确保它们的数量和现实中接近§!。诸如§Y副炮§!和§Y鱼雷§!等装备则与原版没有区别。\n£white_dot 一些在原版受限的装备在本模组中是开放的,比如你可以建造超重炮战列舰,轻炮重巡,无甲巡洋舰等等。\n£white_dot 舰船角色在驱逐舰和巡洋舰上是必须的,它们可以提供不同的增益并解锁特殊的部件。\n£white_dot 巡洋舰的主力屏卫之分不由主炮口径为标准。所有巡洋舰(除装甲舰外)都初始默认为屏卫舰,且需要特殊的角色才能让它们成为主力舰。\n£white_dot §Y导弹§!可以安装在晚期的重型或巡洋舰船体上,不过后者需要专门的导弹巡洋舰角色来安装。\n£white_dot 此模组中实现最大屏卫效率的屏卫/主力比例为2\n£white_dot 鱼雷可以对重型舰船造成巨量的伤害不过重型装甲只能提供非常有限的鱼雷防护你需要安装§Y鱼雷防御系统§!来避免这一点。\n£white_dot 主炮的穿甲经过一定的平衡。其基础穿深为同时期装甲的1.1倍,这也意味着基础的装甲钢和混合防护方案可以避免被击穿,而下一代主炮则可以击穿使用重点防护的该型战舰。\n£white_dot 海战中的甲弹对抗公式以如下规则计算穿甲和装甲的比值与伤害权重之间的映射关系为超过200%为100%伤害100%到200%为100%伤害85%到100%为70%伤害75%到85%为60%伤害60%到75%为45%伤害50%到60%为35%伤害30%到50%为20%伤害10%到30%为10%伤害低于10%为1%伤害。\n£white_dot §Y超重型主炮§!根据炮管数量和§Y重型主炮§!归类在一起,但是它们仍然在某些船体上受到安装限制。\n£white_dot 设计器中的舰船分类符号可以帮助你更好地管理舰队。其仅仅表示该国对舰船的分类和定义,没有实际效果。\n£white_dot 辅助船非常脆弱,但是航程极长。由于舰队最大航程是由平均数决定的,因此在舰队中加入一些辅助船可以增加航程。\n\n§C科技树-§!\n£white_dot 尽管科技树的外观变化巨大,但是它的本质仍然和原版类似,你不需要花费大量时间去理解。\n£white_dot 并不是所有科技都是有价值的,请根据你的战略和地缘情况理智选择。\n£white_dot 子科技需要船体科技研究完成才能解锁。其中有一些还需要非海军科技的进步来推动。例如,主动声呐需要被动声呐研究完成,而一些火控系统则需要工程科技的进步作为前提。\n\n§C海战-§!\n£white_dot 海战的最短时间§Y已经被提高到20小时主力舰在第22小时开火其他舰艇在第30小时开火§!而§G航母则可以在刚加入战斗时就参与进攻§!。§Y航母堆叠限制§!被放宽到6。你使用舰载机的方式在本模组中更加重要。\n£white_dot 舰艇的防空和舰载战斗机的伤害与命中率都获得了提升。一支没有战斗机护航的航母舰队可能会在进攻中损失更多的舰载机。\n£white_dot 基础的阵位被削减为50%但优势的水面探测数值可以带来最多50%的阵位奖励。\n£white_dot 水上飞机弹射器、航母和声呐在反潜战中的表现都更加有用和强力而§Y潜艇§!基础的§Y可见度§!相较原版被§R增加§!了,在面对有良好反潜能力的舰队时,潜艇不再拥有优势。\n£white_dot AI的设计模板是刻意默认设置为§Y史实向§!的。尽管这些模板比原版要强一些,但是过去的最优设计仍然是有效的。\n\n§C其他-§!\n£white_dot 玩家和AI都享有§G-15%§!海军燃料消耗减免。\n£white_dot 单个船厂的产出已被提高到§G160%§!一般在没有加成的情况下建造一艘满配战列舰的时间在1-2年之间。\n£white_dot AI控制的主要国家会分别在1940年1943年1945年和冷战时期如果没有投降的话获得一批海军科技和独特的舰船设计。\n£white_dot AI会根据历史上的学说选择和战争情况选择不同的海军建造策略包括舰载机。例如原版的§g德国§!会更加专注于潜艇而§B美国§!则会重视航母。"
navy_rework_welcome_splash_tab_3_content: "§H这里罗列关于海军重置的其他信息。§!\n\n§C兼容性-§!\n£white_dot 除非有§Y兼容包§!,本模组与修改科技树的模组不兼容,已有的兼容包链接都会在创意工坊界面列出。\n£white_dot §R所有生成舰船设计的国策/事件/决议都会失效,这是为了兼容性的考量和必要牺牲。§!\n\n§C二次创作-§!\n£white_dot 除了56之路外不会再有其他的官方兼容包发布希望社区可以更多地参与此事。目前日共重置与日本史实国策重做已完全兼容本模组。\n£white_dot 所有人都可以随意利用本模组的资源(代码/图标/文本),但在使用中请标明出处并通知我。感谢你的理解。"
navy_rework_welcome_splash_tab_4_content: "大家好海军重置已经走过了艰难的开发阶段如今史实设计器、初始海军编制和设计、图标和科技树都已经基本完成整个大框架完成后剩余的工作便是进一步丰富和扩充而这相比之前的开拓等等都要简单一些。借此机会我想和大家讲讲这个mod的过去和未来。\n\n我是2016年入的钢4坑在加里波第的噩梦版本也就是0.6时期接触到的KR当时就被它详实有趣的世界观所吸引之后几年KR一直是我玩的最多的mod之一。KR在0.8发布了海军重做也是我最喜欢最兴奋的一个版本由此我开始对海军感兴趣也越发经常地想象KR世界观中的海军和军舰会是什么样子的。\n\n2021年春节前夕的一个周五下午我在办公室摸鱼逛reddit看到了一位外国网友写的对KR中加拿大和日本海军的战舰原型考证这篇文章深深吸引了我我用了一个下午翻译后发布到了贴吧上收获了很多人的支持。尽管后来因为屏蔽的问题我转战知乎但我始终将KR海军考据的系列坚持了下来从海军大国到一些特色小国我都查阅了大量资料也为这个mod打下了基础。\n\n在KR0.22更新之前开发因为一些原因多次削减了海军的内容我一直感到很遗憾0.22的大改给了我这个动力去做之前我不敢想的事情。虽然写代码是我的老本行但是美工、文案和汉译英等等我都是从头开始学一次次试错一个人陆陆续续弄了大半年发布了KR和KX两版才做到现在这个地步我从中也学到了很多。如今我们也终于迎来了原版海军重置的发布。\n\n我想借这个机会感谢所有在这个过程中帮助我的朋友和玩家包括启发我的reddit网友Tragic-tragedy贴吧上对我的史料斧正的朋友在知乎上追更的朋友还有许多订阅海军重置的玩家没有你们的支持就没有这个mod谢谢你们\n\n最后我还想借此机会感谢我的外公他曾在中国人民解放军海军服役了几十年在我的孩提时代启发了我对海军的认识。上世纪七八十年代我的外公分别在几艘海军科考船上服役担任过气象专家和部门政委等职务他的大部分军旅生涯是在向阳红10号船上度过的这也是当时中国自主设计建造的吨位最大的远洋科考船。1980年向阳红10号作为新中国历史上最大规模远洋舰队的一员参加了中国第一次洲际弹道导弹发射试验这就是大家熟知的580任务。我的外公当时负责气象部门为回收导弹黑匣子的时间窗口提供预报支持。四年后他随船参加了中国第一次南极科考任务并在乔治王岛参与了长城站的建设。向阳红10号船之后被改装成了远望4号在2007年遇到事故损坏最后成了东方21D的靶子每每说起来他还是有些惋惜。我能看出来他对曾经的海军生涯有着复杂的情感一方面为对国家做出贡献而感到骄傲光荣而另一方面又为错过了孩子们的成长感到缺憾。不过尽管如此他从小给我讲述的故事仍然点燃了我对海军的兴趣为这个mod播下了一颗种子。\n\n随着我现在工作生活越来越忙不知道海军重置还能维持多久所以我在此也希望成立一个小团队用半做半学的方式把这个mod延续下去。\n\n有兴趣加我qq1245385638或海军重置群162239327"

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@@ -342,4 +342,5 @@
SOV_submarine_equipment_3: "鲨鱼级"
SOV_submarine_equipment_4: "独角鲸级"
SOV_submarine_equipment_5: "鲸鱼级"
SOV_submarine_equipment_sc: "K级"
SOV_submarine_equipment_sc: "K级"
submarine_equipment_sc: "巡洋潜艇"

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@@ -369,4 +369,5 @@
symmetric_key_algorithm: "对称密钥加密算法"
symmetric_key_algorithm_desc: "自从通信加密技术发明以来,对称密钥算法就一直是最主流的加密算法之一,这种密钥管理方案使用统一的加密和解密密钥来处理电子数据。对称密钥加密技术在战后得到了一些改进,这包括了随机化且频繁更新的密钥,可以让数据传输的过程更加安全。"
luneburg_lens: "龙勃透镜"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
luneburg_lens_desc: "龙勃透镜是一种内部对称的球体梯度折射率透镜,被广泛地应用于处理从可见光到微波在内的所有电磁辐射。这一技术最早由鲁道夫·龙勃教授提出,在微波天线的生产中有着至关重要的作用。和传统的抛物面天线相比,使用了龙勃透镜的探测天线有着无与伦比的优势,其可以通过在透镜周围移动馈电来操纵而不需要转动天线本身,这在相控阵雷达和预警机的发展中拥有重要的地位。"
converted_super_heavy_carrier: "超重型改装航母"

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@@ -1064,5 +1064,15 @@
ship_slbm_launcher: "核导弹发射井"
EQ_MOD_CAT_cruiser_ship_engine_nuclear_TITLE: "中型核动力引擎"
carrier_no_island: "无舰岛设计"
carrier_no_island_desc: "这艘航母为了甲板的运作空间选择了没有舰岛的设计。"
EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛"
carrier_no_island_desc: "这艘航母为了加班的运作空间选择了没有舰岛的设计。"
EQ_MOD_CAT_carrier_mast_TITLE: "航母舰岛"
EQ_MOD_CAT_bb_carrier_role_TITLE: "改装航母基础船体"
carrier_bb_conversion: "由战列舰改装而来"
carrier_bb_conversion_short: "战列舰船体"
carrier_bb_conversion_desc: "一艘基于战列舰船体改装的航母。"
carrier_bc_conversion: "由战列巡洋舰改装而来"
carrier_bc_conversion_short: "战列巡洋舰船体"
carrier_bc_conversion_desc: "一艘基于战列巡洋舰船体改装的航母。"
carrier_shbb_conversion: "由超重型战列舰改装而来"
carrier_shbb_conversion_short: "超重型战列舰船体"
carrier_shbb_conversion_desc: "一艘基于超重型战列舰船体改装的航母。"

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@@ -37,16 +37,16 @@
RULE_ALLOW_AI_TECH_AUTO_UNLOCK: "允许AI自动解锁科技"
RULE_ALLOW_AI_TECH_AUTO_UNLOCK_FREE_DESC: "AI会在游戏中自动解锁海军科技。"
RULE_ALLOW_AI_TECH_AUTO_UNLOCK_BLOCKED_DESC: "AI不会在游戏中自动解锁海军科技。\n§R这可能改变AI选择科技的倾向并且影响其他方面的科研。§!"
RULE_SHIPYARD_OUTPUT_BOOST: "允许船厂产能加成"
RULE_OPTION_FREE_AI: "仅限AI"
RULE_OPTION_FREE_PLAYER: "仅限玩家"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成适用于AI和玩家。§!"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_AI_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成仅适用于AI。§!"
RULE_SHIPYARD_OUTPUT_BOOST_FREE_PLAYER_DESC: "船厂的产出为4点IC/日比原版快60%。\n§G此加成仅适用于玩家。§!"
RULE_SHIPYARD_OUTPUT_BOOST_BLOCKED_DESC: "船厂的产出为2.5点IC/日,与原版一致。"
vnr_shipyard_output_boost: "海军重置船厂产出加成"
join_tactical_data_link: "接入[ROOT.GetFactionName]海军战术数据链"
join_tactical_data_link_desc: "一套联合战术数据链系统已经由我们阵营当中的领先成员部署成功。虽然这是一个加强我军与盟友协同作战能力的好机会,但是我们仍然可以独立开发一套自己的数据链系统。\n§C如果我们选择接入友方数据链我们将不能研发自己的版本但会立刻解锁以下加成§!\n§Y海军协同性§!§G+10%§!\n§Y海军组织度§!§G+7.5%§!\n§Y可见度§!§G-7.5%§!"
RULE_AI_NAVAL_MANAGEMENT: "使用海军重置海军管理AI"
RULE_AI_NAVAL_MANAGEMENT_FREE_DESC: "在原版环境中§G启动§!海军舰队管理AI。"
RULE_AI_NAVAL_MANAGEMENT_BLOCKED_DESC: "在原版环境中§R关闭§!海军舰队管理AI。\n§Y使用原版或其他激活状态mod提供的海军AI。§!"
RULE_AI_NAVAL_MANAGEMENT_BLOCKED_DESC: "在原版环境中§R关闭§!海军舰队管理AI。\n§Y使用原版或其他激活状态mod提供的海军AI。§!"
RULE_SHIPYARD_OUTPUT_BOOST_PLAYER: "玩家船厂产出加成"
RULE_SHIPYARD_OUTPUT_BOOST_AI: "AI船厂产出加成"
RULE_OPTION_BUFF_60: "增加全满"
RULE_OPTION_BUFF_30: "增加一半"
RULE_SHIPYARD_OUTPUT_BOOST_BUFF_60_DESC: "船厂的产出为4点IC/日比原版§G快60%§!。"
RULE_SHIPYARD_OUTPUT_BOOST_BUFF_30_DESC: "船厂的产出为3.25点IC/日比原版§G快30%§!。"

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@@ -81,4 +81,6 @@
sp_super_heavy_guns_unique_reward_a: "对20英寸主炮的追求"
sp_super_heavy_guns_unique_reward_a_desc: "在超重型舰炮的设计选型中,研发团队提出了一个建造更大口径舰炮的疯狂计划。如果我们选择在这方面寻求突破,那势必会影响目前的设计进程。"
sp_super_heavy_guns_preference_a: "同意"
sp_super_heavy_guns_preference_b: "算了"
sp_super_heavy_guns_preference_b: "算了"
super_heavy_carrier_conversion: "敲定超重型航母改装方案"
super_heavy_carrier_conversion_desc: "随着至少一艘超重型战列舰加入现役,海军设计团队提出可以尝试将其充足的空间作为新航母的平台。"